Public Member Functions |
| | DtHumanFollowController (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0) |
| | (const DtString&,DtVrfObject*,DtSimManager*,
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| virtual | ~DtHumanFollowController () |
| | destructor
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| virtual DtString | type () const |
| | Returns a string identifies the class type of component.
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| virtual bool | init () |
| | Init. Call immediately after construction.
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| virtual bool | createPSR () |
| | Creates myProcessState data member, and adds it to our process state repository manager.
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| virtual void | tick () |
| | Calculate new control values.
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| virtual void | processFollowEntityTask (DtSimMessage *msg) |
| virtual const DtString & | entityToFollow () |
| | What entity are we following? This accessor has the side effect of setting myProcessState->myEntityToFollow to DtString::nullString(), if the entity is not tasked and myEntityToFollow is not already the null string.
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| virtual void | setEntityToFollow (const DtString &entity) |
| virtual const DtVector & | offsetVector () const |
| | The offset from the entity's position to follow at, in entity coordinates.
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| virtual void | setOffsetVector (const DtVector &offsets) |
| virtual void | registerTaskMsgCallbacks () |
| | Overrides this so it can register its interest in followEntity commands.
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| virtual bool | setupDestination () |
| | Sets the world destination in the process state repository to the location of the entity we're following plus the indicated offset and then calls down to the base class.
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| virtual bool | passedDestination () |
| | Overrides to force the entity to be near the destination as well as across the 'destination' line to be considered past the destination.
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| virtual double | findDesiredSpeed () |
| | Overrides so we can speed up when falling behind and slow down if we get past the position we're supposed to be in.
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| virtual double | findDesiredHeading () |
| | Overrides so the entity won't turn toward the destination point when it is close to or past the destination; rather, in these cases, it assumes the heading of the lead entity.
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| virtual void | setupDestinationVector () const |
| | Determine the destination vector for the entity out of the heading of the entity being followed.
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| virtual void | stop () |
| | Overrides so we don't complete the task when we're at the right location with regard to the followed entity.
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| virtual void | clearTask () |
| | If component is currently tasked, calls clearPendingSubtasks(), sets the tasked flag to false, and calls clearCurrentTaskMesage() to clear out the current task message.
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| | DtSingleTaskControllerComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *compDesc=0, DtReaderWriterRegistry *parentRegistry=0) |
| | (const DtString& name,
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| virtual | ~DtSingleTaskControllerComponent () |
| | destructor
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| virtual void | postTick () |
| | Override to check if we're tasked and we want to give up (only performs the check if we're in play mode (dT() > 0)).
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| virtual bool | beginProcessingTask (const DtTaskMessage &task, DtSimTaskStatePtr taskState) |
| | Called by the task manager when this controller should start executing the specified task.
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| virtual void | taskNotify (const DtSimTask &task) |
| | This is called to let us know when some other component receives a task In the case of this component, we don't care what the task actually is.
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| virtual void | taskComplete (bool success=true) |
| | If we are currently tasked, this will cause us to notify the entity that we're done and delete the task.
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| virtual void | suspendTask () |
| | This method is called when the currently running task is being suspended.
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| virtual int | sendSubtask (DtSimTask &task) |
| | Sends subtask to ourself.
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| virtual void | clearSubtask (int subtaskId) |
| | Clears subtask with the given subtaskId (subtaskId is returned sendSubtask()).
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| virtual void | addPendingSubtaskId (int subtaskId) |
| | Adds given subtask Id to list of pending subtasks.
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| virtual bool | findPendingSubtaskId (int subtaskId) |
| | Checks to see if given subtaskId exists in our list of pending subtasks.
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| virtual void | removePendingSubtaskId (int subtaskId) |
| | Removes pending subtask from list of subtasks for this component.
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| virtual void | removeAllPendingSubtaskIds () |
| | Clear all pending subtasks from our list of subtasks.
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| virtual std::vector< int > | currentPendingSubstaskIds () const |
| | Returns the list of all currently pending subtask ids for this controller.
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| virtual void | clearCurrentTaskMessage () |
| | Returns the current subtask with the specified id.
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| virtual DtTaskMessage * | currentTaskMessage () const |
| | Get a pointer to the message that was used to task this entity.
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| virtual DtSimTaskStatePtr | currentTaskState () const |
| virtual bool | decideToGiveUpTask () const |
| | This function is used to determine if the controller should give up trying to execute the current task.
