VR-Forces 4.1.1 Class Documentation
List of all members | Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes
DtIndirectFireController Class Reference

DtIndirectFireController is responsible for processing the fire for effect tasks including fire for effect on entity, target, and location. More...

Inheritance diagram for DtIndirectFireController:
Inheritance graph
[legend]

Public Member Functions

 DtIndirectFireController (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 (const DtString&,DtVrfObject*,DtSimManager*,
virtual ~DtIndirectFireController ()
 destructor
virtual bool init ()
 Overridden to call createWeaponController()
virtual bool postAddComponentsInit ()
 Override to invoke postAddComponentsInit() for our weapon controller we're managing directly.
virtual bool createWeaponController ()
 Initializes myWeaponController.
virtual DtString type () const
 Returns a string identifies the class type of component.
virtual void tick ()
 Determines if the weapon is ready to fire based on speed and the state of the munition loader.
virtual void clearTask ()
 Overridden to deactivate the port group on myWeaponController when this controller completes a task.
virtual void setMyFuzeToUse (DtDetonatorFuze fuzeToUse)
 mutator for myFuzeToUse
virtual DtDetonatorFuze fuzeToUse () const
 accessor for myFuzeToUse
virtual void calculateDesiredElevation (double rangeToTarget)
 Finds elevation angle for gun based on distance and max range (which implies a muzzle velocity).
virtual void calculateDesiredAzimuth ()
 Finds azimuth angle and calls setDesiredAzimuth on myWeaponController's mounting controller.
double findBodyHeadingToLocalPosition (DtVector localTargetPosition) const
 Calculates and returns the body heading to the target local position.
virtual void chooseMaxRange (DtReal rangeToTarget)
 Sets myCurrentMaxRange to the appropriate maxRange for the given range to target (essentially choosing the size of the charge to use).
virtual void setCurrentMaxRange (DtReal currentMaxRange)
 Set the current max range.
virtual DtReal currentMaxRange () const
 Get the current max range.
virtual DtReal absoluteMaxRange () const
 Returns the largest max range in max range list.
virtual bool initializeController (const DtString &ammoType, int numberOfRounds, DtReal heightAboveTerrain)
 Sets up the controller with the given parameters.
virtual void setCurrentTargetLocation (const DtVector &location)
 Set the current target location in the DtVrfIndirectFirePSR.
virtual const DtVectorcurrentTargetLocation ()
 Get the current target location from the DtVrfIndirectFirePSR.
virtual void registerTaskMsgCallbacks ()
 Overrides this so it can register its interest in fire for effect commands.
virtual void processUserTask (DtSimMessage *msg)
 Called by userTaskCallback.
virtual void processFFETask (DtTaskMessage *tm)
 Called by each of the processFFE methods to process the arguments in the base class of each of the FFE types, DtFireForEffectTask.
virtual bool haveAmmo (const DtString &ammoName) const
 Returns true if lookupMunitionResource() can locate a resource with the given ammoName && the resource is not empty.
virtual const DtStringfindDefaultAmmo () const
 Goes through the ammo list in myIndFireDescriptor and returns the first ammo type for which haveAmmo() returns true.
virtual void getMunitionFromResourceName (const DtString &resourceName, DtSimMunition &munition) const
 If lookupMunitionResource is able to locate the given resourceName, the given munition parameter will be assigned it's munitionType().
virtual DtMunitionResourcelookupMunitionResource (const DtString &resource) const
 Attempts to locate the given resource in the entity's state repository, and if it is a DtMunitionResource, it will be returned.
virtual bool processFFEOnTargetTask (DtSimMessage *msg)
 Processes the given FFE task.
virtual bool processFFEOnLocationTask (DtSimMessage *msg)
 Processes the given FFE task.
virtual bool processFFEOnEntityTask (DtSimMessage *msg)
 Processes the given FFE task.
- Public Member Functions inherited from DtSingleTaskControllerComponent
 DtSingleTaskControllerComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *compDesc=0, DtReaderWriterRegistry *parentRegistry=0)
 (const DtString& name,
virtual ~DtSingleTaskControllerComponent ()
 destructor
virtual void postTick ()
 Override to check if we're tasked and we want to give up (only performs the check if we're in play mode (dT() > 0)).
virtual bool beginProcessingTask (const DtTaskMessage &task, DtSimTaskStatePtr taskState)
 Called by the task manager when this controller should start executing the specified task.
virtual void taskNotify (const DtSimTask &task)
 This is called to let us know when some other component receives a task In the case of this component, we don't care what the task actually is.
virtual void taskComplete (bool success=true)
 If we are currently tasked, this will cause us to notify the entity that we're done and delete the task.
virtual int sendSubtask (DtSimTask &task)
 Sends subtask to ourself.
virtual void clearSubtask (int subtaskId)
 Clears subtask with the given subtaskId (subtaskId is returned sendSubtask()).
virtual void addPendingSubtaskId (int subtaskId)
 Adds given subtask Id to list of pending subtasks.
virtual bool findPendingSubtaskId (int subtaskId)
 Checks to see if given subtaskId exists in our list of pending subtasks.
virtual void removePendingSubtaskId (int subtaskId)
 Removes pending subtask from list of subtasks for this component.
virtual void removeAllPendingSubtaskIds ()
 Clear all pending subtasks from our list of subtasks.
virtual std::vector< int > currentPendingSubstaskIds () const
 Returns the list of all currently pending subtask ids for this controller.
virtual void clearCurrentTaskMessage ()
 Returns the current subtask with the specified id.
virtual DtTaskMessagecurrentTaskMessage () const
 Get a pointer to the message that was used to task this entity.
virtual DtSimTaskStatePtr currentTaskState () const
virtual bool decideToGiveUpTask () const
 This function is used to determine if the controller should give up trying to execute the current task.
virtual void giveUpTask ()
 Called when controller is tasked and decideToGiveUp() returns true.
virtual bool taskActive (int taskId) const
 
