42 virtual const char*
type()
const override;
53 virtual bool collisionDetected();
69 virtual bool detectCollision();
73 virtual void collideWithLifeform(
const DtSimObject*);
76 const DtString& functionGroup,
const DtString&
function,
double value,
bool repeat)
override;
virtual const char * type() const override
Returns a string identifies the class type of component. Type values are defined in compTypes...
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
bool myBreaking
Definition: groundJoyMoveController.h:86
DtManagedObjectListConstPtr myPlatformsList
Definition: groundJoyMoveController.h:88
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:49
std::shared_ptr< const DtManagedObjectList > DtManagedObjectListConstPtr
Typedef for a shared pointer to a const DtOrgViewManagedObjectList. These lists are used within VR-Fo...
Definition: managedObjectList.h:35
Definition: readerWriterRegistry.h:39
const DtGroundAutoControllerComponent & operator=(const DtGroundAutoControllerComponent &orig)
assignment operator; not implemented
bool myCollisionDetected
Definition: groundJoyMoveController.h:84
virtual void joystickDisconnected()=0
Called when joystick is disconnected for this controller.
!!!!!!!!!!!! DtJoyDeviceControllerDescriptor
Definition: joyDeviceControllerDescriptor.h:93
virtual void joystickConnected()=0
Called when joystick is connected for this controller.
bool myInternalCollisionDetected
Definition: groundJoyMoveController.h:85
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:96
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:89
Represents a single simulation object in the exercise. Object may be VRF simulation, or non-VRF simulated, and may be simulated by the local sim engine, or by a remote sim engine. Only public (external) state of the object is available. All data is read-only. All access to data of the object is thread safe within the simulation frame.
Definition: simObject.h:80
int myCurrentGear
Definition: groundJoyMoveController.h:81
virtual void calcAndSetPortValues(const DtString &functionGroup, const DtString &function, double value, bool repeat)=0
Override to set.
int myJoystickGear
Definition: groundJoyMoveController.h:82
DtGroundJoyMoveController is a controller that enables joystick control of a ground vehicle...
Definition: groundJoyMoveController.h:27
Will manage basic functionality of a joystick controller. Implement pure virtual functions to respons...
Definition: joystickControllerInterface.h:23
DtGroundAutoControllerComponent is a base controller that holds capabilitites common to all automotiv...
Definition: groundAutoControllerComponent.h:34
A locally simulated VRF object.
Definition: localObject.h:98