VR-Forces 4.1.1 Class Documentation
List of all members | Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes | Private Member Functions
DtHumanMoveAlongController Class Reference

DtHumanMoveAlongController is a controller that models movement along a route for an individual human entity. More...

Inheritance diagram for DtHumanMoveAlongController:
Inheritance graph
[legend]

Public Member Functions

 DtHumanMoveAlongController (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 (const DtString&,DtVrfObject*,DtSimManager*,
virtual ~DtHumanMoveAlongController ()
 Destructor.
virtual bool init ()
 Init. Call immediately after construction.
virtual DtString type () const
 Returns a string identifies the class type of component.
virtual void preFirstTickInit ()
 If tasked, looks up the route and if it already exists, registers routeChangeCalledback as a vertices changed callback and calls setupDestination.
virtual void tick ()
 If tasked, calls enableAllPorts on myCollisionAvoidancePortGroup, otherwise calls disableAllPorts.
virtual void processMoveAlongTask (DtSimMessage *msg)
 Handle messages to move along a route or assume a move along task from another.
virtual void processRouteChanged (DtVrfObject *obj)
virtual void registerTaskMsgCallbacks ()
 Overrides this so it can register it's interest in MoveAlong commands.
virtual bool setupRoute ()
 Look up the route by name, and set myRoute if found.
virtual bool setupDestination ()
 Sets myControlPoint to the position of the route's current vertex.
virtual double findDesiredSpeed ()
 Returns ordered speed of the entity.
virtual void stop ()
 Overrides to advance to the next vertex rather then actually stop when a vertex is reached.
virtual bool createPorts ()
 Creates myDestinationOutputPort.
virtual bool createPortGroups ()
 Creates and initializes port groups.
virtual bool createPSR ()
 Creates myProcessState data member, and adds it to our process state repository manager.
virtual void doMoving ()
 Calls determineGearSetting(), findDesiredSpeed() and findDesiredHeading() and then sets port values based on those results.
virtual double findDesiredHeading ()
 Calls headingAngleTo() to find the heading from the entity to the destination.
virtual bool destinationIsInsideObstruction (const DtVector &localDestination) const
 Returns whether or not current destination is inside an obstruction.
virtual bool decideToGiveUpTask () const
 Checks to see if destination is inside an obstruction.
- Public Member Functions inherited from DtSingleTaskControllerComponent
 DtSingleTaskControllerComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *compDesc=0, DtReaderWriterRegistry *parentRegistry=0)
 (const DtString& name,
virtual ~DtSingleTaskControllerComponent ()
 destructor
virtual void postTick ()
 Override to check if we're tasked and we want to give up (only performs the check if we're in play mode (dT() > 0)).
virtual bool beginProcessingTask (const DtTaskMessage &task, DtSimTaskStatePtr taskState)
 Called by the task manager when this controller should start executing the specified task.
virtual void taskNotify (const DtSimTask &task)
 This is called to let us know when some other component receives a task In the case of this component, we don't care what the task actually is.
virtual void taskComplete (bool success=true)
 If we are currently tasked, this will cause us to notify the entity that we're done and delete the task.
virtual int sendSubtask (DtSimTask &task)
 Sends subtask to ourself.
virtual void clearSubtask (int subtaskId)
 Clears subtask with the given subtaskId (subtaskId is returned sendSubtask()).
virtual void addPendingSubtaskId (int subtaskId)
 Adds given subtask Id to list of pending subtasks.
virtual bool findPendingSubtaskId (int subtaskId)
 Checks to see if given subtaskId exists in our list of pending subtasks.
virtual void removePendingSubtaskId (int subtaskId)
 Removes pending subtask from list of subtasks for this component.
virtual void removeAllPendingSubtaskIds ()
 Clear all pending subtasks from our list of subtasks.
virtual std::vector< int > currentPendingSubstaskIds () const
 Returns the list of all currently pending subtask ids for this controller.
virtual void clearCurrentTaskMessage ()
 Returns the current subtask with the specified id.
virtual DtTaskMessagecurrentTaskMessage () const
 Get a pointer to the message that was used to task this entity.
virtual DtSimTaskStatePtr currentTaskState () const
virtual void giveUpTask ()
 Called when controller is tasked and decideToGiveUp() returns true.
virtual bool taskActive (int taskId) const
 
