VR-Forces 4.0.4 Class Documentation
Private Member Functions
makVrv::DtOsgEarthShaderFactory Class Reference
Inheritance diagram for makVrv::DtOsgEarthShaderFactory:
Inheritance graph
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List of all members.

Private Member Functions

virtual osg::Shader * createVertexShaderMain (const osgEarth::ShaderComp::FunctionLocationMap &functions=osgEarth::ShaderComp::FunctionLocationMap()) const
 Creates a vertex shader main().
virtual osg::Shader * createDefaultLightingFragmentShader () const
 Creates the function that applies lighting coloring in the fragment shader.

Member Function Documentation

virtual osg::Shader* makVrv::DtOsgEarthShaderFactory::createVertexShaderMain ( const osgEarth::ShaderComp::FunctionLocationMap &  functions = osgEarth::ShaderComp::FunctionLocationMap()) const [private, virtual]

Creates a vertex shader main().

virtual osg::Shader* makVrv::DtOsgEarthShaderFactory::createDefaultLightingFragmentShader ( ) const [private, virtual]

Creates the function that applies lighting coloring in the fragment shader.

The name/prototype is: void osgearth_frag_applyLighting( inout vec4 color );


The documentation for this class was generated from the following file:

Document ID: Generated on Fri Jun 29 16:33:32 EDT 2012 from SVN revision 116588
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