VR-Forces 4.10 Class Documentation
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DtBallisticGunController Class Reference

DtBallisticGunController provides ammunition loading, unloading, and trigger inputs for use by a ballistic gun actuator. More...

Inheritance diagram for DtBallisticGunController:
Inheritance graph
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Public Member Functions

 DtBallisticGunController (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 
virtual ~DtBallisticGunController ()
 destructor More...
 
virtual bool postAddComponentsInit ()
 Override to call lookupAndCacheProcessSR() (another component creates it - we just look it up and keep a pointer to it). More...
 
virtual const chartype () const
 Returns a string identifies the class type of component. More...
 
virtual bool init ()
 Sets up weapon component interface. More...
 
virtual void preFirstTickInit ()
 Restores the checkpointed values of myCurrentMunition and myCurrentFuze from the the munition loader of the DtVrfBalGunPSR. More...
 
virtual void tick ()
 Calculate new control values. More...
 
virtual bool createTriggerPort ()
 These are called in init to create the ports used to communicate with the actuator. More...
 
virtual DtBooleanOutputPorttriggerPort () const
 
virtual bool createQuantityOutputPort ()
 
virtual DtIntegerOutputPortquantityOutputPort () const
 
virtual bool createLoadedPort ()
 
virtual DtBooleanOutputPortloadedPort () const
 
virtual bool createLosOutputPort ()
 
virtual DtIntegerOutputPortlosOutputPort () const
 
virtual bool createLosInputPort ()
 
virtual DtIntegerInputPortlosInputPort () const
 
virtual bool createWeaponsHoldInputPort ()
 
virtual bool createTargetToAcquireOutputPort ()
 
virtual void setLoadAmmoTime (DtTime loadAmmoTime)
 
virtual DtTime loadAmmoTime () const
 
virtual void setUnloadAmmoTime (DtTime unloadAmmoTime)
 
virtual DtTime unloadAmmoTime () const
 
virtual void fire ()
 Sets myTriggerPort to true and myLoaded to false. More...
 
virtual bool chooseAmmo (const DtEntityType &targetType, const DtUUID &target, DtSimMunition &munition, DtDetonatorFuze &fuze, int &ammoAvailable)
 The chooseAmmo() function is passed a pointer to a target entity and returns the best ammunition to use for the target’s entity type. More...
 
virtual bool ammoOKToUse (const DtEntityType &targetType)
 Checks the ammo select table to see if the psr->currentMunitionName is on the list of ammunitions to use on this target type. More...
 
virtual void initProcessSR ()
 Sets the load & unload ammo time from the component descriptor. More...
 
virtual void enable ()
 Is this component enabled or not. More...
 
virtual void disable ()
 
- Public Member Functions inherited from DtControllerComponent
 DtControllerComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 
virtual ~DtControllerComponent ()
 destructor More...
 
virtual DtSimRadioradio ()
 The radio this component is listening to. More...
 
virtual void taskNotify (const DtSimTask &task)
 This is used by the entity to notify all controllers that a new task has been received. More...
 
virtual void clearTask ()
 Called when you want to clear out this component's task state. More...
 
- Public Member Functions inherited from DtSimComponent
 DtSimComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 
virtual ~DtSimComponent ()
 destructor More...
 
virtual void setParentSystem (DtComponentSystem *system)
 Sets the parent system of this component. More...
 
DtComponentSystemparentSystem () const
 
virtual void registerAttributeFunctions ()
 Called to register functions that provide system attribute values. More...
 
virtual void postTick ()
 This function is called immediately after tick() is called. More...
 
virtual void timedTick ()
 This version of tick checks to see if the time to tick has arrived. More...
 
virtual void setMinTickPeriod (double minTickPeriod)
 specifies a minimum tick period (which can also be thought of as More...
 
virtual double minTickPeriod () const
 access the minimum tick period More...
 
virtual void setMinTickPeriodVariance (double minTickPeriodVariance)
 set the variance in the minimum tick time More...
 
virtual double minTickPeriodVariance () const
 access the variance in the minimum tick period More...
 
virtual void setNextTickTime (double nextTickTime)
 The next tick time is normally calculated internally. More...
 
virtual double nextTickTime () const
 access the next tick time More...
 
virtual double calculateNextTickTime () const
 The next tick time is equal to mySimManager->exerciseClock()-> approximateElapsedRealTime() + myMinTickPeriod + a random # between -myMinTickPeriodVariance/2. More...
 
virtual double calculateFirstTickTime () const
 Returns the first time value that the component should tick at. More...
 
virtual void setEntity (DtVrfObject *entity)
 The entity's state repository is the place that actuator components make updates and other components look to see our current state. More...
 
virtual DtSimComponentnextComponent ()
 List management functions. More...
 
virtual DtSimComponentprevComponent ()
 
virtual void setListItem (DtListItem *item)
 Used by DtComponentList. More...
 
virtual DtListItem * listItem ()
 
virtual void putData (std::string &fp, int indentLevel=0)
 putData writes our type, which is provided by the virtual type accessor of the deriving class. More...
 
virtual DtlObjPtr getData (DtlObjPtr args, const DtReaderWriter::SearchPaths &searchPaths, const DtVariableBindingsList &variableBindings)
 getData is just used to get us past the type in the data stream, since it's not actual stored. More...
 
virtual void addInputPort (DtInputPort *port)
 Adds this input port to the components input port list so that other components can look it up and attach to it. More...
 
virtual void removeInputPort (DtInputPort *port)
 
virtual DtInputPortlookupInputPort (const DtString &portName)
 Returns a pointer to the input port registered on this component with the specified name. More...
 
virtual DtList inputPortList () const
 Returns the list of DtInputPorts registered on this component. More...
 
virtual void addOutputPort (DtOutputPort *port)
 Adds this output port to the components output port list so that other components can look it up and attach to it. More...
 
virtual void removeOutputPort (DtOutputPort *port)
 
virtual DtOutputPortlookupOutputPort (const DtString &portName)
 Returns a pointer to the output port registered on this component with the specified name. More...
 
virtual DtList outputPortList () const
 Returns the list of DtOutputPorts registered on this component. More...
 
virtual void addInputPortGroup (DtInputPortGroup *group)
 Adds this input port to the components input port list so that other components can look it up and attach to it. More...
 
virtual void removeInputPortGroup (DtInputPortGroup *group)
 
virtual DtInputPortGrouplookupInputPortGroup (const DtString &groupName)
 Returns a pointer the input port group registered on this component with the specified name. More...
 
virtual DtList inputPortGroupList () const
 Returns the list of DtInputPortGroups registered on this component. More...
 
virtual void addOutputPortGroup (DtOutputPortGroup *group)
 Adds this output port group to the components output port group list so that other components can look it up and attach to it. More...
 
virtual void removeOutputPortGroup (DtOutputPortGroup *group)
 
virtual DtOutputPortGrouplookupOutputPortGroup (const DtString &groupName)
 Returns a pointer the output port group registered on this component with the specified name. More...
 
virtual DtList outputPortGroupList () const
 Returns the list of DtOutputPortGroups registered on this component. More...
 
virtual int priority () const
 Return the current connection priority for this component. More...
 
virtual void setPriority (int priority)
 Sets a new connection priority for this component, and changes all current outgoing connections from this component to the new value. More...
 
double dT () const
 This is the delta-t for this component, which may or may not be the same as the exerciseClock dT. More...
 
virtual void setDT (double deltaT)
 Note that while dT is calculated internally, this makes it possible to 'lie' to the component about dT if necessary. More...
 
virtual void setComponentDescriptor (DtComponentDescriptor *componentDescriptor)
 The component descriptor specified in the order of battle file or parameter file that was used to create this component. More...
 
virtual const
DtComponentDescriptor
componentDescriptor () const
 
virtual bool tickWhileDestroyed () const
 If the component returns true here, it will be ticked regardless of the destroyed state of the host entity. More...
 
DtVrfProcessStateRepositoryManagerpsrManager ()
 
virtual const DtSymbolStringcomponentFullName () const
 
DtPhysicalWorldphysicalWorld ()
 Gets the physical world that this component's entity exists in. More...
 
const DtPhysicalWorldphysicalWorld () const
 
DtAttachedTerrainterrainAttachedTo ()
 Gets the terrain that this component's entity is attached to, if any. More...
 
const DtAttachedTerrainterrainAttachedTo () const
 
DtVrfObjectentity ()
 Gets the entity. More...
 
const DtVrfObjectentity () const
 
const DtVrfObjectconst_entity () const
 You would want to use this call if you could be either a const or non-const entity, and you wanted to be sure you only had const access. More...
 
DtSimManagersimManager ()
 Gets the sim manager. More...
 
const DtSimManagersimManager () const
 
const Coordinate_SystemcoordinateSystem () const
 Gets the coordinate system, as it should always exist if the physical world is in a valid state! More...
 
DtVrfObjectStateRepositorylocalStateRepository ()
 Gets the local state repository. More...
 
const DtVrfObjectStateRepositorylocalStateRepository () const
 
const DtVrfObjectStateRepositoryconst_localStateRepository () const
 You would want to use this call if you could be either a const or non-const local state repository, and you wanted to be sure you only had const access. More...
 
virtual DtTaskVisualizationMaptaskVisualizations ()
 Returns the list of task visualizations for this component. More...
 
virtual bool taskVisualizationsActive () const
 Returns true if task visualizations are currently active for this component. More...
 
virtual bool taskVisualizationsEnabled () const
 Returns true if task visualizations are enabled for this component. More...
 
virtual bool isThreadSafe () const
 Returns true if this component is marked as being thread safe. More...
 
virtual void addVRLinkDeferredJob (const boost::function< void()> &callback)
 Adds a deferred job to the VRLink job queue in the DtParallelTickManager, but only if this component is marked at thread safe. More...
 
virtual bool isEnabled ()
 
virtual void setIsEnabled (bool yesNo)
 
virtual DtOutputStream & objectConsoleDebug (const DtString &channel="") const
 
virtual DtOutputStream & objectConsoleVerbose (const DtString &channel="") const
 
virtual DtOutputStream & objectConsoleInfo (const DtString &channel="") const
 
virtual DtOutputStream & objectConsoleWarn (const DtString &channel="") const
 
virtual DtOutputStream & objectConsoleError (const DtString &channel="") const
 
virtual DtSimResourceManagerresourceManager ()
 
virtual const
DtSimResourceManager
resourceManager () const
 
- Public Member Functions inherited from DtReaderWriter
 DtReaderWriter ()
 default constructor More...
 
 DtReaderWriter (const DtString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false)
 real constructor Setting the readonly flag prevents object from writing itself to the stream. More...
 
