VR-Forces 4.1.1 Class Documentation
List of all members | Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes
DtLaunchExpendableResourceController Class Reference

End User Description: This controller handles DtLaunchExpendableResourceTask tasks. More...

Inheritance diagram for DtLaunchExpendableResourceController:
Inheritance graph
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Public Member Functions

 DtLaunchExpendableResourceController (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=NULL, DtReaderWriterRegistry *parentRegistry=0)
 constructor
virtual ~DtLaunchExpendableResourceController ()
 destructor
 DtLaunchExpendableResourceController (const DtLaunchExpendableResourceController &orig)
 copy constructor
DtLaunchExpendableResourceControlleroperator= (const DtLaunchExpendableResourceController &orig)
 assignment operator
virtual DtString type () const
 This returns the string DtLaunchExpendableResourceControllerType, used to uniquely identify the type of component.
virtual void registerTaskMsgCallbacks ()
 Register a callback for task notification.
virtual void processLaunchExpendableResourceTask (DtSimMessage *msg)
 Called by LaunchExpendableResourceTaskCallback() when a new DtLaunchExpendableResourceTask message is received.
virtual void processSetAutoLaunchEnabled (DtSimMessage *msg)
 Called by setAutoLaunchEnabledCallback, will enable or disable the autolaunch feature of this controller.
virtual bool init ()
 Calculates myPoints, myArcRange from the descriptor parameters and stores them for use when the ExpendableResource is launched.
virtual void preFirstTickInit ()
 Sets up myTimeInterval and myResourceName based current the current task (if available).
virtual void tick ()
 Checks if the desired interval of time between firing of the resources has passed.
virtual void taskComplete (bool success=true)
 Override parent class so we can clean out auto launched subtasks properly.
virtual DtMunitionResourcelookupExpendableResource (const DtString &resourceName)
 Look up the desired resource to launch.
virtual bool launchExpendableResources (int numberToFire)
 Launch desired number of resources.
- Public Member Functions inherited from DtSingleTaskControllerComponent
 DtSingleTaskControllerComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *compDesc=0, DtReaderWriterRegistry *parentRegistry=0)
 (const DtString& name,
virtual ~DtSingleTaskControllerComponent ()
 destructor
virtual void postTick ()
 Override to check if we're tasked and we want to give up (only performs the check if we're in play mode (dT() > 0)).
virtual bool beginProcessingTask (const DtTaskMessage &task, DtSimTaskStatePtr taskState)
 Called by the task manager when this controller should start executing the specified task.
virtual void taskNotify (const DtSimTask &task)
 This is called to let us know when some other component receives a task In the case of this component, we don't care what the task actually is.
virtual void clearTask ()
 If component is currently tasked, calls clearPendingSubtasks(), sets the tasked flag to false, and calls clearCurrentTaskMesage() to clear out the current task message.
virtual int sendSubtask (DtSimTask &task)
 Sends subtask to ourself.
virtual void clearSubtask (int subtaskId)
 Clears subtask with the given subtaskId (subtaskId is returned sendSubtask()).
virtual void addPendingSubtaskId (int subtaskId)
 Adds given subtask Id to list of pending subtasks.
virtual bool findPendingSubtaskId (int subtaskId)
 Checks to see if given subtaskId exists in our list of pending subtasks.
virtual void removePendingSubtaskId (int subtaskId)
 Removes pending subtask from list of subtasks for this component.
virtual void removeAllPendingSubtaskIds ()
 Clear all pending subtasks from our list of subtasks.
virtual std::vector< int > currentPendingSubstaskIds () const
 Returns the list of all currently pending subtask ids for this controller.
virtual void clearCurrentTaskMessage ()
 Returns the current subtask with the specified id.
virtual DtTaskMessagecurrentTaskMessage () const
 Get a pointer to the message that was used to task this entity.
virtual DtSimTaskStatePtr currentTaskState () const
virtual bool decideToGiveUpTask () const
 This function is used to determine if the controller should give up trying to execute the current task.
virtual void giveUpTask ()
 Called when controller is tasked and decideToGiveUp() returns true.
virtual bool taskActive (int taskId) const
 
virtual bool clearTopLevelTasks ()
 If this controller has any top level tasks (not subtasks), they are cleared.
virtual void clearConflictingTopLevelTasks (const DtSimTaskMessageType &conflictType)
 Clears any top level tasks on this controller that conflict with the conflict task type.
virtual void clearTasksByType (const DtSimTaskMessageType &taskType)
 Clears any tasks of the specified type running in this controller.
virtual void clearTaskById (int taskId)
 Clears any task of the specified ID running in this controller.
virtual std::list
< DtTaskMessage * > 
currentTaskMessages () const
 