virtual bool clearTopLevelTasks ()
 If this controller has any top level tasks (not subtasks), they are cleared.
virtual void clearConflictingTopLevelTasks (const DtSimTaskMessageType &conflictType)
 Clears any top level tasks on this controller that conflict with the conflict task type.
virtual void clearTasksByType (const DtSimTaskMessageType &taskType)
 Clears any tasks of the specified type running in this controller.
virtual void clearTaskById (int taskId)
 Clears any task of the specified ID running in this controller.
virtual std::list
< DtTaskMessage * > 
currentTaskMessages () const
 
virtual DtTaskWithTaskStateListPtr topLevelTasks () const
 
- Public Member Functions inherited from DtTaskControllerComponent
 DtTaskControllerComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *compDesc=0, DtReaderWriterRegistry *parentRegistry=0)
 (const DtString& name,
virtual ~DtTaskControllerComponent ()
 destructor
virtual bool showCurrentTaskInGui () const
virtual void setRadio (DtSimBaseRadio *radio)
 Calls registerTaskMsgCallbacks.
virtual void addTaskProcessorCallback (const DtSimTaskMessageType &taskType, DtTaskMessageCallbackFcn fcn, void *usr)
 Adds a new function for processing the specified task type.
virtual void addTaskProcessorCallback (const DtSimTaskMessageType &taskType, DtMessageCallbackFcn fcn, void *usr)
 Deprecated form of addTaskProcessorCallback.
virtual void removeTaskProcessorCallback (const DtSimTaskMessageType &taskType, DtMessageCallbackFcn fcn, void *usr)
 Undoes anything done by addTaskProcessorCallback().
virtual void removeTaskProcessorCallback (const DtSimTaskMessageType &taskType, DtTaskMessageCallbackFcn fcn, void *usr)
 Deprecated form of removeTaskProcessorCallback.
virtual void enable ()
 Overridden to call registerTaskMsgCallbacks().
virtual void disable ()
 Overridden to 1) remove any task message callbacks registered by this controller 2) call clear task.
virtual void sendTaskCanceled (DtTaskMessage *taskMsg)
 Sends the task canceled report for the specified message.
virtual void setTasked (bool tasked)
 The current tasked state of this controller.
virtual bool tasked () const
 The current tasked state of this controller.
- Public Member Functions inherited from DtControllerComponent
 DtControllerComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 (const DtString& name,
virtual ~DtControllerComponent ()
 destructor
virtual DtSimBaseRadioradio ()
 The radio this component is listening to.
- Public Member Functions inherited from DtSimComponent
 DtSimComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
virtual ~DtSimComponent ()
 destructor
void setParentSystem (DtComponentSystem *system)
 Sets the parent system of this component.
virtual void preFirstTickInit ()
 This function can be overridden to initialize a component before it is ticked for the first time.
virtual void timedTick ()
 This version of tick checks to see if the time to tick has arrived.
virtual void setMinTickPeriod (double minTickPeriod)
 specifies a minimum tick period (which can also be thought of as
virtual double minTickPeriod () const
 access the minimum tick period
virtual void setMinTickPeriodVariance (double minTickPeriodVariance)
 set the variance in the minimum tick time
virtual double minTickPeriodVariance () const
 access the variance in the minimum tick period
virtual void setNextTickTime (double nextTickTime)
 The next tick time is normally calculated internally.
virtual double nextTickTime () const
 access the next tick time
virtual double calculateNextTickTime () const
 The next tick time is equal to mySimManager->exerciseClock()-> approximateElapsedRealTime() + myMinTickPeriod + a random # between -myMinTickPeriodVariance/2.
virtual double calculateFirstTickTime () const
