VR-Forces 4.1.1 Class Documentation
List of all members | Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes
DtHumanAcquireController Class Reference

Acquire controller for the human movement model. More...

Inheritance diagram for DtHumanAcquireController:
Inheritance graph
[legend]

Public Member Functions

 DtHumanAcquireController (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 (const DtString&,DtVrfObject*,DtSimManager*,
virtual ~DtHumanAcquireController ()
 Destructor.
virtual bool init ()
 Calls setRadio()
virtual bool createWeaponStatePort ()
virtual DtIntegerOutputPortlifeformWeaponStatePort ()
virtual bool createTargetListPort ()
virtual bool createAimDirectionPort ()
virtual DtString type () const
 Returns a string identifies the class type of component.
virtual void tick ()
 This gives the thread of control to the component.
virtual bool haveTarget () const
 Checks currentTarget() in the entity's state repository.
virtual double findHeadingToCurrentTarget () const
 If the entity is going to turn to face the target, this calculates the heading to the target.
virtual void selectATarget ()
 selects a target to acquire.
virtual bool inSector (DtVrfObject *entity) const
virtual DtVrfObjecteasier (DtVrfObject *entity1, DtVrfObject *entity2) const
virtual void setAcquire ()
 if a target is selected, sets the ports as acquired, turn and set the weapon state
virtual void getWeaponProcessSR ()
 This function gets the name of the process state repository being shared by all components in the turret/gun weapon system and then gets a pointer to it via the entity's processStateRepositoryManager.
virtual DtVrfObjectchooseTarget (const DtEntityTargetList &targetList) const
 pick up a possible target from the sensor list Calls targetVisible() to check if potential targets are able to be tracked.
virtual bool targetVisible (const DtVrfObject *targetObj, const DtVector &localEyepoint) const
 Uses the settings in the descriptor to determine if the specified target objects is visible from the specified eyepoint.
- Public Member Functions inherited from DtControllerComponent
 DtControllerComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 (const DtString& name,
virtual ~DtControllerComponent ()
 destructor
virtual DtSimBaseRadioradio ()
 The radio this component is listening to.
virtual void taskNotify (const DtSimTask &task)
 This is used by the entity to notify all controllers that a new task has been received.
virtual void clearTask ()
 Called when you want to clear out this component's task state.
- Public Member Functions inherited from DtSimComponent
 DtSimComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
virtual ~DtSimComponent ()
 destructor
void setParentSystem (DtComponentSystem *system)
 Sets the parent system of this component.
virtual void preFirstTickInit ()
 This function can be overridden to initialize a component before it is ticked for the first time.
virtual void postTick ()
 This function is called immediately after tick() is called.
virtual void timedTick ()
 This version of tick checks to see if the time to tick has arrived.
virtual void setMinTickPeriod (double minTickPeriod)
 specifies a minimum tick period (which can also be thought of as
virtual double minTickPeriod () const
 access the minimum tick period
virtual void setMinTickPeriodVariance (double minTickPeriodVariance)
 set the variance in the minimum tick time
virtual double minTickPeriodVariance () const
 access the variance in the minimum tick period
virtual void setNextTickTime (double nextTickTime)
 The next tick time is normally calculated internally.
virtual double nextTickTime () const
 access the next tick time
virtual double calculateNextTickTime () const
 The next tick time is equal to mySimManager->exerciseClock()-> approximateElapsedRealTime() + myMinTickPeriod + a random # between -myMinTickPeriodVariance/2.
virtual double calculateFirstTickTime () const
 Returns the first time value that the component should tick at.
virtual void setEntity (DtVrfObject *entity)
 The entity's state repository is the place that actuator components make updates and other components look to see our current state.
virtual DtSimComponentnextComponent ()
 List management functions.
virtual DtSimComponentprevComponent ()
virtual void setListItem (DtListItem *item)
 Used by DtComponentList.
virtual DtListItem * listItem ()
virtual void putData (FILE *fp, int indentLevel=0)
 putData writes our type, which is provided by the virtual type accessor of the deriving class.
virtual DtlObjPtr getData (DtlObjPtr args, const DtFilename &searchPath, const DtVariableBindingsList &variableBindings)
 getData is just used to get us past the type in the data stream, since it's not actual stored.
virtual void addInputPort (DtInputPort *port)
 Adds this input port to the components input port list so that other components can look it up and attach to it.
virtual void removeInputPort (DtInputPort *port)
virtual DtInputPortlookupInputPort (const DtString &portName)
 Returns a pointer to the input port registered on this component with the specified name.
virtual DtList inputPortList () const
 Returns the list of DtInputPorts registered on this component.
virtual void addOutputPort (DtOutputPort *port)
 Adds this output port to the components output port list so that other components can look it up and attach to it.
virtual void removeOutputPort (DtOutputPort *port)
virtual DtOutputPortlookupOutputPort (const DtString &portName)
 Returns a pointer to the output port registered on this component with the specified name.
virtual DtList outputPortList () const
 Returns the list of DtOutputPorts registered on this component.
virtual void addInputPortGroup (DtInputPortGroup *group)
 Adds this input port to the components input port list so that other components can look it up and attach to it.