virtual bool clearTopLevelTasks ()
 If this controller has any top level tasks (not subtasks), they are cleared.
virtual void clearConflictingTopLevelTasks (const DtSimTaskMessageType &conflictType)
 Clears any top level tasks on this controller that conflict with the conflict task type.
virtual void clearTasksByType (const DtSimTaskMessageType &taskType)
 Clears any tasks of the specified type running in this controller.
virtual void clearTaskById (int taskId)
 Clears any task of the specified ID running in this controller.
virtual std::list
< DtTaskMessage * > 
currentTaskMessages () const
 
virtual DtTaskWithTaskStateListPtr topLevelTasks () const
 
- Public Member Functions inherited from DtTaskControllerComponent
 DtTaskControllerComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *compDesc=0, DtReaderWriterRegistry *parentRegistry=0)
 (const DtString& name,
virtual ~DtTaskControllerComponent ()
 destructor
virtual bool showCurrentTaskInGui () const
virtual void setRadio (DtSimBaseRadio *radio)
 Calls registerTaskMsgCallbacks.
virtual void addTaskProcessorCallback (const DtSimTaskMessageType &taskType, DtTaskMessageCallbackFcn fcn, void *usr)
 Adds a new function for processing the specified task type.
virtual void addTaskProcessorCallback (const DtSimTaskMessageType &taskType, DtMessageCallbackFcn fcn, void *usr)
 Deprecated form of addTaskProcessorCallback.
virtual void removeTaskProcessorCallback (const DtSimTaskMessageType &taskType, DtMessageCallbackFcn fcn, void *usr)
 Undoes anything done by addTaskProcessorCallback().
virtual void removeTaskProcessorCallback (const DtSimTaskMessageType &taskType, DtTaskMessageCallbackFcn fcn, void *usr)
 Deprecated form of removeTaskProcessorCallback.
virtual void enable ()
 Overridden to call registerTaskMsgCallbacks().
virtual void disable ()
 Overridden to 1) remove any task message callbacks registered by this controller 2) call clear task.
virtual void sendTaskCanceled (DtTaskMessage *taskMsg)
 Sends the task canceled report for the specified message.
virtual void setTasked (bool tasked)
 The current tasked state of this controller.
virtual bool tasked () const
 The current tasked state of this controller.
- Public Member Functions inherited from DtControllerComponent
 DtControllerComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 (const DtString& name,
virtual ~DtControllerComponent ()
 destructor
virtual DtSimBaseRadioradio ()
 The radio this component is listening to.
- Public Member Functions inherited from DtSimComponent
 DtSimComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
virtual ~DtSimComponent ()
 destructor
void setParentSystem (DtComponentSystem *system)
 Sets the parent system of this component.
virtual bool postAddComponentsInit ()
 Called after all components have been created, initialized and added to the component manager.
virtual void timedTick ()
 This version of tick checks to see if the time to tick has arrived.
virtual void setMinTickPeriod (double minTickPeriod)
 specifies a minimum tick period (which can also be thought of as
virtual double minTickPeriod () const
 access the minimum tick period
virtual void setMinTickPeriodVariance (double minTickPeriodVariance)
 set the variance in the minimum tick time
virtual double minTickPeriodVariance () const
 access the variance in the minimum tick period
virtual void setNextTickTime (double nextTickTime)
 The next tick time is normally calculated internally.
virtual double nextTickTime () const
 access the next tick time
virtual double calculateNextTickTime () const
 The next tick time is equal to mySimManager->exerciseClock()-> approximateElapsedRealTime() + myMinTickPeriod + a random # between -myMinTickPeriodVariance/2.
virtual double calculateFirstTickTime () const
 Returns the first time value that the component should tick at.
virtual void setEntity (DtVrfObject *entity)
 The entity's state repository is the place that actuator components make updates and other components look to see our current state.
virtual DtSimComponentnextComponent ()
 List management functions.
virtual DtSimComponentprevComponent ()
virtual void setListItem (DtListItem *item)
 Used by DtComponentList.
virtual DtListItem * listItem ()
virtual void putData (FILE *fp, int indentLevel=0)
 putData writes our type, which is provided by the virtual type accessor of the deriving class.
virtual DtlObjPtr getData (DtlObjPtr args, const DtFilename &searchPath, const DtVariableBindingsList &variableBindings)
 getData is just used to get us past the type in the data stream, since it's not actual stored.
virtual void addInputPort (DtInputPort *port)
 Adds this input port to the components input port list so that other components can look it up and attach to it.
virtual void removeInputPort (DtInputPort *port)
virtual DtInputPortlookupInputPort (const DtString &portName)
 Returns a pointer to the input port registered on this component with the specified name.
virtual DtList inputPortList () const
 Returns the list of DtInputPorts registered on this component.
virtual void addOutputPort (DtOutputPort *port)
 Adds this output port to the components output port list so that other components can look it up and attach to it.
virtual void removeOutputPort (DtOutputPort *port)
virtual DtOutputPortlookupOutputPort (const DtString &portName)
 Returns a pointer to the output port registered on this component with the specified name.
virtual DtList outputPortList () const
 Returns the list of DtOutputPorts registered on this component.
virtual void addInputPortGroup (DtInputPortGroup *group)
 Adds this input port to the components input port list so that other components can look it up and attach to it.
virtual void removeInputPortGroup (DtInputPortGroup *group)
virtual DtInputPortGrouplookupInputPortGroup (const DtString &groupName)
 Returns a pointer the input port group registered on this component with the specified name.
virtual DtList inputPortGroupList () const
 Returns the list of DtInputPortGroups registered on this component.
virtual void addOutputPortGroup (DtOutputPortGroup *group)
 Adds this output port group to the components output port group list so that other components can look it up and attach to it.
virtual void removeOutputPortGroup (DtOutputPortGroup *group)
virtual DtOutputPortGrouplookupOutputPortGroup (const DtString &groupName)
 Returns a pointer the output port group registered on this component with the specified name.
virtual DtList outputPortGroupList () const
 Returns the list of DtOutputPortGroups registered on this component.
virtual int priority () const
 Return the current connection priority for this component.
virtual void setPriority (int priority)
 Sets a new connection priority for this component, and changes all current outgoing connections from this component to the new value.
double dT () const
 This is the delta-t for this component, which may or may not be the same as the exerciseClock dT.
virtual void setDT (double deltaT)
 Note that while dT is calculated internally, this makes it possible to 'lie' to the component about dT if necessary.
virtual void setComponentDescriptor (DtComponentDescriptor *componentDescriptor)
 The component descriptor specified in the order of battle file or parameter file that was used to create this component.
virtual const
DtComponentDescriptor
componentDescriptor () const
virtual bool tickWhileDestroyed () const
 If the component returns true here, it will be ticked regardless of the destroyed state of the host entity.
DtVrfProcessStateRepositoryManagerpsrManager ()
virtual DtString componentFullName () const
virtual bool isEnabled ()
 Is this component enabled or not.
virtual void setIsEnabled (bool yesNo)
 Is this component enabled or not.
virtual DtOutputStream & objectConsoleDebug () const
virtual DtOutputStream & objectConsoleVerbose () const
virtual DtOutputStream & objectConsoleInfo () const
virtual DtOutputStream & objectConsoleWarn () const
virtual DtOutputStream & objectConsoleError () const
virtual DtSimResourceManagerresourceManager ()
virtual const
DtSimResourceManager
resourceManager () const
- Public Member Functions inherited from DtReaderWriter
 DtReaderWriter ()
 default constructor
 DtReaderWriter (const DtString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false)
 real constructor Setting the readonly flag prevents object from writing itself to the stream.
 DtReaderWriter (const DtSymbolString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false)
 DtReaderWriter (const DtString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL)
 copy constructor
 DtReaderWriter (const DtSymbolString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL)
const DtReaderWriteroperator= (const DtReaderWriter &orig)
 assignment operator
virtual ~DtReaderWriter ()
 destructor
virtual void putSelf (FILE *fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename())
 Top level call to write itself to file.
virtual void getSelf (DtlObjPtr args, const DtFilename &searchPath=DtFilename::nullFilename(), const DtVariableBindingsList &variableBindings=nullVariableReference())
 Top level to read itself from an input stream.
virtual void writeSelf (FILE *fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename())
 Called from putSelf, calls myRegistry.putSelf which in turn calls putSelf on each reader/writer in the registry.
virtual DtSymbolString name () const
 Accessor for name of this readable/writable object.
virtual void addAlias (const DtSymbolString &alias)
 Add an alias as an alternative name for this object.
virtual bool hasAlias (const DtSymbolString &alias)
virtual const aliasContaineraliases () const
virtual void setReadonly (bool flag)
 Set read-only flag.
virtual bool isReadonly () const
virtual bool variableIsBound () const
virtual void unbindVariable ()
 Sets the myVariableIsBound flag to false.
virtual void setName (const DtString &)
 Set the name of the object.
virtual const char * readerWriterType () const
 Used to supply a string type that this reader writer type is.
virtual DtString prettyPrint () const
 Routine to return a human readable form of the reader/writer variable.
virtual void bindVariables (DtVariableBindingsList variableBindings)
 Runs a variable binding pass on this reader writer and any of its children.
virtual std::list
< DtVariableNameType
unboundVariables () const
bool invalid () const
virtual bool hasChild (const DtReaderWriter *p) const
 Returns true if this variable has a child p in it's chain.
virtual void setValueSpecified (bool specified, bool recurse=false)
 The specified flags are used for optional values.
virtual bool valueSpecified () const
 The specified flags are used for optional values.
virtual bool isVariableReference () const
 Specifies whether or not this reader writer is really a variable that is specified elsewhere.
virtual void setIsVariableReference (bool value)
virtual DtSymbolString variableName () const
 The variable name, if this object is a variable reference.
virtual void setVariableName (const DtSymbolString variableName)
 The variable name, if this object is a variable reference.
const DtReaderWriterRegistryregistry () const
 Collection of child DtReaderWriter nodes owned by this object.
DtReaderWriterRegistryregistry ()
 Collection of child DtReaderWriter nodes owned by this object.

