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VR-Forces 4.0.4 Class Documentation
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Instances of DtAutomotivePSR are used to hold the shared/checkpointable data for an automotive system. More...

Public Member Functions | |
| DtAutomotivePSR (DtVrfObject *vrfObject, const DtString &rwName=DtString::nullString(), DtReaderWriterRegistry *parentRegistry=0) | |
| constructor | |
| DtAutomotivePSR (const DtAutomotivePSR &orig, const DtString &rwName=DtString::nullString(), DtReaderWriterRegistry *parentRegistry=0) | |
| copy constructor | |
| virtual | ~DtAutomotivePSR () |
| destructor | |
| DtAutomotivePSR & | operator= (const DtAutomotivePSR &orig) |
| assignment operator | |
| virtual DtVrfProcessStateRepository * | clone (const DtString &rwName=DtString::nullString(), DtReaderWriterRegistry *parentRegistry=0) const |
| returns a newly created copy of this object | |
| virtual DtString | type () const |
| Returns the string type of the repository, as defined in procSRTypes.h. | |
| virtual void | emptyRouteVertices () |
| Empty route vertices. | |
| virtual DtLocalVectorIterator * | routeState () const |
| Get route state (an iterator over the route used to keep track of which point along the route we're heading toward). | |
| virtual void | unspecifyRoadPoints () |
| Sets the valueSpecified flag of both myRoadStartPoint and myRoadEndPoint to false. | |
| virtual bool | roadPointsSpecified () const |
| Returns true only if both myRoadStartPoint and myRoadEndPoint are specified. | |
| virtual int | currentVertex () const |
| Get the current vertex we are moving toward when executuing move-along behavior. | |
| virtual void | putSelf (FILE *fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtReaderWriter::appPath()) |
| Override to set myCurrentVertex from route state before writing. | |
| virtual void | setCurrentGear (DtAutoTransmissionGear gear) |
| Set/get current gear. | |
| virtual DtAutoTransmissionGear | currentGear () const |
| Set/get current gear. | |
| virtual void | setHeadingToTurnTo (double headingToTurnTo) |
| Set/get heading to turn to. | |
| virtual double | headingToTurnTo () const |
| Set/get heading to turn to. | |
| virtual void | setKTurnReverseGoalHeading (double kTurnReverseGoalHeading) |
| Get/Set the heading that is halfway between the original heading and the heading to turn to. | |
| virtual double | kTurnReverseGoalHeading () const |
| Get/Set the heading that is halfway between the original heading and the heading to turn to. | |
| virtual void | setKTurnReverseComplete (bool kTurnReverseComplete) |
| Get/set the flag that indicates whether or not the entity has completed first half of the turn maneuver (backing up until at kTurnReverseGoalHeading()) | |
| virtual bool | kTurnReverseComplete () const |
| Get/set the flag that indicates whether or not the entity has completed first half of the turn maneuver (backing up until at kTurnReverseGoalHeading()) | |
| virtual void | setControlObjectName (const DtString &controlObjectName) |
| Get/set the name of the control object to move to (waypoint name). | |
| virtual const DtString & | controlObjectName () const |
| Get/set the name of the control object to move to (waypoint name). | |
| virtual void | setContinueFlag (bool flag) |
| Get/set the contiue moving flag. | |
| virtual bool | continueFlag () const |
| Get/set the contiue moving flag. | |
| virtual void | setWorldDestination (const DtVector &destination) |
| Get/set the location to which this entity is moving towards for a move to destination (or derivative) task. | |
| virtual const DtVector & | worldDestination () const |
| Get/set the location to which this entity is moving towards for a move to destination (or derivative) task. | |
| virtual void | setEntityToFollow (const DtString &objectName) |
| Get/set the name of the entity to follow. | |
| virtual const DtString & | entityToFollow () const |
| Get/set the name of the entity to follow. | |
| virtual void | setFollowingOffsetVector (const DtVector &offsetVector) |
