14 class DtMissileTargetControllerComponentDescriptor;
42 virtual bool init()
override;
45 virtual bool createPSR();
49 virtual const char*
type()
const override;
52 virtual void tick()
override;
57 virtual double launchTime()
const;
61 virtual double initialLaunchTime()
const;
64 virtual double moveOutHeading()
const;
67 virtual std::string scriptedMovementObject()
const;
84 virtual void createObjectForPhase(
int phase);
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtMissileTargetControllerPSR * myProcessState
Definition: missileTargetController.h:93
DtScriptedMovementObject myScriptedMovementObject
Definition: missileTargetController.h:94
DtTacticalGraphicLocalObjectFacade myTacticalGraphicLocalObjectFacade
Definition: missileTargetController.h:97
virtual const char * type() const override=0
Returns a string identifies the class type of component. Type values are defined in compTypes...
bool myValid
Definition: missileTargetController.h:95
virtual void preFirstTickInit()
This function can be overridden to initialize a component before it is ticked for the first time...
This class provides a base class for all controllers that are capable of executing a DtSimTask...
Definition: singleTaskControllerComponent.h:22
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:49
Definition: missileTargetControllerPSR.h:17
Definition: readerWriterRegistry.h:39
virtual bool init() override
Calls setRadio()
The DtMissileTargetController will wait until the specified simulation time to launch a missile to fo...
Definition: missileTargetController.h:19
virtual void tick()
This gives the thread of control to the component. The component is ticked once each simulation from ...
bool myNeedsSetup
Definition: missileTargetController.h:96
The DtDetonationContext contains all the information necessary for processing a Detonation Interactio...
Definition: detonationContext.h:23
DtScriptedMovementObject class is a container that describes a scripted movement file and phases for ...
Definition: scriptedMovementObject.h:192
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:96
The DtScriptedMovementObject will contain information about an object that can be used for scripted m...
Definition: scriptedMovementObject.h:38
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:89
const DtTaskControllerComponent & operator=(const DtTaskControllerComponent &orig)
assignment operator
A locally simulated VRF object.
Definition: localObject.h:98