Static Public Member Functions

static void moveAlongCallback (DtSimMessage *msg, void *usr)
 Instances of this component will register this callback with their own 'this' pointer as user data with the msg executive requesting notification of move-along tasks.
static void routeChangedCallback (DtVrfObject *obj, void *usr)
 Intended to be called only when the route has changed.
static void objectAddedCb (DtVrfObject *vrfObject, void *usr)
 Calls processObjectAdded().
static DtSimComponentcreator (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 Static creator function for factory registration.

Protected Member Functions

virtual void buildLocalRoute ()
 builds the local copy of the route by copying myRoute's vertices
virtual void emptyVertexList ()
 removes and deletes vertices from the vertex list in process state repository (calls process state repository's emptyRouteVertices()).
virtual void processObjectAdded (DtVrfObject *vrfObject)
 Checks given vrfObject against the route we're looking for.
virtual void clearTask ()
 Override to clear route name and route state data stored in myProcessState.
virtual void moveToDestination ()
 Attempts to move to the destination location. Override to provide movement functionality.
virtual void invalidateDestinationVector () const
 Tells the component that any cached destination vector should be recalculated.
virtual double distanceToDestination () const
virtual bool atDestination ()
 Are we within the at-distance parameter to the destination? If the myDistanceSquared member calculated in tick() is less than or equal to the square of the value provided in the at-distance parameter of the DtGroundMoveToDescriptor, atDestination() sets myAtDestination to true.
virtual bool passedDestination ()
 Determines if the entity will pass the destination to which it is moving this frame if it continues at its current velocity and acceleration.
virtual bool getDestination (DtVector &destination)
 getDestination()
virtual const DtVectordestinationVector () const
 Returns the current destination vector for the entity.
virtual void setupDestinationVector () const
 Sets up a vector from the current destination location to the entity's location to use in determining when/if the entity has passed its destination location.
virtual double atDistance () const
 Maximum distance at which entity is considered to be 'at' a route vertex.
virtual bool stayOnRoute () const
 If true, will attempt to closely follow route segments as it moves along a route.
virtual double minCorrectionDistance () const
 Maximum distance at which entity is considered to be 'at' a route vertex.
virtual double maxCorrectionDistance () const
virtual double maxCorrectionAngle () const
virtual bool getCurrentRouteSegment (DtVector &routeSegmentStart, DtVector &routeSegmentEnd) const
- Protected Member Functions inherited from DtSingleTaskControllerComponent
virtual void clearPendingSubtasks ()
 Iterates over collection of all pending subtasks for this controller, and calls clearSubtask() for each subtask type.
virtual void clearSubtasksByType (const DtSimTaskMessageType &taskType)
 Clear all subtasks of a given type.

