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VR-Forces 4.10 Class Documentation
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A visualizer for displaying a Military Standard Symbology Icon for an Environmental. More...
Public Member Functions | |
| DtEnvironmentalMilStdIconVisualizer (DtBaseConnection &connection, DtStateListener &listener, int modelSet) | |
| CTOR. More... | |
| virtual | ~DtEnvironmentalMilStdIconVisualizer () |
| DTOR. More... | |
| virtual const DtStateVisualizer::TypeInfo & | typeInfo () const |
| The instance's type info. More... | |
| virtual void | createModelAgents () |
| If centering the icon create a new scene object agent and attach projected widget to that. More... | |
| virtual void | setCenterIcon (bool) |
| If centering the icon create a new scene object agent and attach projected widget to that else place projected widget on the parent scene object agent. More... | |
| virtual void | setVisualizerDefinition (const DtVisualizerDefinition &visDef) |
| Get value for "center" value and set the center icon value to that. More... | |
| virtual void | destroyModelAgents () |
| Destroy all model agents. More... | |
Public Member Functions inherited from makVrv::DtMilStdIconVisualizer | |
| DtMilStdIconVisualizer (DtBaseConnection &connection, DtStateListener &listener, int modelSet) | |
| CTOR. More... | |
| virtual | ~DtMilStdIconVisualizer () |
| DTOR. More... | |
| virtual void | setModelDefinitionForAgents () |
| Sets the model definition of the agents. More... | |
| virtual void | setSelected (bool selected) |
| Set the visualizer to be selected. More... | |
| virtual void | setHasMouseCursor (bool hasMouse) |
| Sets whether or not the mouse cursor is hovering over the scene object this visualizer belongs to. More... | |
| void | setDrawMethod (DrawMethod dt) |
| Set how the symbol is to be drawn. More... | |
| DrawMethod | drawMethod () const |
| void | setOutlineEnabled (bool enabled) |
| Set whether the frame component is drawn. More... | |
| bool | outlineEnabled () const |
| Get whether the frame component is drawn. More... | |
| void | setFillEnabled (bool enabled) |
| Set whether the fill component is filled. More... | |
| bool | fillEnabled () const |
| Get whether the fill component is filled. More... | |
| void | setDamageEnabled (bool enabled) |
| Sets whether damaged component is drawn. More... | |
| bool | damageEnabled () const |
| Gets whether damaged component is drawn. More... | |
| void | setIconEnabled (bool enabled) |
| Set whether the icon component is drawn. More... | |
| bool | iconEnabled () const |
| Get whether the icon component of the symbol. More... | |
| void | setIconScale (float scale) |
| void | setColorByAffiliationEnabled (bool enabled) |
| Set whether the icon has it's color set by it's affiliation. More... | |
| bool | colorByAffiliationEnabled () const |
| Get whether the icon has it's color set by it's affiliation. More... | |
| virtual void | setForceId (int) |
| Sets force of item. More... | |
| int | forceId () const |
| virtual void | setDamaged (bool) |
| Sets whether or not item is damaged. More... | |
| bool | damaged () const |
| virtual void | setForceColor (float r, float g, float b, float a) |
| Sets the color of the force. Forces an update. More... | |
| void | getForceColor (double &r, double &g, double &b, double &a) |
| virtual unsigned short | outlineCharacterForUnitSymbolFont (unsigned short outlineBase, int force) const |
| Routines to modify glyphs into force appropriate glyphs. More... | |
| virtual unsigned short | fillCharacterForUnitSymbolFont (unsigned short outlineBase, int force) const |
| virtual DtUnicode | generateSymbolString (float fillColor[4], float outlineColor[4], unsigned int fillGlyph, unsigned int outlineGlyph, bool damaged) const |
| Generates the symbol string to use with a font based icon. More... | |
| unsigned short | outlineGlyph () const |
| Returns glyphs. More... | |
| unsigned short | fillGlyph () const |
| unsigned short | damageGlyph () const |
| virtual void | setPickable (bool b) |
| Sets pickable state. More... | |
| virtual void | rotateSymbolToHeading (double) |
| Rotates the object to the given heading as supplied in radians. More... | |
Public Member Functions inherited from makVrv::DtStateVisualizer | |
| DtStateVisualizer (DtBaseConnection &connection, DtStateListener &listener, int modelSet) | |
| CTOR. More... | |
| virtual | ~DtStateVisualizer () |
| DTOR. More... | |
| virtual DtObserverMode::ModelSets | modelSet () |
| Return the visualizer's model set enum. More... | |
| virtual void | setParent (DtStateVisualizer *) |
| Override to set the parent of this visualizer. More... | |
| virtual const DtStateVisualizer * | parent () const |
| Get a const pointer to the parent visualizer of this visualizer. More... | |
| void | setModelDefinition (const std::string &definition) |
| Sets the model definition and creates agent(s) based on that definition. More... | |
| const std::string & | modelDefinition () const |
| Gets the current model definition. More... | |
| virtual void | implementVisibility (bool visible) |
| Wrap some of the show/hide functionality so that it can be overloaded (ex. More... | |
| virtual bool | setVisible (bool visible, int context) |
| Returns true if this context wants to show or hide the item. More... | |
| virtual void | initialize () |
| Initialize the visualizer. More... | |
| virtual bool | isVisible () const |
