Polygon model modified to use vertex 0 as its center position and orientation, and positions its vertices relative to the center.
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Public Member Functions |
| | DtMovablePolygonModel (DtDe &de, DtUniqueID &id) |
| virtual | ~DtMovablePolygonModel () |
| virtual void | setVisible (bool isVisible) |
| | Override to call setVisible on the scene connector.
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| virtual void | setPosition (int vtx, const DtVector &position) |
| | Vertex 0 sets the base position of the whole polygon; other vertices are positioned relative to it.
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| virtual void | setOrientation (int vtx, const DtTaitBryan &orientation) |
| | Vertex 0 sets the orientation of the whole polygon; other vertices have no effect.
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Detailed Description
Polygon model modified to use vertex 0 as its center position and orientation, and positions its vertices relative to the center.
Constructor & Destructor Documentation
| makVrv::DtMovablePolygonModel::DtMovablePolygonModel |
( |
DtDe & |
de, |
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DtUniqueID & |
id |
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) |
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| virtual makVrv::DtMovablePolygonModel::~DtMovablePolygonModel |
( |
| ) |
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virtual |
Member Function Documentation
| virtual void makVrv::DtMovablePolygonModel::setVisible |
( |
bool |
isVisible | ) |
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virtual |
Override to call setVisible on the scene connector.
| virtual void makVrv::DtMovablePolygonModel::setPosition |
( |
int |
vtx, |
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const DtVector & |
position |
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) |
| |
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virtual |
Vertex 0 sets the base position of the whole polygon; other vertices are positioned relative to it.
| virtual void makVrv::DtMovablePolygonModel::setOrientation |
( |
int |
vtx, |
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const DtTaitBryan & |
orientation |
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) |
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virtual |
Vertex 0 sets the orientation of the whole polygon; other vertices have no effect.
The documentation for this class was generated from the following file: