Public Member Functions |
| | DtDamageAdjudicationActuator (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0) |
| | (const DtString&,DtVrfObject*,DtSimManager*,
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| virtual | ~DtDamageAdjudicationActuator () |
| | destructor Unregisters with the detonation manager.
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| virtual bool | init () |
| | Registers callbacks with the detonation manager.
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| virtual bool | adjudicateDirectDamage (const DtDetonationContext &detonationContext) |
| | When a detonation context is received, from the detonation manager, it is processed in order to determine the appropriate damage to the entity.
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| virtual bool | adjudicateCollateralDamage (const DtDetonationContext &detonationContext) |
| | Determines collateral damage from an impact near the entity.
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| virtual DtString | type () const |
| | Returns a string identifies the class type of component.
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| virtual void | tick () |
| | Determines the destroyed status of the entity, and then checks to see if the flaming and smoking indicators should be turned off.
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| virtual | ~DtActuatorComponent () |
| | destructor
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| virtual DtSimBaseRadio * | radio () |
| virtual bool | tickWhileDestroyed () const |
| | By default, all actuators tick when the entity is destroyed.
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| | DtSimComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0) |
| virtual | ~DtSimComponent () |
| | destructor
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| void | setParentSystem (DtComponentSystem *system) |
| | Sets the parent system of this component.
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| virtual bool | postAddComponentsInit () |
| | Called after all components have been created, initialized and added to the component manager.
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| virtual void | registerAttributeFunctions () |
| | Called to register functions that provide system attribute values.
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| virtual void | preFirstTickInit () |
| | This function can be overridden to initialize a component before it is ticked for the first time.
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| virtual void | postTick () |
| | This function is called immediately after tick() is called.
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| virtual void | timedTick () |
| | This version of tick checks to see if the time to tick has arrived.
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| virtual void | setMinTickPeriod (double minTickPeriod) |
| | specifies a minimum tick period (which can also be thought of as
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| virtual double | minTickPeriod () const |
| | access the minimum tick period
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| virtual void | setMinTickPeriodVariance (double minTickPeriodVariance) |
| | set the variance in the minimum tick time
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| virtual double | minTickPeriodVariance () const |
| | access the variance in the minimum tick period
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| virtual void | setNextTickTime (double nextTickTime) |
| | The next tick time is normally calculated internally.
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| virtual double | nextTickTime () const |
| | access the next tick time
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| virtual double | calculateNextTickTime () const |
| | The next tick time is equal to mySimManager->exerciseClock()-> approximateElapsedRealTime() + myMinTickPeriod + a random # between -myMinTickPeriodVariance/2.
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| virtual double | calculateFirstTickTime () const |
| | Returns the first time value that the component should tick at.
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| virtual void | setEntity (DtVrfObject *entity) |
| | The entity's state repository is the place that actuator components make updates and other components look to see our current state.
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| virtual DtSimComponent * | nextComponent () |
| | List management functions.
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| virtual DtSimComponent * | prevComponent () |
| virtual void | setListItem (DtListItem *item) |
| | Used by DtComponentList.
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| virtual DtListItem * | listItem () |
| virtual void | putData (FILE *fp, int indentLevel=0) |
| | putData writes our type, which is provided by the virtual type accessor of the deriving class.
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| virtual DtlObjPtr | getData (DtlObjPtr args, const DtFilename &searchPath, const DtVariableBindingsList &variableBindings) |
| | getData is just used to get us past the type in the data stream, since it's not actual stored.
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| virtual void | addInputPort (DtInputPort *port) |
| | Adds this input port to the components input port list so that other components can look it up and attach to it.
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| virtual void | removeInputPort (DtInputPort *port) |
| virtual DtInputPort * | lookupInputPort (const DtString &portName) |
| | Returns a pointer to the input port registered on this component with the specified name.
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| virtual DtList | inputPortList () const |
| | Returns the list of DtInputPorts registered on this component.
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| virtual void | addOutputPort (DtOutputPort *port) |
| | Adds this output port to the components output port list so that other components can look it up and attach to it.