 Returns the first time value that the component should tick at.
virtual void setEntity (DtVrfObject *entity)
 The entity's state repository is the place that actuator components make updates and other components look to see our current state.
virtual DtSimComponentnextComponent ()
 List management functions.
virtual DtSimComponentprevComponent ()
virtual void setListItem (DtListItem *item)
 Used by DtComponentList.
virtual DtListItem * listItem ()
virtual void putData (FILE *fp, int indentLevel=0)
 putData writes our type, which is provided by the virtual type accessor of the deriving class.
virtual DtlObjPtr getData (DtlObjPtr args, const DtFilename &searchPath, const DtVariableBindingsList &variableBindings)
 getData is just used to get us past the type in the data stream, since it's not actual stored.
virtual void addInputPort (DtInputPort *port)
 Adds this input port to the components input port list so that other components can look it up and attach to it.
virtual void removeInputPort (DtInputPort *port)
virtual DtInputPortlookupInputPort (const DtString &portName)
 Returns a pointer to the input port registered on this component with the specified name.
virtual DtList inputPortList () const
 Returns the list of DtInputPorts registered on this component.
virtual void addOutputPort (DtOutputPort *port)
 Adds this output port to the components output port list so that other components can look it up and attach to it.
virtual void removeOutputPort (DtOutputPort *port)
virtual DtOutputPortlookupOutputPort (const DtString &portName)
 Returns a pointer to the output port registered on this component with the specified name.
virtual DtList outputPortList () const
 Returns the list of DtOutputPorts registered on this component.
virtual void addInputPortGroup (DtInputPortGroup *group)
 Adds this input port to the components input port list so that other components can look it up and attach to it.
virtual void removeInputPortGroup (DtInputPortGroup *group)
virtual DtInputPortGrouplookupInputPortGroup (const DtString &groupName)
 Returns a pointer the input port group registered on this component with the specified name.
virtual DtList inputPortGroupList () const
 Returns the list of DtInputPortGroups registered on this component.
virtual void addOutputPortGroup (DtOutputPortGroup *group)
 Adds this output port group to the components output port group list so that other components can look it up and attach to it.
virtual void removeOutputPortGroup (DtOutputPortGroup *group)
virtual DtOutputPortGrouplookupOutputPortGroup (const DtString &groupName)
 Returns a pointer the output port group registered on this component with the specified name.
virtual DtList outputPortGroupList () const
 Returns the list of DtOutputPortGroups registered on this component.
virtual int priority () const
 Return the current connection priority for this component.
virtual void setPriority (int priority)
 Sets a new connection priority for this component, and changes all current outgoing connections from this component to the new value.
double dT () const
 This is the delta-t for this component, which may or may not be the same as the exerciseClock dT.
virtual void setDT (double deltaT)
 Note that while dT is calculated internally, this makes it possible to 'lie' to the component about dT if necessary.
virtual void setComponentDescriptor (DtComponentDescriptor *componentDescriptor)
 The component descriptor specified in the order of battle file or parameter file that was used to create this component.
virtual const
DtComponentDescriptor
componentDescriptor () const
virtual bool tickWhileDestroyed () const
 If the component returns true here, it will be ticked regardless of the destroyed state of the host entity.
DtVrfProcessStateRepositoryManagerpsrManager ()