 DtReaderWriter (const DtSymbolString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false)
 
 DtReaderWriter (const DtString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL)
 pseudo-copy constructor More...
 
 DtReaderWriter (const DtSymbolString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL)
 
 DtReaderWriter (const DtReaderWriter &, DtReaderWriterRegistry *parentRegistry=NULL)
 copy constructor More...
 
const DtReaderWriteroperator= (const DtReaderWriter &orig)
 assignment operator More...
 
bool operator== (const DtReaderWriter &) const
 Equivalence operator. More...
 
bool operator!= (const DtReaderWriter &rhs)
 
virtual ~DtReaderWriter ()
 destructor More...
 
virtual void putSelf (std::string &fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename())
 Top level call to write itself to file. More...
 
virtual void postPutSelf ()
 Called after either version of put self (file or environment). Default is no-op. More...
 
virtual void prePutSelf ()
 Called before either version of put self (file or environment). Default is no-op. More...
 
virtual void getSelf (DtlObjPtr args, const DtReaderWriter::SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &variableBindings=nullVariableReference())
 Top level to read itself from an input stream. More...
 
virtual void postGetSelf ()
 Called after either version of getSelf (mtl or environment). Default is no-op. More...
 
virtual void preGetSelf ()
 Called before either version of get self (file or environment). Default is no-op. More...
 
virtual void writeSelf (std::string &fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename())
 Called from putSelf, calls myRegistry.putSelf which in turn calls putSelf on each reader/writer in the registry. More...
 
virtual DtSymbolString name () const
 Accessor for name of this readable/writable object. More...
 
virtual void addAlias (const DtSymbolString &alias)
 Add an alias as an alternative name for this object. More...
 
virtual void addAlias (const DtString &alias)
 
virtual bool hasAlias (const DtSymbolString &alias)
 
virtual const aliasContaineraliases () const
 
virtual void setReadonly (bool flag)
 Set read-only flag. More...
 
bool isReadonly () const
 
virtual void reset ()
 For those reader/writer items that support it, resets the reader/writer value to original state Default is no-op. More...
 
virtual int alignment () const
 For those items that are sent over the network via HLA, this will give the network alignment. More...
 
virtual bool variableIsBound () const
 
virtual void unbindVariable ()
 Sets the myVariableIsBound flag to false. More...
 
virtual void setName (const DtString &)
 Set the name of the object. More...
 
virtual const charreaderWriterType () const
 Used to supply a string type that this reader writer type is. More...
 
virtual const charxmlType () const
 
virtual DtString prettyPrint () const
 Routine to return a human readable form of the reader/writer variable. More...
 
std::string debugText () const
 
virtual void bindVariables (DtVariableBindingsList variableBindings)
 Runs a variable binding pass on this reader writer and any of its children. More...
 
virtual std::list
< DtVariableNameType
unboundVariables () const
 
bool invalid () const
 
virtual bool hasChild (const DtReaderWriter *p) const
 Returns true if this variable has a child p in it's chain. More...
 
virtual bool hasVariableReference () const
 Returns true if this item or any item in the registry (recursive) is a variable reference. More...
 
virtual void bindLocalVariables (const DtVariableBindingsList &variableBindings)
 Checks to see if this RW object is a variable reference that can be bound using the provided bindings. More...
 
virtual void recordUpdateTime () const
 Can be implemented in subclasses to stamp the time when updated. More...
 
virtual bool wasUpdatedSince (DtTime t) const
 Can be implemented in subclasses to return true if an update occurred after the specified time. More...
 
virtual bool changedSinceLastChecked ()
 Returns true if this objects value has changed since the last time this function was called. More...
 
virtual bool peekChangedSinceLastChecked () const
 Returns the value that changedSinceLastChecked would return but does not reset the internal flag. More...
 
virtual void setValueSpecified (bool specified, bool recurse=false)
 The specified flags are used for optional values. More...
 
virtual bool valueSpecified () const
 
virtual bool isVariableReference () const
 Specifies whether or not this reader writer is really a variable that is specified elsewhere. More...
 
virtual void setIsVariableReference (bool value)
 
virtual void clearAllVariableReferenceFlags ()
 Clears out all variable reference flags from all readerwriter items in registry recursively. More...
 
virtual DtSymbolString variableName () const
 The variable name, if this object is a variable reference. More...
 
virtual void setVariableName (const DtSymbolString variableName)
 
virtual const DtReaderWriterdefaultRWValue () const
 The default value to use if the reader/writer object is a variable and that variable is not specified. More...
 
virtual DtReaderWriterdefaultRWValue ()
 
virtual void setDefaultRWValue (DtReaderWriter *)
 Previous default value, if exists, will be removed and replaced with a clone of the supplied variable. More...
 
virtual bool checkAndSetDefaultRWValue (DtlObjPtr args, const DtReaderWriter::SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &variableBindings=nullVariableReference())
 Give the stream, if the stream contains a default value then set it here. More...
 
const DtReaderWriterRegistryregistry () const
 Collection of child DtReaderWriter nodes owned by this object. More...
 