Protected Attributes

DtHumanStateRepositorymyHumanStateRepository
DtHumanMoveAlongPSRmyProcessState
 Container for state data associated with this component.
DtHumanMoveAlongControllerDescriptormyHumanMoveAlongControllerDescriptor
DtVrfObjectmyRoute
 This is looked up once per tick - assumed unchanging while we have control.
bool myRouteHasChanged
 This gets set to true when a modifyRoute message for the route we're following is received.
bool myResetVertex
int myPreviousVertex
bool myAtDestination
bool myNearDestination
bool myPassedDestination
double myDistanceSquared
DtVector myLocalDestination
DtVector myWorldDestination
double myCurrentSpeed
bool myDestinationVectorIsValid
DtVector myDestinationVector
Ports and Port Groups
DtCollisionInputPortmyCollisionAvoidancePort
 Input Port Name: potential-collision-info
Input Port Description:
Input Port Range:
Input Port Default Value:
Input Group Parent: collision-avoidance-control.
DtInputPortGroupmyCollisionAvoidancePortGroup
 Input Port Group Name: collision-avoidance-control
Input Port Group Description:
DtHumanMovementControlOutputPortGroupmyHumanMovementControlOutputPortGroup
 Output Group Name: movement-control
.
DtVectorOutputPortmyDestinationOutputPort
 Output Port Name: destination
Output Port Description: Specifies the current destination of the entity in geocentric coordinates.

Private Member Functions

 DtHumanMoveAlongController ()
 Not Implemented.
 DtHumanMoveAlongController (const DtHumanMoveAlongController &orig)
 Not Implemented.
DtHumanMoveAlongControlleroperator= (const DtHumanMoveAlongController &orig)
 Not Implemented.

Additional Inherited Members

- Public Types inherited from DtReaderWriter
typedef std::vector
< DtSymbolString
aliasContainer
typedef std::vector
< DtSymbolString >::iterator 
aliasIter
typedef std::vector
< DtSymbolString >
::const_iterator 
aliasConstIter
typedef std::pair
< DtSymbolString, DtString
DtVariableNameType
- Protected Types inherited from DtTaskControllerComponent
typedef std::pair
< DtTaskMessageCallbackFcn,
void * > 
DtTaskCallbackMapPair
 This map stores callbacks that have been registered to processes various tasks.
typedef std::map
< DtSimTaskMessageType,
DtTaskCallbackMapPair
DtTaskCallbackMap
- Static Protected Attributes inherited from DtSimComponent
static DtSimComponentFactorymyFactory

Detailed Description

DtHumanMoveAlongController is a controller that models movement along a route for an individual human entity.

Developer Description: DtHumanMoveAlongController is a task controller that responds to DtVrfMoveAlongRouteTaskType tasks. It generates the necessary speed, facing direction, and movement direction control inputs to keep the entity moving along a route while executing a move-along <route> task.

Uses Descriptor Type: DtHumanMoveAlongControllerDescriptor

Constructor & Destructor Documentation

DtHumanMoveAlongController::DtHumanMoveAlongController ( )
private

Not Implemented.

DtHumanMoveAlongController::DtHumanMoveAlongController ( const DtHumanMoveAlongController orig)
private

Not Implemented.

DtHumanMoveAlongController::DtHumanMoveAlongController ( const DtString name,
DtVrfObject owner,
DtSimManager simManager,
DtComponentDescriptor desc = 0,
DtReaderWriterRegistry parentRegistry = 0 
)

(const DtString&,DtVrfObject*,DtSimManager*,

Parameters
nameReader writer name of this component.
ownerThe DtVrfObject that owns this component
simManagerThe simulation manager (provides access to terrain, message interface, simulation clock).
descThe component descriptor used to initialize this component.
parentRegistryPointer to the parent reader writer registry (the containing object that reads/writes this object).
(const DtString&,DtVrfObject*,DtSimManager*, DtComponentDescriptor*,DtReaderWriterRegistry* parentRegistry)

virtual DtHumanMoveAlongController::~DtHumanMoveAlongController ( )
virtual

Destructor.

Member Function Documentation

DtHumanMoveAlongController& DtHumanMoveAlongController::operator= ( const DtHumanMoveAlongController orig)
private

Not Implemented.

virtual bool DtHumanMoveAlongController::init ( )
virtual

Init. Call immediately after construction.