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| virtual void | removeOutputPort (DtOutputPort *port) |
| virtual DtOutputPort * | lookupOutputPort (const DtString &portName) |
| | Returns a pointer to the output port registered on this component with the specified name.
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| virtual DtList | outputPortList () const |
| | Returns the list of DtOutputPorts registered on this component.
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| virtual void | addInputPortGroup (DtInputPortGroup *group) |
| | Adds this input port to the components input port list so that other components can look it up and attach to it.
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| virtual void | removeInputPortGroup (DtInputPortGroup *group) |
| virtual DtInputPortGroup * | lookupInputPortGroup (const DtString &groupName) |
| | Returns a pointer the input port group registered on this component with the specified name.
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| virtual DtList | inputPortGroupList () const |
| | Returns the list of DtInputPortGroups registered on this component.
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| virtual void | addOutputPortGroup (DtOutputPortGroup *group) |
| | Adds this output port group to the components output port group list so that other components can look it up and attach to it.
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| virtual void | removeOutputPortGroup (DtOutputPortGroup *group) |
| virtual DtOutputPortGroup * | lookupOutputPortGroup (const DtString &groupName) |
| | Returns a pointer the output port group registered on this component with the specified name.
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| virtual DtList | outputPortGroupList () const |
| | Returns the list of DtOutputPortGroups registered on this component.
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| virtual int | priority () const |
| | Return the current connection priority for this component.
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| virtual void | setPriority (int priority) |
| | Sets a new connection priority for this component, and changes all current outgoing connections from this component to the new value.
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| double | dT () const |
| | This is the delta-t for this component, which may or may not be the same as the exerciseClock dT.
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| virtual void | setDT (double deltaT) |
| | Note that while dT is calculated internally, this makes it possible to 'lie' to the component about dT if necessary.
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| virtual void | setComponentDescriptor (DtComponentDescriptor *componentDescriptor) |
| | The component descriptor specified in the order of battle file or parameter file that was used to create this component.
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virtual const
DtComponentDescriptor * | componentDescriptor () const |
| DtVrfProcessStateRepositoryManager * | psrManager () |
| virtual DtString | componentFullName () const |
| virtual DtPhysicalWorld * | physicalWorld () |
| | Gets the physical world that this component's entity exists in.
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| virtual const DtPhysicalWorld * | physicalWorld () const |
| virtual DtAttachedTerrain * | terrainAttachedTo () |
| | Gets the terrain that this component's entity is attached to, if any.
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| virtual const DtAttachedTerrain * | terrainAttachedTo () const |
| virtual DtVrfObject * | entity () |
| | Gets the entity.
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| virtual const DtVrfObject * | entity () const |
| virtual DtSimManager * | simManager () |
| | Gets the sim manager.
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| virtual const DtSimManager * | simManager () const |
| virtual const Coordinate_System * | coordinateSystem () const |
| | Gets the coordinate system, as it should always exist if the physical world is in a valid state!
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| virtual Coordinate_System * | coordinateSystem () |
virtual
DtVrfObjectStateRepository * | localStateRepository () |
| | Gets the local state repository.
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virtual const
DtVrfObjectStateRepository * | localStateRepository () const |
| virtual void | enable () |
| | Is this component enabled or not.
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| virtual void | disable () |
| | Is this component enabled or not.
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| virtual bool | isEnabled () |
| | Is this component enabled or not.
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| virtual void | setIsEnabled (bool yesNo) |
| | Is this component enabled or not.
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| virtual DtOutputStream & | objectConsoleDebug () const |
| virtual DtOutputStream & | objectConsoleVerbose () const |
| virtual DtOutputStream & | objectConsoleInfo () const |
| virtual DtOutputStream & | objectConsoleWarn () const |
| virtual DtOutputStream & | objectConsoleError () const |
| virtual DtSimResourceManager & | resourceManager () |
virtual const
DtSimResourceManager & | resourceManager () const |
| | DtReaderWriter () |
| | default constructor
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| | DtReaderWriter (const DtString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false) |
| | real constructor Setting the readonly flag prevents object from writing itself to the stream.
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| | DtReaderWriter (const DtSymbolString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false) |
| | DtReaderWriter (const DtString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL) |
| | copy constructor
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| | DtReaderWriter (const DtSymbolString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL) |
| const DtReaderWriter & | operator= (const DtReaderWriter &orig) |
| | assignment operator
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| bool | operator== (const DtReaderWriter &) const |
| | Equivalence operator.
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| bool | operator!= (const DtReaderWriter &rhs) |
| virtual | ~DtReaderWriter () |
| | destructor
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| virtual void | putSelf (FILE *fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename()) |
| | Top level call to write itself to file.
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| virtual void | getSelf (DtlObjPtr args, const DtFilename &searchPath=DtFilename::nullFilename(), const DtVariableBindingsList &variableBindings=nullVariableReference()) |
| | Top level to read itself from an input stream.
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| virtual void | writeSelf (FILE *fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename()) |
| | Called from putSelf, calls myRegistry.putSelf which in turn calls putSelf on each reader/writer in the registry.
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| virtual DtSymbolString | name () const |
| | Accessor for name of this readable/writable object.
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| virtual void | addAlias (const DtSymbolString &alias) |
| | Add an alias as an alternative name for this object.
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| virtual bool | hasAlias (const DtSymbolString &alias) |
| virtual const aliasContainer & | aliases () const |
| virtual void | setReadonly (bool flag) |
| | Set read-only flag.
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| virtual bool | isReadonly () const |
| virtual bool | variableIsBound () const |
| virtual void | unbindVariable () |
| | Sets the myVariableIsBound flag to false.
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| virtual void | setName (const DtString &) |
| | Set the name of the object.
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| virtual const char * | readerWriterType () const |
| | Used to supply a string type that this reader writer type is.
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| virtual DtString | prettyPrint () const |
| | Routine to return a human readable form of the reader/writer variable.
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| virtual void | bindVariables (DtVariableBindingsList variableBindings) |
| | Runs a variable binding pass on this reader writer and any of its children.
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virtual std::list
< DtVariableNameType > | unboundVariables () const |
| bool | invalid () const |
| virtual bool | hasChild (const DtReaderWriter *p) const |
| | Returns true if this variable has a child p in it's chain.
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| virtual void | setValueSpecified (bool specified, bool recurse=false) |
| | The specified flags are used for optional values.
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| virtual bool | valueSpecified () const |
| | The specified flags are used for optional values.
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| virtual bool | isVariableReference () const |
| | Specifies whether or not this reader writer is really a variable that is specified elsewhere.
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| virtual void | setIsVariableReference (bool value) |
| virtual void | clearAllVariableReferenceFlags () |
| | Clears out all variable reference flags from all readerwriter items in registry recursively.
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| virtual DtSymbolString | variableName () const |
| | The variable name, if this object is a variable reference.
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| virtual void | setVariableName (const DtSymbolString variableName) |
| | The variable name, if this object is a variable reference.
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| const DtReaderWriterRegistry & | registry () const |
| | Collection of child DtReaderWriter nodes owned by this object.
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| DtReaderWriterRegistry & | registry () |
| | Collection of child DtReaderWriter nodes owned by this object.
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Protected Member Functions |
| virtual void | getDirectFireSurfaceAndAngleOfIncidence (DtDetonationContext &detonationContext) |
| | Determines the fire surface and the angle of incidence of the detonation from a direct fire weapon and puts them in the specified detonation context.
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| virtual void | getIndirectFireSurfaceAndAngleOfIncidence (DtDetonationContext &detonationContext) |
| | Determines the fire surface and the angle of incidence of the detonation and puts them in the specified detonation context.
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| virtual DtSymbolString | getSurface (DtBoundingVolumeFace impactSurface) |
| virtual bool | getRangeEntry (const DtDetonationContext &detonationContext, DtPrbRangeTableEntry &rangeEntry, bool isDirectDamage=true) const |
| | Gets the range entry from the damage component descriptor's kill probabilities.
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| virtual bool | isCatastrophicallyKilled (DtPrbRangeTableEntry &rangeEntry, DtSymbolString catastrophicKillString) const |
| | Gets the probability of being catastrophically killed by the detonation from the specified range entry.
