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VR-Forces 4.8 Class Documentation
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DtIndirectFireActuator is an actuator that provides a simple model of a cannon. More...

Public Member Functions | |
| DtIndirectFireActuator (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0) | |
| virtual | ~DtIndirectFireActuator () |
| destructor More... | |
| virtual bool | postAddComponentsInit () |
| Overridden to initialize the value on myMuzzleOffsetPort. More... | |
| virtual void | preFirstTickInit () |
| Override to call initPendingDetonations() in the first tick, to schedule any outstanding detonations saved in our process state. More... | |
| virtual void | initPendingDetonations () |
| Called in the first tick. More... | |
| virtual const char * | type () const |
| Returns a string identifies the class type of component. More... | |
| virtual DtFireInteraction * | createFireInteraction () |
| Overrides the DtWeaponActuator to create a DtFireInteraction based on the values from the input ports. More... | |
| virtual DtDetonationInteraction * | createDetonationInteraction (DtTime &detTime) |
| Instantiates a DtDetonationInteraction and fills out its values based on the values from the input ports. More... | |
| virtual void | scheduleDetonation (DtDetonationInteraction *detInter, DtTime detTime) |
| Creates a DtDetonationTimerData object from detInter which is put into a DtTimer which generates a one-time callback to detonationCallback after detTime seconds. More... | |
| virtual void | fireTheWeapon () |
| DtWeaponActuator::fireTheWeapon is overridden to schedule a detonation interaction in addition to creating a fire interaction like the base class does. More... | |
| virtual DtVrfObject * | createMissileObject () |
| Creates a new vrf object for the artillery shell using the type and offset parameters specified in the descriptor. More... | |
| virtual double | determineMuzzleSpeed (double range) |
| Looking at the configuration of the weapon system will determine this Longer range weapons use the range list to determine the muzzle speed to fire the weapon, but directly aligned weapons use a preset muzzle velocity. More... | |
| virtual void | addDispersion (DtVector &detLocation, bool addHeightDispersion) |
| Adjusts detLocation based on the range and displacement error probabilities in myIndirectFireActuatorDescriptor. More... | |
| virtual double | calculateRangeFactorOnError (const double rangeToTarget) |
| If use-error-varies-by-range flag is true, then we will use coefficents from descriptor in Quadratic equation based on range to target to determine max probably error for range. More... | |
| virtual double | skillLevelModifier () |
| Add additional error based on the skill level of the operator. More... | |
| virtual DtDetonationInteraction * | createDetonationInteraction (const DtDetonationDescriptor &desc, DtTime &detTime) |
| Creates a new DtDetonationInteraction, given a DtDetonationDescriptor. More... | |
| virtual DtDetonationDescriptor * | createDetonationDescriptor (DtDetonationInteraction *detInter, DtTime simTime) |
| Creates and fills out a new DtDetonationDescriptor, given a DtDetonationInteraction and a time (simulation time to fire, in seconds). More... | |
| virtual void | processObjectAdded (const DtVrfObject *vrfObject) |
| Checks pending detonation list (in the process state repository) for target with same name as new object. More... | |
| virtual bool | taskVisualizationsActive () const |
| Normally returns false unless debug is enabled. More... | |
Public Member Functions inherited from DtWeaponActuator | |
| DtWeaponActuator (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0) | |
| virtual | ~DtWeaponActuator () |
| destructor More... | |
| virtual bool | init () |
| to get access to the entity's localStateRepository, which this component will update, and then connect to the controller's ports. More... | |
| virtual void | tick () |
| Fire if requested. More... | |
| virtual void | setProjectileStartSpeed (DtReal startSpeed) |
| virtual DtReal | projectileStartSpeed () |
| virtual void | setMuzzleOffset (const DtVector &muzzleOffset) |
| virtual const DtVector & | muzzleOffset () |
| virtual DtVector | muzzleLocalPosition () |
| Returns the weapon muzzle’s position in local coordinates. More... | |
| virtual DtDcm | weaponOrientation () |
| Returns the rotation matrix needed to rotate a vector from body coordinates of the weapon to local coordinates. More... | |
| virtual DtArticulatedPartStateRepository * | getWeaponSimBody () |
| Looks up the state repository for the weapon part in the entity’s state repository. More... | |
Public Member Functions inherited from DtActuatorComponent | |
| virtual | ~DtActuatorComponent () |
| destructor More... | |
| virtual DtSimRadio * | radio () |
| virtual bool | tickWhileDestroyed () const |
| By default, all actuators tick when the entity is destroyed. More... | |
Public Member Functions inherited from DtSimComponent | |
| DtSimComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0) | |
| virtual | ~DtSimComponent () |
| destructor More... | |
| virtual void | setParentSystem (DtComponentSystem *system) |
