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| | DtEntityArticulatedStateModelVisualizer (DtBaseConnection &simulation, DtStateListener &listener, int modelSet) |
| | CTOR. More...
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| virtual | ~DtEntityArticulatedStateModelVisualizer () |
| | DTOR. More...
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| virtual void | setAutoSendMovingState (bool) |
| | Set to false to not automatically set moving state. More...
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| bool | autoSendMovingState () const |
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| virtual void | setState (int stateNumber, int stateValue) |
| | Sets the state of the articulated model. More...
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| virtual void | setMarkingDecal (const std::string &linkageName, const std::string &configName) |
| | Sets the marking decal of the articulated model. More...
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| virtual void | setDynamicRegion (const std::string ®ionName, int stateValue) |
| | Sets the state of an active region on a sensorized model. More...
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| virtual void | weaponFired (const DtUnicode &munitionModelDefName) |
| | Tell the model that it fired a weapon. More...
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| virtual void | addMovingDynamicRegion (const std::string ®ionName) |
| | Specify an active region that should be activated/deactivated when moving. More...
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virtual const std::list
< std::string > & | movingDynamicRegions () const |
| | Get the list of dynamic regions to use when moving. More...
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| virtual void | addPowerPlantDynamicRegion (const std::string ®ionName) |
| | Specify an active region that should be activated/deactivated with the power plant state. More...
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virtual const std::list
< std::string > & | powerPlantDynamicRegions () const |
| | Get the list of dynamic regions to control with powerPlant status. More...
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| virtual void | addWeaponFireDynamicRegion (const std::string ®ionName) |
| | Specify an active region that should be activated/deactivated when a weapon fires. More...
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virtual const std::list
< std::string > & | weaponFireDynamicRegions () const |
| | Get the list of dynamic regions to control with weapon fire. More...
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| virtual void | setVisualizerDefinition (const DtVisualizerDefinition &visDef) |
| | process the visual definition record More...
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| virtual void | setColorizedColor (float r, float g, float b, float alpha) |
| | Set the color of the model. More...
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| virtual void | setDisableModelScaling (bool b) |
| | Set whether model scaling is disabled (false by default) More...
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| virtual void | setLocalModelScalingEnabled (bool enabled) |
| | Set whether local model scaling is enabled ( false by default ) More...
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| virtual void | setLocalModelScalingAmount (float localScl) |
| | Set the amount of local scaling to apply ( when enabled ). More...
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| virtual void | setPositionOffset (const DtVector &positionOffset) |
| | Set the position offset of the model. More...
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| virtual void | setOrientationOffset (const DtTaitBryan &orientationOffset) |
| | Set the Orientation Offset of the model. More...
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virtual const
DtStateVisualizer::TypeInfo & | typeInfo () const |
| | The instance's type info. More...
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| | DtEntityStateVisualizer (DtBaseConnection &simulation, DtStateListener &listener, int modelSet) |
| | CTOR. More...
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| virtual | ~DtEntityStateVisualizer () |
| | DTOR. More...
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| DtEntityStateListener & | entityStateListener () |
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| | DtStateVisualizer (DtBaseConnection &connection, DtStateListener &listener, int modelSet) |
| | CTOR. More...
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| virtual | ~DtStateVisualizer () |
| | DTOR. More...
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| virtual void | setParent (DtStateVisualizer *) |
| | Override to set the parent of this visualizer. More...
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| void | setModelDefinition (const std::string &definition) |
| | Sets the model definition and creates agent(s) based on that definition. More...
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| const std::string & | modelDefinition () const |
| | Gets the current model definition. More...
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| virtual void | implementVisibility (bool visible) |
| | Wrap some of the show/hide functionality so that it can be overloaded (ex. More...
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| virtual bool | setVisible (bool visible, int context) |
| | Returns true if this context wants to show or hide the item. More...
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| virtual void | initialize () |
| | Initialize the visualizer. More...
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| virtual bool | isVisible () const |
| | Returns true if visible. More...
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| virtual void | setSelected (bool) |
| | Sets selected state. More...
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| virtual bool | selected () const |
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| void | setName (const std::string &) |
| | Internal name of state visualizer. More...
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| const std::string & | name () const |
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| virtual void | setPickable (bool) |
| | Sets pickable state. More...
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| virtual bool | pickable () const |
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| virtual void | setUniqueID (DtUniqueID id) |
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| DtUniqueID | uniqueID () const |
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| int | visualizerType () const |
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| void | setShowHideContext (const std::vector< int > &s) |
| | Set show/hide context without changing visibility of item. More...
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| DtStateListener & | listener () |
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| DtBaseConnection & | simulation () |
| | Get the connection for this visualizer. More...
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| void | setDistribute (bool b) |
| | Whether or not to distribute over the network. More...
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| bool | distribute () const |
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| virtual void | createModelAgents () |
| | Override to create model agents that will be used to display data from the listener. More...
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| virtual void | destroyModelAgents () |
| | Destroys all currently created definitions. More...
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| virtual void | setModelDefinitionForAgents () |
| | Sets model definition for all the agents that this visualizer might be using. More...
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| virtual void | updateColorBlending () |
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| virtual void | setPartTranslation (int partNumber, const DtVector &transform, const DtVector &velocity) |
| | Update the part translation. More...
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| virtual void | setPartOrientation (int partNumber, const DtTaitBryan &orientation, const DtVector &rotationalVelocity) |
| | Rotate the part. More...
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| virtual void | setVelocity (const DtVector32 &v) |
| | Checks to see whether or not to set moving bit. More...
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| virtual void | setIsFrozen (bool frozen) |
| | Set the frozen bit for this model. This is connected to the listener's signal_frozenSet. More...
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| virtual void | processModelDefinition (const DtModelDefinition *definition) |
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| virtual void | discoverDynamicRegions (const DtModelDefinition *definition) |
| | search the model definition for moving and powerPlant dynamic regions More...
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| void | updateMoving (bool moving) |
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| virtual void | setRelativeVelocity (const DtVector32 &v) |
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| virtual void | slot_mouseDown (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName) |
| | Called when the mouse is clicked in this visualizer. More...
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| virtual void | slot_mouseUp (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName) |
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| virtual void | slot_mouseDblClick (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName) |
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| virtual bool | hide (int context) |
| | Will call destroyModelAgents(), if, when the context is added, it is the first context in the list. More...
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| virtual bool | show (int context) |
| | Will call createModelAgents(), if, when context is removed from myShowHideContexts, the list size is zero. More...
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| virtual bool | supportsShowHideContext (int) const |
| | Default returns true. More...
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| template<typename T , typename C > |
| void | connectAndUpdate (boost::signal< void(T)> &sig, void(C::*fp)(T), T val) |
| | Connect a signal and update the entity. More...
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|
| enum | Type {
AllVisualizerTypes = 0,
EntityVisualizerType = 1,
EnvironmentalVisualizerType,
InteractionVisualizerType,
AggregateVisualizerType,
IntervisibilityVisualizerType,
TacticalSmokeVisualizerType,
UserType = 10000
} |
| | Visualizer class types that are supportable via visualizers. More...
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boost::signal< void(DtStateVisualizer
*, DtStateVisualizer
*, DtStateVisualizer *)> | signal_reparented |
| | Signaled when the parent of this item changes, called before destroying any model agents. More...
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boost::signal< void(DtMouseState
&, const DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> | signal_mouseDown |
| | Emitted when the entity's indicator is clicked. More...
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boost::signal< void(DtMouseState
&, const DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> | signal_mouseUp |
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boost::signal< void(DtMouseState
&, const DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> | signal_mouseDblClick |
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State visualizer for entities with articulated models.