virtual DtTaskWithTaskStateListPtr topLevelTasks () const
 
- Public Member Functions inherited from DtTaskControllerComponent
 DtTaskControllerComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *compDesc=0, DtReaderWriterRegistry *parentRegistry=0)
 (const DtString& name,
virtual ~DtTaskControllerComponent ()
 destructor
virtual bool showCurrentTaskInGui () const
virtual void setRadio (DtSimBaseRadio *radio)
 Calls registerTaskMsgCallbacks.
virtual void addTaskProcessorCallback (const DtSimTaskMessageType &taskType, DtTaskMessageCallbackFcn fcn, void *usr)
 Adds a new function for processing the specified task type.
virtual void addTaskProcessorCallback (const DtSimTaskMessageType &taskType, DtMessageCallbackFcn fcn, void *usr)
 Deprecated form of addTaskProcessorCallback.
virtual void removeTaskProcessorCallback (const DtSimTaskMessageType &taskType, DtMessageCallbackFcn fcn, void *usr)
 Undoes anything done by addTaskProcessorCallback().
virtual void removeTaskProcessorCallback (const DtSimTaskMessageType &taskType, DtTaskMessageCallbackFcn fcn, void *usr)
 Deprecated form of removeTaskProcessorCallback.
virtual void enable ()
 Overridden to call registerTaskMsgCallbacks().
virtual void disable ()
 Overridden to 1) remove any task message callbacks registered by this controller 2) call clear task.
virtual void sendTaskCanceled (DtTaskMessage *taskMsg)
 Sends the task canceled report for the specified message.
virtual void setTasked (bool tasked)
 The current tasked state of this controller.
virtual bool tasked () const
 The current tasked state of this controller.
- Public Member Functions inherited from DtControllerComponent
 DtControllerComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 (const DtString& name,
virtual ~DtControllerComponent ()
 destructor
virtual DtSimBaseRadioradio ()
 The radio this component is listening to.
- Public Member Functions inherited from DtSimComponent
 DtSimComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
virtual ~DtSimComponent ()
 destructor
void setParentSystem (DtComponentSystem *system)
 Sets the parent system of this component.
virtual bool postAddComponentsInit ()
 Called after all components have been created, initialized and added to the component manager.
virtual void timedTick ()
 This version of tick checks to see if the time to tick has arrived.
virtual void setMinTickPeriod (double minTickPeriod)
 specifies a minimum tick period (which can also be thought of as
virtual double minTickPeriod () const
 access the minimum tick period
virtual void setMinTickPeriodVariance (double minTickPeriodVariance)
 set the variance in the minimum tick time
virtual double minTickPeriodVariance () const
 access the variance in the minimum tick period
virtual void setNextTickTime (double nextTickTime)
 The next tick time is normally calculated internally.
virtual double nextTickTime () const
 access the next tick time
virtual double calculateNextTickTime () const
 The next tick time is equal to mySimManager->exerciseClock()-> approximateElapsedRealTime() + myMinTickPeriod + a random # between -myMinTickPeriodVariance/2.
virtual double calculateFirstTickTime () const
 Returns the first time value that the component should tick at.
virtual void setEntity (DtVrfObject *entity)
 The entity's state repository is the place that actuator components make updates and other components look to see our current state.
virtual DtSimComponentnextComponent ()
 List management functions.
virtual DtSimComponentprevComponent ()
virtual void setListItem (DtListItem *item)
 Used by DtComponentList.
virtual DtListItem * listItem ()
virtual void putData (FILE *fp, int indentLevel=0)
 putData writes our type, which is provided by the virtual type accessor of the deriving class.
virtual DtlObjPtr getData (DtlObjPtr args, const DtFilename &searchPath, const DtVariableBindingsList &variableBindings)
 getData is just used to get us past the type in the data stream, since it's not actual stored.
virtual void addInputPort (DtInputPort *port)
 Adds this input port to the components input port list so that other components can look it up and attach to it.
virtual void removeInputPort (DtInputPort *port)
virtual DtInputPortlookupInputPort (const DtString &portName)
 Returns a pointer to the input port registered on this component with the specified name.
virtual DtList inputPortList () const
 Returns the list of DtInputPorts registered on this component.
virtual void addOutputPort (DtOutputPort *port)
 Adds this output port to the components output port list so that other components can look it up and attach to it.
virtual void removeOutputPort (DtOutputPort *port)
virtual DtOutputPortlookupOutputPort (const DtString &portName)
 Returns a pointer to the output port registered on this component with the specified name.
virtual DtList outputPortList () const
 Returns the list of DtOutputPorts registered on this component.
virtual void addInputPortGroup (DtInputPortGroup *group)
 Adds this input port to the components input port list so that other components can look it up and attach to it.
virtual void removeInputPortGroup (DtInputPortGroup *group)
virtual DtInputPortGrouplookupInputPortGroup (const DtString &groupName)
 Returns a pointer the input port group registered on this component with the specified name.
virtual DtList inputPortGroupList () const