virtual void removeInputPortGroup (DtInputPortGroup *group)
virtual DtInputPortGrouplookupInputPortGroup (const DtString &groupName)
 Returns a pointer the input port group registered on this component with the specified name.
virtual DtList inputPortGroupList () const
 Returns the list of DtInputPortGroups registered on this component.
virtual void addOutputPortGroup (DtOutputPortGroup *group)
 Adds this output port group to the components output port group list so that other components can look it up and attach to it.
virtual void removeOutputPortGroup (DtOutputPortGroup *group)
virtual DtOutputPortGrouplookupOutputPortGroup (const DtString &groupName)
 Returns a pointer the output port group registered on this component with the specified name.
virtual DtList outputPortGroupList () const
 Returns the list of DtOutputPortGroups registered on this component.
virtual int priority () const
 Return the current connection priority for this component.
virtual void setPriority (int priority)
 Sets a new connection priority for this component, and changes all current outgoing connections from this component to the new value.
double dT () const
 This is the delta-t for this component, which may or may not be the same as the exerciseClock dT.
virtual void setDT (double deltaT)
 Note that while dT is calculated internally, this makes it possible to 'lie' to the component about dT if necessary.
virtual void setComponentDescriptor (DtComponentDescriptor *componentDescriptor)
 The component descriptor specified in the order of battle file or parameter file that was used to create this component.
virtual const
DtComponentDescriptor
componentDescriptor () const
virtual bool tickWhileDestroyed () const
 If the component returns true here, it will be ticked regardless of the destroyed state of the host entity.
DtVrfProcessStateRepositoryManagerpsrManager ()
virtual DtString componentFullName () const
virtual void enable ()
 Is this component enabled or not.
virtual void disable ()
 Is this component enabled or not.
virtual bool isEnabled ()
 Is this component enabled or not.
virtual void setIsEnabled (bool yesNo)
 Is this component enabled or not.
virtual DtOutputStream & objectConsoleDebug () const
virtual DtOutputStream & objectConsoleVerbose () const
virtual DtOutputStream & objectConsoleInfo () const
virtual DtOutputStream & objectConsoleWarn () const
virtual DtOutputStream & objectConsoleError () const
virtual DtSimResourceManagerresourceManager ()
virtual const
DtSimResourceManager
resourceManager () const
- Public Member Functions inherited from DtReaderWriter
 DtReaderWriter ()
 default constructor
 DtReaderWriter (const DtString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false)
 real constructor Setting the readonly flag prevents object from writing itself to the stream.
 DtReaderWriter (const DtSymbolString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false)
 DtReaderWriter (const DtString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL)
 copy constructor
 DtReaderWriter (const DtSymbolString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL)
const DtReaderWriteroperator= (const DtReaderWriter &orig)
 assignment operator
virtual ~DtReaderWriter ()
 destructor
virtual void putSelf (FILE *fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename())
 Top level call to write itself to file.
virtual void getSelf (DtlObjPtr args, const DtFilename &searchPath=DtFilename::nullFilename(), const DtVariableBindingsList &variableBindings=nullVariableReference())
 Top level to read itself from an input stream.
virtual void writeSelf (FILE *fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename())
 Called from putSelf, calls myRegistry.putSelf which in turn calls putSelf on each reader/writer in the registry.
virtual DtSymbolString name () const
 Accessor for name of this readable/writable object.
virtual void addAlias (const DtSymbolString &alias)
 Add an alias as an alternative name for this object.
virtual bool hasAlias (const DtSymbolString &alias)
virtual const aliasContaineraliases () const
virtual void setReadonly (bool flag)
 Set read-only flag.
virtual bool isReadonly () const
virtual bool variableIsBound () const
virtual void unbindVariable ()
 Sets the myVariableIsBound flag to false.
virtual void setName (const DtString &)
 Set the name of the object.
virtual const char * readerWriterType () const
 Used to supply a string type that this reader writer type is.
virtual DtString prettyPrint () const
 Routine to return a human readable form of the reader/writer variable.
virtual void bindVariables (DtVariableBindingsList variableBindings)
 Runs a variable binding pass on this reader writer and any of its children.
virtual std::list
< DtVariableNameType
unboundVariables () const
bool invalid () const
virtual bool hasChild (const DtReaderWriter *p) const
 Returns true if this variable has a child p in it's chain.
virtual void setValueSpecified (bool specified, bool recurse=false)
 The specified flags are used for optional values.
virtual bool valueSpecified () const
 The specified flags are used for optional values.
virtual bool isVariableReference () const
 Specifies whether or not this reader writer is really a variable that is specified elsewhere.
virtual void setIsVariableReference (bool value)
virtual DtSymbolString variableName () const
 The variable name, if this object is a variable reference.
virtual void setVariableName (const DtSymbolString variableName)
 The variable name, if this object is a variable reference.
const DtReaderWriterRegistryregistry () const
 Collection of child DtReaderWriter nodes owned by this object.
DtReaderWriterRegistryregistry ()
 Collection of child DtReaderWriter nodes owned by this object.