| Get/set the offset vector to use when following (offset is in terms of the body coordinate system of the entity to follow). | |
| virtual const DtVector & | followingOffsetVector () const |
| Get/set the offset vector to use when following (offset is in terms of the body coordinate system of the entity to follow). | |
| virtual void | setEntityToInterceptAndDestroy (const DtString &objectName) |
| Get/set the name of the entity to intercept and destroy. | |
| virtual const DtString & | entityToInterceptAndDestroy () const |
| Get/set the name of the entity to intercept and destroy. | |
| virtual void | setStandOffDistance (const double distance) |
| Get/set distance away from target to stop. | |
| virtual const double | standOffDistance () const |
| Get/set distance away from target to stop. | |
| virtual void | setRouteName (const DtString &routeName) |
| Get/set the name of the route to follow. | |
| virtual const DtString & | routeName () const |
| Get/set the name of the route to follow. | |
| virtual void | setRouteVertices (const DtLocalVectorIterator &routeIterator) |
| Set/get route vertices (local coordinates). | |
| virtual const DtLocalVertexList & | routeVertices () const |
| Set/get route vertices (local coordinates). | |
| virtual void | setReversePatrol (bool flag) |
| Get/set the reverse flag for patrolling (along route or between points). | |
| virtual bool | reversePatrol () const |
| Get/set the reverse flag for patrolling (along route or between points). | |
| virtual void | setFirstWaypoint (const DtString &objectName) |
| Get/set the first waypoint to move to when patrolling between points. | |
| virtual const DtString & | firstWaypoint () const |
| Get/set the first waypoint to move to when patrolling between points. | |
| virtual void | setSecondWaypoint (const DtString &objectName) |
| Get/set the second waypoint to move to when patrolling between points. | |
| virtual const DtString & | secondWaypoint () const |
| Get/set the second waypoint to move to when patrolling between points. | |
| virtual void | setIsColliding (bool colliding) |
| Get/set flag indicating if we are currently in a colliding state. | |
| virtual bool | isColliding () const |
| Get/set flag indicating if we are currently in a colliding state. | |
| virtual void | setIsClearing (bool clearing) |
| Get/set flag indicating if we are currently clearing a collision. | |
| virtual bool | isClearing () const |
| Get/set flag indicating if we are currently clearing a collision. | |
| virtual void | setAvoidingLeft (bool avoidingLeft) |
| Get/set flag indicating if we are turning to left to avoid collision. | |
| virtual bool | avoidingLeft () const |
| Get/set flag indicating if we are turning to left to avoid collision. | |
| virtual void | setCheckForTerrainCollisions (bool checkForCollisions) |
| Check the terrain while moving to ensure that the entity does not move through any terrain polygons. | |
| virtual bool | checkForTerrainCollisions () const |
| Check the terrain while moving to ensure that the entity does not move through any terrain polygons. | |
| virtual void | setUseHighFidelityGroundClamping (bool yesOrNo) |
| When clamping the entity to the ground, using high fidelity ground clamping will cause the entity to use all four support points when determining the plane on which the entity is positioned. | |
| virtual bool | useHighFidelityGroundClamping () const |
| When clamping the entity to the ground, using high fidelity ground clamping will cause the entity to use all four support points when determining the plane on which the entity is positioned. | |
| virtual void | setRoadStartPoint (const DtVector &point) |
| virtual DtVector | roadStartPoint () const |
| virtual void | setRoadEndPoint (const DtVector &point) |
| virtual DtVector | roadEndPoint () const |
| virtual void | setStayInLane (bool value) |
| virtual bool | stayInLane () const |
| virtual bool | stayInLaneSpecified () const |
| virtual void | unspecifiyStayInLane () |
| virtual DtVector | orbitCenter () const |
| virtual void | setOrbitCenter (const DtVector &newCenter) |
| virtual double | orbitRadius () const |
