![]() |
VR-Forces 4.1.1 Class Documentation
|
End User Description: DtControllerComponent is the base class for all controllers components. More...

Public Member Functions | |
| DtControllerComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0) | |
| (const DtString& name, | |
| virtual | ~DtControllerComponent () |
| destructor | |
| virtual DtString | type () const |
| This returns a string from compTypes.h, and identifies the type of component. | |
| virtual bool | init () |
| Calls setRadio() | |
| virtual DtSimBaseRadio * | radio () |
| The radio this component is listening to. | |
| virtual void | taskNotify (const DtSimTask &task) |
| This is used by the entity to notify all controllers that a new task has been received. | |
| virtual void | clearTask () |
| Called when you want to clear out this component's task state. | |
Public Member Functions inherited from DtSimComponent | |
| DtSimComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0) | |
| virtual | ~DtSimComponent () |
| destructor | |
| void | setParentSystem (DtComponentSystem *system) |
| Sets the parent system of this component. | |
| virtual bool | postAddComponentsInit () |
| Called after all components have been created, initialized and added to the component manager. | |
| virtual void | preFirstTickInit () |
| This function can be overridden to initialize a component before it is ticked for the first time. | |
| virtual void | tick () |
| This gives the thread of control to the component. | |
| virtual void | postTick () |
| This function is called immediately after tick() is called. | |
| virtual void | timedTick () |
| This version of tick checks to see if the time to tick has arrived. | |
| virtual void | setMinTickPeriod (double minTickPeriod) |
| specifies a minimum tick period (which can also be thought of as | |
| virtual double | minTickPeriod () const |
| access the minimum tick period | |
| virtual void | setMinTickPeriodVariance (double minTickPeriodVariance) |
| set the variance in the minimum tick time | |
| virtual double | minTickPeriodVariance () const |
| access the variance in the minimum tick period | |
| virtual void | setNextTickTime (double nextTickTime) |
| The next tick time is normally calculated internally. | |
| virtual double | nextTickTime () const |
| access the next tick time | |
| virtual double | calculateNextTickTime () const |
| The next tick time is equal to mySimManager->exerciseClock()-> approximateElapsedRealTime() + myMinTickPeriod + a random # between -myMinTickPeriodVariance/2. | |
| virtual double | calculateFirstTickTime () const |
| Returns the first time value that the component should tick at. | |
| virtual void | setEntity (DtVrfObject *entity) |
| The entity's state repository is the place that actuator components make updates and other components look to see our current state. | |
| virtual DtSimComponent * | nextComponent () |
| List management functions. | |
| virtual DtSimComponent * | prevComponent () |
| virtual void | setListItem (DtListItem *item) |
| Used by DtComponentList. | |
| virtual DtListItem * | listItem () |
| virtual void | putData (FILE *fp, int indentLevel=0) |
| putData writes our type, which is provided by the virtual type accessor of the deriving class. | |
| virtual DtlObjPtr | getData (DtlObjPtr args, const DtFilename &searchPath, const DtVariableBindingsList &variableBindings) |
| getData is just used to get us past the type in the data stream, since it's not actual stored. | |
| virtual void | addInputPort (DtInputPort *port) |
| Adds this input port to the components input port list so that other components can look it up and attach to it. | |
| virtual void | removeInputPort (DtInputPort *port) |
| virtual DtInputPort * | lookupInputPort (const DtString &portName) |
| Returns a pointer to the input port registered on this component with the specified name. | |
| virtual DtList | inputPortList () const |
| Returns the list of DtInputPorts registered on this component. | |
| virtual void | addOutputPort (DtOutputPort *port) |
| Adds this output port to the components output port list so that other components can look it up and attach to it. | |
| virtual void | removeOutputPort (DtOutputPort *port) |
| virtual DtOutputPort * | lookupOutputPort (const DtString &portName) |
| Returns a pointer to the output port registered on this component with the specified name. | |
| virtual DtList | outputPortList () const |
| Returns the list of DtOutputPorts registered on this component. | |
| virtual void | addInputPortGroup (DtInputPortGroup *group) |
| Adds this input port to the components input port list so that other components can look it up and attach to it. | |
| virtual void | removeInputPortGroup (DtInputPortGroup *group) |
| virtual DtInputPortGroup * | lookupInputPortGroup (const DtString &groupName) |
