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VR-Forces 4.0.4 Class Documentation
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Private Member Functions | |
| virtual osg::Shader * | createVertexShaderMain (const osgEarth::ShaderComp::FunctionLocationMap &functions=osgEarth::ShaderComp::FunctionLocationMap()) const |
| Creates a vertex shader main(). | |
| virtual osg::Shader * | createDefaultLightingFragmentShader () const |
| Creates the function that applies lighting coloring in the fragment shader. | |
| virtual osg::Shader* makVrv::DtOsgEarthShaderFactory::createVertexShaderMain | ( | const osgEarth::ShaderComp::FunctionLocationMap & | functions = osgEarth::ShaderComp::FunctionLocationMap() | ) | const [private, virtual] |
Creates a vertex shader main().
| virtual osg::Shader* makVrv::DtOsgEarthShaderFactory::createDefaultLightingFragmentShader | ( | ) | const [private, virtual] |
Creates the function that applies lighting coloring in the fragment shader.
The name/prototype is: void osgearth_frag_applyLighting( inout vec4 color );