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VR-Forces Developer's Guide
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Define common colors used in marking profile sections of VRF.
Public Types | |
| enum | ColorType { BeginFrame = tracy::Color::IndianRed3, AdvanceFrame = tracy::Color::RoyalBlue, TerrainFeature = tracy::Color::Salmon, TerrainIntersect = tracy::Color::LightSalmon2, NavGeneration = tracy::Color::X11Green, NavRuntime = tracy::Color::NavyBlue, NavAreaManager = tracy::Color::Khaki, PhysicalWorld = tracy::Color::DarkGreen, ObjectSpatialOrganization = tracy::Color::DarkGreen, LocalObjectTick = tracy::Color::PaleGreen3, Sleep = tracy::Color::DarkSlateGray, CreateLocalObject = tracy::Color::SpringGreen, WaitingOnLock = tracy::Color::Red, NetworkTick = tracy::Color::MediumPurple1, Sensor = tracy::Color::Yellow3, HumanMovement = tracy::Color::SaddleBrown, GoundVehicleMovement = tracy::Color::DarkOliveGreen4, FixedWingMovement = tracy::Color::SkyBlue3, RotaryWingMovement = tracy::Color::DarkSeaGreen3, ShipMovement = tracy::Color::Cyan4, MunitionMovement = tracy::Color::Red, GeneralMovement = tracy::Color::Thistle2, Weapon = tracy::Color::Violet, Lua = tracy::Color::DeepPink3, AisDataManager = tracy::Color::PaleGoldenrod, AdsbDataManager = tracy::Color::PaleTurquoise, OtherFrameTime = tracy::Color::Orange2 } |