An Approximator which applies smooth transitions to dead reckoning updates. More...
Inheritance diagram for com.mak.vrlj.coord.Smoother:
Collaboration diagram for com.mak.vrlj.coord.Smoother:Public Member Functions | |
| Smoother () | |
| No-arg constructor. More... | |
| boolean | equals (Object obj) |
| int | hashCode () |
| String | toString () |
Public Member Functions inherited from com.mak.vrlj.coord.DeadReckoner | |
| DeadReckoner () | |
| No-arg constructor. More... | |
| boolean | equals (Object obj) |
| ConstVector3f | getAcceleration () |
| Get the acceleration vector used by this Approximator. More... | |
| DeadReckoningAlgorithm | getAlgorithm () |
| Get the dead reckoning algorithm used by this Approximator. More... | |
| ConstTaitBryan | getApproxEuler (double curTime) |
| Get the approximate Euler angles at time dt since last update. More... | |
| ConstVector3d | getApproxPosition (double curTime) |
| Get the approximate position at time dt since last update. More... | |
| ConstVector3f | getApproxVelocity (double curTime) |
| Get the approximate velocity at time dt since last update. More... | |
| ConstTaitBryan | getOrientationAtTimeOfValidity () |
| Get the last orientation update provided. More... | |
| ConstVector3d | getPositionAtTimeOfValidity () |
| Get the last position update provided. More... | |
| ConstVector3f | getRotationalVelocity (double t) |
| Get the approximate rotational velocity at time dt since last update. More... | |
| double | getTimeOfLastLocationValidity () |
| Get the simulation time of last position update. More... | |
| double | getTimeOfLastOrientationValidity () |
| Get the simulation time of last orientation update. More... | |
| ConstVector3f | getVelocityAtTimeOfValidity () |
| Get the last velocity update provided. More... | |
| int | hashCode () |
| void | setAcceleration (ConstVector3f acc, double curTime) |
| Set the known acceleration at a given time. More... | |
| void | setAlgorithm (DeadReckoningAlgorithm algorithm) |
| Set the DeadReckoningAlgorithm this Approximator should use. More... | |
| void | setOrientation (ConstTaitBryan orient, double timeNow) |
| Set the known orientation at a given time. More... | |
| void | setOrientationAtTimeOfValidity (ConstTaitBryan v) |
| Set the known orientation at the most recent time of validity. More... | |
| void | setPosition (ConstVector3d loc, double timeNow) |
| Set the known position at a given time. More... | |
| void | setPositionAtTimeOfValidity (ConstVector3d pos) |
| Set the known position at the most recent time of validity. More... | |
| void | setRotationalVelocity (ConstVector3f bodyRates, double curTime) |
| Set the known rotational velocity at a given time. More... | |
| void | setTimeOfLastOrientationValidity (double v) |
| Set the last simulation time orientation was updated. More... | |
| void | setTimeOfLastPositionValidity (double v) |
| Set the last simulation time position was updated. More... | |
| void | setVelocity (ConstVector3f vel, double curTime) |
| Set the known velocity at a given time. More... | |
| void | setVelocityAtTimeOfValidity (ConstVector3f v) |
| Set the known velocity at the most recent time of validity. More... | |
| String | toString () |
| boolean | getFrozenBit () |
| Get the flag for whether the entity is frozen. More... | |
| void | setFrozenBit (boolean isFrozen) |
| Set the flag for whether the entity is frozen. More... | |
Static Public Member Functions | |
| static double | getDefaultSmoothPeriod () |
| Get the period used by the smoother, in seconds. More... | |
| static boolean | getMasterSmoothEnable () |
| Check whether master smooth is enabled. More... | |
| static void | setDefaultSmoothPeriod (double smoothPeriod) |
| Set the period used by the smoother, in seconds. More... | |
