VR-Forces 4.1.1 Class Documentation
List of all members | Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes
DtSurfaceEntityPilotController Class Reference

The DtSurfaceEntityPilotController provides basic movement capabilities for surface entities and creates the ports needed to control surface entity actuators. More...

Inheritance diagram for DtSurfaceEntityPilotController:
Inheritance graph
[legend]

Public Member Functions

 DtSurfaceEntityPilotController (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 (const DtString&,DtVrfObject*,DtSimManager*,
virtual ~DtSurfaceEntityPilotController ()
 Destructor.
virtual DtString type () const
 Returns a string identifies the class type of component.
virtual bool init ()
 Calls down to the base class and then caches a pointer to the state repository in mySurfaceEntityState.
virtual void tick ()
 Overridden to check for valid myProcessState pointer.
virtual void clearTask ()
 Calls down to the base class and then calls allowDeactivation() on mySurfaceControlPortGroup.
virtual bool createSurfaceControlPortGroup ()
 Creates the surface control output port group.
virtual bool createThrottlePort ()
 Creates the throttle output port and adds it to mySurfaceControlPortGroup.
virtual bool createRudderPort ()
 Creates the rudder output port and adds it to mySurfaceControlPortGroup.
virtual
DtConstrainedAnalogOutputPort
throttlePort () const
 Throttle port accessor.
virtual
DtConstrainedAnalogOutputPort
rudderPort () const
 Rudder port accessor.
virtual void sailTo (const DtVector &destination, double speed)
 Sets the controls needed to sail towards the given destination at the given speed.
virtual void driftTo (const DtVector &destination, double speed)
 Sets the controls needed to sail towards the given destination at the given speed for as long as possible until the engines are cut at a point which allows the ship to drift to the desired destination.
virtual double calculateControlForTurn (double yawAngle)
 Calculates the rudder control for a given turn angle.
virtual double calculateControlForThrottle (double desiredSpeed)
 Calculates the throttle control needed to reach the desired speed.
virtual double calculateControlForThrottle (double desiredSpeed, double distance)
 Calculates the throttle control needed to reach the desired speed without overshooting the given distance.
virtual void emergencyStop ()
 Uses the throttle to stop the vessel as quickly as possible.
- Public Member Functions inherited from DtSingleTaskControllerComponent
 DtSingleTaskControllerComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *compDesc=0, DtReaderWriterRegistry *parentRegistry=0)
 (const DtString& name,
virtual ~DtSingleTaskControllerComponent ()
 destructor
virtual void postTick ()
 Override to check if we're tasked and we want to give up (only performs the check if we're in play mode (dT() > 0)).
virtual bool beginProcessingTask (const DtTaskMessage &task, DtSimTaskStatePtr taskState)
 Called by the task manager when this controller should start executing the specified task.
virtual void taskNotify (const DtSimTask &task)
 This is called to let us know when some other component receives a task In the case of this component, we don't care what the task actually is.
virtual void taskComplete (bool success=true)
 If we are currently tasked, this will cause us to notify the entity that we're done and delete the task.
virtual int sendSubtask (DtSimTask &task)
 Sends subtask to ourself.
virtual void clearSubtask (int subtaskId)
 Clears subtask with the given subtaskId (subtaskId is returned sendSubtask()).
virtual void addPendingSubtaskId (int subtaskId)
 Adds given subtask Id to list of pending subtasks.
virtual bool findPendingSubtaskId (int subtaskId)
 Checks to see if given subtaskId exists in our list of pending subtasks.
virtual void removePendingSubtaskId (int subtaskId)
 Removes pending subtask from list of subtasks for this component.
virtual void removeAllPendingSubtaskIds ()
 Clear all pending subtasks from our list of subtasks.
virtual std::vector< int > currentPendingSubstaskIds () const
 Returns the list of all currently pending subtask ids for this controller.
virtual void clearCurrentTaskMessage ()
 Returns the current subtask with the specified id.
virtual DtTaskMessagecurrentTaskMessage () const
 Get a pointer to the message that was used to task this entity.
virtual DtSimTaskStatePtr currentTaskState () const
virtual void giveUpTask ()
 Called when controller is tasked and decideToGiveUp() returns true.
virtual bool taskActive (int taskId) const
 
