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VR-Forces Developer's Guide
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A style for rendering a primitive with a single texture applied.

Classes | |
| struct | TexturedQuadInfo |
| struct | TextureInfo |
Public Member Functions | |
| DtTexturedPrimitiveStyle (DtOverlayResourceProvider &provider, unsigned int vertexCount, bool repeating=false) | |
| virtual | ~DtTexturedPrimitiveStyle () |
| virtual void | add (unsigned int *indexPtr) |
| virtual void | remove (unsigned int index) |
| virtual void | render (int mode, unsigned int groupCount, bool geocentric, float geocentricAlpha, const double cameraLocation[3], const DtObserverRenderData &observerRenderData, const double positionMatrix[16], const double projectionMatrix[16], const int viewport[4], int offset) override |
| virtual void | update (int renderMode) |
Vertex Attribute Setters and Getters | |
| virtual void | set3DVertexPosition (unsigned int index, unsigned int vertex, float x, float y, float z, float w) |
| virtual void | set3DVertexQuadPositions (unsigned int index, float x, float y, float z, float w) |
| virtual void | get3DVertexPosition (unsigned int index, unsigned int vertex, float &x, float &y, float &z, float &w) const |
| virtual void | set2DVertexPosition (unsigned int index, unsigned int vertex, float x, float y) |
| virtual void | get2DVertexPosition (unsigned int index, unsigned int vertex, float &x, float &y) const |
| virtual void | set2DOffsetRotation (unsigned int index, unsigned int vertIndex, float angle) |
| virtual void | get2DOffsetRotation (unsigned int index, unsigned int vertIndex, float &angle) const |
| virtual void | setColor (unsigned int index, unsigned int vertex, float r, float g, float b, float a) |
| virtual void | getColor (unsigned int index, unsigned int vertex, float &r, float &g, float &b, float &a) const |
| virtual void | setUVCoordinates (unsigned int index, unsigned int vertIndex, float u, float v) |
| virtual void | getUVCoordinates (unsigned int index, unsigned int vertIndex, float &u, float &v) const |
| virtual void | projectUVCoordinates (unsigned int index, const DtVector &origin, const DtVector &axisU, const DtVector &axisV, float scale) override |
Primitive Attribute Setters and Getters | |
| virtual void | setFillParameters (unsigned int index, unsigned int fullStipplePattern[32]=0) override |
| virtual void | getFillParameters (unsigned int index, unsigned int fullStipplePattern[32]) const override |
| virtual void | setFillPatternFrequency (unsigned int index, float frequency) override |
| virtual void | setTextureHandle (unsigned int index, DtTextureInterface *newTextureHandle) override |
| virtual DtTextureInterface * | findTextureHandle (unsigned int index) const override |
| virtual void | setGroup (unsigned int index, float zFactor) |
| virtual float | group (unsigned int index) const |
| virtual void | setVisible (unsigned int index, bool visible) |
| virtual bool | visible (unsigned int index) const |
Public Member Functions inherited from makVrv::DtPrimitiveStyle | |
| DtPrimitiveStyle (unsigned int vertexCountPerPrimitive) | |
| virtual | ~DtPrimitiveStyle () |
| virtual void | releaseResources () |
| int | numberOfPrimitives () const |
| unsigned int | vertexCount () const |
| virtual void | setIsNormalisedScreenCoordinates (bool isNormalisedScreenCoords) |
Protected Types | |
| typedef std::vector < DtOffsetColoredTexturedVertex > | TexturedPrimitiveVertexList |
| typedef std::vector < TexturedQuadInfo > | TexturedPrimitiveInfoList |
| typedef std::list< TextureInfo > | TextureList |
Protected Types inherited from makVrv::DtPrimitiveStyle | |
| typedef std::vector< unsigned int * > | IndexList |
Protected Member Functions | |
| virtual float * | vertexData () const |
| virtual unsigned int | vertexDataSize () const |
Protected Attributes | |
| DtOverlayResourceProvider & | myResourceProvider |
| TexturedPrimitiveVertexList | myTexturedPrimitivesVertices |
| TexturedPrimitiveInfoList | myTexturedPrimitives |
| TextureList | myTextureList |
| DtProjected2DTexturedEffect * | myEffect |
| bool | myRepeating |
Protected Attributes inherited from makVrv::DtPrimitiveStyle | |
| DtBufferObject * | myBufferObject |
| unsigned int | myVertexCount |
| IndexList | myProxyIndices |
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| makVrv::DtTexturedPrimitiveStyle::DtTexturedPrimitiveStyle | ( | DtOverlayResourceProvider & | provider, |
| unsigned int | vertexCount, | ||
| bool | repeating = false |
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CTOR.