 Returns the list of DtInputPortGroups registered on this component.
virtual void addOutputPortGroup (DtOutputPortGroup *group)
 Adds this output port group to the components output port group list so that other components can look it up and attach to it.
virtual void removeOutputPortGroup (DtOutputPortGroup *group)
virtual DtOutputPortGrouplookupOutputPortGroup (const DtString &groupName)
 Returns a pointer the output port group registered on this component with the specified name.
virtual DtList outputPortGroupList () const
 Returns the list of DtOutputPortGroups registered on this component.
virtual int priority () const
 Return the current connection priority for this component.
virtual void setPriority (int priority)
 Sets a new connection priority for this component, and changes all current outgoing connections from this component to the new value.
double dT () const
 This is the delta-t for this component, which may or may not be the same as the exerciseClock dT.
virtual void setDT (double deltaT)
 Note that while dT is calculated internally, this makes it possible to 'lie' to the component about dT if necessary.
virtual void setComponentDescriptor (DtComponentDescriptor *componentDescriptor)
 The component descriptor specified in the order of battle file or parameter file that was used to create this component.
virtual const
DtComponentDescriptor
componentDescriptor () const
virtual bool tickWhileDestroyed () const
 If the component returns true here, it will be ticked regardless of the destroyed state of the host entity.
DtVrfProcessStateRepositoryManagerpsrManager ()
virtual DtString componentFullName () const
virtual bool isEnabled ()
 Is this component enabled or not.
virtual void setIsEnabled (bool yesNo)
 Is this component enabled or not.
virtual DtOutputStream & objectConsoleDebug () const
virtual DtOutputStream & objectConsoleVerbose () const
virtual DtOutputStream & objectConsoleInfo () const
virtual DtOutputStream & objectConsoleWarn () const
virtual DtOutputStream & objectConsoleError () const
virtual DtSimResourceManagerresourceManager ()
virtual const
DtSimResourceManager
resourceManager () const
- Public Member Functions inherited from DtReaderWriter
 DtReaderWriter ()
 default constructor
 DtReaderWriter (const DtString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false)
 real constructor Setting the readonly flag prevents object from writing itself to the stream.
 DtReaderWriter (const DtSymbolString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false)
 DtReaderWriter (const DtString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL)
 copy constructor
 DtReaderWriter (const DtSymbolString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL)
const DtReaderWriteroperator= (const DtReaderWriter &orig)
 assignment operator
virtual ~DtReaderWriter ()
 destructor
virtual void putSelf (FILE *fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename())
 Top level call to write itself to file.
virtual void getSelf (DtlObjPtr args, const DtFilename &searchPath=DtFilename::nullFilename(), const DtVariableBindingsList &variableBindings=nullVariableReference())
 Top level to read itself from an input stream.
virtual void writeSelf (FILE *fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename())
 Called from putSelf, calls myRegistry.putSelf which in turn calls putSelf on each reader/writer in the registry.
virtual DtSymbolString name () const
 Accessor for name of this readable/writable object.
virtual void addAlias (const DtSymbolString &alias)
 Add an alias as an alternative name for this object.
virtual bool hasAlias (const DtSymbolString &alias)
virtual const aliasContaineraliases () const
virtual void setReadonly (bool flag)
 Set read-only flag.
virtual bool isReadonly () const
virtual bool variableIsBound () const
virtual void unbindVariable ()
 Sets the myVariableIsBound flag to false.
virtual void setName (const DtString &)
 Set the name of the object.
virtual const char * readerWriterType () const
 Used to supply a string type that this reader writer type is.
virtual DtString prettyPrint () const
 Routine to return a human readable form of the reader/writer variable.
virtual void bindVariables (DtVariableBindingsList variableBindings)
 Runs a variable binding pass on this reader writer and any of its children.
virtual std::list
< DtVariableNameType
unboundVariables () const
bool invalid () const
virtual bool hasChild (const DtReaderWriter *p) const
 Returns true if this variable has a child p in it's chain.
virtual void setValueSpecified (bool specified, bool recurse=false)
 The specified flags are used for optional values.
virtual bool valueSpecified () const
 The specified flags are used for optional values.
virtual bool isVariableReference () const
 Specifies whether or not this reader writer is really a variable that is specified elsewhere.
virtual void setIsVariableReference (bool value)
virtual DtSymbolString variableName () const
 The variable name, if this object is a variable reference.
virtual void setVariableName (const DtSymbolString variableName)
 The variable name, if this object is a variable reference.
const DtReaderWriterRegistryregistry () const
 Collection of child DtReaderWriter nodes owned by this object.
DtReaderWriterRegistryregistry ()
 Collection of child DtReaderWriter nodes owned by this object.

