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provideIndirectFireController.h
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1 /*******************************************************************************
2 ** Copyright (c) 2021 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
6 
7 #pragma once
8 
11 
14 
19 {
20 private:
21 
24 
27 
30 
31 public:
35  DtLocalObject* owner,
36  DtSimulationServices* simManager,
37  DtComponentDescriptor* desc = 0,
38  DtReaderWriterRegistry* parentRegistry = 0);
39 
41  virtual ~DtProvideIndirectFireController() override;
42 
45  virtual const char* type() const override;
46 
50  static DtSimComponent * creator(const DtString& name,
51  DtLocalObject* owner,
52  DtSimulationServices* simManager,
53  DtComponentDescriptor* desc = 0,
54  DtReaderWriterRegistry* parentRegistry = 0);
55 
56 protected:
57  virtual void preFirstTickInit() override;
58  virtual void registerTaskMsgCallbacks() override;
59  virtual void unregisterTaskMsgCallbacks();
60  virtual void disable() override;
61  virtual void enable() override;
62 
63  static void taskCompleteReportCallback(DtSimMessage* msg, void* usr);
64  virtual void processTaskComplete(DtSimMessage* msg);
65 
67  static void ProvideIndirectFireTaskCallback(DtSimMessage * msg, void * usr);
68 
70  virtual void processProvideIndirectFireTask(DtSimMessage * msg);
71 
73  virtual void processFFEAtLocation(const DtProvideIndirectFireTask&);
74 
76  virtual void processFFEAtTarget(const DtProvideIndirectFireTask&);
77 
79  virtual void processFFEAtPolarCoordinate(const DtProvideIndirectFireTask&);
80 
83  virtual void processFFEAdjust(const DtProvideIndirectFireTask&);
84 
86  virtual void processFFEKnownTargetPoint(const DtProvideIndirectFireTask&);
87 
89  virtual void processAdjustFromLocation(const DtProvideIndirectFireTask& task, const DtVector& targetPoint);
90 
91  virtual void lookupAndCachePSR();
92 
93 protected:
95 };
96 
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtProvideIndirectFireTask.
Definition: provideIndirectFireTask.h:14
DtVrfIndirectFirePSR * myWeaponProcessState
Definition: provideIndirectFireController.h:94
virtual void disable() override
Overridden to allow tasks controllers that can be disabled to call task complete. ...
virtual const char * type() const override=0
Returns a string identifies the class type of component. Type values are defined in compTypes...
virtual void registerTaskMsgCallbacks()
virtual void preFirstTickInit()
This function can be overridden to initialize a component before it is ticked for the first time...
This class provides a base class for all controllers that are capable of executing a DtSimTask...
Definition: singleTaskControllerComponent.h:22
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:49
Definition: readerWriterRegistry.h:39
File: simMsg.h.
Definition: simMessage.h:35
DtProvideIndirectFireController is responsible for processing the call to fire task.
Definition: provideIndirectFireController.h:18
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:96
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:89
const DtTaskControllerComponent & operator=(const DtTaskControllerComponent &orig)
assignment operator
virtual void enable() override
Overridden to call registerTaskMsgCallbacks().
File: indirectFirePSR.h.
Definition: vrfIndirectFirePSR.h:30
A locally simulated VRF object.
Definition: localObject.h:98

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
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