virtual DtString componentFullName () const
virtual bool isEnabled ()
 Is this component enabled or not.
virtual void setIsEnabled (bool yesNo)
 Is this component enabled or not.
virtual DtOutputStream & objectConsoleDebug () const
virtual DtOutputStream & objectConsoleVerbose () const
virtual DtOutputStream & objectConsoleInfo () const
virtual DtOutputStream & objectConsoleWarn () const
virtual DtOutputStream & objectConsoleError () const
virtual DtSimResourceManagerresourceManager ()
virtual const
DtSimResourceManager
resourceManager () const
- Public Member Functions inherited from DtReaderWriter
 DtReaderWriter ()
 default constructor
 DtReaderWriter (const DtString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false)
 real constructor Setting the readonly flag prevents object from writing itself to the stream.
 DtReaderWriter (const DtSymbolString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false)
 DtReaderWriter (const DtString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL)
 copy constructor
 DtReaderWriter (const DtSymbolString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL)
const DtReaderWriteroperator= (const DtReaderWriter &orig)
 assignment operator
virtual ~DtReaderWriter ()
 destructor
virtual void putSelf (FILE *fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename())
 Top level call to write itself to file.
virtual void getSelf (DtlObjPtr args, const DtFilename &searchPath=DtFilename::nullFilename(), const DtVariableBindingsList &variableBindings=nullVariableReference())
 Top level to read itself from an input stream.
virtual void writeSelf (FILE *fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename())
 Called from putSelf, calls myRegistry.putSelf which in turn calls putSelf on each reader/writer in the registry.
virtual DtSymbolString name () const
 Accessor for name of this readable/writable object.
virtual void addAlias (const DtSymbolString &alias)
 Add an alias as an alternative name for this object.
virtual bool hasAlias (const DtSymbolString &alias)
virtual const aliasContaineraliases () const
virtual void setReadonly (bool flag)
 Set read-only flag.
virtual bool isReadonly () const
virtual bool variableIsBound () const
virtual void unbindVariable ()
 Sets the myVariableIsBound flag to false.
virtual void setName (const DtString &)
 Set the name of the object.
virtual const char * readerWriterType () const
 Used to supply a string type that this reader writer type is.
virtual DtString prettyPrint () const
 Routine to return a human readable form of the reader/writer variable.
virtual void bindVariables (DtVariableBindingsList variableBindings)
 Runs a variable binding pass on this reader writer and any of its children.
virtual std::list
< DtVariableNameType
unboundVariables () const
bool invalid () const
virtual bool hasChild (const DtReaderWriter *p) const
 Returns true if this variable has a child p in it's chain.
virtual void setValueSpecified (bool specified, bool recurse=false)
 The specified flags are used for optional values.
virtual bool valueSpecified () const
 The specified flags are used for optional values.
virtual bool isVariableReference () const
 Specifies whether or not this reader writer is really a variable that is specified elsewhere.
virtual void setIsVariableReference (bool value)
virtual DtSymbolString variableName () const
 The variable name, if this object is a variable reference.
virtual void setVariableName (const DtSymbolString variableName)
 The variable name, if this object is a variable reference.
const DtReaderWriterRegistryregistry () const
 Collection of child DtReaderWriter nodes owned by this object.
DtReaderWriterRegistryregistry ()
 Collection of child DtReaderWriter nodes owned by this object.

