|
| enum | DeadReckoningAlgorithm {
DeadReckoningAlgorithm_OTHER,
DeadReckoningAlgorithm_STATIC,
DeadReckoningAlgorithm_FPW,
DeadReckoningAlgorithm_RPW,
DeadReckoningAlgorithm_RVW,
DeadReckoningAlgorithm_FVW,
DeadReckoningAlgorithm_FPB,
DeadReckoningAlgorithm_RPB,
DeadReckoningAlgorithm_RVB,
DeadReckoningAlgorithm_FVB
} |
| |
| enum | ConstituentPartStationName {
ConstituentPartStationName_OTHER =0,
ConstituentPartStationName_AIRCRAFT_WINGSTATION =1,
ConstituentPartStationName_SHIPS_FORWARD_GUNMOUNT_STARBOARD =2,
ConstituentPartStationName_SHIPS_FORWARD_GUNMOUNT_PORT =3,
ConstituentPartStationName_SHIPS_FORWARD_GUNMOUNT_CENTERLINE =4,
ConstituentPartStationName_SHIPS_AFT_GUNMOUNT_STARBOARD =5,
ConstituentPartStationName_SHIPS_AFT_GUNMOUNT_PORT =6,
ConstituentPartStationName_SHIPS_AFT_GUNMOUNT_CENTERLINE =7,
ConstituentPartStationName_FORWARD_TORPEDO_TUBE =8,
ConstituentPartStationName_AFT_TORPEDO_TUBE =9,
ConstituentPartStationName_BOMB_BAY =10,
ConstituentPartStationName_CARGO_BAY =11,
ConstituentPartStationName_TRUCK_BED =12,
ConstituentPartStationName_TRAILER_BED =13,
ConstituentPartStationName_WELL_DECk =14,
ConstituentPartStationName_ON_STATION_RNG_BRG =15,
ConstituentPartStationName_ON_STATION_XYZ =16
} |
| |
| enum | TrailingEffects { TrailingEffects_NONE,
TrailingEffects_SMALL,
TrailingEffects_MEDIUM,
TrailingEffects_LARGE
} |
| |
| enum | ForceType { ForceType_OTHER,
ForceType_FRIENDLY,
ForceType_OPPOSING,
ForceType_NEUTRAL
} |
| |
| enum | LightType {
LightType_LIGHTS =12,
LightType_HEAD_LIGHTS =12,
LightType_FLASH_LIGHTS =12,
LightType_LANDING_LIGHTS =12,
LightType_RUNNING_LIGHTS =12,
LightType_TAIL_LIGHTS =13,
LightType_NAVIGATION_LIGHTS =13,
LightType_ANTI_COLLISION_LIGHTS =14,
LightType_BRAKE_LIGHTS =14,
LightType_FORMATION_LIGHTS =24,
LightType_BLACK_OUT_LIGHTS =26,
LightType_BLACK_OUT_BRAKE_LIGHTS =27,
LightType_SPOT_LIGHTS =28,
LightType_EXTERIOR_LIGHTS =28,
LightType_EXTERNAL_LIGHTS =28,
LightType_INTERIOR_LIGHTS =29,
LightType_INTERNAL_LIGHTS =29
} |
| |
| enum | ParameterTypes {
ParameterTypes_POSITION = 1,
ParameterTypes_POSITIONRATE = 2,
ParameterTypes_EXTENSION = 3,
ParameterTypes_EXTENSIONRATE = 4,
ParameterTypes_X = 5,
ParameterTypes_XRATE = 6,
ParameterTypes_Y = 7,
ParameterTypes_YRATE = 8,
ParameterTypes_Z = 9,
ParameterTypes_ZRATE = 10,
ParameterTypes_AZIMUTH = 11,
ParameterTypes_AZIMUTHRATE = 12,
ParameterTypes_ELEVATION = 13,
ParameterTypes_ELEVATIONRATE = 14,
ParameterTypes_ROTATION = 15,
ParameterTypes_ROTATIONRATE = 16
} |
| |
| enum | WeaponState { WeaponState_NOWEAPON,
WeaponState_STOWED,
WeaponState_DEPLOYED,
WeaponState_FIREPOSITION
} |
| |
| enum | ConstituentPartNature {
ConstituentPartNature_OTHER =0,
ConstituentPartNature_HOST_FIREABLE_MUNITION =1,
ConstituentPartNature_MUNITION_CARRIED_AS_CARGO =2,
ConstituentPartNature_FUEL_CARRIED_AS_CARGO =3,
ConstituentPartNature_GUNMOUNT_ATTACHED_TO_HOST =4,
ConstituentPartNature_COMPUTER_GENERATED_FORCES_CARRIED_AS_CARGO =5,
ConstituentPartNature_VEHICLE_CARRIED_AS_CARGO =6,
ConstituentPartNature_EMITTER_MOUNTED_ON_HOST =7,
ConstituentPartNature_MOBILE_COMMAND_AND_CONTROL_ENTITY_CARRIED_ABOARD_HOST =8,
ConstituentPartNature_ENTITY_STATIONED_AT =9,
ConstituentPartNature_TEAM_MEMBER_IN_FORMATION_WITH =10
} |
| |
| enum | ComplianceState {
ComplianceState_NA,
ComplianceState_DETAINED,
ComplianceState_SURRENDER,
ComplianceState_USING_FISTS,
ComplianceState_VERBAL_ABUSE1,
ComplianceState_VERBAL_ABUSE2,
ComplianceState_VERBAL_ABUSE3,
ComplianceState_PASSIVE_RESISTANCE1,
ComplianceState_PASSIVE_RESISTANCE2,
ComplianceState_PASSIVE_RESISTANCE3,
ComplianceState_NON_LETHAL_WEAPON1,
ComplianceState_NON_LETHAL_WEAPON2,
ComplianceState_NON_LETHAL_WEAPON3,
ComplianceState_NON_LETHAL_WEAPON4,
ComplianceState_NON_LETHAL_WEAPON5,
ComplianceState_NON_LETHAL_WEAPON6
} |
| |
| enum | ConstituentPartPosition { ConstituentPartPosition_OTHER =0,
ConstituentPartPosition_ON_TOP_OF =1,
ConstituentPartPosition_INSIDE =2
} |
| |
| enum | DamageState { DamageState_NONE,
DamageState_SLIGHT,
DamageState_MODERATE,
DamageState_DESTROYED
} |
| |
| enum | LifeformState {
LifeformState_NA,
LifeformState_STANDING,
LifeformState_WALKING,
LifeformState_RUNNING,
LifeformState_KNEELING,
LifeformState_PRONE,
LifeformState_CRAWLING,
LifeformState_SWIMMING,
LifeformState_PARACHUTING,
LifeformState_JUMPING,
LifeformState_SITTING,
LifeformState_SQUATTING,
LifeformState_CROUCHING,
LifeformState_WADING,
LifeformState_SURRENDERED,
LifeformState_DETAINED
} |
| |
| enum | HatchState {
HatchState_NA,
HatchState_CLOSED,
HatchState_POPPED,
HatchState_POPPEDANDPERSON,
HatchState_OPEN,
HatchState_OPENANDPERSON
} |
| |
| enum | CamoflageType { CamoflageType_DESERT,
CamoflageType_WINTER,
CamoflageType_FOREST
} |
| |
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!This is an auto-generated file. Any changes will be destroyed!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!