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VR-Forces 4.0.4 Class Documentation
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DtDamageAdjudicationComponentDescriptor is used to specify the parameters for the DtDamageAdjudicationActuator. More...

Public Member Functions | |
| DtDamageAdjudicationComponentDescriptor (const DtSymbolString &name, DtReaderWriterRegistry *parentRegistry=NULL) | |
| constructor | |
| DtDamageAdjudicationComponentDescriptor (const DtDamageAdjudicationComponentDescriptor &orig, DtReaderWriterRegistry *parentRegistry=NULL) | |
| copy constructor. | |
| DtDamageAdjudicationComponentDescriptor & | operator= (const DtDamageAdjudicationComponentDescriptor &orig) |
| assignment. See note above. | |
| virtual | ~DtDamageAdjudicationComponentDescriptor () |
| destructor | |
| virtual DtString | type () const |
| Returns the type of component this descriptor describes. | |
| virtual DtComponentDescriptor * | clone (DtReaderWriterRegistry *parentRegistry=NULL) const |
| virtual bool | init () |
| allocate the damage tables | |
| virtual const DtDmgMunitionTable * | damageModel () const |
| This can be used to set the damage model to some other damage table. | |
| virtual void | setDamageModel (const DtDmgMunitionTable *model) |
| virtual bool | getDirectKillProbabilities (const DtSimMunition &munition, const DtString &surface, DtReal angleOfIncidence, DtReal range, DtPrbRangeTableEntry *rangeEntry) const |
| Returns a DtPrbRangeTableEntry based on munition, surface, angle of incidence, and range. | |
| virtual bool | getCollateralDamageProbabilities (const DtSimMunition &munition, const DtString &surface, DtReal angleOfIncidence, DtReal range, DtPrbRangeTableEntry *rangeEntry) const |
| virtual void | putSelf (FILE *fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtReaderWriter::appPath()) |
| Override to add myDirectDamageModel and myCollateralDamageModel to myRegistry temporarily if we don't own them (we just have a copy), so that they will get written out. | |
| virtual DtReal | smokeTime () const |
| Accessor/mutator for mySmokeTime. | |
| virtual void | setSmokeTime (DtReal smokeTime) |
| Accessor/mutator for mySmokeTime. | |
| virtual DtTime | flameTime () const |
| Accessor/mutator for myFlameTime. | |
| virtual void | setFlameTime (DtTime flameTime) |
| Accessor/mutator for myFlameTime. | |
| virtual bool | terminateOnDestroy () const |
| Accessor/mutator for myTerminateOnDestroy. | |
| virtual void | setTerminateOnDestroy (bool yesNo) |
| Accessor/mutator for myTerminateOnDestroy. | |
Static Public Member Functions | |
| static DtComponentDescriptor * | creator () |
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Protected Member Functions | |
| DtDamageAdjudicationComponentDescriptor () | |
| default constructor; not implemented | |
Protected Attributes | |
| bool | myOwnDamageModel |
parameters | |
These parameters are available for setting in the OPD files. | |
| DtRwTime | mySmokeTime |
| Parameter Name: smoke-time Parameter Description: The time the smoking appearance indicator will be true after any entity is destroyed. | |
| DtRwTime | myFlameTime |
| Parameter Name: flame-time Parameter Description: The time the flaming appearance indicator will be true after any entity is destroyed. | |
| DtRwBoolean | myTerminateOnDestroy |
| Parameter Name: terminate-on-destroy Parameter Description: The flag that determines whether the entity will be terminated when it is destroyed. | |
| const DtDmgMunitionTable * | myDamageModel |
| Parameter Name: damage-model Parameter Description: Damage model for direct impacts on the entity(optional). | |
DtDamageAdjudicationComponentDescriptor is used to specify the parameters for the DtDamageAdjudicationActuator.
| DtDamageAdjudicationComponentDescriptor::DtDamageAdjudicationComponentDescriptor | ( | const DtSymbolString & | name, |
| DtReaderWriterRegistry * | parentRegistry = NULL |
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| ) |
constructor
| DtDamageAdjudicationComponentDescriptor::DtDamageAdjudicationComponentDescriptor | ( | const DtDamageAdjudicationComponentDescriptor & | orig, |
| DtReaderWriterRegistry * | parentRegistry = NULL |
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| ) |
copy constructor.
Note that this does not do a deep copy of the damage table; it only copies the pointer. If you want your own copy of the table, clone the one pointed to in this copy and then call setDamageModel
| virtual DtDamageAdjudicationComponentDescriptor::~DtDamageAdjudicationComponentDescriptor | ( | ) | [virtual] |
destructor
default constructor; not implemented
| DtDamageAdjudicationComponentDescriptor& DtDamageAdjudicationComponentDescriptor::operator= | ( | const DtDamageAdjudicationComponentDescriptor & | orig | ) |
assignment. See note above.
| virtual DtString DtDamageAdjudicationComponentDescriptor::type | ( | ) | const [virtual] |
Returns the type of component this descriptor describes.
