| osg::Vec3d makVrv::DtCurrentPassData::lightDirection |
| osg::Matrix makVrv::DtCurrentPassData::cameraViewMatrix |
| osg::Matrix makVrv::DtCurrentPassData::cameraProjectionMatrix |
| osg::Matrix makVrv::DtCurrentPassData::cameraProjectionClippedMatrix |
| osg::Matrix makVrv::DtCurrentPassData::cameraInverseViewMatrix |
| osg::Vec3d makVrv::DtCurrentPassData::cameraPos |
| osg::Vec3d makVrv::DtCurrentPassData::lightCamUp |
| osg::Vec3d makVrv::DtCurrentPassData::lightCamSide |
| osg::Vec3d makVrv::DtCurrentPassData::frustumMin |
| osg::Vec3d makVrv::DtCurrentPassData::frustumMax |
| int makVrv::DtCurrentPassData::s_update_count |
|
static |
| int makVrv::DtCurrentPassData::update_visuals |
| double makVrv::DtCurrentPassData::fovY |
| double makVrv::DtCurrentPassData::aspectRatio |
| double makVrv::DtCurrentPassData::camNearPlane |
| double makVrv::DtCurrentPassData::camFarPlane |
| double makVrv::DtCurrentPassData::camInitialFarPlane |
| double makVrv::DtCurrentPassData::viewDistance |
| double makVrv::DtCurrentPassData::frame_dt |
| bool makVrv::DtCurrentPassData::nearCascadesActive |
| bool makVrv::DtCurrentPassData::skipOtherCasters |
The documentation for this struct was generated from the following file: