Here is a list of all class members with links to the classes they belong to:
- n -
- NA
: com.mak.vrlj.datatype.ComplianceState
, com.mak.vrlj.datatype.HatchState
, com.mak.vrlj.datatype.LifeformState
- NAME
: com.mak.vrlj.interaction.AcknowledgeInteraction
, com.mak.vrlj.interaction.DetonateInteraction
, com.mak.vrlj.interaction.FireInteraction
, com.mak.vrlj.interaction.ActionRequestInteraction
, com.mak.vrlj.interaction.SetDataInteraction
, com.mak.vrlj.interaction.SignalInteraction
, com.mak.vrlj.interaction.ActionResponseInteraction
, com.mak.vrlj.interaction.StartResumeInteraction
, com.mak.vrlj.interaction.StopFreezeInteraction
, com.mak.vrlj.interaction.DataInteraction
- NASANAD27
: com.mak.vrlj.coord.MapDatum
- NASBNAD27
: com.mak.vrlj.coord.MapDatum
- NATO_LINK_1
: com.mak.vrlj.datatype.TDLType
- NAVIGATION_LIGHTS
: com.mak.vrlj.datatype.LightType
- nearestEntity()
: com.mak.vrlj.example.f18.VehicleSim
- NET_POSITION_REFERENCE
: com.mak.vrlj.datatype.TransmitTerminalSecondaryMode
- NEUTRAL
: com.mak.vrlj.datatype.ForceType
- NEUTRAL_10
: com.mak.vrlj.datatype.ForceType
- NEUTRAL_2
: com.mak.vrlj.datatype.ForceType
- NEUTRAL_3
: com.mak.vrlj.datatype.ForceType
- NEUTRAL_4
: com.mak.vrlj.datatype.ForceType
- NEUTRAL_5
: com.mak.vrlj.datatype.ForceType
- NEUTRAL_6
: com.mak.vrlj.datatype.ForceType
- NEUTRAL_7
: com.mak.vrlj.datatype.ForceType
- NEUTRAL_8
: com.mak.vrlj.datatype.ForceType
- NEUTRAL_9
: com.mak.vrlj.datatype.ForceType
- nextEntityIdentifier()
: com.mak.vrlj.datatype.EntityIdentifierGenerator
- NO_FIREPOWER_KILL
: com.mak.vrlj.datatype.FirePower
- NO_MOBILITY_KILL
: com.mak.vrlj.datatype.Mobility
- NON_LETHAL_WEAPON1
: com.mak.vrlj.datatype.ComplianceState
- NON_LETHAL_WEAPON2
: com.mak.vrlj.datatype.ComplianceState
- NON_LETHAL_WEAPON3
: com.mak.vrlj.datatype.ComplianceState
- NON_LETHAL_WEAPON4
: com.mak.vrlj.datatype.ComplianceState
- NON_LETHAL_WEAPON5
: com.mak.vrlj.datatype.ComplianceState
- NON_LETHAL_WEAPON6
: com.mak.vrlj.datatype.ComplianceState
- NONE
: com.mak.vrlj.datatype.TrailingEffects
, com.mak.vrlj.datatype.ResultType
, com.mak.vrlj.datatype.TransmitTerminalSecondaryMode
, com.mak.vrlj.datatype.DamageState
- normalize()
: com.mak.vrlj.math.Vector3d
, com.mak.vrlj.math.Matrix3d
, com.mak.vrlj.math.Vector3f
- NORTH
: com.mak.vrlj.coord.PolarDirection
- NOT_CLEAR
: com.mak.vrlj.datatype.ClearChannel
- NOT_SMOKING
: com.mak.vrlj.datatype.Smoke
- NOT_START
: com.mak.vrlj.datatype.StartOfMessage
- notifyLevel
: com.mak.vrlj.vl.ExerciseConnectionInitializer
- NotifyLevel()
: com.mak.vrlj.vl.NotifyLevel
- notifyOnConversionFrom0Geocentric
: com.mak.vrlj.coord.ReferenceEllipsoid
- NOWAY
: com.mak.vrlj.datatype.ResponseFlag
- NOWEAPON
: com.mak.vrlj.datatype.WeaponState
- NSVE
: com.mak.vrlj.datatype.CryptoSystem
- NTR
: com.mak.vrlj.datatype.TransmitTerminalPrimaryMode
- NUCLEAR
: com.mak.vrlj.datatype.WarheadType