Used to create the descriptor on read from an mtl file. Component descriptor type strings are defined in compDescTypes.h.
Reimplemented from DtActuatorComponentDescriptor.
Reimplemented in DtMultipleHitDamageActuatorDescriptor.
| virtual DtComponentDescriptor* DtDamageAdjudicationComponentDescriptor::clone | ( | DtReaderWriterRegistry * | parentRegistry = NULL | ) | const [virtual] |
Reimplemented from DtActuatorComponentDescriptor.
Reimplemented in DtMultipleHitDamageActuatorDescriptor.
| virtual bool DtDamageAdjudicationComponentDescriptor::init | ( | ) | [virtual] |
allocate the damage tables
Reimplemented from DtComponentDescriptor.
| virtual const DtDmgMunitionTable* DtDamageAdjudicationComponentDescriptor::damageModel | ( | ) | const [virtual] |
This can be used to set the damage model to some other damage table.
If you need to have a copy of the damage table that you can modify, you can clone the damage table returned by damageModel() and then call setDamageModel with the result. It is then your responsibility to delete that cloned table. Accessor for myDamageModel
| virtual void DtDamageAdjudicationComponentDescriptor::setDamageModel | ( | const DtDmgMunitionTable * | model | ) | [virtual] |
| virtual DtReal DtDamageAdjudicationComponentDescriptor::smokeTime | ( | ) | const [virtual] |
Accessor/mutator for mySmokeTime.
| virtual void DtDamageAdjudicationComponentDescriptor::setSmokeTime | ( | DtReal | smokeTime | ) | [virtual] |
Accessor/mutator for mySmokeTime.
| virtual DtTime DtDamageAdjudicationComponentDescriptor::flameTime | ( | ) | const [virtual] |
Accessor/mutator for myFlameTime.
| virtual void DtDamageAdjudicationComponentDescriptor::setFlameTime | ( | DtTime | flameTime | ) | [virtual] |
Accessor/mutator for myFlameTime.
| virtual bool DtDamageAdjudicationComponentDescriptor::terminateOnDestroy | ( | ) | const [virtual] |
Accessor/mutator for myTerminateOnDestroy.
| virtual void DtDamageAdjudicationComponentDescriptor::setTerminateOnDestroy | ( | bool | yesNo | ) | [virtual] |
Accessor/mutator for myTerminateOnDestroy.
| virtual bool DtDamageAdjudicationComponentDescriptor::getDirectKillProbabilities | ( | const DtSimMunition & | munition, |
| const DtString & | surface, | ||
| DtReal | angleOfIncidence, | ||
| DtReal | range, | ||
| DtPrbRangeTableEntry * | rangeEntry | ||
| ) | const [virtual] |
Returns a DtPrbRangeTableEntry based on munition, surface, angle of incidence, and range.
Returns false if the information requested can't be found.
| virtual bool DtDamageAdjudicationComponentDescriptor::getCollateralDamageProbabilities | ( | const DtSimMunition & | munition, |
| const DtString & | surface, | ||
| DtReal | angleOfIncidence, | ||
| DtReal | range, | ||
| DtPrbRangeTableEntry * | rangeEntry | ||
| ) | const [virtual] |
| virtual void DtDamageAdjudicationComponentDescriptor::putSelf | ( | FILE * | fp, |
| int | indentLevel = 0, |
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| bool | writeUnspecified = false, |
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| const DtFilename & | path = DtReaderWriter::appPath() |
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| ) | [virtual] |
Override to add myDirectDamageModel and myCollateralDamageModel to myRegistry temporarily if we don't own them (we just have a copy), so that they will get written out.
Reimplemented from DtReaderWriter.
| static DtComponentDescriptor* DtDamageAdjudicationComponentDescriptor::creator | ( | ) | [static] |
Reimplemented from DtActuatorComponentDescriptor.
Reimplemented in DtMultipleHitDamageActuatorDescriptor.
Parameter Name: smoke-time
Parameter Description: The time the smoking appearance indicator will be true after any entity is destroyed.
Parameter Default Value: 0.0
Parameter Units: seconds
Parameter Name: flame-time
Parameter Description: The time the flaming appearance indicator will be true after any entity is destroyed.
Parameter Default Value: 0.0
Parameter Units: seconds
Parameter Name: terminate-on-destroy Parameter Description: The flag that determines whether the entity will be terminated when it is destroyed.
Parameter Default Value: False
const DtDmgMunitionTable* DtDamageAdjudicationComponentDescriptor::myDamageModel [protected] |
Parameter Name: damage-model
Parameter Description: Damage model for direct impacts on the entity(optional).
Parameter Default Value: