VR-Forces 4.0.4 Class Documentation
Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes
DtDamageAdjudicationComponentDescriptor Class Reference

DtDamageAdjudicationComponentDescriptor is used to specify the parameters for the DtDamageAdjudicationActuator. More...

Inheritance diagram for DtDamageAdjudicationComponentDescriptor:
Inheritance graph
[legend]

List of all members.

Public Member Functions

 DtDamageAdjudicationComponentDescriptor (const DtSymbolString &name, DtReaderWriterRegistry *parentRegistry=NULL)
 constructor
 DtDamageAdjudicationComponentDescriptor (const DtDamageAdjudicationComponentDescriptor &orig, DtReaderWriterRegistry *parentRegistry=NULL)
 copy constructor.
DtDamageAdjudicationComponentDescriptoroperator= (const DtDamageAdjudicationComponentDescriptor &orig)
 assignment. See note above.
virtual ~DtDamageAdjudicationComponentDescriptor ()
 destructor
virtual DtString type () const
 Returns the type of component this descriptor describes.
virtual DtComponentDescriptorclone (DtReaderWriterRegistry *parentRegistry=NULL) const
virtual bool init ()
 allocate the damage tables
virtual const DtDmgMunitionTabledamageModel () const
 This can be used to set the damage model to some other damage table.
virtual void setDamageModel (const DtDmgMunitionTable *model)
virtual bool getDirectKillProbabilities (const DtSimMunition &munition, const DtString &surface, DtReal angleOfIncidence, DtReal range, DtPrbRangeTableEntry *rangeEntry) const
 Returns a DtPrbRangeTableEntry based on munition, surface, angle of incidence, and range.
virtual bool getCollateralDamageProbabilities (const DtSimMunition &munition, const DtString &surface, DtReal angleOfIncidence, DtReal range, DtPrbRangeTableEntry *rangeEntry) const
virtual void putSelf (FILE *fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtReaderWriter::appPath())
 Override to add myDirectDamageModel and myCollateralDamageModel to myRegistry temporarily if we don't own them (we just have a copy), so that they will get written out.
virtual DtReal smokeTime () const
 Accessor/mutator for mySmokeTime.
virtual void setSmokeTime (DtReal smokeTime)
 Accessor/mutator for mySmokeTime.
virtual DtTime flameTime () const
 Accessor/mutator for myFlameTime.
virtual void setFlameTime (DtTime flameTime)
 Accessor/mutator for myFlameTime.
virtual bool terminateOnDestroy () const
 Accessor/mutator for myTerminateOnDestroy.
virtual void setTerminateOnDestroy (bool yesNo)
 Accessor/mutator for myTerminateOnDestroy.

Static Public Member Functions

static DtComponentDescriptorcreator ()
 

Protected Member Functions

 DtDamageAdjudicationComponentDescriptor ()
 default constructor; not implemented

Protected Attributes

bool myOwnDamageModel
parameters

These parameters are available for setting in the OPD files.

DtRwTime mySmokeTime
 Parameter Name: smoke-time
Parameter Description: The time the smoking appearance indicator will be true after any entity is destroyed.
DtRwTime myFlameTime
 Parameter Name: flame-time
Parameter Description: The time the flaming appearance indicator will be true after any entity is destroyed.
DtRwBoolean myTerminateOnDestroy
 Parameter Name: terminate-on-destroy Parameter Description: The flag that determines whether the entity will be terminated when it is destroyed.
const DtDmgMunitionTablemyDamageModel
 Parameter Name: damage-model
Parameter Description: Damage model for direct impacts on the entity(optional).

Detailed Description

DtDamageAdjudicationComponentDescriptor is used to specify the parameters for the DtDamageAdjudicationActuator.


Constructor & Destructor Documentation

constructor

copy constructor.

