VR-Forces 4.2 Class Documentation
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makVrv::DtMovablePolygonModel Class Reference

Polygon model modified to use vertex 0 as its center position and orientation, and positions its vertices relative to the center. More...

Inheritance diagram for makVrv::DtMovablePolygonModel:
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Classes

class  DtMovablePolygonModelInstance
 Extended polygon model instance including texture bugfixes. More...

Public Member Functions

 DtMovablePolygonModel (DtDe &de, DtUniqueID &id)
virtual ~DtMovablePolygonModel ()
virtual void setVisible (bool isVisible)
 Override to call setVisible on the scene connector.
virtual void setPosition (int vtx, const DtVector &position)
 Vertex 0 sets the base position of the whole polygon; other vertices are positioned relative to it.
virtual void setOrientation (int vtx, const DtTaitBryan &orientation)
 Vertex 0 sets the orientation of the whole polygon; other vertices have no effect.

Detailed Description

Polygon model modified to use vertex 0 as its center position and orientation, and positions its vertices relative to the center.

Constructor & Destructor Documentation

makVrv::DtMovablePolygonModel::DtMovablePolygonModel ( DtDe de,
DtUniqueID &  id 
)
virtual makVrv::DtMovablePolygonModel::~DtMovablePolygonModel ( )
virtual

Member Function Documentation

virtual void makVrv::DtMovablePolygonModel::setVisible ( bool  isVisible)
virtual

Override to call setVisible on the scene connector.

virtual void makVrv::DtMovablePolygonModel::setPosition ( int  vtx,
const DtVector position 
)
virtual

Vertex 0 sets the base position of the whole polygon; other vertices are positioned relative to it.

virtual void makVrv::DtMovablePolygonModel::setOrientation ( int  vtx,
const DtTaitBryan &  orientation 
)
virtual

Vertex 0 sets the orientation of the whole polygon; other vertices have no effect.


The documentation for this class was generated from the following file:

Document ID: Generated on Sun Nov 24 19:49:21 EST 2013 from SVN revision 133924
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