Normalized Device Coordinates (-1,1)
- Parameters
-
| if | clip is false, the result will not be clipped against [0..1] |
Window Coordinates OpenGL: Lower left of window is 0,0. Upper right is w,h. We use OpenGL convention DirectX: Upper left of window is 0,0. Bottom right is w,h.
- Parameters
-
| if | clip is false, the result will not be clipped against the viewport size |
Project box into screen space and compute its bounds.
- Parameters
-
| if | clip is false, the result will not be clipped against the viewport size |
The documentation for this class was generated from the following file:
- /data/exports/nrhent7-1/nightly/docs/vrForces.vrf5-2-branch/include/vrvMath/DtCamera.h