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VR-Forces Developer's Guide
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Go to the source code of this file.
Classes | |
| struct | DtTerrainTriangleStruct |
| struct | DtTerrainInstance |
| class | DtTerrainProcessPolygonsBox |
| class | DtTriangleOutputInterface |
Namespaces | |
| makVrv | |
Typedefs | |
| using | DtTerrainGeometryId = unsigned int |
| using | DtTerrainInstanceId = unsigned int |
| typedef void(* | DtTriangleCallbackFinalizeFcn )(int status, void *usr) |
| typedef void(* | DtTriangleCallbackFcn )(DtTerrainTriangleStruct &triangle, void *usr) |
| using DtTerrainGeometryId = unsigned int |
Unique ID numbers that reference a specific geometry (or set of triangles) in the terrain. A specific geometry may be used my multiple instances.
| using DtTerrainInstanceId = unsigned int |
Unique ID numbers that reference a specific instance of a set of geometry in the terrain. Each terrain instance references a specific terrain geometry by id, and multiple objects may share the same geometry.
| typedef void(* DtTriangleCallbackFinalizeFcn)(int status, void *usr) |
| typedef void(* DtTriangleCallbackFcn)(DtTerrainTriangleStruct &triangle, void *usr) |