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VR-Forces Developer's Guide
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This is a two way structure. It will contain read data (import) and output dat objects created.
Public Member Functions | |
| DtLoadScenarioData (DtLocalObjectManager *lom) | |
| DtLoadScenarioData (const DtLoadScenarioData &orig) | |
Public Attributes | |
| bool | reuseEntityIdentifiersOnScenarioLoad |
| bool | importingScenario |
| bool | rollingBackScenario = false |
| DtImportScenarioData | importData |
| std::vector< DtLocalObject * > | objectsAdded |
| std::map< int, DtlObjPtr > | sortedByEntityId |
| bool | orderOfBattleObjectsAddedToOrbatByDefault |
| bool | threadScenarioLoad |
| std::vector< DtlObjPtr > | objectsToCreate |
| DtLocalObjectManager * | localObjectManager |
| bool | reinitializingScenario = false |
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inline |
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inline |
| bool DtLoadScenarioData::reuseEntityIdentifiersOnScenarioLoad |
| bool DtLoadScenarioData::importingScenario |
| bool DtLoadScenarioData::rollingBackScenario = false |
| DtImportScenarioData DtLoadScenarioData::importData |
| std::vector<DtLocalObject*> DtLoadScenarioData::objectsAdded |
| std::map<int, DtlObjPtr> DtLoadScenarioData::sortedByEntityId |
| bool DtLoadScenarioData::orderOfBattleObjectsAddedToOrbatByDefault |
| bool DtLoadScenarioData::threadScenarioLoad |
| std::vector<DtlObjPtr> DtLoadScenarioData::objectsToCreate |
| DtLocalObjectManager* DtLoadScenarioData::localObjectManager |
| bool DtLoadScenarioData::reinitializingScenario = false |