DtReaderWriterRegistryregistry ()
 
virtual DtPropertyInterfaceproperty ()
 
virtual const DtPropertyInterfaceproperty () const
 
virtual DtString toXml () const
 
virtual DtRwVariableBindingsgenerateVariableBindings () const
 Iterates over the registry (recursively) and returns a variable bindings object that contains all the variables that are contained in this read/writer class. More...
 
virtual bool toXml (const DtFilename &) const
 Writes contents of xml result to the given filename. More...
 
virtual bool fromXml (const DtString &)
 Restores object from given xml string. Returns true if valid. More...
 
virtual bool fromXmlFile (const DtFilename &)
 Restores object from given xml file. More...
 
virtual void putSelf (DtEnvironmentSP, DtEnvValueSP parent) const
 
virtual void putData (DtEnvironmentSP, DtEnvValueSP value) const
 Override to add attributes of actual data. More...
 
virtual void putVariableReference (DtEnvironmentSP, DtEnvValueSP value) const
 Called when the item is a variable reference. More...
 
virtual void getSelf (const DtEnvironmentSP, const DtEnvValueSP root, const SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &bindings=DtVariableBindingsList())
 
virtual void getData (const DtEnvironmentSP, const DtEnvValueSP, const SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &bindings=DtVariableBindingsList())
 Gets data from the environment value. More...
 
virtual void unrecognizedItem (const DtEnvironmentSP env, const DtEnvValueSP root, const SearchPaths &searchPaths, const DtVariableBindingsList &varBindings)
 Called when the xml reader tries to parse an unknown reader/writer item. Default is a no-op. More...
 
virtual void getVariableReference (DtEnvironmentSP, DtEnvValueSP value)
 Called when the item is a variable reference. More...
 

Static Public Member Functions

static DtSimComponentcreator (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 
- Static Public Member Functions inherited from DtSimComponent
static DtSimComponentMarkThreadSafe (DtSimComponent *)
 Marks an instance of a component as being thread safe. More...
 
static DtSimComponentFactoryfactory ()
 A DtSimComponentFactory is allocated by the DtSimCreator, and this pointer is set. More...
 
static void setFactory (DtSimComponentFactory *factory)
 
static DtSimComponentcreateComponent (const DtString &name, const DtString &type, DtVrfObject *owner, DtSimManager *simManager, DtComponentSystem *parentSystem, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 Creates a DtSimComponent using the factory, then initializes it via the MTL stream. More...
 
static void addSimComponentCreatorFcn (const DtString &type, DtSimComponentCreatorFcn fcn)
 Adds a DtSimComponent creation function to the DtSimComponentFactory, using the given type as the key. More...
 
- Static Public Member Functions inherited from DtReaderWriter
static void putIndent (std::string &fp, int indentLevel)
 
static const
DtVariableBindingsList
nullVariableReference ()
 
static void setPostGetSelfCallback (DtGetSelfCallbackFcn fcn, void *usrData)
 
static void setPrePutSelfCallback (DtPutSelfCallbackFcn fcn, void *usrData)
 
static void setPutIndent (bool)
 
static bool putIndent ()
 
static const chartheXmlType ()
 The type that is used when archiving to an XML stream. More...
 
static const DtFilename & appPath ()
 Gets the current working directory. More...
 
static void setFactoryCreatorFunction (DtReaderWriterFactoryCreatorFcn fcn)
 Sets the function to create the DtReaderWriterFactory. More...
 
static void createReaderWriterFactory ()
 
static void cleanupFactory ()
 
static DtReaderWriterFactoryfactory ()
 
static void setOutputStream (DtOutputStream *stream)
 
static DtOutputStream & outputStream ()
 
static DtReaderWritercreateFromXmlFile (const DtFilename &, bool createAsProperty=false)
 Given a filename, returns a newly created reader/writer object from the object found within. More...
 
static DtReaderWritercreateFromXml (const DtString &, bool createAsProperty=false)
 Given a xml string, returns a newly created reader/writer object from the object found within. More...
 
static DtReaderWritercreateFromEnvironment (DtEnvironmentSP, bool createAsProperty=false)
 Given a xml environment, returns a newly created reader/writer object from the object found within. More...
 
static DtString getAttribute (DtEnvironmentSP env, const DtString &name, DtEnvValueSP root)
 Gets the named attribute from a DtEnvValueSP. More...
 

Protected Member Functions

virtual bool createPorts ()
 Called by init to create the output ports. More...
 
virtual bool createPortGroups ()
 Called by init to create myGunControlPortGroup. More...
 
virtual void lookupAndCacheProcessSR ()
 This function looks up a process state repository in the process state repository manager by name, and caches a pointer to it in myProcessState. More...
 
virtual DtIntegerResourcelookupMunitionResource (const DtString &resource) const
 Attempts to locate the given resource in the entity's state repository, and if it is a DtMunitionResource, it will be returned. More...
 
void getMunitionResources (std::list< DtString > &resourceList)
 Get the resources for. More...
 
virtual void updateResourceList ()
 Go through the resource list and remove any with amounts = 0. More...
 
virtual bool weaponsHoldState ()
 
bool outOfAmmo () const
 Returns true if this weapon is entirely out of ammunition. More...
 
 DtBallisticGunController ()
 Not implemented. More...
 
 DtBallisticGunController (const DtBallisticGunController &orig)
 Not implemented. More...
 
const DtBallisticGunControlleroperator= (const DtBallisticGunController &orig)
 Not implemented. More...
 
- Protected Member Functions inherited from DtControllerComponent
 DtControllerComponent ()
 default constructor More...
 
