45 virtual const char*
type()
const override;
56 virtual bool init()
override;
62 virtual void processNavigationInterfaceChanged();
65 static bool pathCostEvalFcn(
const DtNavTag& navTag,
float slope,
float elevationChange,
float* costMultiplier,
void* userData);
66 virtual bool evaluatePathCost(
const DtNavTag& navTag,
float slope,
float elevationChange,
float* costMultiplier);
68 virtual void buildNormalizedSoilRoughnessFactors();
69 virtual void buildSoilAndSemanticFactors();
77 virtual double slopeMultiplier(
const double elevationChange,
const double slope,
const double soilModifier = 0.0);
82 virtual bool finalizePathCost(
double pathCost,
float* costMultiplier);
86 static void setNavigationPreferencesCallback(
DtSimMessage* msg,
void* usr);
87 virtual void processSetNavigationPreferences(
DtSimMessage* msg);
92 static void requestAvailableNavigationPreferencesCallback(
const DtVrfObjectMessage* msg,
void* usr);
93 virtual void processRequestAvailableNavigationPreferences(
const DtVrfObjectMessage* msg);
97 void sendAvailableNavigationPreferences(
const DtUUID& receiver,
bool sendList);
100 void setUseRoadsForPathPlanning(
bool useRoads);
UUID is a unique ID wrapper class.
Definition: uuid.h:59
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
Stores the state data used by the DtNavigationPreferenceController component.
Definition: navigationPreferenceControllerPsr.h:17
DtVrfMovingObjectStateRepository * myMovingObjectStateRep
Definition: navigationPreferenceController.h:127
tbb::spin_mutex myMutex
Definition: navigationPreferenceController.h:131
virtual bool postAddComponentsInit() override
Calls enableTaskTypes()
Description: This repository holds all information that is common to all the forms of all objects wit...
Definition: vrfMovingObjectStateRepository.h:31
const DtSetController & operator=(const DtSetController &orig)
assignment operator; not implemented
This is the DtVrfObjectNavInterface subclass for objects which are actively querying the navigation s...
Definition: activeBotNavInterface.h:27
virtual void preFirstTickInit()
This function can be overridden to initialize a component before it is ticked for the first time...
DtNavigationPreferenceDescriptor * myNavigationPreferenceDesc
Definition: navigationPreferenceController.h:110
DtNavigationPreferenceDescriptor; descriptor for the DtNavigationPreferenceController component...
Definition: navigationPreferenceDescriptor.h:23
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:49
virtual const char * type() const override=0
This returns a string from compTypes.h, and identifies the type of component.
Definition: readerWriterRegistry.h:39
std::map< DtU32, double > mySoilCharacteristicFactors
These tables are calculated once on initialization of the controller for fast access to these factors...
Definition: navigationPreferenceController.h:106
VR-Forces wrapper for Gameware NavTag. Note: This class keeps only a pointer to the data...
Definition: navDataTag.h:87
std::map< DtRoughnessSoilType, double > myNormalizedSoilRoughnessFactors
These tables are calculated once on initialization of the controller for fast access to these factors...
Definition: navigationPreferenceController.h:105
virtual bool init() override
Calls setRadio()
DtActiveBotNavInterface * myNavInterface
Definition: navigationPreferenceController.h:129
DtUUID myFrontEndSender
Definition: navigationPreferenceController.h:125
std::map< unsigned int, double > mySemanticDataFactors
These tables are calculated once on initialization of the controller for fast access to these factors...
Definition: navigationPreferenceController.h:107
The navigation preference controller helps path planning algorithms make decisions about what paths a...
Definition: navigationPreferenceController.h:27
File: simMsg.h.
Definition: simMessage.h:35
DtNavigationPreferenceControllerPsr * myProcessState
Definition: navigationPreferenceController.h:111
This class will define a basic set controller that will allow for adding sets of that can be register...
Definition: setController.h:21
The base class for all messages to/from a specific DtVrfObject. Various subclasses of this class will...
Definition: vrfObjectMessage.h:30
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:96
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:89
A locally simulated VRF object.
Definition: localObject.h:98