| virtual void | setOrbitRadius (double newRadius) |
| virtual bool | orbitClockwise () const |
| virtual void | setOrbitClockwise (bool yesOrNo) |
| virtual void | setRouteIsDiscovered (bool value) |
| virtual bool | routeIsDiscovered () const |
Static Public Member Functions | |
| static DtVrfProcessStateRepository * | creator (const DtString &rwName, DtVrfObject *vrfObject, DtReaderWriterRegistry *parentRegistry) |
| Returns a newly created instance of this class. | |
Protected Attributes | |
| DtRwInt | myCurrentGear |
| From DtGroundAutoController (gndAutoCntlr.h) (enum DtAutoTransmissionGear) | |
| DtRwReal | myHeadingToTurnTo |
| DtRwReal | myKTurnReverseGoalHeading |
| DtRwBoolean | myKTurnReverseComplete |
| DtRwString | myControlObjectName |
| From DtGroundMoveToControllerComponent (gndMvToCntlr.h) | |
| DtRwString | myEntityToFollow |
| From DtGroundFollowEntityController (gndFollwCtl.h) | |
| DtRwVector | myOffsetVector |
| DtRwString | myRouteName |
| From DtGroundMoveAlongController (gndMvAlgCtl.h) | |
| DtLocalVectorIterator * | myRouteState |
| Route state used to get info about the current route we're trying to follow (e.g. | |
| DtLocalVertexList | myVertices |
| my copy of the current route | |
| DtRwInt | myCurrentVertex |
| Read/write variables to capture route state. | |
| DtRwBoolean | myReverseFlag |
| From DtGroundPatrolRouteController (gndPtrlRtCtl.h) | |
| DtRwString | myFirstWaypoint |
| From DtGroundPatrolBetweenController. | |
| DtRwString | mySecondWaypoint |
| DtRwReal | myStandOffInterceptDistance |
| Reuse above myReverseFlag from DtGroundPatrolRouteController bool myReverseFlag;. | |
| DtRwString | myEntityToInterceptAndDestroy |
| DtRwBoolean | myIsColliding |
| From DtGroundCollisionAvoidanceController (gndColAvoid.h) | |
| DtRwBoolean | myIsClearing |
| DtRwBoolean | myAvoidingLeft |
| DtRwVector | myWorldDestination |
| World point for move to location tasks. | |
| DtRwBoolean | myCheckForTerrainCollisions |
| DtRwBoolean | myUseHighFidelityGroundClamping |
| Used by the automotive actuator when determining the orientation of the entity. | |
| DtRwBoolean | myStayInLane |
| Set when entity is allowed to stay in road lanes while moving. | |
| DtRwBoolean | myContinueFlag |
| DtRwVector | myRoadStartPoint |
| DtRwVector | myRoadEndPoint |
| DtRwVector | myOrbitCenter |
| Determines whether we will keep moving after this task is done and hence shouldn't slow down. | |
| DtRwReal | myOrbitRadius |
| Determines whether we will keep moving after this task is done and hence shouldn't slow down. | |
| DtRwBoolean | myOrbitClockwise |
| Determines whether we will keep moving after this task is done and hence shouldn't slow down. | |
| DtRwBoolean | myRouteIsDiscovered |
Instances of DtAutomotivePSR are used to hold the shared/checkpointable data for an automotive system.
| DtAutomotivePSR::DtAutomotivePSR | ( | DtVrfObject * | vrfObject, |
| const DtString & | rwName = DtString::nullString(), |
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| DtReaderWriterRegistry * | parentRegistry = 0 |
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| ) |
constructor
| DtAutomotivePSR::DtAutomotivePSR | ( | const DtAutomotivePSR & | orig, |
| const DtString & | rwName = DtString::nullString(), |
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| DtReaderWriterRegistry * | parentRegistry = 0 |
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| ) |
copy constructor
| virtual DtAutomotivePSR::~DtAutomotivePSR | ( | ) | [virtual] |
destructor
| DtAutomotivePSR& DtAutomotivePSR::operator= | ( | const DtAutomotivePSR & | orig | ) |
assignment operator
| virtual DtVrfProcessStateRepository* DtAutomotivePSR::clone | ( | const DtString & | rwName = DtString::nullString(), |
| DtReaderWriterRegistry * | parentRegistry = 0 |
||
| ) | const [virtual] |
returns a newly created copy of this object
Implements DtVrfProcessStateRepository.
| virtual DtString DtAutomotivePSR::type | ( | ) | const [virtual] |
Returns the string type of the repository, as defined in procSRTypes.h.
(DtVrfAutomotiveProcessStateRepositoryType).