| Sets the parent system of this component. More... | |
| DtComponentSystem * | parentSystem () const |
| virtual void | registerAttributeFunctions () |
| Called to register functions that provide system attribute values. More... | |
| virtual void | postTick () |
| This function is called immediately after tick() is called. More... | |
| virtual void | timedTick () |
| This version of tick checks to see if the time to tick has arrived. More... | |
| virtual void | setMinTickPeriod (double minTickPeriod) |
| specifies a minimum tick period (which can also be thought of as More... | |
| virtual double | minTickPeriod () const |
| access the minimum tick period More... | |
| virtual void | setMinTickPeriodVariance (double minTickPeriodVariance) |
| set the variance in the minimum tick time More... | |
| virtual double | minTickPeriodVariance () const |
| access the variance in the minimum tick period More... | |
| virtual void | setNextTickTime (double nextTickTime) |
| The next tick time is normally calculated internally. More... | |
| virtual double | nextTickTime () const |
| access the next tick time More... | |
| virtual double | calculateNextTickTime () const |
| The next tick time is equal to mySimManager->exerciseClock()-> approximateElapsedRealTime() + myMinTickPeriod + a random # between -myMinTickPeriodVariance/2. More... | |
| virtual double | calculateFirstTickTime () const |
| Returns the first time value that the component should tick at. More... | |
| virtual void | setEntity (DtVrfObject *entity) |
| The entity's state repository is the place that actuator components make updates and other components look to see our current state. More... | |
| virtual DtSimComponent * | nextComponent () |
| List management functions. More... | |
| virtual DtSimComponent * | prevComponent () |
| virtual void | setListItem (DtListItem *item) |
| Used by DtComponentList. More... | |
| virtual DtListItem * | listItem () |
| virtual void | putData (std::string &fp, int indentLevel=0) |
| putData writes our type, which is provided by the virtual type accessor of the deriving class. More... | |
| virtual DtlObjPtr | getData (DtlObjPtr args, const DtReaderWriter::SearchPaths &searchPaths, const DtVariableBindingsList &variableBindings) |
| getData is just used to get us past the type in the data stream, since it's not actual stored. More... | |
| virtual void | addInputPort (DtInputPort *port) |
| Adds this input port to the components input port list so that other components can look it up and attach to it. More... | |
| virtual void | removeInputPort (DtInputPort *port) |
| virtual DtInputPort * | lookupInputPort (const DtString &portName) |
| Returns a pointer to the input port registered on this component with the specified name. More... | |
| virtual DtList | inputPortList () const |
| Returns the list of DtInputPorts registered on this component. More... | |
| virtual void | addOutputPort (DtOutputPort *port) |
| Adds this output port to the components output port list so that other components can look it up and attach to it. More... | |
| virtual void | removeOutputPort (DtOutputPort *port) |
| virtual DtOutputPort * | lookupOutputPort (const DtString &portName) |
| Returns a pointer to the output port registered on this component with the specified name. More... | |
| virtual DtList | outputPortList () const |
| Returns the list of DtOutputPorts registered on this component. More... | |
| virtual void | addInputPortGroup (DtInputPortGroup *group) |
| Adds this input port to the components input port list so that other components can look it up and attach to it. More... | |
| virtual void | removeInputPortGroup (DtInputPortGroup *group) |
| virtual DtInputPortGroup * | lookupInputPortGroup (const DtString &groupName) |
| Returns a pointer the input port group registered on this component with the specified name. More... | |
| virtual DtList | inputPortGroupList () const |
| Returns the list of DtInputPortGroups registered on this component. More... | |
| virtual void | addOutputPortGroup (DtOutputPortGroup *group) |
| Adds this output port group to the components output port group list so that other components can look it up and attach to it. More... | |
| virtual void | removeOutputPortGroup (DtOutputPortGroup *group) |
| virtual DtOutputPortGroup * | lookupOutputPortGroup (const DtString &groupName) |
| Returns a pointer the output port group registered on this component with the specified name. More... | |
| virtual DtList | outputPortGroupList () const |
| Returns the list of DtOutputPortGroups registered on this component. More... | |
| virtual int | priority () const |
| Return the current connection priority for this component. More... | |
| virtual void | setPriority (int priority) |
| Sets a new connection priority for this component, and changes all current outgoing connections from this component to the new value. More... | |
| double | dT () const |
| This is the delta-t for this component, which may or may not be the same as the exerciseClock dT. More... | |
| virtual void | setDT (double deltaT) |
| Note that while dT is calculated internally, this makes it possible to 'lie' to the component about dT if necessary. More... | |
| virtual void | setComponentDescriptor (DtComponentDescriptor *componentDescriptor) |