| Returns a pointer the input port group registered on this component with the specified name. | |
| virtual DtList | inputPortGroupList () const |
| Returns the list of DtInputPortGroups registered on this component. | |
| virtual void | addOutputPortGroup (DtOutputPortGroup *group) |
| Adds this output port group to the components output port group list so that other components can look it up and attach to it. | |
| virtual void | removeOutputPortGroup (DtOutputPortGroup *group) |
| virtual DtOutputPortGroup * | lookupOutputPortGroup (const DtString &groupName) |
| Returns a pointer the output port group registered on this component with the specified name. | |
| virtual DtList | outputPortGroupList () const |
| Returns the list of DtOutputPortGroups registered on this component. | |
| virtual int | priority () const |
| Return the current connection priority for this component. | |
| virtual void | setPriority (int priority) |
| Sets a new connection priority for this component, and changes all current outgoing connections from this component to the new value. | |
| double | dT () const |
| This is the delta-t for this component, which may or may not be the same as the exerciseClock dT. | |
| virtual void | setDT (double deltaT) |
| Note that while dT is calculated internally, this makes it possible to 'lie' to the component about dT if necessary. | |
| virtual void | setComponentDescriptor (DtComponentDescriptor *componentDescriptor) |
| The component descriptor specified in the order of battle file or parameter file that was used to create this component. | |
| virtual const DtComponentDescriptor * | componentDescriptor () const |
| virtual bool | tickWhileDestroyed () const |
| If the component returns true here, it will be ticked regardless of the destroyed state of the host entity. | |
| DtVrfProcessStateRepositoryManager * | psrManager () |
| virtual DtString | componentFullName () const |
| virtual void | enable () |
| Is this component enabled or not. | |
| virtual void | disable () |
| Is this component enabled or not. | |
| virtual bool | isEnabled () |
| Is this component enabled or not. | |
| virtual void | setIsEnabled (bool yesNo) |
| Is this component enabled or not. | |
| virtual DtOutputStream & | objectConsoleDebug () const |
| virtual DtOutputStream & | objectConsoleVerbose () const |
| virtual DtOutputStream & | objectConsoleInfo () const |
| virtual DtOutputStream & | objectConsoleWarn () const |
| virtual DtOutputStream & | objectConsoleError () const |
| virtual DtSimResourceManager & | resourceManager () |
| virtual const DtSimResourceManager & | resourceManager () const |
Public Member Functions inherited from DtReaderWriter | |
| DtReaderWriter () | |
| default constructor | |
| DtReaderWriter (const DtString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false) | |
| real constructor Setting the readonly flag prevents object from writing itself to the stream. | |
| DtReaderWriter (const DtSymbolString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false) | |
| DtReaderWriter (const DtString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL) | |
| copy constructor | |
| DtReaderWriter (const DtSymbolString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL) | |
| const DtReaderWriter & | operator= (const DtReaderWriter &orig) |
| assignment operator | |
| virtual | ~DtReaderWriter () |
| destructor | |
| virtual void | putSelf (FILE *fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename()) |
| Top level call to write itself to file. | |
| virtual void | getSelf (DtlObjPtr args, const DtFilename &searchPath=DtFilename::nullFilename(), const DtVariableBindingsList &variableBindings=nullVariableReference()) |
| Top level to read itself from an input stream. | |
| virtual void | writeSelf (FILE *fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename()) |
| Called from putSelf, calls myRegistry.putSelf which in turn calls putSelf on each reader/writer in the registry. | |
| virtual DtSymbolString | name () const |
| Accessor for name of this readable/writable object. | |
| virtual void | addAlias (const DtSymbolString &alias) |
| Add an alias as an alternative name for this object. | |
| virtual bool | hasAlias (const DtSymbolString &alias) |
| virtual const aliasContainer & | aliases () const |
| virtual void | setReadonly (bool flag) |
| Set read-only flag. | |
| virtual bool | isReadonly () const |
| virtual bool | variableIsBound () const |
| virtual void | unbindVariable () |
| Sets the myVariableIsBound flag to false. | |
| virtual void | setName (const DtString &) |
| Set the name of the object. | |
| virtual const char * | readerWriterType () const |
| Used to supply a string type that this reader writer type is. | |
| virtual DtString | prettyPrint () const |
| Routine to return a human readable form of the reader/writer variable. | |
| virtual void | bindVariables (DtVariableBindingsList variableBindings) |
