|
| | DtMilStdIconVisualizer (DtBaseConnection &connection, DtStateListener &listener, int modelSet) |
| | CTOR. More...
|
| |
| virtual | ~DtMilStdIconVisualizer () |
| | DTOR. More...
|
| |
| virtual void | setVisualizerDefinition (const DtVisualizerDefinition &visDef) |
| | Sets the visual definition of the visualizer. More...
|
| |
| virtual void | setModelDefinitionForAgents () |
| | Sets the model definition of the agents. More...
|
| |
| virtual void | setSelected (bool selected) |
| | Set the visualizer to be selected. More...
|
| |
| virtual void | setHasMouseCursor (bool hasMouse) |
| | Sets whether or not the mouse cursor is hovering over the scene object this visualizer belongs to. More...
|
| |
| void | setDrawMethod (DrawMethod dt) |
| | Set how the symbol is to be drawn. More...
|
| |
| DrawMethod | drawMethod () const |
| |
| void | setOutlineEnabled (bool enabled) |
| | Set whether the frame component is drawn. More...
|
| |
| bool | outlineEnabled () const |
| | Get whether the frame component is drawn. More...
|
| |
| void | setFillEnabled (bool enabled) |
| | Set whether the fill component is filled. More...
|
| |
| bool | fillEnabled () const |
| | Get whether the fill component is filled. More...
|
| |
| void | setDamageEnabled (bool enabled) |
| | Sets whether damaged component is drawn. More...
|
| |
| bool | damageEnabled () const |
| | Gets whether damaged component is drawn. More...
|
| |
| void | setIconEnabled (bool enabled) |
| | Set whether the icon component is drawn. More...
|
| |
| bool | iconEnabled () const |
| | Get whether the icon component of the symbol. More...
|
| |
| void | setIconScale (float scale) |
| |
| void | setColorByAffiliationEnabled (bool enabled) |
| | Set whether the icon has it's color set by it's affiliation. More...
|
| |
| bool | colorByAffiliationEnabled () const |
| | Get whether the icon has it's color set by it's affiliation. More...
|
| |
| virtual void | setForceId (int) |
| | Sets force of item. More...
|
| |
| int | forceId () const |
| |
| virtual void | setDamaged (bool) |
| | Sets whether or not item is damaged. More...
|
| |
| bool | damaged () const |
| |
| virtual void | setForceColor (float r, float g, float b, float a) |
| | Sets the color of the force. Forces an update. More...
|
| |
| void | getForceColor (double &r, double &g, double &b, double &a) |
| |
| virtual unsigned short | outlineCharacterForUnitSymbolFont (unsigned short outlineBase, int force) const |
| | Routines to modify glyphs into force appropriate glyphs. More...
|
| |
| virtual unsigned short | fillCharacterForUnitSymbolFont (unsigned short outlineBase, int force) const |
| |
| virtual DtUnicode | generateSymbolString (float fillColor[4], float outlineColor[4], unsigned int fillGlyph, unsigned int outlineGlyph, bool damaged) const |
| | Generates the symbol string to use with a font based icon. More...
|
| |
| unsigned short | outlineGlyph () const |
| | Returns glyphs. More...
|
| |
| unsigned short | fillGlyph () const |
| |
| unsigned short | damageGlyph () const |
| |
| virtual void | setPickable (bool b) |
| | Sets pickable state. More...
|
| |
| virtual void | rotateSymbolToHeading (double) |
| | Rotates the object to the given heading as supplied in radians. More...
|
| |
| | DtStateVisualizer (DtBaseConnection &connection, DtStateListener &listener, int modelSet) |
| | CTOR. More...
|
| |
| virtual | ~DtStateVisualizer () |
| | DTOR. More...
|
| |
| virtual DtObserverMode::ModelSets | modelSet () |
| | Return the visualizer's model set enum. More...
|
| |
| virtual const TypeInfo & | typeInfo () const =0 |
| | Get the type info. More...
|
| |
| virtual void | setParent (DtStateVisualizer *) |
| | Override to set the parent of this visualizer. More...