Static Public Member Functions

static DtSimComponentcreator (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 (const DtString&,DtVrfObject*,DtSimManager*,

Protected Member Functions

virtual bool haveAmmo () const
 Returns true if current munition name in myWeaponProcessState is not an empty string, false otherwise.
virtual bool createPorts ()
 Overridden to create local ports.
virtual bool postAddComponentsInit ()
 Overridden to call getWeaponPSR(), to look up our weapon process state repository.
 DtHumanAcquireController ()
 default constructor; not implemented
 DtHumanAcquireController (const DtHumanAcquireController &orig)
 copy constructor; not implemented
const DtHumanAcquireControlleroperator= (const DtHumanAcquireController &orig)
 assignment operator; not implemented
- Protected Member Functions inherited from DtControllerComponent
 DtControllerComponent ()
 default constructor
 DtControllerComponent (const DtControllerComponent &orig)
 copy constructor
const DtControllerComponentoperator= (const DtControllerComponent &orig)
 assignment operator
virtual void setRadio (DtSimBaseRadio *radio)
- Protected Member Functions inherited from DtSimComponent
bool testInvariant () const
virtual bool createPortGroups ()
 Called by init.
virtual DtPhysicalWorldphysicalWorld ()
 Gets the physical world that this component's entity exists in.
virtual const DtPhysicalWorldphysicalWorld () const
virtual DtAttachedTerrainterrainAttachedTo ()
 Gets the terrain that this component's entity is attached to, if any.
virtual const DtAttachedTerrainterrainAttachedTo () const
virtual DtVrfObjectentity ()
 Gets the entity.
virtual const DtVrfObjectentity () const
virtual DtSimManagersimManager ()
 Gets the sim manager.
virtual const DtSimManagersimManager () const
virtual const Coordinate_SystemcoordinateSystem () const
 Gets the coordinate system, as it should always exist if the physical world is in a valid state!
virtual Coordinate_SystemcoordinateSystem ()
virtual
DtVrfObjectStateRepository
localStateRepository ()
 Gets the local state repository.
virtual const
DtVrfObjectStateRepository
localStateRepository () const
- Protected Member Functions inherited from DtReaderWriter
virtual void bindToRwAsVariable (const DtReaderWriter *rw)
 Copies values from the specified DtReaderWriter.
virtual void bindLocalVariables (const DtVariableBindingsList &variableBindings)
 Checks to see if this RW object is a variable reference that can be bound using the provided bindings.