Reimplemented from DtControllerComponent.

virtual DtString DtHumanMoveAlongController::type ( ) const
virtual

Returns a string identifies the class type of component.

Type values are defined in compTypes.h. DtSimComponent creation functions are registered with the DtSimComponentFactory using the type values as the key.

Returns
DtHumanMoveAlongControllerType

Implements DtTaskControllerComponent.

virtual void DtHumanMoveAlongController::preFirstTickInit ( )
virtual

If tasked, looks up the route and if it already exists, registers routeChangeCalledback as a vertices changed callback and calls setupDestination.

Otherwise, it adds objectAddedCb as an object added callback.

Reimplemented from DtSimComponent.

virtual void DtHumanMoveAlongController::tick ( )
virtual

If tasked, calls enableAllPorts on myCollisionAvoidancePortGroup, otherwise calls disableAllPorts.

Ticks the parent class, DtSingleTaskControllerComponent. If tasked and dT > 0, it will activate myHumanMovementControlOutputPortGroup and myDestinationOutputPort. If setupDestination() returns true, it calls moveToDestination() and otherwise it prints warning, deactivates all the ports and calls taskComplete().

Reimplemented from DtSimComponent.

static void DtHumanMoveAlongController::moveAlongCallback ( DtSimMessage msg,
void *  usr 
)
static

Instances of this component will register this callback with their own 'this' pointer as user data with the msg executive requesting notification of move-along tasks.

virtual void DtHumanMoveAlongController::processMoveAlongTask ( DtSimMessage msg)
virtual

Handle messages to move along a route or assume a move along task from another.

static void DtHumanMoveAlongController::routeChangedCallback ( DtVrfObject obj,
void *  usr 
)
static

Intended to be called only when the route has changed.

Note
Also invalidates the destination vector as the world position has changed.
virtual void DtHumanMoveAlongController::processRouteChanged ( DtVrfObject obj)
virtual
virtual void DtHumanMoveAlongController::registerTaskMsgCallbacks ( )
virtual

Overrides this so it can register it's interest in MoveAlong commands.

Reimplemented from DtTaskControllerComponent.

virtual bool DtHumanMoveAlongController::setupRoute ( )
virtual

Look up the route by name, and set myRoute if found.

Looks up the route in the Control Manager. If it does not find the route, it returns false. Otherwise, it sets the myRoute member to point to the object found. setupRoute() then checks the myRouteChanged flag. If myRouteChanged is true, it calls the route object’s resyncRouteState() member function to update the current DtRouteState. setupRoute() then returns true.

virtual bool DtHumanMoveAlongController::setupDestination ( )
virtual

Sets myControlPoint to the position of the route's current vertex.

If setupRoute() returns false, setupControlPoint() calls taskComplete() and returns false. Otherwise, it sets the position of the myControlPoint member variable to the position of myRoute’s current vertex. If myRouteHasChanged is true, setupGoalVector() is called, and myRouteHasChanged is set to false. true is then returned.

virtual double DtHumanMoveAlongController::findDesiredSpeed ( )
virtual

Returns ordered speed of the entity.

virtual void DtHumanMoveAlongController::stop ( )
virtual

Overrides to advance to the next vertex rather then actually stop when a vertex is reached.

Checks to see if the entity is currently moving to the last vertex in the route. If so, DtGroundMoveToControllerComponent::stop() is called. Otherwise, myProcessState->routeState()->next() is called, followed by setupControlPoint() and setupGoalVector().

static void DtHumanMoveAlongController::objectAddedCb ( DtVrfObject vrfObject,
void *  usr 
)
static
static DtSimComponent* DtHumanMoveAlongController::creator ( const DtString name,
DtVrfObject owner,
DtSimManager simManager,
DtComponentDescriptor desc = 0,
DtReaderWriterRegistry parentRegistry = 0 
)
static

Static creator function for factory registration.

virtual bool DtHumanMoveAlongController::createPorts ( )
virtual

Creates myDestinationOutputPort.

Reimplemented from DtSimComponent.

virtual bool DtHumanMoveAlongController::createPortGroups ( )
virtual

Creates and initializes port groups.

Reimplemented from DtSimComponent.

virtual bool DtHumanMoveAlongController::createPSR ( )
virtual

Creates myProcessState data member, and adds it to our process state repository manager.