Implements DtVrfProcessStateRepository.
| virtual void DtAutomotivePSR::setCurrentGear | ( | DtAutoTransmissionGear | gear | ) | [virtual] |
Set/get current gear.
| virtual DtAutoTransmissionGear DtAutomotivePSR::currentGear | ( | ) | const [virtual] |
Set/get current gear.
| virtual void DtAutomotivePSR::setHeadingToTurnTo | ( | double | headingToTurnTo | ) | [virtual] |
Set/get heading to turn to.
| virtual double DtAutomotivePSR::headingToTurnTo | ( | ) | const [virtual] |
Set/get heading to turn to.
| virtual void DtAutomotivePSR::setKTurnReverseGoalHeading | ( | double | kTurnReverseGoalHeading | ) | [virtual] |
Get/Set the heading that is halfway between the original heading and the heading to turn to.
This is only used fore entities that are not pivot capable.
| virtual double DtAutomotivePSR::kTurnReverseGoalHeading | ( | ) | const [virtual] |
Get/Set the heading that is halfway between the original heading and the heading to turn to.
This is only used fore entities that are not pivot capable.
| virtual void DtAutomotivePSR::setKTurnReverseComplete | ( | bool | kTurnReverseComplete | ) | [virtual] |
Get/set the flag that indicates whether or not the entity has completed first half of the turn maneuver (backing up until at kTurnReverseGoalHeading())
| virtual bool DtAutomotivePSR::kTurnReverseComplete | ( | ) | const [virtual] |
Get/set the flag that indicates whether or not the entity has completed first half of the turn maneuver (backing up until at kTurnReverseGoalHeading())
| virtual void DtAutomotivePSR::setControlObjectName | ( | const DtString & | controlObjectName | ) | [virtual] |
Get/set the name of the control object to move to (waypoint name).
| virtual const DtString& DtAutomotivePSR::controlObjectName | ( | ) | const [virtual] |
Get/set the name of the control object to move to (waypoint name).
| virtual void DtAutomotivePSR::setContinueFlag | ( | bool | flag | ) | [virtual] |
Get/set the contiue moving flag.
If this flag is true the entity will not slow down to the approach speed when it nears the destination. This flag signifies that the entity will continue moving once it's at the destination, presumabley the move task was just a subtask part of a more complex movement task like convoying.
| virtual bool DtAutomotivePSR::continueFlag | ( | ) | const [virtual] |
Get/set the contiue moving flag.
If this flag is true the entity will not slow down to the approach speed when it nears the destination. This flag signifies that the entity will continue moving once it's at the destination, presumabley the move task was just a subtask part of a more complex movement task like convoying.
| virtual void DtAutomotivePSR::setWorldDestination | ( | const DtVector & | destination | ) | [virtual] |
Get/set the location to which this entity is moving towards for a move to destination (or derivative) task.
This point is only valid for that task and is set in world (geocentric) coordinates
| virtual const DtVector& DtAutomotivePSR::worldDestination | ( | ) | const [virtual] |
Get/set the location to which this entity is moving towards for a move to destination (or derivative) task.
This point is only valid for that task and is set in world (geocentric) coordinates
| virtual void DtAutomotivePSR::setEntityToFollow | ( | const DtString & | objectName | ) | [virtual] |
Get/set the name of the entity to follow.
| virtual const DtString& DtAutomotivePSR::entityToFollow | ( | ) | const [virtual] |
Get/set the name of the entity to follow.
| virtual void DtAutomotivePSR::setFollowingOffsetVector | ( | const DtVector & | offsetVector | ) | [virtual] |
Get/set the offset vector to use when following (offset is in terms of the body coordinate system of the entity to follow).
| virtual const DtVector& DtAutomotivePSR::followingOffsetVector | ( | ) | const [virtual] |
Get/set the offset vector to use when following (offset is in terms of the body coordinate system of the entity to follow).
| virtual void DtAutomotivePSR::setEntityToInterceptAndDestroy | ( | const DtString & | objectName | ) | [virtual] |
Get/set the name of the entity to intercept and destroy.
| virtual const DtString& DtAutomotivePSR::entityToInterceptAndDestroy | ( | ) | const [virtual] |
Get/set the name of the entity to intercept and destroy.