Static Public Member Functions

static void launchExpendableResourceTaskCallback (DtSimMessage *msg, void *usr)
 Callback function (registered in registerTaskMsgCallbacks()) for DtLaunchExpendableResource task messages.
static void setAutoLaunchEnabledCallback (DtSimMessage *msg, void *usr)
static DtSimComponentcreator (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc, DtReaderWriterRegistry *parentRegistry)
 This is called by the factory.

Protected Member Functions

virtual bool createPSR ()
 Called by init to create the process state repository.
virtual bool autoLaunchTriggered ()
 Evaluates if the entity should automatically launch its resources.
virtual DtString selectResourceForAutoLaunch (const DtObjectType &missileType)
virtual void setupAutoLaunchTriggerList ()
virtual void setUpAutoLaunchTaskFromDescriptor ()
DtVrfObjectcreateResourceObject (const DtObjectType &objType)
 Creates the desired resource of object type objType. Returns the created vrfobject.
- Protected Member Functions inherited from DtSingleTaskControllerComponent
virtual void clearPendingSubtasks ()
 Iterates over collection of all pending subtasks for this controller, and calls clearSubtask() for each subtask type.
virtual void clearSubtasksByType (const DtSimTaskMessageType &taskType)
 Clear all subtasks of a given type.

Protected Attributes

const
DtLaunchExpendableResourceControllerDescriptor
myDesc
DtLaunchExpendableResourcePSRmyProcessState
 Saved out in the Order of Battle file(.oob).This will save out how many resources we have left to fire.
double myTimeInterval
DtString myResourceName
int myNumberPerInterval
DtLaunchExpendableResourceTaskmyAutoLaunchTask
DtManagedObjectListConstPtr myAutoDetectObjectsList

Additional Inherited Members

- Public Types inherited from DtReaderWriter
typedef std::vector
< DtSymbolString
aliasContainer
typedef std::vector
< DtSymbolString >::iterator 
aliasIter
typedef std::vector
< DtSymbolString >
::const_iterator 
aliasConstIter
typedef std::pair
< DtSymbolString, DtString
DtVariableNameType
- Protected Types inherited from DtTaskControllerComponent
typedef std::pair
< DtTaskMessageCallbackFcn,
void * > 
DtTaskCallbackMapPair
 This map stores callbacks that have been registered to processes various tasks.
typedef std::map
< DtSimTaskMessageType,
DtTaskCallbackMapPair
DtTaskCallbackMap
- Static Protected Attributes inherited from DtSimComponent
static DtSimComponentFactorymyFactory

Detailed Description

End User Description: This controller handles DtLaunchExpendableResourceTask tasks.

When it receives this task, the entity will check if the resource is available and if so will launch it with desired intial velocity specified in the descriptor. Uses Descriptor Type: DtLaunchExpendableResourceControllerDescriptor

Constructor & Destructor Documentation

DtLaunchExpendableResourceController::DtLaunchExpendableResourceController ( const DtString name,
DtVrfObject owner,
DtSimManager simManager,
DtComponentDescriptor desc = NULL,
DtReaderWriterRegistry parentRegistry = 0 
)

constructor

virtual DtLaunchExpendableResourceController::~DtLaunchExpendableResourceController ( )
virtual

destructor

DtLaunchExpendableResourceController::DtLaunchExpendableResourceController ( const DtLaunchExpendableResourceController orig)

copy constructor

Member Function Documentation

DtLaunchExpendableResourceController& DtLaunchExpendableResourceController::operator= ( const DtLaunchExpendableResourceController orig)

assignment operator

virtual DtString DtLaunchExpendableResourceController::type ( ) const
virtual

This returns the string DtLaunchExpendableResourceControllerType, used to uniquely identify the type of component.

Implements DtTaskControllerComponent.

virtual void DtLaunchExpendableResourceController::registerTaskMsgCallbacks ( )
virtual

Register a callback for task notification.

Reimplemented from DtTaskControllerComponent.

static void DtLaunchExpendableResourceController::launchExpendableResourceTaskCallback ( DtSimMessage msg,
void *  usr 
)
static

Callback function (registered in registerTaskMsgCallbacks()) for DtLaunchExpendableResource task messages.