| Runs a variable binding pass on this reader writer and any of its children. | |
| virtual std::list < DtVariableNameType > | unboundVariables () const |
| bool | invalid () const |
| virtual bool | hasChild (const DtReaderWriter *p) const |
| Returns true if this variable has a child p in it's chain. | |
| virtual void | setValueSpecified (bool specified, bool recurse=false) |
| The specified flags are used for optional values. | |
| virtual bool | valueSpecified () const |
| The specified flags are used for optional values. | |
| virtual bool | isVariableReference () const |
| Specifies whether or not this reader writer is really a variable that is specified elsewhere. | |
| virtual void | setIsVariableReference (bool value) |
| virtual DtSymbolString | variableName () const |
| The variable name, if this object is a variable reference. | |
| virtual void | setVariableName (const DtSymbolString variableName) |
| The variable name, if this object is a variable reference. | |
| const DtReaderWriterRegistry & | registry () const |
| Collection of child DtReaderWriter nodes owned by this object. | |
| DtReaderWriterRegistry & | registry () |
| Collection of child DtReaderWriter nodes owned by this object. | |
Protected Member Functions | |
| DtControllerComponent () | |
| default constructor | |
| DtControllerComponent (const DtControllerComponent &orig) | |
| copy constructor | |
| const DtControllerComponent & | operator= (const DtControllerComponent &orig) |
| assignment operator | |
| virtual void | setRadio (DtSimBaseRadio *radio) |
Protected Member Functions inherited from DtSimComponent | |
| bool | testInvariant () const |
| virtual bool | createPortGroups () |
| Called by init. | |
| virtual bool | createPorts () |
| Called by init. | |
| virtual DtPhysicalWorld * | physicalWorld () |
| Gets the physical world that this component's entity exists in. | |
| virtual const DtPhysicalWorld * | physicalWorld () const |
| virtual DtAttachedTerrain * | terrainAttachedTo () |
| Gets the terrain that this component's entity is attached to, if any. | |
| virtual const DtAttachedTerrain * | terrainAttachedTo () const |
| virtual DtVrfObject * | entity () |
| Gets the entity. | |
| virtual const DtVrfObject * | entity () const |
| virtual DtSimManager * | simManager () |
| Gets the sim manager. | |
| virtual const DtSimManager * | simManager () const |
| virtual const Coordinate_System * | coordinateSystem () const |
| Gets the coordinate system, as it should always exist if the physical world is in a valid state! | |
| virtual Coordinate_System * | coordinateSystem () |
| virtual DtVrfObjectStateRepository * | localStateRepository () |
| Gets the local state repository. | |
| virtual const DtVrfObjectStateRepository * | localStateRepository () const |
Protected Member Functions inherited from DtReaderWriter | |
| virtual void | bindToRwAsVariable (const DtReaderWriter *rw) |
| Copies values from the specified DtReaderWriter. | |
| virtual void | bindLocalVariables (const DtVariableBindingsList &variableBindings) |
| Checks to see if this RW object is a variable reference that can be bound using the provided bindings. | |
Additional Inherited Members | |
Public Types inherited from DtReaderWriter | |
| typedef std::vector < DtSymbolString > | aliasContainer |
| typedef std::vector < DtSymbolString >::iterator | aliasIter |
| typedef std::vector < DtSymbolString > ::const_iterator | aliasConstIter |
| typedef std::pair < DtSymbolString, DtString > | DtVariableNameType |
Static Public Member Functions inherited from DtSimComponent | |
| static DtSimComponentFactory * | factory () |
| A DtSimComponentFactory is allocated by the DtSimCreator, and this pointer is set. | |
| static void | setFactory (DtSimComponentFactory *factory) |
| static DtSimComponent * | createComponent (const DtString &name, const DtString &type, DtVrfObject *owner, DtSimManager *simManager, DtComponentSystem *parentSystem, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0) |
| Creates a DtSimComponent using the factory, then initializes it via the MTL stream. | |
| static void | addSimComponentCreatorFcn (const DtString &type, DtSimComponentCreatorFcn fcn) |
| Adds a DtSimComponent creation function to the DtSimComponentFactory, using the given type as the key. | |
Protected Types inherited from DtSimComponent | |
| typedef std::map< DtString, DtInputPort * > | DtInputPortMap |
| typedef std::map< DtString, DtOutputPort * > | DtOutputPortMap |
| typedef std::map< DtString, DtInputPortGroup * > | DtInputPortGroupMap |
| typedef std::map< DtString, DtOutputPortGroup * > | DtOutputPortGroupMap |
Static Protected Attributes inherited from DtSimComponent | |
| static DtSimComponentFactory * | myFactory |
End User Description: DtControllerComponent is the base class for all controllers components.