Protected Attributes

DtEntityIdentifier myObjectId
bool myAcquiring
double myTimeAiming
double myTimeRequiredToAim
DtVrfBalGunPSRmyWeaponProcessState
const
DtIndividualLifeformAcquireDescriptor
myAcquireDescriptor
Ports and Port Groups
DtEntityListInputPortmyTargetListPort
 Input Port Name: target-list
Input Port Description:
Input Port Range:
Input Port Default Value:
Input Group Parent:
DtIntegerOutputPortmyLifeformWeaponStatePort
 Output Port Name: weapon-state
Output Port Description:
Output Port Range:
Output Port Default Value:
Output Group Parent:
DtAnalogOutputPortmyAimDirectionPort
 Output Port Name: aim-direction
Output Port Description: Only active when acquiring a target.
- Protected Attributes inherited from DtControllerComponent
DtSimBaseRadiomyRadio
 Controller components can send messages.
- Protected Attributes inherited from DtSimComponent
DtVrfObjectmyEntity
DtVrfObjectStateRepositorymyLocalStateRepository
DtSimManagermySimManager
DtComponentSystemmySystem
 Pointer to the DtComponentSystem that this component belongs.
DtListItem * myListItem
DtInputPortMap myInputPortList
DtOutputPortMap myOutputPortList
DtInputPortGroupMap myInputPortGroupList
DtOutputPortGroupMap myOutputPortGroupList
int myPriority
double myMinTickPeriod
double myMinTickPeriodVariance
double myNextTickTime
double myLastTickSimTime
double myDT
bool myIsEnabled
 Indicates whether this component should be enabled for ticking or not.
bool myFirstTick
 Initialized to true in the constructor, set to false by the first call to postTick.
const DtComponentDescriptormyComponentDescriptor
- Protected Attributes inherited from DtReaderWriter
const DtSymbolString myName
DtReaderWriterRegistry myRegistry
bool myValueSpecified
bool myReadOnlyFlag
bool myIsVariableReference
DtSymbolString myVariableName
bool myVariableIsBound
aliasContainer myAliases
 Container for the aliases which represent alternative names for the object.
bool myInvalid
 Set to true if there is a problem reading this item.

Additional Inherited Members

- Public Types inherited from DtReaderWriter
typedef std::vector
< DtSymbolString
aliasContainer
typedef std::vector
< DtSymbolString >::iterator 
aliasIter
typedef std::vector
< DtSymbolString >
::const_iterator 
aliasConstIter
typedef std::pair
< DtSymbolString, DtString
DtVariableNameType
- Protected Types inherited from DtSimComponent
typedef std::map< DtString,
DtInputPort * > 
DtInputPortMap
typedef std::map< DtString,
DtOutputPort * > 
DtOutputPortMap
typedef std::map< DtString,
DtInputPortGroup * > 
DtInputPortGroupMap
typedef std::map< DtString,
DtOutputPortGroup * > 
DtOutputPortGroupMap
- Static Protected Attributes inherited from DtSimComponent
static DtSimComponentFactorymyFactory

Detailed Description

Acquire controller for the human movement model.

Causes a human to stop and turn toward a target. Uses Descriptor Type: DtTurretAcquireControllerDescriptor

Constructor & Destructor Documentation

DtHumanAcquireController::DtHumanAcquireController ( const DtString name,
DtVrfObject owner,
DtSimManager simManager,
DtComponentDescriptor desc = 0,
DtReaderWriterRegistry parentRegistry = 0 
)

(const DtString&,DtVrfObject*,DtSimManager*,

Parameters
nameReader writer name of this component.
ownerThe DtVrfObject that owns this component
simManagerThe simulation manager (provides access to terrain, message interface, simulation clock).
descThe component descriptor used to initialize this component.
parentRegistryPointer to the parent reader writer registry (the containing object that reads/writes this object).
(const DtString&,DtVrfObject*,DtSimManager*, DtComponentDescriptor*,DtReaderWriterRegistry* parentRegistry)

virtual DtHumanAcquireController::~DtHumanAcquireController ( )
virtual

Destructor.

DtHumanAcquireController::DtHumanAcquireController ( )
protected

default constructor; not implemented

DtHumanAcquireController::DtHumanAcquireController ( const DtHumanAcquireController orig)
protected

copy constructor; not implemented

Member Function Documentation

virtual bool DtHumanAcquireController::init ( )
virtual

Calls setRadio()

Reimplemented from DtControllerComponent.

Reimplemented in DtHumanLauncherAcquireController.

virtual bool DtHumanAcquireController::createWeaponStatePort ( )
virtual
virtual DtIntegerOutputPort* DtHumanAcquireController::lifeformWeaponStatePort ( )
virtual
virtual bool DtHumanAcquireController::createTargetListPort ( )
virtual
virtual bool DtHumanAcquireController::createAimDirectionPort ( )
virtual
virtual DtString DtHumanAcquireController::type ( ) const
virtual

Returns a string identifies the class type of component.

Type values are defined in compTypes.h. DtSimComponent creation functions are registered with the DtSimComponentFactory using the type values as the key.

Returns
DtHumanAcquireControllerType

Reimplemented from DtControllerComponent.

Reimplemented in DtHumanLauncherAcquireController.

virtual void DtHumanAcquireController::tick ( )
virtual

This gives the thread of control to the component.

The component is ticked once each simulation from by the component list it's on. This base class tick has no functionality.

Reimplemented from DtSimComponent.

virtual bool DtHumanAcquireController::haveTarget ( ) const
virtual

Checks currentTarget() in the entity's state repository.