Calls processLaunchExpendableResourceTask() to actually handle the task.

static void DtLaunchExpendableResourceController::setAutoLaunchEnabledCallback ( DtSimMessage msg,
void *  usr 
)
static
virtual void DtLaunchExpendableResourceController::processLaunchExpendableResourceTask ( DtSimMessage msg)
virtual

Called by LaunchExpendableResourceTaskCallback() when a new DtLaunchExpendableResourceTask message is received.

virtual void DtLaunchExpendableResourceController::processSetAutoLaunchEnabled ( DtSimMessage msg)
virtual

Called by setAutoLaunchEnabledCallback, will enable or disable the autolaunch feature of this controller.

virtual bool DtLaunchExpendableResourceController::init ( )
virtual

Calculates myPoints, myArcRange from the descriptor parameters and stores them for use when the ExpendableResource is launched.

Reimplemented from DtControllerComponent.

virtual void DtLaunchExpendableResourceController::preFirstTickInit ( )
virtual

Sets up myTimeInterval and myResourceName based current the current task (if available).

If autolaunch is not specified in the PSR, it is setup based on the settings from the descriptor.

Reimplemented from DtSimComponent.

virtual void DtLaunchExpendableResourceController::tick ( )
virtual

Checks if the desired interval of time between firing of the resources has passed.

if so it will call launchExpendableResources and fire the next batch of resources

Reimplemented from DtSimComponent.

virtual void DtLaunchExpendableResourceController::taskComplete ( bool  success = true)
virtual

Override parent class so we can clean out auto launched subtasks properly.

Reimplemented from DtSingleTaskControllerComponent.

static DtSimComponent* DtLaunchExpendableResourceController::creator ( const DtString name,
DtVrfObject owner,
DtSimManager simManager,
DtComponentDescriptor desc,
DtReaderWriterRegistry parentRegistry 
)
static

This is called by the factory.

virtual DtMunitionResource* DtLaunchExpendableResourceController::lookupExpendableResource ( const DtString resourceName)
virtual

Look up the desired resource to launch.

If found returns it. For this controller we use munition resources because they store the entity type of the resource as well as the amount of the resource. We use this in the launchExp

virtual bool DtLaunchExpendableResourceController::launchExpendableResources ( int  numberToFire)
virtual

Launch desired number of resources.

Looks up the resource name from the task via the above function. Next it creates the desired number of resource objects and depletes the resource and updates the process state's number left to fire. If there are not enough resources to launch this interval launch whatever remains. If there are no resources to launch or the resource entity could not be created this function will return false;

virtual bool DtLaunchExpendableResourceController::createPSR ( )
protectedvirtual

Called by init to create the process state repository.

virtual bool DtLaunchExpendableResourceController::autoLaunchTriggered ( )
protectedvirtual

Evaluates if the entity should automatically launch its resources.

Default is to check if any missiles are with auto launch range of the entity. If so the entity is in danger and it will launch its default task of counter measures. Will check the missile type to determine whether to launch chaff or flare.

virtual DtString DtLaunchExpendableResourceController::selectResourceForAutoLaunch ( const DtObjectType missileType)
protectedvirtual
virtual void DtLaunchExpendableResourceController::setupAutoLaunchTriggerList ( )
protectedvirtual
virtual void DtLaunchExpendableResourceController::setUpAutoLaunchTaskFromDescriptor ( )
protectedvirtual
DtVrfObject* DtLaunchExpendableResourceController::createResourceObject ( const DtObjectType objType)
protected

Creates the desired resource of object type objType. Returns the created vrfobject.

Member Data Documentation

const DtLaunchExpendableResourceControllerDescriptor* DtLaunchExpendableResourceController::myDesc
protected
DtLaunchExpendableResourcePSR* DtLaunchExpendableResourceController::myProcessState
protected

Saved out in the Order of Battle file(.oob).This will save out how many resources we have left to fire.

double DtLaunchExpendableResourceController::myTimeInterval
protected
DtString DtLaunchExpendableResourceController::myResourceName
protected
int DtLaunchExpendableResourceController::myNumberPerInterval
protected
DtLaunchExpendableResourceTask* DtLaunchExpendableResourceController::myAutoLaunchTask
protected
DtManagedObjectListConstPtr DtLaunchExpendableResourceController::myAutoDetectObjectsList
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Mon Apr 8 19:24:01 EDT 2013 from SVN revision 125877
Copyright © 2005-2013 VT MÄK. All Rights Reserved (www.mak.com)