 DtControllerComponent (const DtControllerComponent &orig)
 copy constructor More...
 
const DtControllerComponentoperator= (const DtControllerComponent &orig)
 assignment operator More...
 
virtual void onRestore ()
 Override to iterate over the descriptor to see if there are any targetting control tables. More...
 
virtual void initializeTargetingControlTableFromDescriptor (const DtReaderWriter *)
 
virtual void setRadio (DtSimRadio *radio)
 
- Protected Member Functions inherited from DtSimComponent
virtual double computeCurrentTime ()
 Compute current time and myDT. More...
 
bool testInvariant () const
 
DtVrfProcessStateRepositorycreateComponentPsr (const DtString &defaultPsrType, const DtString &defaultPsrName, bool useDescriptorParams=true)
 Creates a PSR for this component and registers it with the PSR manager. More...
 
virtual void updateTaskVisualizations ()
 Called to update task visualizations after every tick. More...
 
virtual void destroyTaskVisualizations ()
 Destroys all task visualizations for this component. More...
 
virtual void destroyTaskVisualization (const DtString &name)
 Destroys an existing task visualization. More...
 
virtual DtPointTaskVisualizationPtr pointTaskVisualization (const DtString &name)
 Finds an existing or creates a new point task visualization with the given name. More...
 
virtual DtLineTaskVisualizationPtr lineTaskVisualization (const DtString &name)
 Finds an existing or creates a new line task visualization with the given name. More...
 
virtual DtAreaTaskVisualizationPtr areaTaskVisualization (const DtString &name)
 Finds an existing or creates a new area task visualization with the given name. More...
 
virtual DtTextTaskVisualizationPtr textTaskVisualization (const DtString &name)
 Finds an existing or creates a new text task visualization with the given name. More...
 
double calculateNextTaskVisTickTime () const
 Determines the next time the task visualizations should be ticked. More...
 
- Protected Member Functions inherited from DtReaderWriter
virtual void bindToRwAsVariable (const DtReaderWriter *rw)
 Copies values from the specified DtReaderWriter. More...
 

Protected Attributes

DtUUID myPreviousTarget
 Maintain the target we had last tick (if any) to detect changes in target (which will kick off possible ammo reload. More...
 
DtSimMunition myCurrentMunition
 The correct munition and fuze for our current target. More...
 
DtDetonatorFuze myCurrentFuze
 
int myRoundsAvailable
 The quantity of the current munition in the resources store. More...
 
DtVrfBalGunPSRmyProcessState
 Pointer to a process state repository used to store state data associated with this component. More...
 
const
DtBallisticGunControllerDescriptor
myGunDescriptor
 Get ammo select tables from here. More...
 
bool myWaitingForFire
 This flag is set to true when the controller pulls the trigger; it won't do anything in the tick function when this is true until PSR indicates hasFired and timeFiringCycleComplete(). More...
 
bool myOutOfAmmoWarn
 Flag so an out-of-ammo warning is only sent once per target. More...
 
DtWeaponComponentInterfacemyWeaponComponentInterface
 Interface between this weapon controller and the entity's DtTargetSelectionController. More...
 
Ports and Port Groups
DtIntegerInputPortmyLosInputPort
 Input Port Name: line-of-sight
Input Port Description: Indicates the result of a line of sight calculation to the current target. More...
 
DtBooleanOutputPortmyTriggerPort
 Output Port Name: trigger
Output Port Description: Sends a new True value when trigger is pulled. More...
 
DtIntegerOutputPortmyQuantityOutputPort
 Output Port Name: quantity
Output Port Description: Sends the number of rounds to be fired with a single trigger pull. More...
 
DtBooleanOutputPortmyLoadedPort
 Output Port Name: loaded
Output Port Description: True when the gun is loaded. More...
 
DtIntegerOutputPortmyLosOutputPort
 Output Port Name: line-of-sight
Output Port Description: Indicates the result of a line of sight calculation to the current target. More...
 
DtOutputPortGroupmyGunControlPortGroup
 Output Port Group Name: gun-control
Output Port Group Description: More...
 
DtBooleanInputPortmyWeaponsHoldInputPort
 Input Port Name: weapons-hold
Input Port Description: When true, all firing is disabled. More...
 
DtEntityListOutputPortmyTargetToAcquireOutputPort
 Output Port Name: target-to-acquire
Output Port Description: When there is a target in the weapon interface, it is put onto this output port. More...
 
- Protected Attributes inherited from DtControllerComponent
DtSimRadiomyRadio
 Controller components can send messages. More...
 
- Protected Attributes inherited from DtSimComponent
DtVrfObjectmyEntity
 
DtVrfObjectStateRepositorymyLocalStateRepository
 
DtSimManagermySimManager
 
DtComponentSystemmySystem
 Pointer to the DtComponentSystem that this component belongs. More...
 
DtListItem * myListItem
 
DtInputPortMap myInputPortList
 
DtOutputPortMap myOutputPortList
 
DtInputPortGroupMap myInputPortGroupList
 
DtOutputPortGroupMap myOutputPortGroupList
 
int myPriority
 
double myMinTickPeriod
 
double myMinTickPeriodVariance
 
double myNextTickTime
 
double myLastTickSimTime
 
double myDT
 
bool myIsEnabled
 Indicates whether this component should be enabled for ticking or not. More...
 
bool myFirstTick
 Initialized to true in the constructor, set to false by the first call to postTick. More...
 
bool myIsThreadSafe
 Whether this component can be use the DtCriticalSection versions of the tick functions and be ticked in parallel with other components Defaults to false. More...
 
const DtComponentDescriptormyComponentDescriptor
 
std::list
< DtVrfProcessStateRepository * > 
myComponentPsrs
 List of PSRs made using createComponentPsr() that will be deleted by this component when it is destroyed. More...
 
bool myTickEveryFrame
 Flag indicating that tickPeriod is set to 0, and the component will tick every frame. More...
 
