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VR-Forces Developer's Guide
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A structure to hold rendering requiresments for overlays. This is used to update overlay resource providers during an overlay render pass.
Public Attributes | |
| bool | myRequiresSceneDepthTexture = false |
| bool | myRequiresSceneOcclusionTexture = false |
| bool makVrv::DtOverlayResourceRequirements::myRequiresSceneDepthTexture = false |
| bool makVrv::DtOverlayResourceRequirements::myRequiresSceneOcclusionTexture = false |