11 #include <vlpi/disEnums.h>
22 virtual void updateBoundingVolumeBasedOnPosture();
27 virtual void tick()
override;
31 virtual DtLifeformState determinePostureForBoundingVolume()
const;
51 virtual const char*
DecoratorType()
const override {
return "DtHumanLocalObjectDecorator"; };
Definition: stateDataTypes.h:23
virtual const char * DecoratorType() const override
Definition: humanDecorator.h:51
The DtAggregateDecoratorCreator will create the appropriate type of aggregate proxy logic...
Definition: humanDecorator.h:42
DtLifeformState myPostureUsedForBoundingVolume
Definition: humanDecorator.h:35
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
Contains the DtHumanSimObjectFacadeInterface class declaration.
virtual void tick()
Override to perform a tick durning advance frame.
Represents a single simulation object in the exercise. Object may be VRF simulation, or non-VRF simulated, and may be simulated by the local sim engine, or by a remote sim engine. Only public (external) state of the object is available. All data is read-only. All access to data of the object is thread safe within the simulation frame.
Definition: simObject.h:80
virtual DtLocalObjectDecorator * createDecorator(DtLocalObject *o) const override
Definition: humanDecorator.h:48
DtHumanSimObjectFacade myHumanSimObjectFacade
Definition: humanDecorator.h:36
Definition: decoratorBase.h:57
Definition: decoratorBase.h:30
virtual DtSimObjectDecorator * createDecorator(const DtSimObject *o) const override
Definition: humanDecorator.h:46
This class will contain logic to update the bounding volume based on posture when the logic ticks...
Definition: humanDecorator.h:14
Definition: decoratorBase.h:44
A locally simulated VRF object.
Definition: localObject.h:98