51 virtual void setPulsedBeamMode(
bool pulseOnPulseOff);
85 static void setStateRepCreator(DtStateRepCreator creator);
86 static DtStateRepCreator stateRepCreator(
void);
93 virtual void startEngagement();
97 virtual void finishEngagement();
100 virtual void sendFirePdu();
103 virtual void sendDetonationPdu();
DtDirectedEnergyFireEncoder * myEncoder
Definition: directedEnergyFirePublisher.h:113
DtStateRepository * myStateRep
Definition: objectPublisherDIS.h:193
virtual DtDirectedEnergyFireEncoder * encoder()
Returns a pointer to the Encoder being used to encode current state into an entity state PDU...
Definition: directedEnergyFirePublisher.h:66
Instances of DtExerciseConn are used to provide an application's interface or connection to the netwo...
Definition: exerciseConnDIS.h:62
#define DT_DLL_VL
Definition: vlMachineTypes.h:108
virtual void forceUpdate()
Force a state update to be sent during the next call to tick, even if nothing would normally cause a ...
Definition: directedEnergyFirePublisher.h:132
static DtStateRepCreator theStateRepCreator
Definition: directedEnergyFirePublisher.h:119
bool myPulseBeamMode
Definition: directedEnergyFirePublisher.h:114
Instances of DtObjectPublisher are used for local or source simulations of objects, (i.e.
Definition: objectPublisherDIS.h:36
Functions in vlPrint.h provide an error and print facility for vrlink.
virtual void forceUpdate()=0
For publisher to send PDU on next tick.
Contains the DtDirectedEnergyFireRepository class declaration.
Instances of DtDirectedEnergyFireRepository are used to store the state of firing a directed energy w...
Definition: directedEnergyFireRepository.h:22
virtual const DtObjectId & id() const =0
The id is the same as the globalId, a DtEntityIdentifier unique to this object.
static const DtEventId & nullId()
returns an empty string
virtual DtDirectedEnergyFireRepository * directedEnergyFireStateRep()
Returns a pointer to the DirectedEnergyFireRepository - through which you can set or inspect current ...
Definition: directedEnergyFirePublisher.h:122
virtual DtDirectedEnergyFireRepository * defr()
Synonym for directedEnergyFireStateRep().
Definition: directedEnergyFirePublisher.h:127
Represents Events in DIS.
Definition: eventId.h:154
virtual const DtGlobalObjectDesignator & globalId() const =0
The entityIdentifier unique to this object.
Instances of DtEntityIdentifier are used as a unique ID for entities in DIS.
Definition: entityIdentifier.h:31
DtObjectPublisher & operator=(const DtObjectPublisher &orig)
assignment operator – not implemented
The DtStateDecoder class provides a base class for all DIS Decoders.
Definition: directedEnergyFireDecoder.h:22
This class declares the DIS version of DtObjectPublisher.
bool myEngagementInProgress
Definition: directedEnergyFirePublisher.h:115
The DtStateEncoder class provides a base class for all DIS encoders.
Definition: directedEnergyFireEncoder.h:22
virtual DtDirectedEnergyFireDecoder * decoder()
Returns a pointer to the Decoder being used to decode PDUs that we send back into the asSeenByRemote ...
Definition: directedEnergyFirePublisher.h:62
bool myHaveSentFire
Definition: directedEnergyFirePublisher.h:116
virtual bool tick()=0
Tick (update) this object.
virtual const DtObjectId & localId() const =0
The localId is the same as the globalId, a DtEntityIdentifier unique to this object.
virtual void setSendNeeded()
Sets myForceSendNeeded to true.
Definition: directedEnergyFirePublisher.h:22
DtDirectedEnergyFireDecoder * myDecoder
Definition: directedEnergyFirePublisher.h:112