9 #include <matrix/vlVector.h>
10 #include <vlutil/vlString.h>
Class Description: DtVrfSimulationObjectGroupGeometry is a specialized that class will calculate obje...
Definition: vrfSimulationObjectGroupGeometry.h:50
class DtLocalObjectManager:
Definition: localObjectManager.h:157
DtLoadScenarioData(const DtLoadScenarioData &orig)
Definition: loadScenarioData.h:42
DtLocalObjectManager * localObjectManager
Definition: loadScenarioData.h:57
DtImportScenarioData(const DtImportScenarioData &orig)
Definition: loadScenarioData.h:24
bool rollingBackScenario
Definition: loadScenarioData.h:49
DtImportScenarioData()
Definition: loadScenarioData.h:23
Structure that is used during scenario import to determine what to do with the import data...
Definition: loadScenarioData.h:21
bool reinitializingScenario
Definition: loadScenarioData.h:58
std::vector< DtLocalObject * > objectsAdded
Definition: loadScenarioData.h:52
unsigned int importFlags
Definition: loadScenarioData.h:31
DtVector geocentricOffsetLocation
Definition: loadScenarioData.h:33
std::map< int, DtlObjPtr > sortedByEntityId
Definition: loadScenarioData.h:53
DtString deconflictingName
Definition: loadScenarioData.h:30
bool threadScenarioLoad
Definition: loadScenarioData.h:55
bool orderOfBattleObjectsAddedToOrbatByDefault
Definition: loadScenarioData.h:54
bool creatingSimulationObjectGroup
Definition: loadScenarioData.h:27
This is a two way structure. It will contain read data (import) and output dat objects created...
Definition: loadScenarioData.h:39
DtImportScenarioData importData
Definition: loadScenarioData.h:50
int importForce
Definition: loadScenarioData.h:32
bool importingScenario
Definition: loadScenarioData.h:48
double offsetRotation
Definition: loadScenarioData.h:34
bool reuseEntityIdentifiersOnScenarioLoad
Definition: loadScenarioData.h:45
A locally simulated VRF object.
Definition: localObject.h:98
std::vector< DtlObjPtr > objectsToCreate
Definition: loadScenarioData.h:56
DtLoadScenarioData(DtLocalObjectManager *lom)
Definition: loadScenarioData.h:41