13 #include <vlutil/vlTime.h>
44 const DtString& rwName = DtString::nullString(),
49 const DtString& rwName = DtString::nullString(),
67 virtual void setMaxBurnTime(
DtTime seconds);
68 virtual DtTime maxBurnTime()
const;
71 virtual void setMaxBurnTimeSet(
bool flag);
72 virtual bool maxBurnTimeSet()
const;
75 virtual void setCurrentBurnTime(
DtTime seconds);
76 virtual DtTime currentBurnTime()
const;
79 virtual void setTargetPoint(
const DtVector& localTargetPoint);
80 virtual const DtVector& targetPoint()
const;
83 virtual void setWorldTargetPoint(
const DtVector& geocTargetPoint);
84 virtual const DtVector& worldTargetPoint()
const;
87 virtual bool isMissileTargetted()
const;
90 virtual void setTargetVelocity(
const DtVector& velocity);
91 virtual const DtVector& targetVelocity()
const;
95 virtual void setTarget(
const DtUUID& target);
UUID is a unique ID wrapper class.
Definition: uuid.h:59
DtRwReal myMaxBurnTime
Maximum burn time (range/maximum speed, in seconds).
Definition: missileFlightPSR.h:121
Definition: missileFlightPSR.h:24
DtRwReal myCurrentBurnTime
Current burn time remaining (in seconds).
Definition: missileFlightPSR.h:124
DtRwVector myWorldTargetPoint
Target point ( geocentric coordinates) Kept for task visualization purposes.
Definition: missileFlightPSR.h:135
DtRwInt myLaunchPhase
Launch phase. Starts at one for simple target acquisition navigation, then gets set to two to begin p...
Definition: missileFlightPSR.h:153
DtRwSimObjectReference myTarget
Moved here from DtMissileTrackEntityController.
Definition: missileFlightPSR.h:147
Definition: readerWriterRegistry.h:39
DtMissileLaunchPhaseEnum
Definition: missileFlightPSR.h:22
Definition: rwVector.h:23
DtRwVector myTargetPoint
Moved here from DtMissileMoveToControllerComponent (msslMvToCntlr.h)
Definition: missileFlightPSR.h:131
Specialized reader/writer version of the shared object reference that will encapsulate the actual sha...
Definition: rwSimObjectReference.h:21
DtRwBoolean myIsMissileTargetted
Flag indicating whether missile has a designated target.
Definition: missileFlightPSR.h:141
Definition: missileFlightPSR.h:25
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
class DtMissileFlightPSR:
Definition: missileFlightPSR.h:38
Description: Readable, Writable int.
Definition: rwInt.h:25
virtual DtVrfProcessStateRepository * clone(const DtString &rwName=DtString::nullString(), DtReaderWriterRegistry *parentRegistry=0) const =0
DtMissileLaunchPhaseEnum DtMissileLaunchPhase
Definition: missileFlightPSR.h:28
Description: Readable, Writable DtReal (double)
Definition: rwReal.h:27
DtRwBoolean myMaxBurnTimeSet
Moved here from DtMissileManeuverActComponent (msslManeuvAct.h)
Definition: missileFlightPSR.h:118
Class DtVrfProcessStateRepository: Abstract base class for all process state repositories. Process state repositories represent (potentially) shared, savable information for one or more components functioning together to achieve some process or set of processes; such as aiming and firing a weapon; moving an object; or just waiting a specified amount of time.
Definition: vrfProcessStateRepository.h:45
Description: Readable, Writable bool.
Definition: rwBoolean.h:26
DtRwVector myTargetVelocity
Target velocity (meters/seconds, database coordinates)
Definition: missileFlightPSR.h:138
virtual DtString type() const =0
Returns the string type of the repository, as defined in psrTypes.h.
const DtVrfProcessStateRepository & operator=(const DtVrfProcessStateRepository &orig)
A locally simulated VRF object.
Definition: localObject.h:98