Passes in the name and type specified in the component descriptor (if they exist) to the DtVrfProcessStateRepository::createRepository factory method. If name and/or type is not specified, uses the appropriate default strings defined in procSRTypes.h.

virtual void DtHumanMoveAlongController::doMoving ( )
virtual

Calls determineGearSetting(), findDesiredSpeed() and findDesiredHeading() and then sets port values based on those results.

virtual double DtHumanMoveAlongController::findDesiredHeading ( )
virtual

Calls headingAngleTo() to find the heading from the entity to the destination.

virtual bool DtHumanMoveAlongController::destinationIsInsideObstruction ( const DtVector localDestination) const
virtual

Returns whether or not current destination is inside an obstruction.

virtual bool DtHumanMoveAlongController::decideToGiveUpTask ( ) const
virtual

Checks to see if destination is inside an obstruction.

If it is, returns true. Returns false otheriwise.

Reimplemented from DtSingleTaskControllerComponent.

virtual void DtHumanMoveAlongController::buildLocalRoute ( )
protectedvirtual

builds the local copy of the route by copying myRoute's vertices

to my local storage in process state repository: myVertices. (calls process state repository's setRouteVertices()).

virtual void DtHumanMoveAlongController::emptyVertexList ( )
protectedvirtual

removes and deletes vertices from the vertex list in process state repository (calls process state repository's emptyRouteVertices()).

virtual void DtHumanMoveAlongController::processObjectAdded ( DtVrfObject vrfObject)
protectedvirtual

Checks given vrfObject against the route we're looking for.

If it is ours, registers a vertices-changed callback on the object. This way we can detect if the route changes while we're trying to follow it.

virtual void DtHumanMoveAlongController::clearTask ( )
protectedvirtual

Override to clear route name and route state data stored in myProcessState.

Reimplemented from DtSingleTaskControllerComponent.

virtual void DtHumanMoveAlongController::moveToDestination ( )
protectedvirtual

Attempts to move to the destination location. Override to provide movement functionality.

virtual void DtHumanMoveAlongController::invalidateDestinationVector ( ) const
protectedvirtual

Tells the component that any cached destination vector should be recalculated.

virtual double DtHumanMoveAlongController::distanceToDestination ( ) const
protectedvirtual
virtual bool DtHumanMoveAlongController::atDestination ( )
protectedvirtual

Are we within the at-distance parameter to the destination? If the myDistanceSquared member calculated in tick() is less than or equal to the square of the value provided in the at-distance parameter of the DtGroundMoveToDescriptor, atDestination() sets myAtDestination to true.

If the myDistanceSquared !<= at-distance, atDestination() sets myAtDestination to false. myAtDestination is returned to the calling function.

virtual bool DtHumanMoveAlongController::passedDestination ( )
protectedvirtual

Determines if the entity will pass the destination to which it is moving this frame if it continues at its current velocity and acceleration.

It dead-reckons its position. It calculates the vector that points from the entity to the destination It finds the dot product between this vector and destination vector, If that dot product is greater than 0.0, the entity will pass the destinationthis tick if it does not stop. myPassedDestination is set, and the value is returned to the calling function.

virtual bool DtHumanMoveAlongController::getDestination ( DtVector destination)
protectedvirtual

getDestination()

Parameters
destinationthe position this object is trying to drive to in local coordinates.
Returns
true if it has a valid destination () or false if it is unable to determine it's destination.
Note
Used by other areas of the simulation to determine where this object is going. (Information)
virtual const DtVector& DtHumanMoveAlongController::destinationVector ( ) const
protectedvirtual

Returns the current destination vector for the entity.

Note
if the destination vector is currently invalidated, it recalculates it and sets it to valid.
See Also
setupDestinationVector
virtual void DtHumanMoveAlongController::setupDestinationVector ( ) const
protectedvirtual

Sets up a vector from the current destination location to the entity's location to use in determining when/if the entity has passed its destination location.

This is done by subtracting the DtVector representing the destination's position from the one representing the entity’s position.

Note
Users should not use this function directly,and should instead use the invalidateDestinationVector and destinationVector functions. Should be a protected or even private function, but was left public to maintain the interface.
virtual double DtHumanMoveAlongController::atDistance ( ) const
protectedvirtual

Maximum distance at which entity is considered to be 'at' a route vertex.

Returns value stored in descriptor (if it exists), otherwise returns 1.0.

