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makVrf::DtAggregateArticulatedStateModelVisualizer Class Reference

Visualizes the kinematic state of an aggregate by moving a scene object. More...

Inheritance diagram for makVrf::DtAggregateArticulatedStateModelVisualizer:
Inheritance graph
[legend]

Public Member Functions

 DtAggregateArticulatedStateModelVisualizer (makVrv::DtBaseConnection &simulation, makVrv::DtStateListener &listener, int modelSet)
 CTOR. More...
 
virtual ~DtAggregateArticulatedStateModelVisualizer ()
 DTOR. More...
 
virtual const
makVrv::DtStateVisualizer::TypeInfo
typeInfo () const
 The instance's type info. More...
 
- Public Member Functions inherited from makVrv::DtEntityArticulatedStateModelVisualizer
 DtEntityArticulatedStateModelVisualizer (DtBaseConnection &simulation, DtStateListener &listener, int modelSet)
 CTOR. More...
 
virtual ~DtEntityArticulatedStateModelVisualizer ()
 DTOR. More...
 
virtual void setAutoSendMovingState (bool)
 Set to false to not automatically set moving state. More...
 
bool autoSendMovingState () const
 
virtual void setState (int stateNumber, int stateValue)
 Sets the state of the articulated model. More...
 
virtual void setMarkingDecal (const std::string &linkageName, const std::string &configName)
 Sets the marking decal of the articulated model. More...
 
virtual void setDynamicRegion (const std::string &regionName, int stateValue)
 Sets the state of an active region on a sensorized model. More...
 
virtual void weaponFired (const DtUnicode &munitionModelDefName)
 Tell the model that it fired a weapon. More...
 
virtual void addMovingDynamicRegion (const std::string &regionName)
 Specify an active region that should be activated/deactivated when moving. More...
 
virtual const std::list
< std::string > & 
movingDynamicRegions () const
 Get the list of dynamic regions to use when moving. More...
 
virtual void addPowerPlantDynamicRegion (const std::string &regionName)
 Specify an active region that should be activated/deactivated with the power plant state. More...
 
virtual const std::list
< std::string > & 
powerPlantDynamicRegions () const
 Get the list of dynamic regions to control with powerPlant status. More...
 
virtual void addWeaponFireDynamicRegion (const std::string &regionName)
 Specify an active region that should be activated/deactivated when a weapon fires. More...
 
virtual const std::list
< std::string > & 
weaponFireDynamicRegions () const
 Get the list of dynamic regions to control with weapon fire. More...
 
virtual void setVisualizerDefinition (const DtVisualizerDefinition &visDef)
 process the visual definition record More...
 
virtual void setColorizedColor (float r, float g, float b, float alpha)
 Set the color of the model. More...
 
virtual void setDisableModelScaling (bool b)
 Set whether model scaling is disabled (false by default) More...
 
virtual void setLocalModelScalingEnabled (bool enabled)
 Set whether local model scaling is enabled ( false by default ) More...
 
virtual void setLocalModelScalingAmount (float localScl)
 Set the amount of local scaling to apply ( when enabled ). More...
 
virtual void setPositionOffset (const DtVector &positionOffset)
 Set the position offset of the model. More...
 
virtual void setOrientationOffset (const DtTaitBryan &orientationOffset)
 Set the Orientation Offset of the model. More...
 
- Public Member Functions inherited from makVrv::DtEntityStateVisualizer
 DtEntityStateVisualizer (DtBaseConnection &simulation, DtStateListener &listener, int modelSet)
 CTOR. More...
 
virtual ~DtEntityStateVisualizer ()
 DTOR. More...
 
DtEntityStateListenerentityStateListener ()
 
- Public Member Functions inherited from makVrv::DtStateVisualizer
 DtStateVisualizer (DtBaseConnection &connection, DtStateListener &listener, int modelSet)
 CTOR. More...
 
virtual ~DtStateVisualizer ()
 DTOR. More...
 
virtual void setParent (DtStateVisualizer *)
 Override to set the parent of this visualizer. More...
 
void setModelDefinition (const std::string &definition)
 Sets the model definition and creates agent(s) based on that definition. More...
 
const std::string & modelDefinition () const
 Gets the current model definition. More...
 
virtual void implementVisibility (bool visible)
 Wrap some of the show/hide functionality so that it can be overloaded (ex. More...
 
virtual bool setVisible (bool visible, int context)
 Returns true if this context wants to show or hide the item. More...
 
virtual void initialize ()
 Initialize the visualizer. More...
 
virtual bool isVisible () const
 Returns true if visible. More...
 
virtual void setSelected (bool)
 Sets selected state. More...
 
virtual bool selected () const
 
void setName (const std::string &)
 Internal name of state visualizer. More...
 
const std::string & name () const
 
virtual void setPickable (bool)
 Sets pickable state. More...
 
virtual bool pickable () const
 
virtual void setUniqueID (DtUniqueID id)
 
DtUniqueID uniqueID () const
 
int visualizerType () const
 
void setShowHideContext (const std::vector< int > &s)
 Set show/hide context without changing visibility of item. More...
 
DtStateListenerlistener ()
 
DtBaseConnectionsimulation ()
 Get the connection for this visualizer. More...
 
void setDistribute (bool b)
 Whether or not to distribute over the network. More...
 
bool distribute () const
 

Static Public Member Functions

static const
makVrv::DtStateVisualizer::TypeInfo
theTypeInfo ()
 This class's type info. More...
 
- Static Public Member Functions inherited from makVrv::DtEntityArticulatedStateModelVisualizer
static const
DtStateVisualizer::TypeInfo
theTypeInfo ()
 This class's type info. More...
 