virtual bool clearTopLevelTasks ()
 If this controller has any top level tasks (not subtasks), they are cleared.
virtual void clearConflictingTopLevelTasks (const DtSimTaskMessageType &conflictType)
 Clears any top level tasks on this controller that conflict with the conflict task type.
virtual void clearTasksByType (const DtSimTaskMessageType &taskType)
 Clears any tasks of the specified type running in this controller.
virtual void clearTaskById (int taskId)
 Clears any task of the specified ID running in this controller.
virtual std::list
< DtTaskMessage * > 
currentTaskMessages () const
 
virtual DtTaskWithTaskStateListPtr topLevelTasks () const
 
- Public Member Functions inherited from DtTaskControllerComponent
 DtTaskControllerComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *compDesc=0, DtReaderWriterRegistry *parentRegistry=0)
 (const DtString& name,
virtual ~DtTaskControllerComponent ()
 destructor
virtual bool showCurrentTaskInGui () const
virtual void setRadio (DtSimBaseRadio *radio)
 Calls registerTaskMsgCallbacks.
virtual void registerTaskMsgCallbacks ()
virtual void addTaskProcessorCallback (const DtSimTaskMessageType &taskType, DtTaskMessageCallbackFcn fcn, void *usr)
 Adds a new function for processing the specified task type.
virtual void addTaskProcessorCallback (const DtSimTaskMessageType &taskType, DtMessageCallbackFcn fcn, void *usr)
 Deprecated form of addTaskProcessorCallback.
virtual void removeTaskProcessorCallback (const DtSimTaskMessageType &taskType, DtMessageCallbackFcn fcn, void *usr)
 Undoes anything done by addTaskProcessorCallback().
virtual void removeTaskProcessorCallback (const DtSimTaskMessageType &taskType, DtTaskMessageCallbackFcn fcn, void *usr)
 Deprecated form of removeTaskProcessorCallback.
virtual void enable ()
 Overridden to call registerTaskMsgCallbacks().
virtual void disable ()
 Overridden to 1) remove any task message callbacks registered by this controller 2) call clear task.
virtual void sendTaskCanceled (DtTaskMessage *taskMsg)
 Sends the task canceled report for the specified message.
virtual void setTasked (bool tasked)
 The current tasked state of this controller.
virtual bool tasked () const
 The current tasked state of this controller.
- Public Member Functions inherited from DtControllerComponent
 DtControllerComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 (const DtString& name,
virtual ~DtControllerComponent ()
 destructor
virtual DtSimBaseRadioradio ()
 The radio this component is listening to.
- Public Member Functions inherited from DtSimComponent
 DtSimComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
virtual ~DtSimComponent ()
 destructor
void setParentSystem (DtComponentSystem *system)
 Sets the parent system of this component.
virtual void preFirstTickInit ()
 This function can be overridden to initialize a component before it is ticked for the first time.
virtual void timedTick ()
 This version of tick checks to see if the time to tick has arrived.
virtual void setMinTickPeriod (double minTickPeriod)
 specifies a minimum tick period (which can also be thought of as
virtual double minTickPeriod () const
 access the minimum tick period
virtual void setMinTickPeriodVariance (double minTickPeriodVariance)
 set the variance in the minimum tick time
virtual double minTickPeriodVariance () const
 access the variance in the minimum tick period
virtual void setNextTickTime (double nextTickTime)
 The next tick time is normally calculated internally.
virtual double nextTickTime () const
 access the next tick time
virtual double calculateNextTickTime () const
 The next tick time is equal to mySimManager->exerciseClock()-> approximateElapsedRealTime() + myMinTickPeriod + a random # between -myMinTickPeriodVariance/2.
virtual double calculateFirstTickTime () const
 Returns the first time value that the component should tick at.
virtual void setEntity (DtVrfObject *entity)
 The entity's state repository is the place that actuator components make updates and other components look to see our current state.
virtual DtSimComponentnextComponent ()
 List management functions.
virtual DtSimComponentprevComponent ()
virtual void setListItem (DtListItem *item)
 Used by DtComponentList.
virtual DtListItem * listItem ()
virtual void putData (FILE *fp, int indentLevel=0)
 putData writes our type, which is provided by the virtual type accessor of the deriving class.
virtual DtlObjPtr getData (DtlObjPtr args, const DtFilename &searchPath, const DtVariableBindingsList &variableBindings)
 getData is just used to get us past the type in the data stream, since it's not actual stored.
virtual void addInputPort (DtInputPort *port)
 Adds this input port to the components input port list so that other components can look it up and attach to it.
virtual void removeInputPort (DtInputPort *port)
virtual DtInputPortlookupInputPort (const DtString &portName)
 Returns a pointer to the input port registered on this component with the specified name.
virtual DtList inputPortList () const
 Returns the list of DtInputPorts registered on this component.
virtual void addOutputPort (DtOutputPort *port)
 Adds this output port to the components output port list so that other components can look it up and attach to it.
virtual void removeOutputPort (DtOutputPort *port)
virtual DtOutputPortlookupOutputPort (const DtString &portName)
 Returns a pointer to the output port registered on this component with the specified name.
virtual DtList outputPortList () const
 Returns the list of DtOutputPorts registered on this component.
virtual void addInputPortGroup (DtInputPortGroup *group)
 Adds this input port to the components input port list so that other components can look it up and attach to it.