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| virtual bool | isFirepowerKilled (DtPrbRangeTableEntry &rangeEntry, DtSymbolString firepowerKillString) const |
| | Gets the probability of being firepower killed by the detonation from the specified range entry.
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| virtual bool | isMobilityKilled (DtPrbRangeTableEntry &rangeEntry, DtSymbolString mobilityKillString) const |
| | Gets the probability of being mobility killed by the detonation from the specified range entry.
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| virtual DtSymbolString | catastrophicKillString () const |
| virtual DtSymbolString | mobilityKillString () const |
| virtual DtSymbolString | firepowerKillString () const |
| virtual void | determineDestroyedStatus () |
| | This function determines if anything we are attached to are occupying was destroyed (last tick).
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| virtual void | setDestroyed () |
| | Calls setDestroyed on the myLocalStateRepository.
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| virtual void | setRestored () |
| | Re-registers the entity to receive detonations since it is now restored.
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| virtual bool | registerForDetonations () |
| | Registers the entity to receive notification of appropriate detonations and notes that the callbacks have been registered.
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| virtual bool | unregisterForDetonations () |
| | Unregisters the entity to receive notification of appropriate detonations, and notes that the callbacks have been unregistered.
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| virtual void | setMobilityKilled () |
| | Calls setMobilityKilled on the myLocalStateRepository.
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| virtual void | setFirepowerKilled () |
| | Calls setFirepowerKilled on the myLocalStateRepository.
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| virtual void | setRadio (DtSimBaseRadio *radio) |
| | Overrides this so it can register its interest the set destroyed message.
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| virtual bool | isRegisteredForDetonations () const |
| | Keep track of whether or not we're registered for detonations direct or collateral.
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| virtual void | setIsRegisteredForDetonations (bool yesOrNo) |
| | Keep track of whether or not we're registered for detonations direct or collateral.
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| | DtActuatorComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0) |
| | (const DtString& name,
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| | DtActuatorComponent (const DtActuatorComponent &orig) |
| | copy constructor
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| const DtActuatorComponent & | operator= (const DtActuatorComponent &orig) |
| | assignment operator
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| | DtActuatorComponent () |
| | Default constructor; should not be called.
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| bool | testInvariant () const |
| virtual bool | createPortGroups () |
| | Called by init.
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| virtual bool | createPorts () |
| | Called by init.
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| virtual void | bindToRwAsVariable (const DtReaderWriter *rw) |
| | Copies values from the specified DtReaderWriter.
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| virtual void | bindLocalVariables (const DtVariableBindingsList &variableBindings) |
| | Checks to see if this RW object is a variable reference that can be bound using the provided bindings.
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| virtual DtlObjPtr | getData (DtlObjPtr args, const DtFilename &searchPath, const DtVariableBindingsList &variableBindings) |
| | Deriving class overrides these to get/put class specific data.
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DtDamageAdjudicationActuator is responsible for adjudicating the damage from appropriate detonations.
End User Description: DtDamageAdjudicationActuator provides a simple damage model.
The damage actuator registers callbacks with the DtDetonationManager, so that it is notified of the appropriate detonations. It holds 2 damage tables. One for direct fire damage( Rifles, tank 120mm) where detonation result is an entity impact or entity proximate impact. And one for collateral damage– there was a detonation near the entity where it might take secondary damage from the detonation. This would be things like artillery fire, or damage from standing next to something else thats been hit. An example would be an entity standing very close to another that's been shot with a HE round. This is also the place people could add ricochet effects. During initialization, the damage actuator will run thru each damage table and registers the appropriate callback for the table with the detonation manager. When registering both the maxium range of the weapon and its munition type are registered. When an appropriate detonation occurs (see the DtDetonationManager for more information on what constitutes an appropriate detonation.), the registered callback is called with the appropriate detonation context (contains all relevant information for the detonation).
The actuator's callback uses this information, which includes the ammunition type, range, surface, and angle of incidence of the impact, to look up the damage results in the appropriate damage table, specified for that ammunition type.
If the entity is destroyed, the damage actuator sets its flaming and smoking indicators, and leaves these on for the duration specified in the component descriptor. It also unregisters for further notice of detonations.
Uses Descriptor Type: DtDamageAdjudicationComponentDescriptor