DtTaskVisualizationMap myTaskVisualizations
 The visualization objects to be drawn for this component. More...
 
double myNextTaskVisTickTime
 The next tick time for updating the task visualizations. More...
 
DtSymbolString myFullComponentName
 
- Protected Attributes inherited from DtReaderWriter
const DtSymbolString myName
 
DtReaderWriterRegistry myRegistry
 
DtReaderWriterRegistrymyParentRegistry
 
bool myValueSpecified
 
bool myReadOnlyFlag
 
bool myIsVariableReference
 
DtSymbolString myVariableName
 
bool myVariableIsBound
 
DtReaderWritermyDefaultValue
 
aliasContainer myAliases
 Container for the aliases which represent alternative names for the object. More...
 
bool myInvalid
 Set to true if there is a problem reading this item. More...
 
bool myChangedFlag
 Set to true when value changes Set to false when value checked with changedSinceLastChecked. More...
 
virtual DtReaderWriterprovideRoundsPerTriggerPull ()
 
static DtReaderWriterroundsPerTriggerPullCallback (void *ctrlr)
 Access provider callbacks. More...
 
virtual void processSetResource (DtSimMessage *msg)
 
static void setResourceCallback (DtSimMessage *msg, void *usrData)
 A callback to updateResourceList() when resources are changed, just in case ammo is cleared or restored. More...
 
virtual void processSetRestore (DtSimMessage *msg)
 
static void setRestoreCallback (DtSimMessage *msg, void *usrData)
 A callback to updateResourceList() when resources are changed, just in case ammo is cleared or restored. More...
 

Additional Inherited Members

- Public Types inherited from DtReaderWriter
typedef std::vector
< DtSymbolString
aliasContainer
 
typedef std::vector
< DtSymbolString >::iterator 
aliasIter
 
typedef std::vector
< DtSymbolString >
::const_iterator 
aliasConstIter
 
typedef std::vector< DtFilename > SearchPaths
 
typedef std::pair
< DtSymbolString, DtString
DtVariableNameType
 
typedef DtReaderWriterFactory *(* DtReaderWriterFactoryCreatorFcn )()
 
- Protected Types inherited from DtSimComponent
typedef std::map< DtString,
DtInputPort * > 
DtInputPortMap
 
typedef std::map< DtString,
DtOutputPort * > 
DtOutputPortMap
 
typedef std::map< DtString,
DtInputPortGroup * > 
DtInputPortGroupMap
 
typedef std::map< DtString,
DtOutputPortGroup * > 
DtOutputPortGroupMap
 
- Static Protected Attributes inherited from DtSimComponent
static DtSimComponentFactorymyFactory
 
- Static Protected Attributes inherited from DtReaderWriter
static DtString theUnspecifiedValue
 
static DtGetSelfCallbackInfo thePostGetSelfCallback
 
static DtPutSelfCallbackInfo thePrePutSelfCallback
 
static const DtVariableBindingsList theEmptyVariableBindingsList
 
static bool theCreatorFcnSet
 
static DtReaderWriterFactorytheFactory
 
static
DtReaderWriterFactoryCreatorFcn 
theFactoryCreatorFcn
 
static bool thePutIndent
 
static DtOutputStream * theOutputStream
 

Detailed Description

DtBallisticGunController provides ammunition loading, unloading, and trigger inputs for use by a ballistic gun actuator.

End User Description: It chooses ammunition to load based on entity type according to criteria specified in the DtBallisticGunControllerDescriptor used to specify the component. Load and unload times are also provided in this manner. If the entity has permission to fire, has acquired a target, and has the appropriate ammunition loaded, the DtBallisticGunController sets the trigger port to true, firing the ballistic gun.

Uses Descriptor Type: DtBallisticGunControllerDescriptor

Examples

Constructor & Destructor Documentation

DtBallisticGunController::DtBallisticGunController ( const DtString name,
DtVrfObject owner,
DtSimManager simManager,
DtComponentDescriptor desc = 0,
DtReaderWriterRegistry parentRegistry = 0 
)

Parameters
nameReader writer name of this component.
ownerThe DtVrfObject that owns this component
simManagerThe simulation manager (provides access to terrain, message interface, simulation clock).
descThe component descriptor used to initialize this component.
parentRegistryPointer to the parent reader writer registry (the containing object that reads/writes this object).
virtual DtBallisticGunController::~DtBallisticGunController ( )
virtual

destructor

DtBallisticGunController::DtBallisticGunController ( )
protected

Not implemented.

DtBallisticGunController::DtBallisticGunController ( const DtBallisticGunController orig)
protected

Not implemented.

Member Function Documentation

virtual bool DtBallisticGunController::postAddComponentsInit ( )
virtual

Override to call lookupAndCacheProcessSR() (another component creates it - we just look it up and keep a pointer to it).

Also calls initProcessSR().

Reimplemented from DtSimComponent.

virtual const char* DtBallisticGunController::type ( ) const
virtual

Returns a string identifies the class type of component.

Type values are defined in compTypes.h. DtSimComponent creation functions are registered with the DtSimComponentFactory using the type values as the key. Warning: this function should always return the same pointer and it should be valid forever. This means the data should be static.