Note that this does not do a deep copy of the damage table; it only copies the pointer. If you want your own copy of the table, clone the one pointed to in this copy and then call setDamageModel

destructor

default constructor; not implemented


Member Function Documentation

DtDamageAdjudicationComponentDescriptor& DtDamageAdjudicationComponentDescriptor::operator= ( const DtDamageAdjudicationComponentDescriptor orig)

assignment. See note above.

Returns the type of component this descriptor describes.

Used to create the descriptor on read from an mtl file. Component descriptor type strings are defined in compDescTypes.h.

Returns:
DtDamageAdjudicationComponentDescriptorType

Reimplemented from DtActuatorComponentDescriptor.

Reimplemented in DtMultipleHitDamageActuatorDescriptor.

allocate the damage tables

Reimplemented from DtComponentDescriptor.

This can be used to set the damage model to some other damage table.

If you need to have a copy of the damage table that you can modify, you can clone the damage table returned by damageModel() and then call setDamageModel with the result. It is then your responsibility to delete that cloned table. Accessor for myDamageModel

virtual DtReal DtDamageAdjudicationComponentDescriptor::smokeTime ( ) const [virtual]

Accessor/mutator for mySmokeTime.

virtual void DtDamageAdjudicationComponentDescriptor::setSmokeTime ( DtReal  smokeTime) [virtual]

Accessor/mutator for mySmokeTime.

virtual DtTime DtDamageAdjudicationComponentDescriptor::flameTime ( ) const [virtual]

Accessor/mutator for myFlameTime.

virtual void DtDamageAdjudicationComponentDescriptor::setFlameTime ( DtTime  flameTime) [virtual]

Accessor/mutator for myFlameTime.

Accessor/mutator for myTerminateOnDestroy.

Accessor/mutator for myTerminateOnDestroy.

virtual bool DtDamageAdjudicationComponentDescriptor::getDirectKillProbabilities ( const DtSimMunition munition,
const DtString surface,
DtReal  angleOfIncidence,
DtReal  range,
DtPrbRangeTableEntry rangeEntry 
) const [virtual]

Returns a DtPrbRangeTableEntry based on munition, surface, angle of incidence, and range.

Returns false if the information requested can't be found.

virtual bool DtDamageAdjudicationComponentDescriptor::getCollateralDamageProbabilities ( const DtSimMunition munition,
const DtString surface,
DtReal  angleOfIncidence,
DtReal  range,
DtPrbRangeTableEntry rangeEntry 
) const [virtual]
virtual void DtDamageAdjudicationComponentDescriptor::putSelf ( FILE *  fp,
int  indentLevel = 0,
bool  writeUnspecified = false,
const DtFilename &  path = DtReaderWriter::appPath() 
) [virtual]

Override to add myDirectDamageModel and myCollateralDamageModel to myRegistry temporarily if we don't own them (we just have a copy), so that they will get written out.

Reimplemented from DtReaderWriter.

Returns:
Newly created instance of this class, with an empty DtReaderWriter name. Creation methods are registered with a DtComponentDescriptorFactory, so they can be created on demand as they are read in from a parameter database file.

Reimplemented from DtActuatorComponentDescriptor.

Reimplemented in DtMultipleHitDamageActuatorDescriptor.


Member Data Documentation

Parameter Name: smoke-time
Parameter Description: The time the smoking appearance indicator will be true after any entity is destroyed.


Parameter Default Value: 0.0
Parameter Units: seconds

Parameter Name: flame-time
Parameter Description: The time the flaming appearance indicator will be true after any entity is destroyed.


Parameter Default Value: 0.0
Parameter Units: seconds

Parameter Name: terminate-on-destroy Parameter Description: The flag that determines whether the entity will be terminated when it is destroyed.


Parameter Default Value: False

Parameter Name: damage-model
Parameter Description: Damage model for direct impacts on the entity(optional).


Parameter Default Value:


The documentation for this class was generated from the following file:

Document ID: Generated on Fri Jun 29 16:33:32 EDT 2012 from SVN revision 116588
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