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Virtual DTOR.
Add an index pointer to keep up to date.
Reimplemented from makVrv::DtPrimitiveStyle.
Remove an index.
Reimplemented from makVrv::DtPrimitiveStyle.
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Render the primitives.
| viewport[4] | - the viewport position and dimensions (x, y, width, height) |
Implements makVrv::DtPrimitiveStyle.
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Update the style resources.
Reimplemented from makVrv::DtPrimitiveStyle.
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Sets the 3D position of the vertex.
Implements makVrv::DtPrimitiveStyle.
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Sets the 3D position of the vertex for a quad (sets vertex 0,1,2,3)
Implements makVrv::DtPrimitiveStyle.
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Gets the 3D position of the vertex.
Implements makVrv::DtPrimitiveStyle.
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Sets the 2D position (offset) of the vertex.
Implements makVrv::DtPrimitiveStyle.
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Gets the 2D position (offset) of the vertex.
Implements makVrv::DtPrimitiveStyle.
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Sets the rotation of the vertex's 2D offset.
Implements makVrv::DtPrimitiveStyle.
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Gets the rotation of the vertex's 2D offset.
Implements makVrv::DtPrimitiveStyle.
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Sets the color of the vertex.
Implements makVrv::DtPrimitiveStyle.
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Gets the color of the vertex.
Implements makVrv::DtPrimitiveStyle.
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Sets the UV coordinate.
Implements makVrv::DtPrimitiveStyle.
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Gets the UV coordinate.
Implements makVrv::DtPrimitiveStyle.
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Does uv coordinate projection based on the current vertex positions and the given projection parameters.
| origin | - each vertex position will subtract the origin. |
| axisU | - the X axis to project the position along for the u coordinate. |
| axisV | - the Y axis to project the position along for the v coordinate. |
| scale | - the scale to apply to the final uv coordinates. |
Implements makVrv::DtPrimitiveStyle.
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Sets the fill parameters for the primitive.
| index | the index of the primitive to set the fill param for. |
Implements makVrv::DtPrimitiveStyle.
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Gets the fill parameters for the primitive.
| index | the index of the primitive to get the fill param for. |
Implements makVrv::DtPrimitiveStyle.
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Sets the fill pattern tiling frequency. The frequency needs to be 1 / x where x is a whole number. examples: frequency = 1.0 : the tiled pattern will tile normally frequency = 0.5 : the tiled pattern will appear half as often.
| index | the index of the primitive to set the fill param for. |
| frequency | the frequency to set. |
Implements makVrv::DtPrimitiveStyle.
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Set the texture handle of the texture to be applied to the primitive.
Implements makVrv::DtPrimitiveStyle.
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Get the texture handle of the texture to be applied to the primitive.
Implements makVrv::DtPrimitiveStyle.
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Sets the group for the primitive.
| index | the index of the primitve to set the group for. |
Implements makVrv::DtPrimitiveStyle.
Gets the group for the primitive.
| index | the index of the primitive to get the group for. |
Implements makVrv::DtPrimitiveStyle.
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Sets the visible state for the primitive.
| index | the index of the primitive to set the state for. |
Implements makVrv::DtPrimitiveStyle.
Gets the visible state for the primitive.
| index | the index of the primitive to get the state for. |
Implements makVrv::DtPrimitiveStyle.
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Get the vertex data.
Implements makVrv::DtPrimitiveStyle.
Get total size of the vertex data in bytes.
Implements makVrv::DtPrimitiveStyle.
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