Returns
DtBallisticGunControllerType

Implements DtControllerComponent.

Reimplemented in DtBallisticGunJoyController.

virtual bool DtBallisticGunController::init ( )
virtual

Sets up weapon component interface.

Reimplemented from DtControllerComponent.

virtual void DtBallisticGunController::preFirstTickInit ( )
virtual

Restores the checkpointed values of myCurrentMunition and myCurrentFuze from the the munition loader of the DtVrfBalGunPSR.

Calls setDisplayName on myWeaponComponentInterface with the value from the PSR.

Reimplemented from DtSimComponent.

virtual void DtBallisticGunController::tick ( )
virtual

Calculate new control values.

Reimplemented from DtSimComponent.

Reimplemented in DtBallisticGunJoyController.

virtual bool DtBallisticGunController::createTriggerPort ( )
virtual

These are called in init to create the ports used to communicate with the actuator.

virtual DtBooleanOutputPort* DtBallisticGunController::triggerPort ( ) const
virtual
virtual bool DtBallisticGunController::createQuantityOutputPort ( )
virtual
virtual DtIntegerOutputPort* DtBallisticGunController::quantityOutputPort ( ) const
virtual
virtual bool DtBallisticGunController::createLoadedPort ( )
virtual
virtual DtBooleanOutputPort* DtBallisticGunController::loadedPort ( ) const
virtual
virtual bool DtBallisticGunController::createLosOutputPort ( )
virtual
virtual DtIntegerOutputPort* DtBallisticGunController::losOutputPort ( ) const
virtual
virtual bool DtBallisticGunController::createLosInputPort ( )
virtual
virtual DtIntegerInputPort* DtBallisticGunController::losInputPort ( ) const
virtual
virtual bool DtBallisticGunController::createWeaponsHoldInputPort ( )
virtual
virtual bool DtBallisticGunController::createTargetToAcquireOutputPort ( )
virtual
virtual void DtBallisticGunController::setLoadAmmoTime ( DtTime  loadAmmoTime)
virtual
virtual DtTime DtBallisticGunController::loadAmmoTime ( ) const
virtual
virtual void DtBallisticGunController::setUnloadAmmoTime ( DtTime  unloadAmmoTime)
virtual
virtual DtTime DtBallisticGunController::unloadAmmoTime ( ) const
virtual
virtual void DtBallisticGunController::fire ( )
virtual

Sets myTriggerPort to true and myLoaded to false.

It also looks up the resource named by myCurrentMunitionName and if found, calls DtIntegerResource::deplete().

virtual bool DtBallisticGunController::chooseAmmo ( const DtEntityType &  targetType,
const DtUUID target,
DtSimMunition munition,
DtDetonatorFuze &  fuze,
int ammoAvailable 
)
virtual

The chooseAmmo() function is passed a pointer to a target entity and returns the best ammunition to use for the target’s entity type.

Type of ammunition and availability, if any, is from the Ammo Select Table specified in the DtBallisticGunControllerDescriptor. chooseAmmo() starts at the beginning of the list of appropriate ammunition types, and returns the first one for which the resource is available. DtFuzeOther is returned for the fuze. Sets psr->currentMunitionName as a side effect. May also set weaponInterface->status to NO_AMMO_FOR_TARGET.

virtual bool DtBallisticGunController::ammoOKToUse ( const DtEntityType &  targetType)
virtual

Checks the ammo select table to see if the psr->currentMunitionName is on the list of ammunitions to use on this target type.

virtual void DtBallisticGunController::initProcessSR ( )
virtual

Sets the load & unload ammo time from the component descriptor.

static DtSimComponent* DtBallisticGunController::creator ( const DtString name,
DtVrfObject owner,
DtSimManager simManager,
DtComponentDescriptor desc = 0,
DtReaderWriterRegistry parentRegistry = 0 
)
static

Parameters
nameReader writer name of this component.
ownerThe DtVrfObject that owns this component
simManagerThe simulation manager (provides access to terrain, message interface, simulation clock).
descThe component descriptor used to initialize this component.
parentRegistryPointer to the parent reader writer registry (the containing object that reads/writes this object).
Returns
New instance of this class.
virtual void DtBallisticGunController::enable ( )
virtual

Is this component enabled or not.

If enabled, component's tick function will be called, otherwise it will not. Default is true (enabled).

Reimplemented from DtSimComponent.

virtual void DtBallisticGunController::disable ( )
virtual

Reimplemented from DtSimComponent.

virtual bool DtBallisticGunController::createPorts ( )
protectedvirtual

Called by init to create the output ports.

Reimplemented from DtSimComponent.

Reimplemented in DtBallisticGunJoyController.

virtual bool DtBallisticGunController::createPortGroups ( )
protectedvirtual

Called by init to create myGunControlPortGroup.

Reimplemented from DtSimComponent.

virtual void DtBallisticGunController::lookupAndCacheProcessSR ( )
protectedvirtual

This function looks up a process state repository in the process state repository manager by name, and caches a pointer to it in myProcessState.

The name (if it exists) is given in the component descriptor (DtComponentDescriptor::processStateRepositoryName). If the name does not exist, it uses the appropriate default name defined in procSRTypes.h. Another component is responsible for creating and destroying the process state repository.

static DtReaderWriter* DtBallisticGunController::roundsPerTriggerPullCallback ( void *  ctrlr)
staticprotected

Access provider callbacks.