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| virtual void | giveUpTask () |
| | Called when controller is tasked and decideToGiveUp() returns true.
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| virtual bool | taskActive (int taskId) const |
| |
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| virtual bool | clearTopLevelTasks () |
| | If this controller has any top level tasks (not subtasks), they are cleared.
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| virtual void | clearConflictingTopLevelTasks (const DtSimTaskMessageType &conflictType) |
| | Clears any top level tasks on this controller that conflict with the conflict task type.
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| virtual void | clearTasksByType (const DtSimTaskMessageType &taskType) |
| | Clears any tasks of the specified type running in this controller.
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| virtual void | clearTaskById (int taskId) |
| | Clears any task of the specified ID running in this controller.
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| virtual DtSuspendedTaskInfo * | suspendTaskById (int taskId) |
virtual std::list
< DtTaskMessage * > | currentTaskMessages () const |
| |
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| virtual DtTaskWithTaskStateListPtr | topLevelTasks () const |
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| | DtTaskControllerComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *compDesc=0, DtReaderWriterRegistry *parentRegistry=0) |
| | (const DtString& name,
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| virtual | ~DtTaskControllerComponent () |
| | destructor
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| virtual bool | showCurrentTaskInGui () const |
| virtual void | setRadio (DtSimBaseRadio *radio) |
| | Calls registerTaskMsgCallbacks.
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| virtual void | addTaskProcessorCallback (const DtSimTaskMessageType &taskType, DtTaskMessageCallbackFcn fcn, void *usr) |
| | Adds a new function for processing the specified task type.
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| virtual void | addTaskProcessorCallback (const DtSimTaskMessageType &taskType, DtMessageCallbackFcn fcn, void *usr) |
| | Deprecated form of addTaskProcessorCallback.
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| virtual void | removeTaskProcessorCallback (const DtSimTaskMessageType &taskType, DtMessageCallbackFcn fcn, void *usr) |
| | Undoes anything done by addTaskProcessorCallback().
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| virtual void | removeTaskProcessorCallback (const DtSimTaskMessageType &taskType, DtTaskMessageCallbackFcn fcn, void *usr) |
| | Deprecated form of removeTaskProcessorCallback.
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| virtual void | enable () |
| | Overridden to call registerTaskMsgCallbacks().
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| virtual void | disable () |
| | Overridden to 1) remove any task message callbacks registered by this controller 2) call clear task.
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| virtual void | sendTaskCanceled (DtTaskMessage *taskMsg) |
| | Sends the task canceled report for the specified message.
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| virtual void | setTasked (bool tasked) |
| | The current tasked state of this controller.
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| virtual bool | tasked () const |
| | The current tasked state of this controller.
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| | DtControllerComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0) |
| | (const DtString& name,
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| virtual | ~DtControllerComponent () |
| | destructor
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| virtual DtSimBaseRadio * | radio () |
| | The radio this component is listening to.
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| | DtSimComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0) |
| virtual | ~DtSimComponent () |
| | destructor
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| void | setParentSystem (DtComponentSystem *system) |
| | Sets the parent system of this component.
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| virtual bool | postAddComponentsInit () |
| | Called after all components have been created, initialized and added to the component manager.
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| virtual void | registerAttributeFunctions () |
| | Called to register functions that provide system attribute values.
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| virtual void | preFirstTickInit () |
| | This function can be overridden to initialize a component before it is ticked for the first time.
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| virtual void | timedTick () |
| | This version of tick checks to see if the time to tick has arrived.
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| virtual void | setMinTickPeriod (double minTickPeriod) |
| | specifies a minimum tick period (which can also be thought of as
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| virtual double | minTickPeriod () const |
| | access the minimum tick period
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| virtual void | setMinTickPeriodVariance (double minTickPeriodVariance) |
| | set the variance in the minimum tick time
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| virtual double | minTickPeriodVariance () const |
| | access the variance in the minimum tick period
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| virtual void | setNextTickTime (double nextTickTime) |
| | The next tick time is normally calculated internally.
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| virtual double | nextTickTime () const |
| | access the next tick time
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| virtual double | calculateNextTickTime () const |
| | The next tick time is equal to mySimManager->exerciseClock()-> approximateElapsedRealTime() + myMinTickPeriod + a random # between -myMinTickPeriodVariance/2.