| The component descriptor specified in the order of battle file or parameter file that was used to create this component. More... | |
| virtual const DtComponentDescriptor * | componentDescriptor () const |
| DtVrfProcessStateRepositoryManager * | psrManager () |
| virtual const DtSymbolString & | componentFullName () const |
| DtPhysicalWorld * | physicalWorld () |
| Gets the physical world that this component's entity exists in. More... | |
| const DtPhysicalWorld * | physicalWorld () const |
| DtAttachedTerrain * | terrainAttachedTo () |
| Gets the terrain that this component's entity is attached to, if any. More... | |
| const DtAttachedTerrain * | terrainAttachedTo () const |
| DtVrfObject * | entity () |
| Gets the entity. More... | |
| const DtVrfObject * | entity () const |
| const DtVrfObject * | const_entity () const |
| You would want to use this call if you could be either a const or non-const entity, and you wanted to be sure you only had const access. More... | |
| DtSimManager * | simManager () |
| Gets the sim manager. More... | |
| const DtSimManager * | simManager () const |
| const Coordinate_System * | coordinateSystem () const |
| Gets the coordinate system, as it should always exist if the physical world is in a valid state! More... | |
| DtVrfObjectStateRepository * | localStateRepository () |
| Gets the local state repository. More... | |
| const DtVrfObjectStateRepository * | localStateRepository () const |
| const DtVrfObjectStateRepository * | const_localStateRepository () const |
| You would want to use this call if you could be either a const or non-const local state repository, and you wanted to be sure you only had const access. More... | |
| virtual DtTaskVisualizationMap & | taskVisualizations () |
| Returns the list of task visualizations for this component. More... | |
| virtual bool | taskVisualizationsEnabled () const |
| Returns true if task visualizations are enabled for this component. More... | |
| virtual bool | isThreadSafe () const |
| Returns true if this component is marked as being thread safe. More... | |
| virtual void | addVRLinkDeferredJob (const boost::function< void()> &callback) |
| Adds a deferred job to the VRLink job queue in the DtParallelTickManager, but only if this component is marked at thread safe. More... | |
| virtual void | onRestore () |
| Called whenever a component is restored. Default is no-op. More... | |
| virtual void | enable () |
| Is this component enabled or not. More... | |
| virtual void | disable () |
| virtual bool | isEnabled () |
| virtual void | setIsEnabled (bool yesNo) |
| virtual DtOutputStream & | objectConsoleDebug (const DtString &channel="") const |
| virtual DtOutputStream & | objectConsoleVerbose (const DtString &channel="") const |
| virtual DtOutputStream & | objectConsoleInfo (const DtString &channel="") const |
| virtual DtOutputStream & | objectConsoleWarn (const DtString &channel="") const |
| virtual DtOutputStream & | objectConsoleError (const DtString &channel="") const |
| virtual DtSimResourceManager & | resourceManager () |
| virtual const DtSimResourceManager & | resourceManager () const |
Public Member Functions inherited from DtReaderWriter | |
| DtReaderWriter () | |
| default constructor More... | |
| DtReaderWriter (const DtString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false) | |
| real constructor Setting the readonly flag prevents object from writing itself to the stream. More... | |
| DtReaderWriter (const DtSymbolString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false) | |
| DtReaderWriter (const DtString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL) | |
| pseudo-copy constructor More... | |
| DtReaderWriter (const DtSymbolString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL) | |
| DtReaderWriter (const DtReaderWriter &, DtReaderWriterRegistry *parentRegistry=NULL) | |
| copy constructor More... | |
| const DtReaderWriter & | operator= (const DtReaderWriter &orig) |
| assignment operator More... | |
| bool | operator== (const DtReaderWriter &) const |
| Equivalence operator. More... | |
| bool | operator!= (const DtReaderWriter &rhs) |
| virtual | ~DtReaderWriter () |
| destructor More... | |
| virtual void | putSelf (std::string &fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename()) |
| Top level call to write itself to file. More... | |
| virtual void | postPutSelf () |
| Called after either version of put self (file or environment). Default is no-op. More... | |
| virtual void | prePutSelf () |
| Called before either version of put self (file or environment). Default is no-op. More... | |
| virtual void | getSelf (DtlObjPtr args, const DtReaderWriter::SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &variableBindings=nullVariableReference()) |
| Top level to read itself from an input stream. More... | |
| virtual void | postGetSelf () |
| Called after either version of getSelf (mtl or environment). Default is no-op. More... | |
| virtual void | preGetSelf () |
| Called before either version of get self (file or environment). Default is no-op. More... | |
| virtual void | writeSelf (std::string &fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename()) |
| Called from putSelf, calls myRegistry.putSelf which in turn calls putSelf on each reader/writer in the registry. More... | |
| virtual DtSymbolString | name () const |
| Accessor for name of this readable/writable object. More... | |
| virtual void | addAlias (const DtSymbolString &alias) |
| Add an alias as an alternative name for this object. More... | |
| virtual void | addAlias (const DtString &alias) |
| virtual bool | hasAlias (const DtSymbolString &alias) |
| virtual const aliasContainer & | aliases () const |
| virtual void | setReadonly (bool flag) |
| Set read-only flag. More... | |
| bool | isReadonly () const |
| virtual void | reset () |
| For those reader/writer items that support it, resets the reader/writer value to original state Default is no-op. More... | |
| virtual int | alignment () const |
| For those items that are sent over the network via HLA, this will give the network alignment. More... | |
| virtual bool | variableIsBound () const |
| virtual void | unbindVariable () |
| Sets the myVariableIsBound flag to false. More... | |
| virtual void | setName (const DtString &) |
| Set the name of the object. More... | |
| virtual const char * | readerWriterType () const |
| Used to supply a string type that this reader writer type is. More... | |
| virtual const char * | xmlType () const |
| virtual DtString | prettyPrint () const |
| Routine to return a human readable form of the reader/writer variable. More... | |
| std::string | debugText () const |
| virtual void | bindVariables (DtVariableBindingsList variableBindings) |
| Runs a variable binding pass on this reader writer and any of its children. More... | |
| virtual std::list < DtVariableNameType > | unboundVariables () const |
| bool | invalid () const |
| virtual bool | hasChild (const DtReaderWriter *p) const |
| Returns true if this variable has a child p in it's chain. More... | |
| virtual bool | hasVariableReference () const |
| Returns true if this item or any item in the registry (recursive) is a variable reference. More... | |
| virtual void | bindLocalVariables (const DtVariableBindingsList &variableBindings) |
| Checks to see if this RW object is a variable reference that can be bound using the provided bindings. More... | |
| virtual void | recordUpdateTime () const |
| Can be implemented in subclasses to stamp the time when updated. More... | |
| virtual bool | wasUpdatedSince (DtTime t) const |
| Can be implemented in subclasses to return true if an update occurred after the specified time. More... | |
| virtual bool | changedSinceLastChecked () |
| Returns true if this objects value has changed since the last time this function was called. More... | |
| virtual bool | peekChangedSinceLastChecked () const |
| Returns the value that changedSinceLastChecked would return but does not reset the internal flag. More... | |
| virtual void | setValueSpecified (bool specified, bool recurse=false) |
| The specified flags are used for optional values. More... | |
| virtual bool | valueSpecified () const |
| virtual bool | isVariableReference () const |
| Specifies whether or not this reader writer is really a variable that is specified elsewhere. More... | |
| virtual void | setIsVariableReference (bool value) |
| virtual void | clearAllVariableReferenceFlags () |
| Clears out all variable reference flags from all readerwriter items in registry recursively. More... | |
| virtual DtSymbolString | variableName () const |
| The variable name, if this object is a variable reference. More... | |
| virtual void | setVariableName (const DtSymbolString variableName) |
| virtual const DtReaderWriter * | defaultRWValue () const |
| The default value to use if the reader/writer object is a variable and that variable is not specified. More... | |
| virtual DtReaderWriter * | defaultRWValue () |
| virtual void | setDefaultRWValue (DtReaderWriter *) |
| Previous default value, if exists, will be removed and replaced with a clone of the supplied variable. More... | |
| virtual bool | checkAndSetDefaultRWValue (DtlObjPtr args, const DtReaderWriter::SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &variableBindings=nullVariableReference()) |
| Give the stream, if the stream contains a default value then set it here. More... | |
| const DtReaderWriterRegistry & | registry () const |
| Collection of child DtReaderWriter nodes owned by this object. More... | |
| DtReaderWriterRegistry & | registry () |
| virtual DtPropertyInterface * | property () |
| virtual const DtPropertyInterface * | property () const |
| virtual DtString | toXml () const |
| virtual DtRwVariableBindings * | generateVariableBindings () const |
| Iterates over the registry (recursively) and returns a variable bindings object that contains all the variables that are contained in this read/writer class. More... | |
| virtual bool | toXml (const DtFilename &) const |
| Writes contents of xml result to the given filename. More... | |
| virtual bool | fromXml (const DtString &) |
| Restores object from given xml string. Returns true if valid. More... | |
| virtual bool | fromXmlFile (const DtFilename &) |
| Restores object from given xml file. More... | |
| virtual void | putSelf (DtEnvironmentSP, DtEnvValueSP parent) const |