| virtual void DtAutomotivePSR::setStandOffDistance | ( | const double | distance | ) | [virtual] |
Get/set distance away from target to stop.
| virtual const double DtAutomotivePSR::standOffDistance | ( | ) | const [virtual] |
Get/set distance away from target to stop.
| virtual void DtAutomotivePSR::setRouteName | ( | const DtString & | routeName | ) | [virtual] |
Get/set the name of the route to follow.
| virtual const DtString& DtAutomotivePSR::routeName | ( | ) | const [virtual] |
Get/set the name of the route to follow.
| virtual void DtAutomotivePSR::setRouteVertices | ( | const DtLocalVectorIterator & | routeIterator | ) | [virtual] |
Set/get route vertices (local coordinates).
Once route is set, can access routeState() to query and set current position along route.
| virtual const DtLocalVertexList& DtAutomotivePSR::routeVertices | ( | ) | const [virtual] |
Set/get route vertices (local coordinates).
Once route is set, can access routeState() to query and set current position along route.
| virtual void DtAutomotivePSR::emptyRouteVertices | ( | ) | [virtual] |
Empty route vertices.
| virtual DtLocalVectorIterator* DtAutomotivePSR::routeState | ( | ) | const [virtual] |
Get route state (an iterator over the route used to keep track of which point along the route we're heading toward).
| virtual void DtAutomotivePSR::setReversePatrol | ( | bool | flag | ) | [virtual] |
Get/set the reverse flag for patrolling (along route or between points).
| virtual bool DtAutomotivePSR::reversePatrol | ( | ) | const [virtual] |
Get/set the reverse flag for patrolling (along route or between points).
| virtual void DtAutomotivePSR::setFirstWaypoint | ( | const DtString & | objectName | ) | [virtual] |
Get/set the first waypoint to move to when patrolling between points.
| virtual const DtString& DtAutomotivePSR::firstWaypoint | ( | ) | const [virtual] |
Get/set the first waypoint to move to when patrolling between points.
| virtual void DtAutomotivePSR::setSecondWaypoint | ( | const DtString & | objectName | ) | [virtual] |
Get/set the second waypoint to move to when patrolling between points.
| virtual const DtString& DtAutomotivePSR::secondWaypoint | ( | ) | const [virtual] |
Get/set the second waypoint to move to when patrolling between points.
| virtual void DtAutomotivePSR::setIsColliding | ( | bool | colliding | ) | [virtual] |
Get/set flag indicating if we are currently in a colliding state.
| virtual bool DtAutomotivePSR::isColliding | ( | ) | const [virtual] |
Get/set flag indicating if we are currently in a colliding state.
| virtual void DtAutomotivePSR::setIsClearing | ( | bool | clearing | ) | [virtual] |
Get/set flag indicating if we are currently clearing a collision.
| virtual bool DtAutomotivePSR::isClearing | ( | ) | const [virtual] |
Get/set flag indicating if we are currently clearing a collision.
| virtual void DtAutomotivePSR::setAvoidingLeft | ( | bool | avoidingLeft | ) | [virtual] |
Get/set flag indicating if we are turning to left to avoid collision.
| virtual bool DtAutomotivePSR::avoidingLeft | ( | ) | const [virtual] |
Get/set flag indicating if we are turning to left to avoid collision.
| virtual void DtAutomotivePSR::setCheckForTerrainCollisions | ( | bool | checkForCollisions | ) | [virtual] |
Check the terrain while moving to ensure that the entity does not move through any terrain polygons.
| virtual bool DtAutomotivePSR::checkForTerrainCollisions | ( | ) | const [virtual] |
Check the terrain while moving to ensure that the entity does not move through any terrain polygons.
| virtual void DtAutomotivePSR::setUseHighFidelityGroundClamping | ( | bool | yesOrNo | ) | [virtual] |
When clamping the entity to the ground, using high fidelity ground clamping will cause the entity to use all four support points when determining the plane on which the entity is positioned.
When not using high fidelity, the entity will only use a single support point, the center, to determine the normal. Defaults to true, as that is the safer initial value.
| virtual bool DtAutomotivePSR::useHighFidelityGroundClamping | ( | ) | const [virtual] |
When clamping the entity to the ground, using high fidelity ground clamping will cause the entity to use all four support points when determining the plane on which the entity is positioned.