| Returns true if visible. More... | |
| virtual bool | hasMouseCursor () const |
| virtual bool | selected () const |
| void | setName (const std::string &) |
| Internal name of state visualizer. More... | |
| const std::string & | name () const |
| virtual bool | pickable () const |
| virtual void | setUniqueID (DtUniqueID id) |
| DtUniqueID | uniqueID () const |
| int | visualizerType () const |
| void | setShowHideContext (const std::vector< int > &s) |
| Set show/hide context without changing visibility of item. More... | |
| DtStateListener & | listener () |
| DtBaseConnection & | simulation () |
| Get the connection for this visualizer. More... | |
| void | setDistribute (bool b) |
| Whether or not to distribute over the network. More... | |
| bool | distribute () const |
Static Public Member Functions | |
| static const DtStateVisualizer::TypeInfo & | theTypeInfo () |
| This class's type info. More... | |
Additional Inherited Members | |
Public Types inherited from makVrv::DtMilStdIconVisualizer | |
| enum | DrawMethod { DrawMethod_Bitmap, DrawMethod_Font } |
Public Types inherited from makVrv::DtStateVisualizer | |
| enum | Type { AllVisualizerTypes = 0, EntityVisualizerType = 1, EnvironmentalVisualizerType, InteractionVisualizerType, AggregateVisualizerType, IntervisibilityVisualizerType, TacticalSmokeVisualizerType, UserType = 10000 } |
| Visualizer class types that are supportable via visualizers. More... | |
Public Attributes inherited from makVrv::DtStateVisualizer | |
| boost::signalslib::signal < void(DtStateVisualizer *, DtStateVisualizer *, DtStateVisualizer *)> | signal_reparented |
| Signaled when the parent of this item changes, called before destroying any model agents. More... | |
| boost::signalslib::signal < void(DtMouseState &, const DtUniqueID &, const std::string &, const std::string &, const std::string &, DtStateVisualizer *)> | signal_mouseDown |
| Emitted when the entity's indicator is clicked. More... | |
| boost::signalslib::signal < void(DtMouseState &, const DtUniqueID &, const std::string &, const std::string &, const std::string &, DtStateVisualizer *)> | signal_mouseUp |
| boost::signalslib::signal < void(DtMouseState &, const DtUniqueID &, const std::string &, const std::string &, const std::string &, DtStateVisualizer *)> | signal_mouseDblClick |
Protected Member Functions inherited from makVrv::DtMilStdIconVisualizer | |
| virtual bool | fillCharacterByOutline (unsigned short outline, unsigned short lower, unsigned short upper, unsigned short start, bool equipment, unsigned short &fill) const |
| virtual unsigned short | forceOffset (int force) const |
| virtual void | stateChanged () |
| Virtual function called after any symbol state changes (battle dimension, or affiliation). More... | |
| virtual void | displayChanged () |
| Virtual function called after any symbol state changes (draw method, frame enabled, fill enabled, icon enabled, color by affiliation);. More... | |
| virtual void | update () |
| virtual void | updateSymbol () |
| virtual void | updateSelectedOrHoveredIcon () |
Protected Member Functions inherited from makVrv::DtStateVisualizer | |
| virtual void | slot_mouseDown (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName) |
| Called when the mouse is clicked in this visualizer. More... | |
| virtual void | slot_mouseUp (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName) |
| virtual void | slot_mouseDblClick (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName) |
| virtual bool | hide (int context) |
| Will call destroyModelAgents(), if, when the context is added, it is the first context in the list. More... | |
| virtual bool | show (int context) |
| Will call createModelAgents(), if, when context is removed from myShowHideContexts, the list size is zero. More... | |
| virtual bool | supportsShowHideContext (int) const |
| Default returns true. More... | |
| template<typename T , typename C > | |
| void | connectAndUpdate (boost::signalslib::signal< void(T)> &sig, void(C::*fp)(T), T val) |
| Connect a signal and update the entity. More... | |
A visualizer for displaying a Military Standard Symbology Icon for an Environmental.
A symbology icon is made up of several different components. Included are: A frame, a color fill, and a icon.
| makVrv::DtEnvironmentalMilStdIconVisualizer::DtEnvironmentalMilStdIconVisualizer | ( | DtBaseConnection & | connection, |
| DtStateListener & | listener, | ||
| int | modelSet | ||
| ) |
CTOR.
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DTOR.
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The instance's type info.
Implements makVrv::DtStateVisualizer.
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This class's type info.
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If centering the icon create a new scene object agent and attach projected widget to that.
Reimplemented from makVrv::DtMilStdIconVisualizer.
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If centering the icon create a new scene object agent and attach projected widget to that else place projected widget on the parent scene object agent.
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Get value for "center" value and set the center icon value to that.
Reimplemented from makVrv::DtMilStdIconVisualizer.
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Destroy all model agents.
Reimplemented from makVrv::DtMilStdIconVisualizer.
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