| static void | setMasterSmoothEnable (boolean onOff) |
| Enable or disable the master smooth. More... | |
Protected Member Functions | |
| double | getSmoothPeriod () |
| void | initSmoothOriParams () |
| boolean | isDirty () |
| boolean | isSmoothEnable () |
| void | setSmoothEnable (boolean smoothEnable) |
| void | setSmoothPeriod (double t) |
| ConstMatrix3d | smoothBodyToGeoc (double t) |
| ConstVector3d | smoothPosition (double t) |
| ConstVector3f | smoothVelocity (double t) |
Protected Member Functions inherited from com.mak.vrlj.coord.DeadReckoner | |
| void | deadReckonBodyToGeoc (double curTime) |
| Dead reckon rotation to a given simulation time. More... | |
| void | deadReckonEuler (double curTime) |
| Dead reckon Euler angles to a given simulation time. More... | |
| void | deadReckonOrientation (double dt, ConstMatrix3d old_b2w, ConstVector3f drr, double drrTheta, Matrix3d new_b2w) |
| void | deadReckonPos (double curTime) |
| Dead reckon position to a given simulation time. More... | |
| void | deadReckonPosition (double dt, ConstVector3d oldPos, ConstVector3f oldVel, ConstVector3f accel, Vector3f newVel, Vector3d newPos) |
| ConstVector3f | getAccel () |
| ConstMatrix3d | getApproxBodyToGeoc (double curTime) |
| Get the approximate body-to-geocentric rotation matrix. More... | |
| ConstMatrix3d | getBodyToGeocAtTimeOfValidity () |
| ConstMatrix3d | getDeadReckonedBodyToGeoc (double curTime) |
| Get rotation matrix dead reckoned to a given simulation time. More... | |
| ConstTaitBryan | getDeadReckonedEuler (double curTime) |
| Get Euler angles dead reckoned to a given simulation time. More... | |
| ConstVector3d | getDeadReckonedPosition (double curTime) |
| Get position dead reckoned to a given simulation time. More... | |
| ConstVector3f | getDeadReckonedVelocity (double curTime) |
| Get velocity dead reckoned to a given simulation time. More... | |
| ConstMatrix3d | getDRBodyToGeoc () |
| ConstVector3f | getRotVel () |
Private Member Functions | |
| void | initSmootherParams () |
| void | resetOriSmoother (double t) |
| void | resetPosSmoother (double t) |
Static Private Member Functions | |
| static void | rotAngleAndAxisFromRotMatrix (Vector3d n, double parm_phi, ConstMatrix3d m) |
| static double | rotMatrixFromRotRatesAndTime (Matrix3d m, Matrix3d mo, Vector3d n, ConstVector3f r, double t) |
Private Attributes | |
| final Vector3d | myLastDrPos = new Vector3d() |
| final Vector3f | myLastDrVel = new Vector3f() |
| final Vector3d | mySmoothPos = new Vector3d() |
| final Vector3f | mySmoothVel = new Vector3f() |
| final Vector3d | myX1 = new Vector3d() |
| final Vector3f | myV1 = new Vector3f() |
| final Vector3f | myA1 = new Vector3f() |
| final Vector3f | myA2 = new Vector3f() |
| double | myTau |
| double | myTau2 |
| double | myTau2Inv |
| double | myTauSq4 |
| double | myTauSq4Inv |
| double | myLastSetTime |
| double | myPostSmoothTime |
| double | myHalfSmoothTime |
| double | myOriTau |
| double | myLastSetOriTime |
| double | myPostSmoothOriTime |
| double | myLastSmoothOriTime |
| final double | myLastSmoothTbTime |
| double | mySmoothRotRate |
| final Matrix3d | myLastDrOri = new Matrix3d() |
| final Matrix3d | mySmoothOri = new Matrix3d() |
| final Matrix3d | mySmoothOmegaMx = new Matrix3d() |
| final Vector3d | mySmoothRotAxis = new Vector3d() |
| final ConstTaitBryan | mySmoothTb = new TaitBryan() |
| boolean | myIsDirty |
| boolean | myOriIsDirty |
| final boolean | myTbIsDirty |
| boolean | mySmoothEnable |
Static Private Attributes | |
| static final double | theTimeTolerance = 1.0E-3 |
| static boolean | theMasterSmoothEnable = true |
| static double | theDfltSmoothPeriod = 1.0 |
An Approximator which applies smooth transitions to dead reckoning updates.
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No-arg constructor.