| virtual void | putData (DtEnvironmentSP, DtEnvValueSP value) const |
| Override to add attributes of actual data. More... | |
| virtual void | putVariableReference (DtEnvironmentSP, DtEnvValueSP value) const |
| Called when the item is a variable reference. More... | |
| virtual void | getSelf (const DtEnvironmentSP, const DtEnvValueSP root, const SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &bindings=DtVariableBindingsList()) |
| virtual void | getData (const DtEnvironmentSP, const DtEnvValueSP, const SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &bindings=DtVariableBindingsList()) |
| Gets data from the environment value. More... | |
| virtual void | unrecognizedItem (const DtEnvironmentSP env, const DtEnvValueSP root, const SearchPaths &searchPaths, const DtVariableBindingsList &varBindings) |
| Called when the xml reader tries to parse an unknown reader/writer item. Default is a no-op. More... | |
| virtual void | getVariableReference (DtEnvironmentSP, DtEnvValueSP value) |
| Called when the item is a variable reference. More... | |
Static Public Member Functions | |
| static void | detonationCallback (DtTimer *timer) |
| Extracts and sends the DtDetonationInteraction stored in the DtTimer. More... | |
| static DtSimComponent * | creator (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0) |
| static void | objectAddedCb (const DtVrfObject *vrfObject, void *usr) |
| Calls processObjectAdded(). More... | |
Static Public Member Functions inherited from DtWeaponActuator | |
| static DtSimComponent * | creator (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0) |
Static Public Member Functions inherited from DtSimComponent | |
| static DtSimComponent * | MarkThreadSafe (DtSimComponent *) |
| Marks an instance of a component as being thread safe. More... | |
| static DtSimComponentFactory * | factory () |
| A DtSimComponentFactory is allocated by the DtSimCreator, and this pointer is set. More... | |
| static void | setFactory (DtSimComponentFactory *factory) |
| static DtSimComponent * | createComponent (const DtString &name, const DtString &type, DtVrfObject *owner, DtSimManager *simManager, DtComponentSystem *parentSystem, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0) |
| Creates a DtSimComponent using the factory, then initializes it via the MTL stream. More... | |
| static void | addSimComponentCreatorFcn (const DtString &type, DtSimComponentCreatorFcn fcn) |
| Adds a DtSimComponent creation function to the DtSimComponentFactory, using the given type as the key. More... | |
Static Public Member Functions inherited from DtReaderWriter | |
| static void | putIndent (std::string &fp, int indentLevel) |
| static const DtVariableBindingsList & | nullVariableReference () |
| static void | setPostGetSelfCallback (DtGetSelfCallbackFcn fcn, void *usrData) |
| static void | setPrePutSelfCallback (DtPutSelfCallbackFcn fcn, void *usrData) |
| static void | setPutIndent (bool) |
| static bool | putIndent () |
| static const char * | theXmlType () |
| The type that is used when archiving to an XML stream. More... | |
| static const DtFilename & | appPath () |
| Gets the current working directory. More... | |
| static void | setFactoryCreatorFunction (DtReaderWriterFactoryCreatorFcn fcn) |
| Sets the function to create the DtReaderWriterFactory. More... | |
| static void | createReaderWriterFactory () |
| static void | cleanupFactory () |
| static DtReaderWriterFactory * | factory () |
| static void | setOutputStream (DtOutputStream *stream) |
| static DtOutputStream & | outputStream () |
| static DtReaderWriter * | createFromXmlFile (const DtFilename &, bool createAsProperty=false) |
| Given a filename, returns a newly created reader/writer object from the object found within. More... | |
| static DtReaderWriter * | createFromXml (const DtString &, bool createAsProperty=false) |
| Given a xml string, returns a newly created reader/writer object from the object found within. More... | |
| static DtReaderWriter * | createFromEnvironment (DtEnvironmentSP, bool createAsProperty=false) |
| Given a xml environment, returns a newly created reader/writer object from the object found within. More... | |
| static DtString | getAttribute (DtEnvironmentSP env, const DtString &name, DtEnvValueSP root) |
| Gets the named attribute from a DtEnvValueSP. More... | |
Static Public Member Functions inherited from DtObjectDebugger< DtSimComponent > | |
| static DtObjectCounter::CounterType | ObjectCount () |
| static const DtObjectContainer * | ObjectContainer () |
Protected Member Functions | |
| virtual bool | createPorts () |
| Creates the input ports and adds them to the component. More... | |
| virtual bool | createPSR () |
| Creates #myProcessState data member, and adds it to our process state repository manager. More... | |
| virtual void | updateTaskVisualizations () |
| Normally does not display task visualizations, but will if debug is enabled. More... | |
| DtIndirectFireActuator () | |
| default constructor; not implemented More... | |
| DtIndirectFireActuator (const DtIndirectFireActuator &orig) | |
| copy constructor; not implemented More... | |
| const DtIndirectFireActuator & | operator= (const DtIndirectFireActuator &orig) |