When not using high fidelity, the entity will only use a single support point, the center, to determine the normal. Defaults to true, as that is the safer initial value.
| virtual void DtAutomotivePSR::setRoadStartPoint | ( | const DtVector & | point | ) | [virtual] |
Points which define the road that the vehicle is moving with respect to. Setting value causes valueSpecified flag to be set true.
| virtual DtVector DtAutomotivePSR::roadStartPoint | ( | ) | const [virtual] |
Points which define the road that the vehicle is moving with respect to. Setting value causes valueSpecified flag to be set true.
| virtual void DtAutomotivePSR::setRoadEndPoint | ( | const DtVector & | point | ) | [virtual] |
Points which define the road that the vehicle is moving with respect to. Setting value causes valueSpecified flag to be set true.
| virtual DtVector DtAutomotivePSR::roadEndPoint | ( | ) | const [virtual] |
Points which define the road that the vehicle is moving with respect to. Setting value causes valueSpecified flag to be set true.
| virtual void DtAutomotivePSR::unspecifyRoadPoints | ( | ) | [virtual] |
Sets the valueSpecified flag of both myRoadStartPoint and myRoadEndPoint to false.
| virtual bool DtAutomotivePSR::roadPointsSpecified | ( | ) | const [virtual] |
Returns true only if both myRoadStartPoint and myRoadEndPoint are specified.
| virtual void DtAutomotivePSR::setStayInLane | ( | bool | value | ) | [virtual] |
Specified whether an entity is allowed to take advantage of roads while moving over terrain. If unspecified, value from OPE should be used.
| virtual bool DtAutomotivePSR::stayInLane | ( | ) | const [virtual] |
Specified whether an entity is allowed to take advantage of roads while moving over terrain. If unspecified, value from OPE should be used.
| virtual bool DtAutomotivePSR::stayInLaneSpecified | ( | ) | const [virtual] |
Specified whether an entity is allowed to take advantage of roads while moving over terrain. If unspecified, value from OPE should be used.
| virtual void DtAutomotivePSR::unspecifiyStayInLane | ( | ) | [virtual] |
Specified whether an entity is allowed to take advantage of roads while moving over terrain. If unspecified, value from OPE should be used.
| virtual DtVector DtAutomotivePSR::orbitCenter | ( | ) | const [virtual] |
Specifies all parameters relating to orbiting around a specified location
| virtual void DtAutomotivePSR::setOrbitCenter | ( | const DtVector & | newCenter | ) | [virtual] |
Specifies all parameters relating to orbiting around a specified location
| virtual double DtAutomotivePSR::orbitRadius | ( | ) | const [virtual] |
Specifies all parameters relating to orbiting around a specified location
| virtual void DtAutomotivePSR::setOrbitRadius | ( | double | newRadius | ) | [virtual] |
Specifies all parameters relating to orbiting around a specified location
| virtual bool DtAutomotivePSR::orbitClockwise | ( | ) | const [virtual] |
Specifies all parameters relating to orbiting around a specified location
| virtual void DtAutomotivePSR::setOrbitClockwise | ( | bool | yesOrNo | ) | [virtual] |
Specifies all parameters relating to orbiting around a specified location
| virtual void DtAutomotivePSR::setRouteIsDiscovered | ( | bool | value | ) | [virtual] |
Sets whether the current task has been sucessfully initialized
| virtual bool DtAutomotivePSR::routeIsDiscovered | ( | ) | const [virtual] |
Sets whether the current task has been sucessfully initialized
| virtual int DtAutomotivePSR::currentVertex | ( | ) | const [virtual] |
Get the current vertex we are moving toward when executuing move-along behavior.
Vertices are numbered starting from 0.
| virtual void DtAutomotivePSR::putSelf | ( | FILE * | fp, |
| int | indentLevel = 0, |
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| bool | writeUnspecified = false, |
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| const DtFilename & | path = DtReaderWriter::appPath() |
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| ) | [virtual] |
Override to set myCurrentVertex from route state before writing.