References com.mak.vrlj.coord.Smoother.getDefaultSmoothPeriod(), com.mak.vrlj.coord.Smoother.myHalfSmoothTime, com.mak.vrlj.coord.Smoother.myIsDirty, com.mak.vrlj.coord.Smoother.myLastSetOriTime, com.mak.vrlj.coord.Smoother.myLastSetTime, com.mak.vrlj.coord.Smoother.myLastSmoothOriTime, com.mak.vrlj.coord.Smoother.myLastSmoothTbTime, com.mak.vrlj.coord.Smoother.myOriIsDirty, com.mak.vrlj.coord.Smoother.myOriTau, com.mak.vrlj.coord.Smoother.myPostSmoothOriTime, com.mak.vrlj.coord.Smoother.myPostSmoothTime, com.mak.vrlj.coord.Smoother.mySmoothRotRate, com.mak.vrlj.coord.Smoother.myTau, com.mak.vrlj.coord.Smoother.myTau2, com.mak.vrlj.coord.Smoother.myTau2Inv, com.mak.vrlj.coord.Smoother.myTauSq4, com.mak.vrlj.coord.Smoother.myTauSq4Inv, com.mak.vrlj.coord.Smoother.myTbIsDirty, com.mak.vrlj.coord.Smoother.setSmoothEnable(), and com.mak.vrlj.coord.Smoother.setSmoothPeriod().
Referenced by com.mak.vrlj.coord.Smoother.equals().
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References com.mak.vrlj.math.Matrix3d.equals(), com.mak.vrlj.math.Vector3d.equals(), com.mak.vrlj.math.Vector3f.equals(), com.mak.vrlj.coord.Smoother.myA1, com.mak.vrlj.coord.Smoother.myA2, com.mak.vrlj.coord.Smoother.myHalfSmoothTime, com.mak.vrlj.coord.Smoother.myIsDirty, com.mak.vrlj.coord.Smoother.myLastDrOri, com.mak.vrlj.coord.Smoother.myLastDrPos, com.mak.vrlj.coord.Smoother.myLastDrVel, com.mak.vrlj.coord.Smoother.myLastSetOriTime, com.mak.vrlj.coord.Smoother.myLastSetTime, com.mak.vrlj.coord.Smoother.myLastSmoothOriTime, com.mak.vrlj.coord.Smoother.myLastSmoothTbTime, com.mak.vrlj.coord.Smoother.myOriIsDirty, com.mak.vrlj.coord.Smoother.myOriTau, com.mak.vrlj.coord.Smoother.myPostSmoothOriTime, com.mak.vrlj.coord.Smoother.myPostSmoothTime, com.mak.vrlj.coord.Smoother.mySmoothEnable, com.mak.vrlj.coord.Smoother.mySmoothOmegaMx, com.mak.vrlj.coord.Smoother.mySmoothOri, com.mak.vrlj.coord.Smoother.mySmoothPos, com.mak.vrlj.coord.Smoother.mySmoothRotAxis, com.mak.vrlj.coord.Smoother.mySmoothRotRate, com.mak.vrlj.coord.Smoother.mySmoothTb, com.mak.vrlj.coord.Smoother.mySmoothVel, com.mak.vrlj.coord.Smoother.myTau, com.mak.vrlj.coord.Smoother.myTau2, com.mak.vrlj.coord.Smoother.myTau2Inv, com.mak.vrlj.coord.Smoother.myTauSq4, com.mak.vrlj.coord.Smoother.myTauSq4Inv, com.mak.vrlj.coord.Smoother.myTbIsDirty, com.mak.vrlj.coord.Smoother.myV1, com.mak.vrlj.coord.Smoother.myX1, and com.mak.vrlj.coord.Smoother.Smoother().
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Get the period used by the smoother, in seconds.
References com.mak.vrlj.coord.Smoother.theDfltSmoothPeriod.
Referenced by com.mak.vrlj.coord.Smoother.Smoother().
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Check whether master smooth is enabled.
References com.mak.vrlj.coord.Smoother.theMasterSmoothEnable.
Referenced by com.mak.vrlj.coord.Smoother.resetOriSmoother(), and com.mak.vrlj.coord.Smoother.resetPosSmoother().
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References com.mak.vrlj.coord.Smoother.myTau.