Static Public Member Functions

static void FFEOnTargetCallback (DtSimMessage *msg, void *usr)
 Registered by registerTaskMsgCallbacks, calls processFFEOnTargetTask.
static void FFEOnEntityCallback (DtSimMessage *msg, void *usr)
 Registered by registerTaskMsgCallbacks, calls processFFEOnEntityTask.
static void FFEOnLocationCallback (DtSimMessage *msg, void *usr)
 Registered by registerTaskMsgCallbacks, calls processFFEOnLocationTask.
static void userTaskCallback (DtSimMessage *msg, void *usr)
 Registered by registerTaskMsgCallbacks, calls processUserTask.
static DtSimComponentcreator (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 (const DtString&,DtVrfObject*,DtSimManager*,

Protected Member Functions

virtual bool createPortGroups ()
 Overridden to add port groups from myWeaponController, allowing OPD connections to be specified using the name of this component.
virtual void addRangeItems ()
 Adds all items that have a range to the object state repository.
 DtIndirectFireController ()
 default constructor; not implemented
 DtIndirectFireController (const DtIndirectFireController &orig)
 copy constructor; not implemented
const DtIndirectFireControlleroperator= (const DtIndirectFireController &orig)
 assignment operator; not implemented
- Protected Member Functions inherited from DtSingleTaskControllerComponent
virtual void clearPendingSubtasks ()
 Iterates over collection of all pending subtasks for this controller, and calls clearSubtask() for each subtask type.
virtual void clearSubtasksByType (const DtSimTaskMessageType &taskType)
 Clear all subtasks of a given type.

Protected Attributes

DtDetonatorFuze myFuzeToUse
 Set based on height above terrain value.
DtReal myCurrentMaxRange
DtSimMunition myMunitionToUse
 This could just be a stack variable in tick, but since these are expensive to construct, we create on and reuse it.
DtIndirectFireWeaponControllermyWeaponController
DtIndirectFireControllerDescriptormyIndFireDescriptor
bool myFirstTick
 Set to true after first tick.

Additional Inherited Members

- Public Types inherited from DtReaderWriter
typedef std::vector
< DtSymbolString
aliasContainer
typedef std::vector
< DtSymbolString >::iterator 
aliasIter
typedef std::vector
< DtSymbolString >
::const_iterator 
aliasConstIter
typedef std::pair
< DtSymbolString, DtString
DtVariableNameType
- Protected Types inherited from DtTaskControllerComponent
typedef std::pair
< DtTaskMessageCallbackFcn,
void * > 
DtTaskCallbackMapPair
 This map stores callbacks that have been registered to processes various tasks.
typedef std::map
< DtSimTaskMessageType,
DtTaskCallbackMapPair
DtTaskCallbackMap
- Static Protected Attributes inherited from DtSimComponent
static DtSimComponentFactorymyFactory

Detailed Description

DtIndirectFireController is responsible for processing the fire for effect tasks including fire for effect on entity, target, and location.

Uses Descriptor Type: DtIndirectFireControllerDescriptor

Constructor & Destructor Documentation

DtIndirectFireController::DtIndirectFireController ( const DtString name,
DtVrfObject owner,
DtSimManager simManager,
DtComponentDescriptor desc = 0,
DtReaderWriterRegistry parentRegistry = 0 
)

(const DtString&,DtVrfObject*,DtSimManager*,

Parameters
nameReader writer name of this component.
ownerThe DtVrfObject that owns this component
simManagerThe simulation manager (provides access to terrain, message interface, simulation clock).
descThe component descriptor used to initialize this component.
parentRegistryPointer to the parent reader writer registry (the containing object that reads/writes this object).
(const DtString&,DtVrfObject*,DtSimManager*, DtComponentDescriptor*,DtReaderWriterRegistry* parentRegistry)

virtual DtIndirectFireController::~DtIndirectFireController ( )
virtual

destructor

DtIndirectFireController::DtIndirectFireController ( )
protected

default constructor; not implemented

DtIndirectFireController::DtIndirectFireController ( const DtIndirectFireController orig)
protected

copy constructor; not implemented

Member Function Documentation

virtual bool DtIndirectFireController::init ( )
virtual

Overridden to call createWeaponController()

Reimplemented from DtControllerComponent.

virtual bool DtIndirectFireController::postAddComponentsInit ( )
virtual

Override to invoke postAddComponentsInit() for our weapon controller we're managing directly.

Reimplemented from DtSimComponent.

virtual bool DtIndirectFireController::createWeaponController ( )
virtual

Initializes myWeaponController.

virtual DtString DtIndirectFireController::type ( ) const
virtual

Returns a string identifies the class type of component.

Type values are defined in compTypes.h. DtSimComponent creation functions are registered with the DtSimComponentFactory using the type values as the key.

