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taskFireBallisticGunDialog.h
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1 /******************************************************************************
2 ** Copyright (c) 2012 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
8 
10 
11 #pragma once
12 
14 
17 
18 class QComboBox;
19 class QGroupBox;
20 class QStringList;
21 class QRadioButton;
22 class QGridLayout;
23 class QWidget;
24 
25 namespace makVrf
26 {
28  {
29  Q_OBJECT
30  public:
31  //CTOR
32  DtTaskFireBallisticGunDialog(makVrv::DtDe& de, QWidget* parent, const Qt::WindowFlags& flags = 0);
33 
34  //DTOR
35  virtual ~DtTaskFireBallisticGunDialog() override;
36 
37  protected:
38  virtual void initializeSelectionFilters() override;
39 
40  virtual QWidget* contents(const std::set<makVrv::DtUniqueID>& data) override;
41 
42  virtual bool editStatement(const std::set<makVrv::DtUniqueID>& states, const DtSimStatement* s) override;
43  virtual void setupStatement(const DtSimStatement* stmt) override;
44 
45  virtual void slot_receivedWeaponList(const DtUUID& entity);
46 
47  virtual void sendTask(const DtVector&) override;
48  virtual void sendTask(const DtUUID&) override;
49 
50  virtual void setupFrom(const std::set<makVrv::DtUniqueID>& data) override;
51  virtual void initializeItems(const std::set<makVrv::DtUniqueID>& data) override;
52 
53  virtual void resetDialog(/*bool resetModesOnly = false*/);
54  virtual void updateComboBoxes();
55 
57  virtual DtString weaponId() const;
58 
60  virtual DtString weaponName(DtString weapId) const;
61 
62  public:
66  QIntValidator* myValidator;
67  QGridLayout* myMaxRoundsLayout;
68 
69  protected:
70  std::vector<DtUUID> myCurrSelected;
71  std::list<DtUUID> myAwaitingWeaponSystemResponse;
73  };
74 
76  {
77  public:
78  virtual DtTaskSetDialogInterface* create(makVrv::DtDe&, QWidget* parent) override;
79  virtual bool supportsType(makVrv::DtDe&, const DtSimTaskMessageType&, const DtSimStatement*) const override;
80  };
81 }
UUID is a unique ID wrapper class.
Definition: uuid.h:59
QGridLayout * myWeaponSelectionLayout
Definition: taskFireBallisticGunDialog.h:64
Definition: taskSetDialogInterface.h:82
Definition: taskFireBallisticGunDialog.h:27
std::list< DtUUID > myAwaitingWeaponSystemResponse
Definition: taskFireBallisticGunDialog.h:71
QGridLayout * myMaxRoundsLayout
Definition: taskFireBallisticGunDialog.h:67
Class to manage disconnection of boost connections on deletion.
Definition: DtSignalConnectionManager.h:20
Class that is used as a template for task/set dialogs.
Definition: taskSetDialogInterface.h:44
QLineEdit * myMaxRoundsEdit
Definition: taskFireBallisticGunDialog.h:65
std::vector< DtUUID > myCurrSelected
Definition: taskFireBallisticGunDialog.h:70
Definition: taskFireBallisticGunDialog.h:75
Base class to provide boost signal/slot management.
class DtSimStatement:
Definition: simStatement.h:38
QIntValidator * myValidator
Definition: taskFireBallisticGunDialog.h:66
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:76
Definition: taskMoveToDialog.h:25
#define DT_DLL_VRFGUITASKSETQT
Definition: vrfGuiTaskSetQt.h:22
QComboBox * myWeaponSelectionComboBox
Definition: taskFireBallisticGunDialog.h:63
makVrv::DtSignalConnectionManager myConnections
Definition: taskFireBallisticGunDialog.h:72

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
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