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References com.mak.vrlj.coord.Smoother.myA1, com.mak.vrlj.coord.Smoother.myA2, com.mak.vrlj.coord.Smoother.myHalfSmoothTime, com.mak.vrlj.coord.Smoother.myIsDirty, com.mak.vrlj.coord.Smoother.myLastDrOri, com.mak.vrlj.coord.Smoother.myLastDrPos, com.mak.vrlj.coord.Smoother.myLastDrVel, com.mak.vrlj.coord.Smoother.myLastSetOriTime, com.mak.vrlj.coord.Smoother.myLastSetTime, com.mak.vrlj.coord.Smoother.myLastSmoothOriTime, com.mak.vrlj.coord.Smoother.myLastSmoothTbTime, com.mak.vrlj.coord.Smoother.myOriIsDirty, com.mak.vrlj.coord.Smoother.myOriTau, com.mak.vrlj.coord.Smoother.myPostSmoothOriTime, com.mak.vrlj.coord.Smoother.myPostSmoothTime, com.mak.vrlj.coord.Smoother.mySmoothEnable, com.mak.vrlj.coord.Smoother.mySmoothOmegaMx, com.mak.vrlj.coord.Smoother.mySmoothOri, com.mak.vrlj.coord.Smoother.mySmoothPos, com.mak.vrlj.coord.Smoother.mySmoothRotAxis, com.mak.vrlj.coord.Smoother.mySmoothRotRate, com.mak.vrlj.coord.Smoother.mySmoothTb, com.mak.vrlj.coord.Smoother.mySmoothVel, com.mak.vrlj.coord.Smoother.myTau, com.mak.vrlj.coord.Smoother.myTau2, com.mak.vrlj.coord.Smoother.myTau2Inv, com.mak.vrlj.coord.Smoother.myTauSq4, com.mak.vrlj.coord.Smoother.myTauSq4Inv, com.mak.vrlj.coord.Smoother.myTbIsDirty, com.mak.vrlj.coord.Smoother.myV1, and com.mak.vrlj.coord.Smoother.myX1.
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References com.mak.vrlj.math.Vector3d.get(), com.mak.vrlj.math.Vector3f.get(), com.mak.vrlj.coord.DeadReckoner.getAccel(), com.mak.vrlj.coord.DeadReckoner.getPositionAtTimeOfValidity(), com.mak.vrlj.coord.DeadReckoner.getVelocityAtTimeOfValidity(), com.mak.vrlj.coord.Smoother.myHalfSmoothTime, com.mak.vrlj.coord.Smoother.myIsDirty, com.mak.vrlj.coord.Smoother.myLastDrPos, com.mak.vrlj.coord.Smoother.myLastDrVel, com.mak.vrlj.coord.Smoother.myLastSetTime, com.mak.vrlj.coord.Smoother.myTau2, com.mak.vrlj.coord.Smoother.myTau2Inv, com.mak.vrlj.coord.Smoother.myTauSq4, and com.mak.vrlj.coord.Smoother.myTauSq4Inv.
Referenced by com.mak.vrlj.coord.Smoother.smoothPosition(), and com.mak.vrlj.coord.Smoother.smoothVelocity().
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References com.mak.vrlj.coord.DeadReckoner.getBodyToGeocAtTimeOfValidity(), com.mak.vrlj.coord.DeadReckoner.getRotVel(), com.mak.vrlj.math.Vector3d.getX(), com.mak.vrlj.math.Vector3d.getY(), com.mak.vrlj.math.Vector3d.getZ(), com.mak.vrlj.coord.Smoother.myLastDrOri, com.mak.vrlj.coord.Smoother.myOriIsDirty, com.mak.vrlj.coord.Smoother.myOriTau, com.mak.vrlj.coord.Smoother.mySmoothRotAxis, com.mak.vrlj.coord.Smoother.mySmoothRotRate, com.mak.vrlj.coord.Smoother.rotAngleAndAxisFromRotMatrix(), com.mak.vrlj.coord.Smoother.rotMatrixFromRotRatesAndTime(), and com.mak.vrlj.math.Matrix3d.zero.
Referenced by com.mak.vrlj.coord.Smoother.smoothBodyToGeoc().
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References com.mak.vrlj.coord.Smoother.mySmoothEnable.
Referenced by com.mak.vrlj.coord.Smoother.resetOriSmoother(), and com.mak.vrlj.coord.Smoother.resetPosSmoother().