If the current target is not DtObjectId::nullId(), then the entity currently has a target

virtual double DtHumanAcquireController::findHeadingToCurrentTarget ( ) const
virtual

If the entity is going to turn to face the target, this calculates the heading to the target.

This heading, along with the entity's current heading, will be passed as arguments to the base class member function calculateSteering(), which will return a suitable value for the steering port.

virtual void DtHumanAcquireController::selectATarget ( )
virtual

selects a target to acquire.

uses functions determine if the possible target is in sector and to select between two o more possible targets.

Reimplemented in DtHumanLauncherAcquireController.

virtual bool DtHumanAcquireController::inSector ( DtVrfObject entity) const
virtual
virtual DtVrfObject* DtHumanAcquireController::easier ( DtVrfObject entity1,
DtVrfObject entity2 
) const
virtual
virtual void DtHumanAcquireController::setAcquire ( )
virtual

if a target is selected, sets the ports as acquired, turn and set the weapon state

virtual void DtHumanAcquireController::getWeaponProcessSR ( )
virtual

This function gets the name of the process state repository being shared by all components in the turret/gun weapon system and then gets a pointer to it via the entity's processStateRepositoryManager.

virtual DtVrfObject* DtHumanAcquireController::chooseTarget ( const DtEntityTargetList &  targetList) const
virtual

pick up a possible target from the sensor list Calls targetVisible() to check if potential targets are able to be tracked.

Reimplemented in DtHumanLauncherAcquireController.

virtual bool DtHumanAcquireController::targetVisible ( const DtVrfObject targetObj,
const DtVector localEyepoint 
) const
virtual

Uses the settings in the descriptor to determine if the specified target objects is visible from the specified eyepoint.

Returns
True if the target is visible.
static DtSimComponent* DtHumanAcquireController::creator ( const DtString name,
DtVrfObject owner,
DtSimManager simManager,
DtComponentDescriptor desc = 0,
DtReaderWriterRegistry parentRegistry = 0 
)
static

(const DtString&,DtVrfObject*,DtSimManager*,

Parameters
nameReader writer name of this component.
ownerThe DtVrfObject that owns this component
simManagerThe simulation manager (provides access to terrain, message interface, simulation clock).
descThe component descriptor used to initialize this component.
parentRegistryPointer to the parent reader writer registry (the containing object that reads/writes this object).
(const DtString&,DtVrfObject*,DtSimManager*, DtComponentDescriptor*,DtReaderWriterRegistry* parentRegistry)

Returns
New instance of this class.

Reimplemented in DtHumanLauncherAcquireController.

virtual bool DtHumanAcquireController::haveAmmo ( ) const
protectedvirtual

Returns true if current munition name in myWeaponProcessState is not an empty string, false otherwise.

virtual bool DtHumanAcquireController::createPorts ( )
protectedvirtual

Overridden to create local ports.

Reimplemented from DtSimComponent.

virtual bool DtHumanAcquireController::postAddComponentsInit ( )
protectedvirtual

Overridden to call getWeaponPSR(), to look up our weapon process state repository.

Reimplemented from DtSimComponent.

const DtHumanAcquireController& DtHumanAcquireController::operator= ( const DtHumanAcquireController orig)
protected

assignment operator; not implemented

Member Data Documentation

DtEntityListInputPort* DtHumanAcquireController::myTargetListPort
protected

Input Port Name: target-list
Input Port Description:
Input Port Range:
Input Port Default Value:
Input Group Parent:

DtIntegerOutputPort* DtHumanAcquireController::myLifeformWeaponStatePort
protected

Output Port Name: weapon-state
Output Port Description:
Output Port Range:
Output Port Default Value:
Output Group Parent:

DtAnalogOutputPort* DtHumanAcquireController::myAimDirectionPort
protected

Output Port Name: aim-direction
Output Port Description: Only active when acquiring a target.

Outputs the heading angle (radians) to the target.
Output Port Range: Heading in radians.
Output Port Default Value:
Output Group Parent:

DtEntityIdentifier DtHumanAcquireController::myObjectId
protected
bool DtHumanAcquireController::myAcquiring
protected
double DtHumanAcquireController::myTimeAiming
protected
double DtHumanAcquireController::myTimeRequiredToAim
protected
DtVrfBalGunPSR* DtHumanAcquireController::myWeaponProcessState
protected
const DtIndividualLifeformAcquireDescriptor* DtHumanAcquireController::myAcquireDescriptor
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Mon Apr 8 19:24:01 EDT 2013 from SVN revision 125877
Copyright © 2005-2013 VT MÄK. All Rights Reserved (www.mak.com)