The Callback function calls the provider member function for the indicated controller.

virtual DtReaderWriter* DtBallisticGunController::provideRoundsPerTriggerPull ( )
protectedvirtual
virtual DtIntegerResource* DtBallisticGunController::lookupMunitionResource ( const DtString resource) const
protectedvirtual

Attempts to locate the given resource in the entity's state repository, and if it is a DtMunitionResource, it will be returned.

void DtBallisticGunController::getMunitionResources ( std::list< DtString > &  resourceList)
protected

Get the resources for.

virtual void DtBallisticGunController::updateResourceList ( )
protectedvirtual

Go through the resource list and remove any with amounts = 0.

virtual bool DtBallisticGunController::weaponsHoldState ( )
protectedvirtual
Returns
The value on the weapons-hold input port. If there is no connection to the port, value defaults to false.
static void DtBallisticGunController::setResourceCallback ( DtSimMessage msg,
void *  usrData 
)
staticprotected

A callback to updateResourceList() when resources are changed, just in case ammo is cleared or restored.

virtual void DtBallisticGunController::processSetResource ( DtSimMessage msg)
protectedvirtual
static void DtBallisticGunController::setRestoreCallback ( DtSimMessage msg,
void *  usrData 
)
staticprotected

A callback to updateResourceList() when resources are changed, just in case ammo is cleared or restored.

virtual void DtBallisticGunController::processSetRestore ( DtSimMessage msg)
protectedvirtual
bool DtBallisticGunController::outOfAmmo ( ) const
protected

Returns true if this weapon is entirely out of ammunition.

const DtBallisticGunController& DtBallisticGunController::operator= ( const DtBallisticGunController orig)
protected

Not implemented.

Member Data Documentation

DtIntegerInputPort* DtBallisticGunController::myLosInputPort
protected

Input Port Name: line-of-sight
Input Port Description: Indicates the result of a line of sight calculation to the current target.


Input Port Range: 0 = Unknown, 1 = Blocked, 2 = Clear
Input Port Default Value:
Input Group Parent:

DtBooleanOutputPort* DtBallisticGunController::myTriggerPort
protected

Output Port Name: trigger
Output Port Description: Sends a new True value when trigger is pulled.


Output Port Range:
Output Port Default Value:
Output Group Parent: gun-control

DtIntegerOutputPort* DtBallisticGunController::myQuantityOutputPort
protected

Output Port Name: quantity
Output Port Description: Sends the number of rounds to be fired with a single trigger pull.


Output Port Range:
Output Port Default Value:
Output Group Parent: gun-control

DtBooleanOutputPort* DtBallisticGunController::myLoadedPort
protected

Output Port Name: loaded
Output Port Description: True when the gun is loaded.


Output Port Range:
Output Port Default Value:
Output Group Parent: gun-control

DtIntegerOutputPort* DtBallisticGunController::myLosOutputPort
protected

Output Port Name: line-of-sight
Output Port Description: Indicates the result of a line of sight calculation to the current target.


Output Port Range: 0 = Unkown, 1 = Blocked, 2 = Clear
Output Port Default Value:
Output Group Parent: gun-control

DtOutputPortGroup* DtBallisticGunController::myGunControlPortGroup
protected

Output Port Group Name: gun-control
Output Port Group Description:

DtBooleanInputPort* DtBallisticGunController::myWeaponsHoldInputPort
protected

Input Port Name: weapons-hold
Input Port Description: When true, all firing is disabled.

Connecting to this port is optional. If no connection is made, it will default to false.
Input Port Range: True/False
Input Port Default Value: False

DtEntityListOutputPort* DtBallisticGunController::myTargetToAcquireOutputPort
protected

Output Port Name: target-to-acquire
Output Port Description: When there is a target in the weapon interface, it is put onto this output port.


DtUUID DtBallisticGunController::myPreviousTarget
protected

Maintain the target we had last tick (if any) to detect changes in target (which will kick off possible ammo reload.

DtSimMunition DtBallisticGunController::myCurrentMunition
protected

The correct munition and fuze for our current target.

DtDetonatorFuze DtBallisticGunController::myCurrentFuze
protected
int DtBallisticGunController::myRoundsAvailable
protected

The quantity of the current munition in the resources store.

DtVrfBalGunPSR* DtBallisticGunController::myProcessState
protected

Pointer to a process state repository used to store state data associated with this component.

This process state repository is shared with other components. Another component is responsible for creating and destroying the process state repository. This state is saved and restored as part of a scenario (or checkpoint).

const DtBallisticGunControllerDescriptor* DtBallisticGunController::myGunDescriptor
protected

Get ammo select tables from here.

bool DtBallisticGunController::myWaitingForFire
protected

This flag is set to true when the controller pulls the trigger; it won't do anything in the tick function when this is true until PSR indicates hasFired and timeFiringCycleComplete().

The actuator sets up the latter two conditions when it fires the gun. When these conditions are true, then the controller resets myWaitingForFire.

bool DtBallisticGunController::myOutOfAmmoWarn
protected

Flag so an out-of-ammo warning is only sent once per target.

DtWeaponComponentInterface* DtBallisticGunController::myWeaponComponentInterface
protected

Interface between this weapon controller and the entity's DtTargetSelectionController.


The documentation for this class was generated from the following file:

Document ID: Generated on Tue Sep 21 17:42:52 EDT 2021 from SVN revision 234861
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