16 #include <matrix/vlVector.h>
23 class DtLocationEntryWidget;
24 class DtAngleEntryWidget;
25 class DtPitchEntryWidget;
26 class DtWeaponSelectionWidget;
39 virtual DtVector aimingPoint()
const;
42 virtual void setAimingPoint(
const DtVector&);
45 virtual QWidget* contents(
const std::set<makVrv::DtUniqueID>& data)
override;
47 virtual void sendRequest()
override;
51 virtual void setupGui(
const std::set<makVrv::DtUniqueID>& data)
override;
55 virtual void initializeSelectionFilters()
override;
58 virtual void onAimAtTypeChanged();
Definition: taskSetDialogInterface.h:63
DtLocationEntryWidget * myAimingPoint
Definition: setAimingPointDialog.h:62
Definition: setAimingPointDialog.h:72
DtWeaponSelectionWidget * myWeaponsSelectionWidget
Definition: setAimingPointDialog.h:69
Definition: taskSetDialogInterface.h:82
DtPitchEntryWidget * myAimingElevation
Definition: setAimingPointDialog.h:66
QRadioButton * myAimAtAngleButton
Definition: setAimingPointDialog.h:64
QRadioButton * myAimAtPointButton
Definition: setAimingPointDialog.h:61
QRadioButton * myCeaseAimingButton
Definition: setAimingPointDialog.h:67
Simple line text entry widget that will allow the user to enter a heading value.
Definition: angleEntryWidget.h:26
Definition: baseFilteredListViewTaskSetDialog.h:34
class DtSimStatement:
Definition: simStatement.h:38
QRadioButton * myAimAtObjectButton
Definition: setAimingPointDialog.h:63
Definition: setAimingPointDialog.h:28
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:76
Definition: locationEntryWidget.h:47
Simple line text entry widget that will allow the user to enter a Pitch value.
Definition: pitchEntryWidget.h:23
#define DT_DLL_VRFGUITASKSETQT
Definition: vrfGuiTaskSetQt.h:22
DtAngleEntryWidget * myAimingAzimuth
Definition: setAimingPointDialog.h:65