Additional Inherited Members

- Public Types inherited from makVrv::DtStateVisualizer
enum  Type {
  AllVisualizerTypes = 0, EntityVisualizerType = 1, EnvironmentalVisualizerType, InteractionVisualizerType,
  AggregateVisualizerType, IntervisibilityVisualizerType, TacticalSmokeVisualizerType, UserType = 10000
}
 Visualizer class types that are supportable via visualizers. More...
 
- Public Attributes inherited from makVrv::DtStateVisualizer
boost::signal< void(DtStateVisualizer
*, DtStateVisualizer
*, DtStateVisualizer *)> 
signal_reparented
 Signaled when the parent of this item changes, called before destroying any model agents. More...
 
boost::signal< void(DtMouseState
&, const DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> 
signal_mouseDown
 Emitted when the entity's indicator is clicked. More...
 
boost::signal< void(DtMouseState
&, const DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> 
signal_mouseUp
 
boost::signal< void(DtMouseState
&, const DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> 
signal_mouseDblClick
 
- Protected Member Functions inherited from makVrv::DtEntityArticulatedStateModelVisualizer
virtual void createModelAgents ()
 Override to create model agents that will be used to display data from the listener. More...
 
virtual void destroyModelAgents ()
 Destroys all currently created definitions. More...
 
virtual void setModelDefinitionForAgents ()
 Sets model definition for all the agents that this visualizer might be using. More...
 
virtual void updateColorBlending ()
 
virtual void setPartTranslation (int partNumber, const DtVector &transform, const DtVector &velocity)
 Update the part translation. More...
 
virtual void setPartOrientation (int partNumber, const DtTaitBryan &orientation, const DtVector &rotationalVelocity)
 Rotate the part. More...
 
virtual void setVelocity (const DtVector32 &v)
 Checks to see whether or not to set moving bit. More...
 
virtual void setIsFrozen (bool frozen)
 Set the frozen bit for this model. This is connected to the listener's signal_frozenSet. More...
 
virtual void processModelDefinition (const DtModelDefinition *definition)
 
virtual void discoverDynamicRegions (const DtModelDefinition *definition)
 search the model definition for moving and powerPlant dynamic regions More...
 
void updateMoving (bool moving)
 
virtual void setRelativeVelocity (const DtVector32 &v)
 
- Protected Member Functions inherited from makVrv::DtStateVisualizer
virtual void slot_mouseDown (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName)
 Called when the mouse is clicked in this visualizer. More...
 
virtual void slot_mouseUp (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName)
 
virtual void slot_mouseDblClick (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName)
 
virtual bool hide (int context)
 Will call destroyModelAgents(), if, when the context is added, it is the first context in the list. More...
 
virtual bool show (int context)
 Will call createModelAgents(), if, when context is removed from myShowHideContexts, the list size is zero. More...
 
virtual bool supportsShowHideContext (int) const
 Default returns true. More...
 
template<typename T , typename C >
void connectAndUpdate (boost::signal< void(T)> &sig, void(C::*fp)(T), T val)
 Connect a signal and update the entity. More...
 
- Protected Attributes inherited from makVrv::DtEntityArticulatedStateModelVisualizer
DtArticulatedModelAgent * myArticulatedModelAgent
 
bool myAutoSendMovingState
 
bool myMovingFlag
 
bool myIsFrozenFlag
 
bool myAffectsBounds
 
bool myColorized
 
float myColorizedRed
 
float myColorizedGreen
 
float myColorizedBlue
 
float myColorizedAlpha
 
bool myDisableModelScaling
 
bool myEnableLocalModelScaling
 
float myLocalModelScalingAmount
 
DtVector myPositionOffset
 
bool myPositionOffsetSet
 
DtTaitBryan myOrientationOffset
 
bool myOrientationOffsetSet
 
std::list< std::string > myMovingDynamicRegions
 
std::list< std::string > myPowerPlantDynamicRegions
 
std::list< std::string > myWeaponFireDynamicRegions
 
- Protected Attributes inherited from makVrv::DtEntityStateVisualizer
DtEntityStateListenermyEntityListener
 Same as myListener, but casted for convenience. More...
 
- Protected Attributes inherited from makVrv::DtStateVisualizer
DtBaseConnectionmySimulation
 
DtStateListenermyListener
 
bool myDistributeFlag
 
DtUniqueID myUniqueID
 
std::string myName
 
std::string myModelDefinition
 
DtSignalConnectionManager myConnections
 
int myModelSet
 
int myVisualizerType
 
std::vector< intmyShowHideContexts
 
bool mySelected
 
bool myPickable
 
bool myVisible
 
DtStateVisualizermyParent
 
DtSceneObjectAgent * mySceneObjectAgent
 

Detailed Description

Visualizes the kinematic state of an aggregate by moving a scene object.

Constructor & Destructor Documentation

makVrf::DtAggregateArticulatedStateModelVisualizer::DtAggregateArticulatedStateModelVisualizer ( makVrv::DtBaseConnection simulation,
makVrv::DtStateListener listener,
int  modelSet 
)

CTOR.

virtual makVrf::DtAggregateArticulatedStateModelVisualizer::~DtAggregateArticulatedStateModelVisualizer ( )
virtual

DTOR.

Member Function Documentation

virtual const makVrv::DtStateVisualizer::TypeInfo& makVrf::DtAggregateArticulatedStateModelVisualizer::typeInfo ( ) const
virtual

The instance's type info.

Reimplemented from makVrv::DtEntityArticulatedStateModelVisualizer.

static const makVrv::DtStateVisualizer::TypeInfo& makVrf::DtAggregateArticulatedStateModelVisualizer::theTypeInfo ( )
static

This class's type info.


The documentation for this class was generated from the following file:

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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