Reimplemented from DtReaderWriter.
| static DtVrfProcessStateRepository* DtAutomotivePSR::creator | ( | const DtString & | rwName, |
| DtVrfObject * | vrfObject, | ||
| DtReaderWriterRegistry * | parentRegistry | ||
| ) | [static] |
Returns a newly created instance of this class.
DtRwInt DtAutomotivePSR::myCurrentGear [protected] |
From DtGroundAutoController (gndAutoCntlr.h) (enum DtAutoTransmissionGear)
DtRwReal DtAutomotivePSR::myHeadingToTurnTo [protected] |
DtRwReal DtAutomotivePSR::myKTurnReverseGoalHeading [protected] |
DtRwBoolean DtAutomotivePSR::myKTurnReverseComplete [protected] |
DtRwString DtAutomotivePSR::myControlObjectName [protected] |
From DtGroundMoveToControllerComponent (gndMvToCntlr.h)
If tasked() is true, this is the name of the control object we're moving to.
DtRwString DtAutomotivePSR::myEntityToFollow [protected] |
From DtGroundFollowEntityController (gndFollwCtl.h)
Set when a follow entity task is received.
DtRwVector DtAutomotivePSR::myOffsetVector [protected] |
DtRwString DtAutomotivePSR::myRouteName [protected] |
From DtGroundMoveAlongController (gndMvAlgCtl.h)
If tasked() is true, this is the name of the control object we're moving to.
DtLocalVectorIterator* DtAutomotivePSR::myRouteState [protected] |
Route state used to get info about the current route we're trying to follow (e.g.
which vertex to move toward).
DtLocalVertexList DtAutomotivePSR::myVertices [protected] |
my copy of the current route
DtRwInt DtAutomotivePSR::myCurrentVertex [protected] |
Read/write variables to capture route state.
DtRwBoolean DtAutomotivePSR::myReverseFlag [protected] |
DtRwString DtAutomotivePSR::myFirstWaypoint [protected] |
From DtGroundPatrolBetweenController.
Set when a patrol between task is received.
DtRwString DtAutomotivePSR::mySecondWaypoint [protected] |
DtRwReal DtAutomotivePSR::myStandOffInterceptDistance [protected] |
Reuse above myReverseFlag from DtGroundPatrolRouteController bool myReverseFlag;.
DtRwBoolean DtAutomotivePSR::myIsColliding [protected] |
From DtGroundCollisionAvoidanceController (gndColAvoid.h)
Changed myCollidee from DtEntityIdentifier to object name so we can save it across scenario runs.
DtRwBoolean DtAutomotivePSR::myIsClearing [protected] |
DtRwBoolean DtAutomotivePSR::myAvoidingLeft [protected] |
DtRwVector DtAutomotivePSR::myWorldDestination [protected] |
World point for move to location tasks.
Used by the automotive actuator when determining the orientation of the entity.
DtRwVector DtAutomotivePSR::myRoadStartPoint [protected] |
Road currently being used by DtGroundMoveToDestinationControllerComponent.
DtRwVector DtAutomotivePSR::myRoadEndPoint [protected] |
Road currently being used by DtGroundMoveToDestinationControllerComponent.
DtRwBoolean DtAutomotivePSR::myStayInLane [protected] |
Set when entity is allowed to stay in road lanes while moving.
DtRwBoolean DtAutomotivePSR::myContinueFlag [protected] |
DtRwVector DtAutomotivePSR::myOrbitCenter [protected] |
Determines whether we will keep moving after this task is done and hence shouldn't slow down.
Orbit parameters currently being used by DtGroundOrbitController.
DtRwReal DtAutomotivePSR::myOrbitRadius [protected] |
Determines whether we will keep moving after this task is done and hence shouldn't slow down.
Orbit parameters currently being used by DtGroundOrbitController.
DtRwBoolean DtAutomotivePSR::myOrbitClockwise [protected] |
Determines whether we will keep moving after this task is done and hence shouldn't slow down.
Orbit parameters currently being used by DtGroundOrbitController.
DtRwBoolean DtAutomotivePSR::myRouteIsDiscovered [protected] |
From DtGroundMoveAlongController (gndMvAlgCtl.h)
Flag indicating whether route to follow has been discovered or not.