VR-Forces 4.8 Class Documentation
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8 - Simulation Object Behavior Models

VR-Forces comes with a number of built-in simulation object behavior models.

These behavior models are comprised of a collection of components and/or behavior model subsystems. You can modify existing simulation objects or create new ones with the Simulation Object Editor and the OPD Editor. This documentation is intended to bridge the gap between the definitions of individual simulation object parameters, which are part of the online help for the editors, and the corresponding classes that get instantiated at runtime. The links below describe the composition of some of the most common types of simulation objects available in VR-Forces.

Kinematics Models
Note
The above list is not comprehensive. Other basic types of simulation objects are available in VR-Forces, such as surface and subsurface entities. You can use the Simulation Object Editor to peruse the collection of all available simulation object types modeled in VR-Forces. Use the OPD Editor application to examine simulation objects in more detail.

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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