Returns
Returns maximum distance in meters from route vertex that entity is considered to be 'at' the vertex.
virtual bool DtHumanMoveAlongController::stayOnRoute ( ) const
protectedvirtual

If true, will attempt to closely follow route segments as it moves along a route.

If false, will only attempt to reach each waypoint in turn as it moves along the route.

Returns
Flag indicating whether or entity will attempt to closely follow route segments.
virtual double DtHumanMoveAlongController::minCorrectionDistance ( ) const
protectedvirtual

Maximum distance at which entity is considered to be 'at' a route vertex.

Returns
Minimum distance from route that entity will attempt to correct heading to stay on route segment. If entity is within this distance from route segment, it will move directly toward the next waypoint. In meters.
virtual double DtHumanMoveAlongController::maxCorrectionDistance ( ) const
protectedvirtual
Returns
Maximum distance from route that entity will attempt to correct heading to stay on route segment. If entity is within the min-correction-distance and max-correction-distance from the route segment, it will correct its heading toward the next waypoint in such a way that it 'pulls' the entity closer to the route as it travels. If distance from route segment is greater than this threshold, it will move directly toward the next waypoint. In meters.
virtual double DtHumanMoveAlongController::maxCorrectionAngle ( ) const
protectedvirtual
Returns
Maximum absolute angular corrections entity will make to attempt to move the entity closer to the route segment. In radians. Default is ~45 degrees.
virtual bool DtHumanMoveAlongController::getCurrentRouteSegment ( DtVector routeSegmentStart,
DtVector routeSegmentEnd 
) const
protectedvirtual
Returns
True if we are currently moving along a route segment, false otherwise.
Parameters
routeSegmentStartStarting point of route segment in local coordinates.
routeSegmentEndEnd point of route segment in local coordinates.

Member Data Documentation

DtCollisionInputPort* DtHumanMoveAlongController::myCollisionAvoidancePort
protected

Input Port Name: potential-collision-info
Input Port Description:
Input Port Range:
Input Port Default Value:
Input Group Parent: collision-avoidance-control.

DtInputPortGroup* DtHumanMoveAlongController::myCollisionAvoidancePortGroup
protected

Input Port Group Name: collision-avoidance-control
Input Port Group Description:

DtHumanMovementControlOutputPortGroup* DtHumanMoveAlongController::myHumanMovementControlOutputPortGroup
protected

Output Group Name: movement-control
.

DtVectorOutputPort* DtHumanMoveAlongController::myDestinationOutputPort
protected

Output Port Name: destination
Output Port Description: Specifies the current destination of the entity in geocentric coordinates.

Output Port Range:
Output Group Parent:

DtHumanStateRepository* DtHumanMoveAlongController::myHumanStateRepository
protected
DtHumanMoveAlongPSR* DtHumanMoveAlongController::myProcessState
protected

Container for state data associated with this component.

This state is saved and restored as part of a scenario (or checkpoint).

DtHumanMoveAlongControllerDescriptor* DtHumanMoveAlongController::myHumanMoveAlongControllerDescriptor
protected
DtVrfObject* DtHumanMoveAlongController::myRoute
protected

This is looked up once per tick - assumed unchanging while we have control.

bool DtHumanMoveAlongController::myRouteHasChanged
protected

This gets set to true when a modifyRoute message for the route we're following is received.

bool DtHumanMoveAlongController::myResetVertex
protected
int DtHumanMoveAlongController::myPreviousVertex
protected
bool DtHumanMoveAlongController::myAtDestination
protected
bool DtHumanMoveAlongController::myNearDestination
protected
bool DtHumanMoveAlongController::myPassedDestination
protected
double DtHumanMoveAlongController::myDistanceSquared
protected
DtVector DtHumanMoveAlongController::myLocalDestination
protected
DtVector DtHumanMoveAlongController::myWorldDestination
protected
double DtHumanMoveAlongController::myCurrentSpeed
protected
bool DtHumanMoveAlongController::myDestinationVectorIsValid
mutableprotected
DtVector DtHumanMoveAlongController::myDestinationVector
mutableprotected

The documentation for this class was generated from the following file:

Document ID: Generated on Mon Apr 8 19:24:01 EDT 2013 from SVN revision 125877
Copyright © 2005-2013 VT MÄK. All Rights Reserved (www.mak.com)