| assignment operator; not implemented More... | |
Protected Member Functions inherited from DtWeaponActuator | |
| virtual bool | createPortGroups () |
| Creates the local port groups. More... | |
| DtWeaponActuator () | |
| default constructor; not implemented More... | |
| DtWeaponActuator (const DtWeaponActuator &orig) | |
| copy constructor; not implemented More... | |
| const DtWeaponActuator & | operator= (const DtWeaponActuator &orig) |
| assignment operator; not implemented More... | |
Protected Member Functions inherited from DtActuatorComponent | |
| DtActuatorComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0) | |
| virtual void | setRadio (DtSimRadio *radio) |
| DtActuatorComponent () | |
| Default constructor; should not be called. More... | |
Protected Member Functions inherited from DtSimComponent | |
| virtual double | computeCurrentTime () |
| Compute current time and myDT. More... | |
| bool | testInvariant () const |
| DtVrfProcessStateRepository * | createComponentPsr (const DtString &defaultPsrType, const DtString &defaultPsrName, bool useDescriptorParams=true) |
| Creates a PSR for this component and registers it with the PSR manager. More... | |
| virtual void | destroyTaskVisualizations () |
| Destroys all task visualizations for this component. More... | |
| virtual void | destroyTaskVisualization (const DtString &name) |
| Destroys an existing task visualization. More... | |
| virtual DtPointTaskVisualizationPtr | pointTaskVisualization (const DtString &name) |
| Finds an existing or creates a new point task visualization with the given name. More... | |
| virtual DtLineTaskVisualizationPtr | lineTaskVisualization (const DtString &name) |
| Finds an existing or creates a new line task visualization with the given name. More... | |
| virtual DtAreaTaskVisualizationPtr | areaTaskVisualization (const DtString &name) |
| Finds an existing or creates a new area task visualization with the given name. More... | |
| virtual DtTextTaskVisualizationPtr | textTaskVisualization (const DtString &name) |
| Finds an existing or creates a new text task visualization with the given name. More... | |
| double | calculateNextTaskVisTickTime () const |
| Determines the next time the task visualizations should be ticked. More... | |
Protected Member Functions inherited from DtReaderWriter | |
| virtual void | bindToRwAsVariable (const DtReaderWriter *rw) |
| Copies values from the specified DtReaderWriter. More... | |
Protected Member Functions inherited from DtObjectDebugger< DtSimComponent > | |
| DtObjectDebugger () | |
| DtObjectDebugger (const DtObjectDebugger &) | |
| ~DtObjectDebugger () | |
Protected Attributes | |
| DtReal | myMuzzleSpeed |
| DtList | myTimerList |
| DtIndirectFireActuatorDescriptor * | myIndirectFireActuatorDescriptor |
| DtVrfIndirectFirePSR * | myIndirectFireProcessState |
| We've overrode createPSR() to create derived kind of DtVrfWeaponPSR. More... | |
Ports and Port Groups | |
| DtVectorInputPort * | myTargetPointPort |
| Input Port Name: target-point-port Input Port Description: Local position to fire at. More... | |
| DtAnalogInputPort * | myMuzzleSpeedPort |
| Input Port Name: muzzle-speed-port Input Port Description: Muzzle speed in meters/second. More... | |
| DtAnalogInputPort * | myAngleOfFirePort |
| Input Port Name: angle-of-fire-port Input Port Description: Elevation angle of fire in radians. More... | |
| DtBooleanInputPort * | myAlignedDirectlyPort |
| Input Port Name: aligned-directly-port Input Port Description: Whether this gun can align directly with the target if it is close in Input Port Range: Input Port Default Value: Input Group Parent: More... | |
| DtVectorOutputPort * | myMuzzleOffsetPort |
| Output Port Name: muzzle-offset-port Output Port Description: The entity's muzzle offset location. More... | |
Protected Attributes inherited from DtWeaponActuator | |
| DtWeaponActuatorDescriptor * | myWeaponActuatorDescriptor |
| DtReal | myProjectileStartSpeed |
| DtVector | myMuzzleOffset |
| DtSharedVrfObjectReference | myCurrentEntityTarget |
| These are set by createFireInteraction and used by createDetonationInteraction. More... | |
| DtEventId | myCurrentEventId |
| DtReal | myCurrentRange |
| DtVrfWeaponPSR * | myWeaponProcessState |
| DtInputPortGroup * | myWeaponInputPortGroup |
| Input Port Group Name: weapon-control Input Port Group Description: More... | |
| DtAmmunitionInputPort * | myAmmunitionPort |
| Input Port Name: ammunition Input Port Description: Type of ammo to fire. More... | |
| DtConstrainedIntegerInputPort * | myFusePort |
| Input Port Name: fuze Input Port Description: DIS Enumeration for fuze (see DIS Enumeration and Bit Encoded Values document for values). More... | |
| DtBooleanInputPort * | myTriggerPort |
| Input Port Name: trigger Input Port Description: True to fire. More... | |
| DtBooleanInputPort * | myLoadedPort |
| Input Port Name: loaded Input Port Description: True if loaded. More... | |
| DtOutputPortGroup * | myWeaponOutputPortGroup |
| Output Port Group Name: weapon-info Output Port Group Description: More... | |
| DtIntegerOutputPort * | myArtPartTypePort |
| Output Port Name: art-part-type Output Port Description: Type of the articulated part. More... | |