virtual void removeInputPortGroup (DtInputPortGroup *group)
virtual DtInputPortGrouplookupInputPortGroup (const DtString &groupName)
 Returns a pointer the input port group registered on this component with the specified name.
virtual DtList inputPortGroupList () const
 Returns the list of DtInputPortGroups registered on this component.
virtual void addOutputPortGroup (DtOutputPortGroup *group)
 Adds this output port group to the components output port group list so that other components can look it up and attach to it.
virtual void removeOutputPortGroup (DtOutputPortGroup *group)
virtual DtOutputPortGrouplookupOutputPortGroup (const DtString &groupName)
 Returns a pointer the output port group registered on this component with the specified name.
virtual DtList outputPortGroupList () const
 Returns the list of DtOutputPortGroups registered on this component.
virtual int priority () const
 Return the current connection priority for this component.
virtual void setPriority (int priority)
 Sets a new connection priority for this component, and changes all current outgoing connections from this component to the new value.
double dT () const
 This is the delta-t for this component, which may or may not be the same as the exerciseClock dT.
virtual void setDT (double deltaT)
 Note that while dT is calculated internally, this makes it possible to 'lie' to the component about dT if necessary.
virtual void setComponentDescriptor (DtComponentDescriptor *componentDescriptor)
 The component descriptor specified in the order of battle file or parameter file that was used to create this component.
virtual const
DtComponentDescriptor
componentDescriptor () const
virtual bool tickWhileDestroyed () const
 If the component returns true here, it will be ticked regardless of the destroyed state of the host entity.
DtVrfProcessStateRepositoryManagerpsrManager ()
virtual DtString componentFullName () const
virtual bool isEnabled ()
 Is this component enabled or not.
virtual void setIsEnabled (bool yesNo)
 Is this component enabled or not.
virtual DtOutputStream & objectConsoleDebug () const
virtual DtOutputStream & objectConsoleVerbose () const
virtual DtOutputStream & objectConsoleInfo () const
virtual DtOutputStream & objectConsoleWarn () const
virtual DtOutputStream & objectConsoleError () const
virtual DtSimResourceManagerresourceManager ()
virtual const
DtSimResourceManager
resourceManager () const
- Public Member Functions inherited from DtReaderWriter
 DtReaderWriter ()
 default constructor
 DtReaderWriter (const DtString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false)
 real constructor Setting the readonly flag prevents object from writing itself to the stream.
 DtReaderWriter (const DtSymbolString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false)
 DtReaderWriter (const DtString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL)
 copy constructor
 DtReaderWriter (const DtSymbolString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL)
const DtReaderWriteroperator= (const DtReaderWriter &orig)
 assignment operator
virtual ~DtReaderWriter ()
 destructor
virtual void putSelf (FILE *fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename())
 Top level call to write itself to file.
virtual void getSelf (DtlObjPtr args, const DtFilename &searchPath=DtFilename::nullFilename(), const DtVariableBindingsList &variableBindings=nullVariableReference())
 Top level to read itself from an input stream.
virtual void writeSelf (FILE *fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename())
 Called from putSelf, calls myRegistry.putSelf which in turn calls putSelf on each reader/writer in the registry.
virtual DtSymbolString name () const
 Accessor for name of this readable/writable object.
virtual void addAlias (const DtSymbolString &alias)
 Add an alias as an alternative name for this object.
virtual bool hasAlias (const DtSymbolString &alias)
virtual const aliasContaineraliases () const
virtual void setReadonly (bool flag)
 Set read-only flag.
virtual bool isReadonly () const
virtual bool variableIsBound () const
virtual void unbindVariable ()
 Sets the myVariableIsBound flag to false.
virtual void setName (const DtString &)
 Set the name of the object.
virtual const char * readerWriterType () const
 Used to supply a string type that this reader writer type is.
virtual DtString prettyPrint () const
 Routine to return a human readable form of the reader/writer variable.
virtual void bindVariables (DtVariableBindingsList variableBindings)
 Runs a variable binding pass on this reader writer and any of its children.
virtual std::list
< DtVariableNameType
unboundVariables () const
bool invalid () const
virtual bool hasChild (const DtReaderWriter *p) const
 Returns true if this variable has a child p in it's chain.
virtual void setValueSpecified (bool specified, bool recurse=false)
 The specified flags are used for optional values.
virtual bool valueSpecified () const
 The specified flags are used for optional values.
virtual bool isVariableReference () const
 Specifies whether or not this reader writer is really a variable that is specified elsewhere.
virtual void setIsVariableReference (bool value)
virtual DtSymbolString variableName () const
 The variable name, if this object is a variable reference.
virtual void setVariableName (const DtSymbolString variableName)
 The variable name, if this object is a variable reference.
const DtReaderWriterRegistryregistry () const
 Collection of child DtReaderWriter nodes owned by this object.
DtReaderWriterRegistryregistry ()
 Collection of child DtReaderWriter nodes owned by this object.