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References com.mak.vrlj.coord.DeadReckoner.deadReckonBodyToGeoc(), com.mak.vrlj.coord.DeadReckoner.getApproxBodyToGeoc(), com.mak.vrlj.coord.DeadReckoner.getDRBodyToGeoc(), com.mak.vrlj.coord.Smoother.getMasterSmoothEnable(), com.mak.vrlj.coord.Smoother.isSmoothEnable(), com.mak.vrlj.coord.Smoother.myLastDrOri, com.mak.vrlj.coord.Smoother.myLastSetOriTime, com.mak.vrlj.coord.Smoother.myOriIsDirty, com.mak.vrlj.coord.Smoother.myOriTau, com.mak.vrlj.coord.Smoother.myPostSmoothOriTime, com.mak.vrlj.coord.Smoother.theTimeTolerance, and com.mak.vrlj.math.Matrix3d.zero.
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References com.mak.vrlj.math.Vector3d.equals(), com.mak.vrlj.coord.DeadReckoner.getApproxPosition(), com.mak.vrlj.coord.DeadReckoner.getApproxVelocity(), com.mak.vrlj.coord.DeadReckoner.getDeadReckonedPosition(), com.mak.vrlj.coord.DeadReckoner.getDeadReckonedVelocity(), com.mak.vrlj.coord.Smoother.getMasterSmoothEnable(), com.mak.vrlj.coord.Smoother.isSmoothEnable(), com.mak.vrlj.coord.Smoother.myIsDirty, com.mak.vrlj.coord.Smoother.myLastSetTime, com.mak.vrlj.coord.Smoother.myPostSmoothTime, com.mak.vrlj.coord.Smoother.mySmoothPos, com.mak.vrlj.coord.Smoother.myTau, com.mak.vrlj.coord.Smoother.theTimeTolerance, and com.mak.vrlj.math.Vector3d.zero.
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References com.mak.vrlj.math.ConstMatrix3d.getR1C2(), com.mak.vrlj.math.ConstMatrix3d.getR1C3(), com.mak.vrlj.math.ConstMatrix3d.getR2C2(), com.mak.vrlj.math.ConstMatrix3d.getR2C3(), com.mak.vrlj.math.ConstMatrix3d.getR3C1(), com.mak.vrlj.math.Vector3d.getX(), and com.mak.vrlj.math.Vector3d.getY().
Referenced by com.mak.vrlj.coord.Smoother.initSmoothOriParams().
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References com.mak.vrlj.math.ConstVector3f.getX(), com.mak.vrlj.math.Vector3d.getX(), com.mak.vrlj.math.ConstVector3f.getY(), com.mak.vrlj.math.Vector3d.getY(), com.mak.vrlj.math.ConstVector3f.getZ(), com.mak.vrlj.math.Vector3d.getZ(), com.mak.vrlj.math.Matrix3d.identity, and com.mak.vrlj.math.Matrix3d.zero.
Referenced by com.mak.vrlj.coord.Smoother.initSmoothOriParams().
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Set the period used by the smoother, in seconds.
| smoothPeriod | the period used by the smoother, in seconds. |
References com.mak.vrlj.coord.Smoother.theDfltSmoothPeriod.
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Enable or disable the master smooth.
| onOff | true to enable master smooth. |
References com.mak.vrlj.coord.Smoother.theMasterSmoothEnable.
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References com.mak.vrlj.coord.Smoother.mySmoothEnable.
Referenced by com.mak.vrlj.coord.Smoother.Smoother().
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References com.mak.vrlj.math.Vector3d.getX(), com.mak.vrlj.math.Vector3d.getY(), com.mak.vrlj.math.Vector3d.getZ(), com.mak.vrlj.coord.Smoother.initSmoothOriParams(), com.mak.vrlj.coord.Smoother.isDirty(), com.mak.vrlj.coord.Smoother.myLastDrOri, com.mak.vrlj.coord.Smoother.myLastSetOriTime, com.mak.vrlj.coord.Smoother.myLastSmoothOriTime, com.mak.vrlj.coord.Smoother.mySmoothOri, com.mak.vrlj.coord.Smoother.mySmoothRotAxis, and com.mak.vrlj.coord.Smoother.mySmoothRotRate.