Protected Attributes inherited from DtActuatorComponent | |
| DtSimRadio * | myRadio |
| Actuators can send messages. More... | |
Protected Attributes inherited from DtSimComponent | |
| DtVrfObject * | myEntity |
| DtVrfObjectStateRepository * | myLocalStateRepository |
| DtSimManager * | mySimManager |
| DtComponentSystem * | mySystem |
| Pointer to the DtComponentSystem that this component belongs. More... | |
| DtListItem * | myListItem |
| DtInputPortMap | myInputPortList |
| DtOutputPortMap | myOutputPortList |
| DtInputPortGroupMap | myInputPortGroupList |
| DtOutputPortGroupMap | myOutputPortGroupList |
| int | myPriority |
| double | myMinTickPeriod |
| double | myMinTickPeriodVariance |
| double | myNextTickTime |
| double | myLastTickSimTime |
| double | myDT |
| bool | myIsEnabled |
| Indicates whether this component should be enabled for ticking or not. More... | |
| bool | myFirstTick |
| Initialized to true in the constructor, set to false by the first call to postTick. More... | |
| bool | myIsThreadSafe |
| Whether this component can be use the DtCriticalSection versions of the tick functions and be ticked in parallel with other components Defaults to false. More... | |
| const DtComponentDescriptor * | myComponentDescriptor |
| std::list < DtVrfProcessStateRepository * > | myComponentPsrs |
| List of PSRs made using createComponentPsr() that will be deleted by this component when it is destroyed. More... | |
| bool | myTickEveryFrame |
| Flag indicating that tickPeriod is set to 0, and the component will tick every frame. More... | |
| DtTaskVisualizationMap | myTaskVisualizations |
| The visualization objects to be drawn for this component. More... | |
| double | myNextTaskVisTickTime |
| The next tick time for updating the task visualizations. More... | |
| DtSymbolString | myFullComponentName |
Protected Attributes inherited from DtReaderWriter | |
| const DtSymbolString | myName |
| DtReaderWriterRegistry | myRegistry |
| DtReaderWriterRegistry * | myParentRegistry |
| bool | myValueSpecified |
| bool | myReadOnlyFlag |
| bool | myIsVariableReference |
| DtSymbolString | myVariableName |
| bool | myVariableIsBound |
| DtReaderWriter * | myDefaultValue |
| aliasContainer | myAliases |
| Container for the aliases which represent alternative names for the object. More... | |
| bool | myInvalid |
| Set to true if there is a problem reading this item. More... | |
| bool | myChangedFlag |
| Set to true when value changes Set to false when value checked with changedSinceLastChecked. More... | |
DtIndirectFireActuator is an actuator that provides a simple model of a cannon.
End User Description: It can be given ammo to load, and the command to fire. It creates a fire interaction and creates a detonation interaction, which it schedules to be sent.
The accuracy of indirect fire is measured by a set of probably error distances. Fifty percent of all rounds will fall within this range (25% over, 25% under, 25% left, 25% right). All rounds will fall within four times the probably error distance.
Uses Descriptor Type: DtIndirectFireActuatorDescriptor
| DtIndirectFireActuator::DtIndirectFireActuator | ( | const DtString & | name, |
| DtVrfObject * | owner, | ||
| DtSimManager * | simManager, | ||
| DtComponentDescriptor * | desc = 0, |
||
| DtReaderWriterRegistry * | parentRegistry = 0 |
||
| ) |
| name | Reader writer name of this component. |
| owner | The DtVrfObject that owns this component |
| simManager | The simulation manager (provides access to terrain, message interface, simulation clock). |
| desc | The component descriptor used to initialize this component. |
| parentRegistry | Pointer to the parent reader writer registry (the containing object that reads/writes this object). |
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virtual |
destructor
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protected |
default constructor; not implemented
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protected |
copy constructor; not implemented
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virtual |
Overridden to initialize the value on myMuzzleOffsetPort.
Reimplemented from DtWeaponActuator.
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virtual |
Override to call initPendingDetonations() in the first tick, to schedule any outstanding detonations saved in our process state.
Reimplemented from DtSimComponent.
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virtual |
Called in the first tick.
Creates and schedules any pending detonations from detonation descriptor data in the process state repository. For those detonations whose target does not exist yet (e.g. target may be remote and not discovered yet), registers the objectAddedCb to provide an opportunity to create and schedule those pending detonations at a later time.
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virtual |
Returns a string identifies the class type of component.
Type values are defined in compTypes.h. DtSimComponent creation functions are registered with the DtSimComponentFactory using the type values as the key. Warning: this function should always return the same pointer and it should be valid forever. This means the data should be static.
Reimplemented from DtWeaponActuator.