Static Public Member Functions

static DtSimComponentcreator (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 (const DtString&,DtVrfObject*,DtSimManager*,

Protected Member Functions

virtual bool createPortGroups ()
 Overridden to call createSurfaceControlPortGroup().
virtual bool createPorts ()
 Overridden to call createThrottlePort() and createRudderPort().
virtual void lookupAndCacheProcessSR ()
 This function looks up a process state repository in the process state repository manager by name, and caches a pointer to it in myProcessState.
virtual bool postAddComponentsInit ()
 Calls lookupAndCacheProcessSR(), to look up our process state repository after all of the components have been created and loaded.
virtual bool decideToGiveUpTask () const
 If the entity is embarked and the target of the current movement task is not embarked on the same object return true, and otherwise return a call to the base class.
 DtSurfaceEntityPilotController ()
 default constructor; not implemented
 DtSurfaceEntityPilotController (const DtSurfaceEntityPilotController &orig)
 copy constructor; not implemented
const
DtSurfaceEntityPilotController
operator= (const DtSurfaceEntityPilotController &orig)
 assignment operator; not implemented
- Protected Member Functions inherited from DtSingleTaskControllerComponent
virtual void clearPendingSubtasks ()
 Iterates over collection of all pending subtasks for this controller, and calls clearSubtask() for each subtask type.
virtual void clearSubtasksByType (const DtSimTaskMessageType &taskType)
 Clear all subtasks of a given type.

Protected Attributes

DtSurfaceEntityStateRepositorymySurfaceEntityState
DtSurfaceEntityPilotControllerDescriptormyDescriptor
double myLastDistanceSquared
double myDistanceSquared
DtSurfaceMovementPSRmyProcessState
 Pointer to a process state repository used to store state data associated with this component.
Ports and Port Groups
DtBooleanInputPortmySmallVelocityClampedInputPort
 Input Port Name: clamp-small-vel-zero
Input Port Description:
Input Port Range:
Input Port Default Value: True
.
DtOutputPortGroupmySurfaceControlPortGroup
 Output Port Group Name: surface-control
Output Port Group Description:
DtConstrainedAnalogOutputPortmyThrottlePort
 Output Port Name: throttle
Output Port Description:
Output Port Range: -1.0 to 1.0
Output Port Default Value:
Output Group Parent: surface-control.
DtConstrainedAnalogOutputPortmyRudderPort
 Output Port Name: rudder
Output Port Description:
Output Port Range: -1.0 to 1.0
Output Port Default Value:
Output Group Parent: surface-control.