|
| |
| virtual const DtStateVisualizer * | parent () const |
| | Get a const pointer to the parent visualizer of this visualizer. More...
|
| |
| void | setModelDefinition (const std::string &definition) |
| | Sets the model definition and creates agent(s) based on that definition. More...
|
| |
| const std::string & | modelDefinition () const |
| | Gets the current model definition. More...
|
| |
| virtual void | implementVisibility (bool visible) |
| | Wrap some of the show/hide functionality so that it can be overloaded (ex. More...
|
| |
| virtual bool | setVisible (bool visible, int context) |
| | Returns true if this context wants to show or hide the item. More...
|
| |
| virtual void | initialize () |
| | Initialize the visualizer. More...
|
| |
| virtual bool | isVisible () const |
| | Returns true if visible. More...
|
| |
| virtual bool | hasMouseCursor () const |
| |
| virtual bool | selected () const |
| |
| void | setName (const std::string &) |
| | Internal name of state visualizer. More...
|
| |
| const std::string & | name () const |
| |
| virtual bool | pickable () const |
| |
| virtual void | setUniqueID (DtUniqueID id) |
| |
| DtUniqueID | uniqueID () const |
| |
| int | visualizerType () const |
| |
| void | setShowHideContext (const std::vector< int > &s) |
| | Set show/hide context without changing visibility of item. More...
|
| |
| DtStateListener & | listener () |
| |
| DtBaseConnection & | simulation () |
| | Get the connection for this visualizer. More...
|
| |
| void | setDistribute (bool b) |
| | Whether or not to distribute over the network. More...
|
| |
| bool | distribute () const |
| |
|
| virtual bool | fillCharacterByOutline (unsigned short outline, unsigned short lower, unsigned short upper, unsigned short start, bool equipment, unsigned short &fill) const |
| |
| virtual unsigned short | forceOffset (int force) const |
| |
| virtual void | stateChanged () |
| | Virtual function called after any symbol state changes (battle dimension, or affiliation). More...
|
| |
| virtual void | displayChanged () |
| | Virtual function called after any symbol state changes (draw method, frame enabled, fill enabled, icon enabled, color by affiliation);. More...
|
| |
| virtual void | createModelAgents () |
| | Override to create model agents that will be used to display data from the listener. More...
|
| |
| virtual void | destroyModelAgents () |
| | Destroys all currently created definitions. More...
|
| |
| virtual void | update () |
| |
| virtual void | updateSymbol () |
| |
| virtual void | updateSelectedOrHoveredIcon () |
| |
| virtual void | slot_mouseDown (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName) |
| | Called when the mouse is clicked in this visualizer. More...
|
| |
| virtual void | slot_mouseUp (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName) |
| |
| virtual void | slot_mouseDblClick (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName) |
| |
| virtual bool | hide (int context) |
| | Will call destroyModelAgents(), if, when the context is added, it is the first context in the list. More...
|
| |
| virtual bool | show (int context) |
| | Will call createModelAgents(), if, when context is removed from myShowHideContexts, the list size is zero. More...
|
| |
| virtual bool | supportsShowHideContext (int) const |
| | Default returns true. More...
|
| |
| template<typename T , typename C > |
| void | connectAndUpdate (boost::signalslib::signal< void(T)> &sig, void(C::*fp)(T), T val) |
| | Connect a signal and update the entity. More...
|
| |
|
boost::signalslib::signal
< void(DtStateVisualizer
*, DtStateVisualizer
*, DtStateVisualizer *)> | signal_reparented |
| | Signaled when the parent of this item changes, called before destroying any model agents. More...
|
| |
boost::signalslib::signal
< void(DtMouseState &, const
DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> | signal_mouseDown |
| | Emitted when the entity's indicator is clicked. More...
|
| |
boost::signalslib::signal
< void(DtMouseState &, const
DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> | signal_mouseUp |
| |
boost::signalslib::signal
< void(DtMouseState &, const
DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> | signal_mouseDblClick |
| |
A visualizer for displaying a Military Standard Symbology Icon.
A symbology icon is made up of several different components. Included are: A frame, a color fill, and a icon.