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virtual |
Overrides the DtWeaponActuator to create a DtFireInteraction based on the values from the input ports.
The myMuzzleSpeed member variable is calculated as the square root of the product of the maximum range times DtGRAVITY_CONSTANT. The myCurrentRange member variable is calculated as the distance from the weapon to the target in meters. A new event Id is obtained from the exercise connection and assigned to the myCurrentEventId member variable.
Reimplemented from DtWeaponActuator.
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virtual |
Instantiates a DtDetonationInteraction and fills out its values based on the values from the input ports.
It will modify the given DtReal parameter to contain the amount of time in seconds before the detonation should be sent out. The delay is calculated as range / (muzzle speed * launch angle). Calls addDispersion() to introduce random error into the location of the detonation. If the fuze type is not DtFuzeContact, addDispersion() will be called with height dispersion enabled.
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virtual |
Creates a DtDetonationTimerData object from detInter which is put into a DtTimer which generates a one-time callback to detonationCallback after detTime seconds.
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virtual |
DtWeaponActuator::fireTheWeapon is overridden to schedule a detonation interaction in addition to creating a fire interaction like the base class does.
Reimplemented from DtWeaponActuator.
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virtual |
Creates a new vrf object for the artillery shell using the type and offset parameters specified in the descriptor.
Returns a pointer to the newly created object.
Looking at the configuration of the weapon system will determine this Longer range weapons use the range list to determine the muzzle speed to fire the weapon, but directly aligned weapons use a preset muzzle velocity.
But for a close range system like a hand grenade the user may want more control or allow the actuator to vary this more closely than the range list
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virtual |
Adjusts detLocation based on the range and displacement error probabilities in myIndirectFireActuatorDescriptor.
If addHeightDispersion is true, then it will also adjust the height of the detonation based on the burst height probability.
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virtual |
If use-error-varies-by-range flag is true, then we will use coefficents from descriptor in Quadratic equation based on range to target to determine max probably error for range.
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virtual |
Add additional error based on the skill level of the operator.
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static |
Extracts and sends the DtDetonationInteraction stored in the DtTimer.
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static |
| name | Reader writer name of this component. |
| owner | The DtVrfObject that owns this component |
| simManager | The simulation manager (provides access to terrain, message interface, simulation clock). |
| desc | The component descriptor used to initialize this component. |
| parentRegistry | Pointer to the parent reader writer registry (the containing object that reads/writes this object). |
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virtual |
Creates a new DtDetonationInteraction, given a DtDetonationDescriptor.
Fills out new new interaction with data from the descriptor and returns the detonation time (time in seconds relative to current sim time). The resulting DtDetonationInteraction and DtTime can be directly passed into scheduleDetonation.
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virtual |
Creates and fills out a new DtDetonationDescriptor, given a DtDetonationInteraction and a time (simulation time to fire, in seconds).
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static |
Calls processObjectAdded().
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virtual |
Checks pending detonation list (in the process state repository) for target with same name as new object.
If one exists, sets the target global id in the pending object item (a DtDetonationDescriptor), and then schedules the detonation, given the data in the descriptor.
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virtual |
Normally returns false unless debug is enabled.
Reimplemented from DtSimComponent.
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protectedvirtual |
Creates the input ports and adds them to the component.
Reimplemented from DtWeaponActuator.
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protectedvirtual |
Creates #myProcessState data member, and adds it to our process state repository manager.
Passes in the name and type specified in the component descriptor (if they exist) to the DtVrfProcessStateRepository::createRepository factory method. If name and/or type is not specified, uses the appropriate default strings defined in procSRTypes.h.
Reimplemented from DtWeaponActuator.
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protectedvirtual |
Normally does not display task visualizations, but will if debug is enabled.
Reimplemented from DtSimComponent.
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protected |
assignment operator; not implemented
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protected |
Input Port Name: target-point-port
Input Port Description: Local position to fire at.
Input Port Range:
Input Port Default Value:
Input Group Parent:
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protected |
Input Port Name: muzzle-speed-port
Input Port Description: Muzzle speed in meters/second.
Input Port Range:
Input Port Default Value:
Input Group Parent:
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protected |
Input Port Name: angle-of-fire-port
Input Port Description: Elevation angle of fire in radians.
Input Port Range:
Input Port Default Value:
Input Group Parent:
|
protected |
Input Port Name: aligned-directly-port
Input Port Description: Whether this gun can align directly with the target if it is close in
Input Port Range:
Input Port Default Value:
Input Group Parent:
|
protected |
Output Port Name: muzzle-offset-port
Output Port Description: The entity's muzzle offset location.
Output Port Range:
Output Port Default Value:
Output Group Parent:
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protected |
|
protected |
|
protected |
|
protected |
We've overrode createPSR() to create derived kind of DtVrfWeaponPSR.
This member variable provided for convenient point to derived type.