Additional Inherited Members

- Public Types inherited from DtReaderWriter
typedef std::vector
< DtSymbolString
aliasContainer
typedef std::vector
< DtSymbolString >::iterator 
aliasIter
typedef std::vector
< DtSymbolString >
::const_iterator 
aliasConstIter
typedef std::pair
< DtSymbolString, DtString
DtVariableNameType
- Protected Types inherited from DtTaskControllerComponent
typedef std::pair
< DtTaskMessageCallbackFcn,
void * > 
DtTaskCallbackMapPair
 This map stores callbacks that have been registered to processes various tasks.
typedef std::map
< DtSimTaskMessageType,
DtTaskCallbackMapPair
DtTaskCallbackMap
- Static Protected Attributes inherited from DtSimComponent
static DtSimComponentFactorymyFactory

Detailed Description

The DtSurfaceEntityPilotController provides basic movement capabilities for surface entities and creates the ports needed to control surface entity actuators.

End User Description: DtSurfaceEntityPilotController (surfEntPltCtl.h) provides elements that are common to all controllers which perform movement tasks for surface entities.

DtSurfaceEntityPilotController creates the throttle and rudder output ports used by all the surface entity movement controllers and provides accessors for them.

The most important control functions offered by the DtSurfaceEntityPilotController are sailTo() and driftTo(), both of which provide actuator inputs to move a ship to a given location at a given speed. The difference between the two is that driftTo() attempts to judge when to cut the throttle in order to drift to a stop at the given location, whereas sailTo() will accelerate to and maintain the given speed at all times.

DtSurfaceEntityPilotController also offers a function called emergencyStop() which will use reverse thrust in an attempt to stop the ship as quickly as possible. Some of the movement controllers will call this function when they overshoot a target.

The control functions listed in the previous paragraphs use three functions to determine the port input values they need to use. For rudder control, calculateControlForTurn() determines how much rudder to apply to turn to a given angle based on the current speed. For throttle control, there are two versions of calculateControlForThrottle(). Both use a speed parameter to determine how much throttle to apply, however one also takes a distance parameter which prevents the controller from using too much throttle when trying to drift to a stop at the given distance.

Uses Descriptor Type: DtSurfaceEntityPilotControllerDescriptor

Constructor & Destructor Documentation

DtSurfaceEntityPilotController::DtSurfaceEntityPilotController ( const DtString name,
DtVrfObject owner,
DtSimManager simManager,
DtComponentDescriptor desc = 0,
DtReaderWriterRegistry parentRegistry = 0 
)

(const DtString&,DtVrfObject*,DtSimManager*,

Parameters
nameReader writer name of this component.
ownerThe DtVrfObject that owns this component
simManagerThe simulation manager (provides access to terrain, message interface, simulation clock).
descThe component descriptor used to initialize this component.
parentRegistryPointer to the parent reader writer registry (the containing object that reads/writes this object).
(const DtString&,DtVrfObject*,DtSimManager*, DtComponentDescriptor*,DtReaderWriterRegistry* parentRegistry) Attempts to cast the given DtComponentDescriptor to a DtSurfaceEntityPilotControllerDescriptor and cache it in myDescriptor. If this fails a warning is printed to the object console.

virtual DtSurfaceEntityPilotController::~DtSurfaceEntityPilotController ( )
virtual

Destructor.

Deletes all ports and port groups

DtSurfaceEntityPilotController::DtSurfaceEntityPilotController ( )
protected

default constructor; not implemented

DtSurfaceEntityPilotController::DtSurfaceEntityPilotController ( const DtSurfaceEntityPilotController orig)
protected

copy constructor; not implemented

Member Function Documentation

virtual DtString DtSurfaceEntityPilotController::type ( ) const
virtual

Returns a string identifies the class type of component.

Type values are defined in compTypes.h. DtSimComponent creation functions are registered with the DtSimComponentFactory using the type values as the key.

Returns
DtSurfaceEntityPilotControllerType

Implements DtTaskControllerComponent.

Reimplemented in DtSurfaceEntityMoveAlongController, DtSurfaceEntityPatrolRouteController, DtSurfaceEntityPatrolBetweenController, DtSurfaceEntityMoveToLocationController, DtSurfaceEntityFollowEntityController, and DtSurfaceEntityMoveToController.

virtual bool DtSurfaceEntityPilotController::init ( )
virtual

Calls down to the base class and then caches a pointer to the state repository in mySurfaceEntityState.

Reimplemented from DtControllerComponent.

Reimplemented in DtSurfaceEntityMoveAlongController.

virtual void DtSurfaceEntityPilotController::tick ( )
virtual

Overridden to check for valid myProcessState pointer.

If it is null a warning is printed to the object console.

Reimplemented from DtSimComponent.

Reimplemented in DtSurfaceEntityFollowEntityController, and DtSurfaceEntityMoveToController.

virtual void DtSurfaceEntityPilotController::clearTask ( )
virtual

Calls down to the base class and then calls allowDeactivation() on mySurfaceControlPortGroup.

Reimplemented from DtSingleTaskControllerComponent.

Reimplemented in DtSurfaceEntityMoveAlongController, and DtSurfaceEntityMoveToController.

virtual bool DtSurfaceEntityPilotController::createSurfaceControlPortGroup ( )
virtual

Creates the surface control output port group.

virtual bool DtSurfaceEntityPilotController::createThrottlePort ( )
virtual

Creates the throttle output port and adds it to mySurfaceControlPortGroup.

virtual bool DtSurfaceEntityPilotController::createRudderPort ( )
virtual

Creates the rudder output port and adds it to mySurfaceControlPortGroup.

virtual DtConstrainedAnalogOutputPort* DtSurfaceEntityPilotController::throttlePort ( ) const
virtual

Throttle port accessor.

virtual DtConstrainedAnalogOutputPort* DtSurfaceEntityPilotController::rudderPort ( ) const
virtual

Rudder port accessor.

virtual void DtSurfaceEntityPilotController::sailTo ( const DtVector destination,
double  speed 
)
virtual

Sets the controls needed to sail towards the given destination at the given speed.

The rudder port is set based on the angle to the given destination by calling calculateControlForTurn and putting the result on the rudder port. The throttle port is set based on the given speed by calling calculateControlForThrottle with the desired speed, but without a target distance. This means that the ship will attempt to be moving at the given speed when it reaches the destination vector.

virtual void DtSurfaceEntityPilotController::driftTo ( const DtVector destination,
double  speed 
)
virtual

Sets the controls needed to sail towards the given destination at the given speed for as long as possible until the engines are cut at a point which allows the ship to drift to the desired destination.

The rudder port is set based on the angle to the given destination by calling calculateControlForTurn and putting the result on the rudder port. The throttle port is set based on the given speed by calling calculateControlForThrottle() with the desired speed and the distance from the ship to the destination vector. This means that the ship will attempt to drift to a stop at the destination vector.

virtual double DtSurfaceEntityPilotController::calculateControlForTurn ( double  yawAngle)
virtual

Calculates the rudder control for a given turn angle.

Calculates the rudder control needed to turn towards the given angle based on the current speed, current yaw rate, maximum yaw rate, and maximum yaw acceleration. The result is clamped to a range between -1.0 and 1.0.

virtual double DtSurfaceEntityPilotController::calculateControlForThrottle ( double  desiredSpeed)
virtual

Calculates the throttle control needed to reach the desired speed.

Calculates the throttle control needed to reach the desired speed based on the current speed and throttle value. The result is clamped to a range between -1.0 and 1.0.

virtual double DtSurfaceEntityPilotController::calculateControlForThrottle ( double  desiredSpeed,
double  distance 
)
virtual

Calculates the throttle control needed to reach the desired speed without overshooting the given distance.

Calculates the throttle control needed to reach the desired speed. Limits the throttle based on the given distance so the ship does not overshoot the target. The result is clamped to a range between -1.0 and 1.0.

virtual void DtSurfaceEntityPilotController::emergencyStop ( )
virtual

Uses the throttle to stop the vessel as quickly as possible.