Returns
DtIndirectFireControllerType

Implements DtTaskControllerComponent.

virtual void DtIndirectFireController::tick ( )
virtual

Determines if the weapon is ready to fire based on speed and the state of the munition loader.

For a detailed description, please see the developer's guide. If myFirstTick is true, the checkpointed state of the controller is copied from the DtVrfIndirectFirePSR.

Reimplemented from DtSimComponent.

virtual void DtIndirectFireController::clearTask ( )
virtual

Overridden to deactivate the port group on myWeaponController when this controller completes a task.

Reimplemented from DtSingleTaskControllerComponent.

virtual void DtIndirectFireController::setMyFuzeToUse ( DtDetonatorFuze  fuzeToUse)
virtual

mutator for myFuzeToUse

virtual DtDetonatorFuze DtIndirectFireController::fuzeToUse ( ) const
virtual

accessor for myFuzeToUse

virtual void DtIndirectFireController::calculateDesiredElevation ( double  rangeToTarget)
virtual

Finds elevation angle for gun based on distance and max range (which implies a muzzle velocity).

Calls setDesiredElevation on myWeaponController's mounting controller.

virtual void DtIndirectFireController::calculateDesiredAzimuth ( )
virtual

Finds azimuth angle and calls setDesiredAzimuth on myWeaponController's mounting controller.

double DtIndirectFireController::findBodyHeadingToLocalPosition ( DtVector  localTargetPosition) const

Calculates and returns the body heading to the target local position.

virtual void DtIndirectFireController::chooseMaxRange ( DtReal  rangeToTarget)
virtual

Sets myCurrentMaxRange to the appropriate maxRange for the given range to target (essentially choosing the size of the charge to use).

virtual void DtIndirectFireController::setCurrentMaxRange ( DtReal  currentMaxRange)
virtual

Set the current max range.

virtual DtReal DtIndirectFireController::currentMaxRange ( ) const
virtual

Get the current max range.

virtual DtReal DtIndirectFireController::absoluteMaxRange ( ) const
virtual

Returns the largest max range in max range list.

Assumes the maxRangeList is sorted in ascending order.

virtual bool DtIndirectFireController::initializeController ( const DtString ammoType,
int  numberOfRounds,
DtReal  heightAboveTerrain 
)
virtual

Sets up the controller with the given parameters.

Should be called by processFFETask() when a task is received, or by tick() when a task is being restored by a checkpoint.

virtual void DtIndirectFireController::setCurrentTargetLocation ( const DtVector location)
virtual

Set the current target location in the DtVrfIndirectFirePSR.

virtual const DtVector& DtIndirectFireController::currentTargetLocation ( )
virtual

Get the current target location from the DtVrfIndirectFirePSR.

virtual void DtIndirectFireController::registerTaskMsgCallbacks ( )
virtual

Overrides this so it can register its interest in fire for effect commands.

Instances of this component will register its callbacks with their own 'this' pointer as user data with the msg executive requesting notification of wait tasks.

Reimplemented from DtTaskControllerComponent.

static void DtIndirectFireController::FFEOnTargetCallback ( DtSimMessage msg,
void *  usr 
)
static

Registered by registerTaskMsgCallbacks, calls processFFEOnTargetTask.

static void DtIndirectFireController::FFEOnEntityCallback ( DtSimMessage msg,
void *  usr 
)
static

Registered by registerTaskMsgCallbacks, calls processFFEOnEntityTask.

static void DtIndirectFireController::FFEOnLocationCallback ( DtSimMessage msg,
void *  usr 
)
static

Registered by registerTaskMsgCallbacks, calls processFFEOnLocationTask.

static void DtIndirectFireController::userTaskCallback ( DtSimMessage msg,
void *  usr 
)
static

Registered by registerTaskMsgCallbacks, calls processUserTask.

virtual bool DtIndirectFireController::processFFEOnTargetTask ( DtSimMessage msg)
virtual

Processes the given FFE task.

Returns true if the message is processed, even if the processing is unsuccessful. Returns false if the processing cannot be immediately completed due to the required terrain not having yet been paged in. In that case the task will be stored in the PSR and the tick() function will keep re-trying the task until it returns true.

virtual bool DtIndirectFireController::processFFEOnLocationTask ( DtSimMessage msg)
virtual

Processes the given FFE task.

