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taskFireMissileLauncherDialog.h
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1 /******************************************************************************
2 ** Copyright (c) 2012 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
8 
10 
11 #pragma once
12 
14 
17 
18 class QComboBox;
19 class QGroupBox;
20 class QStringList;
21 class QRadioButton;
22 class QGridLayout;
23 class QWidget;
24 
25 namespace makVrf
26 {
28  {
29  Q_OBJECT
30  public:
31  //CTOR
32  DtTaskFireMissileLauncherDialog(makVrv::DtDe& de, QWidget* parent, const Qt::WindowFlags& flags = 0);
33 
34  //DTOR
35  virtual ~DtTaskFireMissileLauncherDialog() override;
36 
37  protected:
38  virtual void initializeSelectionFilters() override;
39 
40  virtual QWidget* contents(const std::set<makVrv::DtUniqueID>& data) override;
41 
42  virtual bool editStatement(const std::set<makVrv::DtUniqueID>& states, const DtSimStatement* s) override;
43  virtual void setupStatement(const DtSimStatement* stmt) override;
44 
45  virtual void slot_receivedWeaponList(const DtUUID& entity);
46 
47  virtual void sendTask(const DtVector&) override;
48  virtual void sendTask(const DtUUID&) override;
49  virtual void setupFrom(const std::set<makVrv::DtUniqueID>& data) override;
50  virtual void initializeItems(const std::set<makVrv::DtUniqueID>& data) override;
51 
52  virtual void resetDialog(/*bool resetModesOnly = false*/);
53  virtual void updateComboBoxes();
54 
56  virtual DtString weaponId() const;
57 
59  virtual DtString weaponName(DtString weapId) const;
60 
61  public:
65  QIntValidator* myValidator;
66  QGridLayout* myMaxRoundsLayout;
67 
68  protected:
69  std::vector<DtUUID> myCurrSelected;
70  std::list<DtUUID> myAwaitingWeaponSystemResponse;
72  };
73 
75  {
76  public:
77  virtual DtTaskSetDialogInterface* create(makVrv::DtDe&, QWidget* parent) override;
78  virtual bool supportsType(makVrv::DtDe&, const DtSimTaskMessageType&, const DtSimStatement*) const override;
79  };
80 }
UUID is a unique ID wrapper class.
Definition: uuid.h:59
QComboBox * myWeaponSelectionComboBox
Definition: taskFireMissileLauncherDialog.h:62
QIntValidator * myValidator
Definition: taskFireMissileLauncherDialog.h:65
Definition: taskFireMissileLauncherDialog.h:27
std::list< DtUUID > myAwaitingWeaponSystemResponse
Definition: taskFireMissileLauncherDialog.h:70
Definition: taskSetDialogInterface.h:82
makVrv::DtSignalConnectionManager myConnections
Definition: taskFireMissileLauncherDialog.h:71
QGridLayout * myWeaponSelectionLayout
Definition: taskFireMissileLauncherDialog.h:63
Class to manage disconnection of boost connections on deletion.
Definition: DtSignalConnectionManager.h:20
std::vector< DtUUID > myCurrSelected
Definition: taskFireMissileLauncherDialog.h:69
Class that is used as a template for task/set dialogs.
Definition: taskSetDialogInterface.h:44
Definition: taskFireMissileLauncherDialog.h:74
Base class to provide boost signal/slot management.
class DtSimStatement:
Definition: simStatement.h:38
QGridLayout * myMaxRoundsLayout
Definition: taskFireMissileLauncherDialog.h:66
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:76
Definition: taskMoveToDialog.h:25
QLineEdit * myMaxRoundsEdit
Definition: taskFireMissileLauncherDialog.h:64
#define DT_DLL_VRFGUITASKSETQT
Definition: vrfGuiTaskSetQt.h:22

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
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