Applies thrust in the opposite direction of the vessel's movement until the actuator clamps the speed to zero.

static DtSimComponent* DtSurfaceEntityPilotController::creator ( const DtString name,
DtVrfObject owner,
DtSimManager simManager,
DtComponentDescriptor desc = 0,
DtReaderWriterRegistry parentRegistry = 0 
)
static

(const DtString&,DtVrfObject*,DtSimManager*,

Parameters
nameReader writer name of this component.
ownerThe DtVrfObject that owns this component
simManagerThe simulation manager (provides access to terrain, message interface, simulation clock).
descThe component descriptor used to initialize this component.
parentRegistryPointer to the parent reader writer registry (the containing object that reads/writes this object).
(const DtString&,DtVrfObject*,DtSimManager*, DtComponentDescriptor*,DtReaderWriterRegistry* parentRegistry)

Returns
New instance of this class.

Reimplemented in DtSurfaceEntityMoveToController, DtSurfaceEntityFollowEntityController, DtSurfaceEntityMoveAlongController, DtSurfaceEntityMoveToLocationController, DtSurfaceEntityPatrolBetweenController, and DtSurfaceEntityPatrolRouteController.

virtual bool DtSurfaceEntityPilotController::createPortGroups ( )
protectedvirtual

Overridden to call createSurfaceControlPortGroup().

Reimplemented from DtSimComponent.

virtual bool DtSurfaceEntityPilotController::createPorts ( )
protectedvirtual

Overridden to call createThrottlePort() and createRudderPort().

Reimplemented from DtSimComponent.

virtual void DtSurfaceEntityPilotController::lookupAndCacheProcessSR ( )
protectedvirtual

This function looks up a process state repository in the process state repository manager by name, and caches a pointer to it in myProcessState.

The name (if it exists) is given in the component descriptor (DtComponentDescriptor::processStateRepositoryName). If the name does not exist, it uses the appropriate default name defined in procSRTypes.h. Another component is responsible for creating and destroying the process state repository.

virtual bool DtSurfaceEntityPilotController::postAddComponentsInit ( )
protectedvirtual

Calls lookupAndCacheProcessSR(), to look up our process state repository after all of the components have been created and loaded.

Returns
true if myProcessState is not null

Reimplemented from DtSimComponent.

virtual bool DtSurfaceEntityPilotController::decideToGiveUpTask ( ) const
protectedvirtual

If the entity is embarked and the target of the current movement task is not embarked on the same object return true, and otherwise return a call to the base class.

Reimplemented from DtSingleTaskControllerComponent.

const DtSurfaceEntityPilotController& DtSurfaceEntityPilotController::operator= ( const DtSurfaceEntityPilotController orig)
protected

assignment operator; not implemented

Member Data Documentation

DtSurfaceEntityStateRepository* DtSurfaceEntityPilotController::mySurfaceEntityState
protected
DtSurfaceEntityPilotControllerDescriptor* DtSurfaceEntityPilotController::myDescriptor
protected
DtBooleanInputPort* DtSurfaceEntityPilotController::mySmallVelocityClampedInputPort
protected

Input Port Name: clamp-small-vel-zero
Input Port Description:
Input Port Range:
Input Port Default Value: True
.

DtOutputPortGroup* DtSurfaceEntityPilotController::mySurfaceControlPortGroup
protected

Output Port Group Name: surface-control
Output Port Group Description:

DtConstrainedAnalogOutputPort* DtSurfaceEntityPilotController::myThrottlePort
protected

Output Port Name: throttle
Output Port Description:
Output Port Range: -1.0 to 1.0
Output Port Default Value:
Output Group Parent: surface-control.

DtConstrainedAnalogOutputPort* DtSurfaceEntityPilotController::myRudderPort
protected

Output Port Name: rudder
Output Port Description:
Output Port Range: -1.0 to 1.0
Output Port Default Value:
Output Group Parent: surface-control.

double DtSurfaceEntityPilotController::myLastDistanceSquared
protected
double DtSurfaceEntityPilotController::myDistanceSquared
protected
DtSurfaceMovementPSR* DtSurfaceEntityPilotController::myProcessState
protected

Pointer to a process state repository used to store state data associated with this component.

This process state repository is shared with other components. Another component is responsible for creating and destroying the process state repository. This state is saved and restored as part of a scenario (or checkpoint).


The documentation for this class was generated from the following file:

Document ID: Generated on Mon Apr 8 19:24:01 EDT 2013 from SVN revision 125877
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