Developer Description: The DtControllerComponent class extends the base DtSimComponent to perform some task management upon the start of a task, and in the event that a task is being cleared. It caches a pointer to the entity's radio for convenience.
| DtControllerComponent::DtControllerComponent | ( | const DtString & | name, |
| DtVrfObject * | owner, | ||
| DtSimManager * | simManager, | ||
| DtComponentDescriptor * | desc = 0, |
||
| DtReaderWriterRegistry * | parentRegistry = 0 |
||
| ) |
(const DtString& name,
| name | Reader writer name of this component. |
| owner | The DtVrfObject that owns this component |
| simManager | The simulation manager (provides access to terrain, message interface, simulation clock). |
| desc | The component descriptor used to initialize this component. |
| parentRegistry | Pointer to the parent reader writer registry (the containing object that reads/writes this object). |
|
virtual |
destructor
|
protected |
default constructor
|
protected |
copy constructor
|
virtual |
This returns a string from compTypes.h, and identifies the type of component.
Reimplemented from DtSimComponent.
Reimplemented in DtDisaggregatedConvoyFormationController, DtTargetSelectionController, DtDisaggregatedFormationController, DtRailPathController, DtSurfaceEntityPilotController, DtHumanCollisionAvoidanceController, DtDisaggregatedMoveAlongController, DtGroundCollisionAvoidanceController, BHAVE::DtKynapseGroundPlatformController, DtFixedWingMoveAlongController, DtLauncherController, DtMissileDistractionController, DtSpotReportGeneratorController, DtDIGuyController, DtVrfObjectDataMessenger, DtWeaponController, DtSimpleRotaryWingPilot, DtGroundMovementChooserController, DtTurretAcquireController, BHAVE::DtKynapseController, BHAVE::DtKynapseLifeformController, DtSurfaceEntityMoveAlongController, DtSurfaceEntityPatrolRouteController, DtBombController, DtFixedWingTakeoffController, DtFixedWingPilotController, DtGroundMoveToDestinationControllerComponent, BHAVE::DtBhaveMoveDirectionController, DtBallisticGunController, DtTaskControllerComponent, DtDisaggregatedMoveIntoFormationController, DtRetreatController, DtIndirectFireController, DtConvoyTaskController, DtTurretSlewController, DtAggregatedMoveToController, DtBaseWeaponController, DtHumanMoveAlongController, DtOccupancyDirectorController, DtSurfaceEntityPatrolBetweenController, DtAggregateModelResolutionController, DtContactFusionController, DtFixedWingFlyIntoController, DtLasingController, DtOrganizationController, DtAirVehicleWeaponHoldController, DtCruiseMissileLaunchController, DtDetonationController, DtDisaggregatedMoveToLocationController, DtFixedWingFlightCommandController, DtFixedWingLandingController, DtRotaryWingCollisionAvoidanceController, DtAirVehicleSetController, DtDisaggregatedPatrolAlongController, DtEmbarkationController, DtCulturalFeatureSetController, DtHumanMoveToController, DtRailMovementController, DtAggregateOrganizationController, DtDisaggregatedEmbarkationController, DtFixedWingDefaultController, DtMissileControllerComponent, DtRotaryWingPilotController, DtTopLevelOrganizationController, DtGroundMoveDirectionController, DtRotaryWingTurnToHeadingController, DtSurfaceEntityMoveToLocationController, DtAggregatedPatrolController, DtDisaggregatedPatrolBetweenController, DtHumanAcquireController, DtHumanPatrolController, DtIffControllerComponent, DtMovementBasedTerrainPreloadController, DtRotaryWingFlightCommandController, DtRotaryWingLandingController, BHAVE::DtSpawnController, DtDisaggregatedWaitController, DtFixedWingMoveToController, DtGroundMoveToControllerComponent, DtHumanPostureController, DtLimitExistenceController, DtMissileMoveToControllerComponent, DtRotaryWingPatrolBetweenController, DtShapeBasedTerrainPreloadController, DtTurnAndMoveController, DtDefaultLandingGearController, DtGroundAutoControllerComponent, DtHumanLauncherAcquireController, DtLocalEntitySetController, DtMissileTrackEntityController, DtSurfaceEntityFollowEntityController, DtBaseMountingController, DtCruiseMissileDefaultController, DtDisaggregatedMoveToController, DtFixedWingJoyFlightController, DtFixedWingPatrolRouteController, DtFixedWingEntitySetController, DtGroundPatrolRouteController, DtRotaryWingMoveAlongControllerComponent, DtRotaryWingPatrolRouteController, DtAutoAggregateDisaggregateController, DtGroundFollowEntityController, DtGroundStopMovingControllerComponent, DtLaserGuidedLauncherController, DtRotaryWingJoyFlightController, DtTurretScanController, DtDisaggregatedTurnToHeadingController, DtGroundInterceptAndDestroyController, DtHumanFollowController, DtLasingMissileTrackController, DtReleaseBombController, DtSurfaceEntityMoveToController, DtDisaggregatedOccupancyDirectorController, DtFixedWingFollowEntityController, DtFixedWingPatrolBetweenController, DtGroundPatrolBetweenController, DtGroundTurnToControllerComponent, DtIntegratedLaserGuidedLauncherController, DtRotaryWingFollowEntityController, DtRotaryWingLoiterControllerComponent, DtRotaryWingWaitController, DtWaitController, DtHumanEyepointController, DtMissileTargetController, DtRotaryWingTaskController, DtRotaryWingMoveToControllerComponent, DtCruiseMissileMoveAlongController, DtHumanJoystickMovementController, DtHumanSetController, DtScriptedMovementController, DtAggregatedMoveAlongController, DtIndirectFireWeaponController, DtBallisticGunJoyController, DtDisaggregatedSetController, DtHumanTurnToController, DtFixedWingEmbarkationController, DtGroundJoyMoveController, DtGroundMoveToLocationControllerComponent, DtHumanAimWeaponController, DtHumanStopMovingController, DtLaunchExpendableResourceController, DtSendRadioMessageController, DtGroundJoyTurretController, DtGroundMoveAlongControllerComponent, DtLaunchSmokeController, DtSimpleRadarWarningResponse, DtFixedWingMoveToLocationController, DtMountingController, DtSystemSwitcherComponent, DtVerticalLauncherController, DtCombatRangeController, DtRotaryWingEmbarkationController, DtRotaryWingMoveToLocationControllerComponent, DtScriptMultiTaskController, and DtCompatibilityController.
|
virtual |
Calls setRadio()
Reimplemented from DtSimComponent.
Reimplemented in DtTargetSelectionController, DtDisaggregatedFormationController, DtDisaggregatedMoveAlongController, DtSurfaceEntityPilotController, BHAVE::DtSpawnController, DtFixedWingEmbarkationController, DtWeaponController, DtDIGuyController, DtRailPathController, BHAVE::DtKynapseGroundPlatformController, DtTurretAcquireController, DtLauncherController, DtMissileDistractionController, BHAVE::DtBhaveMovementChooserController, DtSpotReportGeneratorController, DtBallisticGunController, DtDisaggregatedEmbarkationController, DtDisaggregatedMoveIntoFormationController, DtSimpleRotaryWingPilot, BHAVE::DtKynapseController, BHAVE::DtKynapseLifeformController, DtGroundMovementChooserController, DtLaunchExpendableResourceController, DtSurfaceEntityMoveAlongController, DtCruiseMissileLaunchController, DtDetonationController, DtDisaggregatedOccupancyDirectorController, BHAVE::DtBhaveMoveDirectionController, DtDisaggregatedMoveToLocationController, DtDisaggregatedPatrolAlongController, DtFixedWingTakeoffController, DtRailMovementController, DtReleaseBombController, DtAggregatedMoveToController, DtAggregatedPatrolController, DtConvoyTaskController, DtFixedWingPilotController, DtHumanPatrolController, DtTurretSlewController, DtHumanMoveAlongController, DtLaunchSmokeController, DtLimitExistenceController, DtOccupancyDirectorController, DtContactFusionController, DtHumanCollisionAvoidanceController, DtLasingController, DtOrganizationController, DtAirVehicleWeaponHoldController, DtDisaggregatedWaitController, DtEmbarkationController, DtHumanMoveToController, DtLaserGuidedLauncherController, DtAggregatedSetController, DtFixedWingLandingController, DtGroundCollisionAvoidanceController, DtIndirectFireController, DtGroundMoveToDestinationControllerComponent, DtHumanFollowController, DtIntegratedLaserGuidedLauncherController, DtLasingMissileTrackController, DtMissileControllerComponent, DtTopLevelOrganizationController, DtTurretScanController, DtBombController, DtGroundMoveDirectionController, DtRotaryWingWaitController, DtWaitController, DtDisaggregatedPatrolBetweenController, DtFixedWingFlightCommandController, DtHumanPostureController, DtMovementBasedTerrainPreloadController, DtAggregateModelResolutionController, DtBaseWeaponController, DtCombatRangeController, DtFixedWingDefaultController, DtRotaryWingPilotController, DtShapeBasedTerrainPreloadController, DtDefaultLandingGearController, DtGroundAutoControllerComponent, DtHumanLauncherAcquireController, DtLocalEntitySetController, DtRotaryWingFlightCommandController, DtAutoAggregateDisaggregateController, DtDisaggregatedSetController, DtSendRadioMessageController, DtTurnAndMoveController, DtRotaryWingTaskController, DtRotaryWingMoveAlongControllerComponent, DtVrfObjectDataMessenger, DtCruiseMissileDefaultController, DtHumanEyepointController, DtRotaryWingJoyFlightController, DtAggregatedMoveAlongController, DtHumanAcquireController, DtIffControllerComponent, DtHumanTurnToController, DtRotaryWingCollisionAvoidanceController, DtHumanStopMovingController, DtMissileTargetController, DtHumanAimWeaponController, DtScriptedMovementController, DtMultiTaskControllerComponent, DtSystemSwitcherComponent, DtScriptMultiTaskController, and DtCompatibilityController.
|
virtual |
The radio this component is listening to.
|
virtual |
This is used by the entity to notify all controllers that a new task has been received.
It will NOT be called for the controller that received the task; it is used to inform the others...
Reimplemented in DtTaskControllerComponent, and DtSingleTaskControllerComponent.
|
virtual |
Called when you want to clear out this component's task state.
Base class implementation does nothing.
Reimplemented in DtFixedWingMoveAlongController, DtFixedWingMoveToController, DtRailMovementController, DtAggregatedMoveToController, DtHumanMoveAlongController, DtHumanMoveToController, DtGroundMoveAlongControllerComponent, DtRailPathController, DtAggregatedMoveAlongController, DtDisaggregatedEmbarkationController, DtDIGuyController, DtHumanFollowController, BHAVE::DtKynapseController, DtDisaggregatedMoveAlongController, DtRotaryWingFlightCommandController, DtSurfaceEntityPilotController, DtTurnAndMoveController, DtFixedWingLandingController, DtFixedWingTakeoffController, DtEmbarkationController, DtFixedWingFlightCommandController, DtLasingController, DtDisaggregatedMoveIntoFormationController, DtIndirectFireController, DtFixedWingPilotController, DtSurfaceEntityMoveAlongController, DtSingleTaskControllerComponent, DtHumanTurnToController, DtConvoyTaskController, DtDisaggregatedMoveToLocationController, DtHumanStopMovingController, DtDisaggregatedMoveToController, DtGroundAutoControllerComponent, DtRotaryWingLandingController, DtRotaryWingTaskController, and DtSurfaceEntityMoveToController.
|
protected |
assignment operator
|
protectedvirtual |
Reimplemented in DtLocalEntitySetController, DtLasingController, DtAggregateModelResolutionController, DtDisaggregatedFormationController, DtBallisticGunJoyController, DtTaskControllerComponent, DtAggregatedSetController, DtOrganizationController, DtHumanJoystickMovementController, DtGroundJoyMoveController, DtFixedWingJoyFlightController, DtIffControllerComponent, DtHumanSetController, DtRotaryWingJoyFlightController, DtDisaggregatedSetController, DtSystemSwitcherComponent, vrfAddSetExample::MyAirVehicleSetController, vrfAddSetExample::MyFixedWingEntitySetController, vrfAddSetExample::MyLocalEntitySetController, DtAggregateOrganizationController, and vrfAddSetExample::MyHumanSetController.
|
protected |
Controller components can send messages.
Of course, if your controller never will, you don't have to use this.