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References com.mak.vrlj.math.Vector3f.getX(), com.mak.vrlj.math.Vector3f.getY(), com.mak.vrlj.math.Vector3f.getZ(), com.mak.vrlj.coord.Smoother.initSmootherParams(), com.mak.vrlj.coord.Smoother.isDirty(), com.mak.vrlj.coord.Smoother.myHalfSmoothTime, com.mak.vrlj.coord.Smoother.myLastDrVel, com.mak.vrlj.coord.Smoother.myLastSetTime, com.mak.vrlj.coord.Smoother.mySmoothPos, and com.mak.vrlj.coord.Smoother.myV1.
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References com.mak.vrlj.coord.Smoother.myA1, com.mak.vrlj.coord.Smoother.myA2, com.mak.vrlj.coord.Smoother.myHalfSmoothTime, com.mak.vrlj.coord.Smoother.myIsDirty, com.mak.vrlj.coord.Smoother.myLastDrOri, com.mak.vrlj.coord.Smoother.myLastDrPos, com.mak.vrlj.coord.Smoother.myLastDrVel, com.mak.vrlj.coord.Smoother.myLastSetOriTime, com.mak.vrlj.coord.Smoother.myLastSetTime, com.mak.vrlj.coord.Smoother.myLastSmoothOriTime, com.mak.vrlj.coord.Smoother.myLastSmoothTbTime, com.mak.vrlj.coord.Smoother.myOriIsDirty, com.mak.vrlj.coord.Smoother.myOriTau, com.mak.vrlj.coord.Smoother.myPostSmoothOriTime, com.mak.vrlj.coord.Smoother.myPostSmoothTime, com.mak.vrlj.coord.Smoother.mySmoothEnable, com.mak.vrlj.coord.Smoother.mySmoothOmegaMx, com.mak.vrlj.coord.Smoother.mySmoothOri, com.mak.vrlj.coord.Smoother.mySmoothPos, com.mak.vrlj.coord.Smoother.mySmoothRotAxis, com.mak.vrlj.coord.Smoother.mySmoothRotRate, com.mak.vrlj.coord.Smoother.mySmoothTb, com.mak.vrlj.coord.Smoother.mySmoothVel, com.mak.vrlj.coord.Smoother.myTau, com.mak.vrlj.coord.Smoother.myTau2, com.mak.vrlj.coord.Smoother.myTau2Inv, com.mak.vrlj.coord.Smoother.myTauSq4, com.mak.vrlj.coord.Smoother.myTauSq4Inv, com.mak.vrlj.coord.Smoother.myTbIsDirty, com.mak.vrlj.coord.Smoother.myV1, and com.mak.vrlj.coord.Smoother.myX1.
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Referenced by com.mak.vrlj.coord.Smoother.equals(), com.mak.vrlj.coord.Smoother.hashCode(), com.mak.vrlj.coord.Smoother.initSmootherParams(), com.mak.vrlj.coord.Smoother.Smoother(), com.mak.vrlj.coord.Smoother.smoothPosition(), com.mak.vrlj.coord.Smoother.smoothVelocity(), and com.mak.vrlj.coord.Smoother.toString().
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Referenced by com.mak.vrlj.coord.Smoother.equals(), com.mak.vrlj.coord.Smoother.hashCode(), com.mak.vrlj.coord.Smoother.initSmootherParams(), com.mak.vrlj.coord.Smoother.isDirty(), com.mak.vrlj.coord.Smoother.resetPosSmoother(), com.mak.vrlj.coord.Smoother.Smoother(), and com.mak.vrlj.coord.Smoother.toString().
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Referenced by com.mak.vrlj.coord.Smoother.equals(), com.mak.vrlj.coord.Smoother.hashCode(), com.mak.vrlj.coord.Smoother.initSmootherParams(), com.mak.vrlj.coord.Smoother.resetPosSmoother(), com.mak.vrlj.coord.Smoother.Smoother(), com.mak.vrlj.coord.Smoother.smoothPosition(), com.mak.vrlj.coord.Smoother.smoothVelocity(), and com.mak.vrlj.coord.Smoother.toString().
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Referenced by com.mak.vrlj.coord.Smoother.equals(), com.mak.vrlj.coord.Smoother.getSmoothPeriod(), com.mak.vrlj.coord.Smoother.hashCode(), com.mak.vrlj.coord.Smoother.resetPosSmoother(), com.mak.vrlj.coord.Smoother.setSmoothPeriod(), com.mak.vrlj.coord.Smoother.Smoother(), and com.mak.vrlj.coord.Smoother.toString().
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