Returns true if the message is processed, even if the processing is unsuccessful. Returns false if the processing cannot be immediately completed due to the required terrain not having yet been paged in. In that case the task will be stored in the PSR and the tick() function will keep re-trying the task until it returns true.

virtual bool DtIndirectFireController::processFFEOnEntityTask ( DtSimMessage msg)
virtual

Processes the given FFE task.

Returns true if the message is processed, even if the processing is unsuccessful. Returns false if the processing cannot be immediately completed due to the required terrain not having yet been paged in. In that case the task will be stored in the PSR and the tick() function will keep re-trying the task until it returns true.

virtual void DtIndirectFireController::processUserTask ( DtSimMessage msg)
virtual

Called by userTaskCallback.

Accepts user task names of "ffe", "fft" and "ffl" for firing for effect on entity, target and location respectively. The first argument is the entity/target/location to shoot at. Creates a new task and forwards it to the appropriate "processFFE" method.

virtual void DtIndirectFireController::processFFETask ( DtTaskMessage tm)
virtual

Called by each of the processFFE methods to process the arguments in the base class of each of the FFE types, DtFireForEffectTask.

virtual bool DtIndirectFireController::haveAmmo ( const DtString ammoName) const
virtual

Returns true if lookupMunitionResource() can locate a resource with the given ammoName && the resource is not empty.

virtual const DtString& DtIndirectFireController::findDefaultAmmo ( ) const
virtual

Goes through the ammo list in myIndFireDescriptor and returns the first ammo type for which haveAmmo() returns true.

virtual void DtIndirectFireController::getMunitionFromResourceName ( const DtString resourceName,
DtSimMunition munition 
) const
virtual

If lookupMunitionResource is able to locate the given resourceName, the given munition parameter will be assigned it's munitionType().

virtual DtMunitionResource* DtIndirectFireController::lookupMunitionResource ( const DtString resource) const
virtual

Attempts to locate the given resource in the entity's state repository, and if it is a DtMunitionResource, it will be returned.

static DtSimComponent* DtIndirectFireController::creator ( const DtString name,
DtVrfObject owner,
DtSimManager simManager,
DtComponentDescriptor desc = 0,
DtReaderWriterRegistry parentRegistry = 0 
)
static

(const DtString&,DtVrfObject*,DtSimManager*,

Parameters
nameReader writer name of this component.
ownerThe DtVrfObject that owns this component
simManagerThe simulation manager (provides access to terrain, message interface, simulation clock).
descThe component descriptor used to initialize this component.
parentRegistryPointer to the parent reader writer registry (the containing object that reads/writes this object).
(const DtString&,DtVrfObject*,DtSimManager*, DtComponentDescriptor*,DtReaderWriterRegistry* parentRegistry)

Returns
New instance of this class.
virtual bool DtIndirectFireController::createPortGroups ( )
protectedvirtual

Overridden to add port groups from myWeaponController, allowing OPD connections to be specified using the name of this component.

Reimplemented from DtSimComponent.

virtual void DtIndirectFireController::addRangeItems ( )
protectedvirtual

Adds all items that have a range to the object state repository.

const DtIndirectFireController& DtIndirectFireController::operator= ( const DtIndirectFireController orig)
protected

assignment operator; not implemented

Member Data Documentation

DtDetonatorFuze DtIndirectFireController::myFuzeToUse
protected

Set based on height above terrain value.

DtReal DtIndirectFireController::myCurrentMaxRange
protected
DtSimMunition DtIndirectFireController::myMunitionToUse
protected

This could just be a stack variable in tick, but since these are expensive to construct, we create on and reuse it.

DtIndirectFireWeaponController* DtIndirectFireController::myWeaponController
protected
DtIndirectFireControllerDescriptor* DtIndirectFireController::myIndFireDescriptor
protected
bool DtIndirectFireController::myFirstTick
protected

Set to true after first tick.


The documentation for this class was generated from the following file:

Document ID: Generated on Mon Apr 8 19:24:01 EDT 2013 from SVN revision 125877
Copyright © 2005-2013 VT MÄK. All Rights Reserved (www.mak.com)