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| virtual double | calculateFirstTickTime () const |
| | Returns the first time value that the component should tick at.
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| virtual void | setEntity (DtVrfObject *entity) |
| | The entity's state repository is the place that actuator components make updates and other components look to see our current state.
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| virtual DtSimComponent * | nextComponent () |
| | List management functions.
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| virtual DtSimComponent * | prevComponent () |
| virtual void | setListItem (DtListItem *item) |
| | Used by DtComponentList.
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| virtual DtListItem * | listItem () |
| virtual void | putData (FILE *fp, int indentLevel=0) |
| | putData writes our type, which is provided by the virtual type accessor of the deriving class.
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| virtual DtlObjPtr | getData (DtlObjPtr args, const DtFilename &searchPath, const DtVariableBindingsList &variableBindings) |
| | getData is just used to get us past the type in the data stream, since it's not actual stored.
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| virtual void | addInputPort (DtInputPort *port) |
| | Adds this input port to the components input port list so that other components can look it up and attach to it.
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| virtual void | removeInputPort (DtInputPort *port) |
| virtual DtInputPort * | lookupInputPort (const DtString &portName) |
| | Returns a pointer to the input port registered on this component with the specified name.
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| virtual DtList | inputPortList () const |
| | Returns the list of DtInputPorts registered on this component.
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| virtual void | addOutputPort (DtOutputPort *port) |
| | Adds this output port to the components output port list so that other components can look it up and attach to it.
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| virtual void | removeOutputPort (DtOutputPort *port) |
| virtual DtOutputPort * | lookupOutputPort (const DtString &portName) |
| | Returns a pointer to the output port registered on this component with the specified name.
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| virtual DtList | outputPortList () const |
| | Returns the list of DtOutputPorts registered on this component.
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| virtual void | addInputPortGroup (DtInputPortGroup *group) |
| | Adds this input port to the components input port list so that other components can look it up and attach to it.
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| virtual void | removeInputPortGroup (DtInputPortGroup *group) |
| virtual DtInputPortGroup * | lookupInputPortGroup (const DtString &groupName) |
| | Returns a pointer the input port group registered on this component with the specified name.
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| virtual DtList | inputPortGroupList () const |
| | Returns the list of DtInputPortGroups registered on this component.
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| virtual void | addOutputPortGroup (DtOutputPortGroup *group) |
| | Adds this output port group to the components output port group list so that other components can look it up and attach to it.
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| virtual void | removeOutputPortGroup (DtOutputPortGroup *group) |
| virtual DtOutputPortGroup * | lookupOutputPortGroup (const DtString &groupName) |
| | Returns a pointer the output port group registered on this component with the specified name.
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| virtual DtList | outputPortGroupList () const |
| | Returns the list of DtOutputPortGroups registered on this component.
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| virtual int | priority () const |
| | Return the current connection priority for this component.
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| virtual void | setPriority (int priority) |
| | Sets a new connection priority for this component, and changes all current outgoing connections from this component to the new value.
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| double | dT () const |
| | This is the delta-t for this component, which may or may not be the same as the exerciseClock dT.
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| virtual void | setDT (double deltaT) |
| | Note that while dT is calculated internally, this makes it possible to 'lie' to the component about dT if necessary.
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| virtual void | setComponentDescriptor (DtComponentDescriptor *componentDescriptor) |
| | The component descriptor specified in the order of battle file or parameter file that was used to create this component.
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virtual const
DtComponentDescriptor * | componentDescriptor () const |
| virtual bool | tickWhileDestroyed () const |
| | If the component returns true here, it will be ticked regardless of the destroyed state of the host entity.
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| DtVrfProcessStateRepositoryManager * | psrManager () |
| virtual DtString | componentFullName () const |
| virtual DtPhysicalWorld * | physicalWorld () |
| | Gets the physical world that this component's entity exists in.
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| virtual const DtPhysicalWorld * | physicalWorld () const |
| virtual DtAttachedTerrain * | terrainAttachedTo () |
| | Gets the terrain that this component's entity is attached to, if any.
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| virtual const DtAttachedTerrain * | terrainAttachedTo () const |
| virtual DtVrfObject * | entity () |
| | Gets the entity.
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| virtual const DtVrfObject * | entity () const |
| virtual DtSimManager * | simManager () |
| | Gets the sim manager.
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| virtual const DtSimManager * | simManager () const |
| virtual const Coordinate_System * | coordinateSystem () const |
| | Gets the coordinate system, as it should always exist if the physical world is in a valid state!
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| virtual Coordinate_System * | coordinateSystem () |
virtual
DtVrfObjectStateRepository * | localStateRepository () |
| | Gets the local state repository.
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virtual const
DtVrfObjectStateRepository * | localStateRepository () const |
| virtual bool | isEnabled () |
| | Is this component enabled or not.
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| virtual void | setIsEnabled (bool yesNo) |
| | Is this component enabled or not.
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| virtual DtOutputStream & | objectConsoleDebug () const |
| virtual DtOutputStream & | objectConsoleVerbose () const |
| virtual DtOutputStream & | objectConsoleInfo () const |
| virtual DtOutputStream & | objectConsoleWarn () const |
| virtual DtOutputStream & | objectConsoleError () const |
| virtual DtSimResourceManager & | resourceManager () |
virtual const
DtSimResourceManager & | resourceManager () const |
| | DtReaderWriter () |
| | default constructor
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| | DtReaderWriter (const DtString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false) |
| | real constructor Setting the readonly flag prevents object from writing itself to the stream.
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| | DtReaderWriter (const DtSymbolString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false) |
| | DtReaderWriter (const DtString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL) |
| | copy constructor
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| | DtReaderWriter (const DtSymbolString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL) |
| const DtReaderWriter & | operator= (const DtReaderWriter &orig) |
| | assignment operator
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| bool | operator== (const DtReaderWriter &) const |
| | Equivalence operator.
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| bool | operator!= (const DtReaderWriter &rhs) |
| virtual | ~DtReaderWriter () |
| | destructor
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| virtual void | putSelf (FILE *fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename()) |
| | Top level call to write itself to file.
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| virtual void | getSelf (DtlObjPtr args, const DtFilename &searchPath=DtFilename::nullFilename(), const DtVariableBindingsList &variableBindings=nullVariableReference()) |
| | Top level to read itself from an input stream.
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| virtual void | writeSelf (FILE *fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename()) |
| | Called from putSelf, calls myRegistry.putSelf which in turn calls putSelf on each reader/writer in the registry.
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| virtual DtSymbolString | name () const |
| | Accessor for name of this readable/writable object.
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| virtual void | addAlias (const DtSymbolString &alias) |
| | Add an alias as an alternative name for this object.
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| virtual bool | hasAlias (const DtSymbolString &alias) |
| virtual const aliasContainer & | aliases () const |
| virtual void | setReadonly (bool flag) |
| | Set read-only flag.
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| virtual bool | isReadonly () const |
| virtual bool | variableIsBound () const |
| virtual void | unbindVariable () |
| | Sets the myVariableIsBound flag to false.
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| virtual void | setName (const DtString &) |
| | Set the name of the object.
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| virtual const char * | readerWriterType () const |
| | Used to supply a string type that this reader writer type is.
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| virtual DtString | prettyPrint () const |
| | Routine to return a human readable form of the reader/writer variable.
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| virtual void | bindVariables (DtVariableBindingsList variableBindings) |
| | Runs a variable binding pass on this reader writer and any of its children.
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virtual std::list
< DtVariableNameType > | unboundVariables () const |
| bool | invalid () const |
| virtual bool | hasChild (const DtReaderWriter *p) const |
| | Returns true if this variable has a child p in it's chain.
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| virtual void | setValueSpecified (bool specified, bool recurse=false) |
| | The specified flags are used for optional values.
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| virtual bool | valueSpecified () const |
| | The specified flags are used for optional values.
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| virtual bool | isVariableReference () const |
| | Specifies whether or not this reader writer is really a variable that is specified elsewhere.
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| virtual void | setIsVariableReference (bool value) |
| virtual void | clearAllVariableReferenceFlags () |
| | Clears out all variable reference flags from all readerwriter items in registry recursively.
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| virtual DtSymbolString | variableName () const |
| | The variable name, if this object is a variable reference.
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| virtual void | setVariableName (const DtSymbolString variableName) |
| | The variable name, if this object is a variable reference.
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| const DtReaderWriterRegistry & | registry () const |
| | Collection of child DtReaderWriter nodes owned by this object.
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| DtReaderWriterRegistry & | registry () |
| | Collection of child DtReaderWriter nodes owned by this object.
|