DtGameControllerKeyboardEvent class wraps a keyboard event.
| makVrv::DtGameControllerKeyboardEvent::DtGameControllerKeyboardEvent |
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| virtual makVrv::DtGameControllerKeyboardEvent::~DtGameControllerKeyboardEvent |
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| virtual DtUnicode makVrv::DtGameControllerKeyboardEvent::descriptiveString |
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| virtual void makVrv::DtGameControllerKeyboardEvent::write |
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boost::archive::xml_oarchive & |
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| virtual void makVrv::DtGameControllerKeyboardEvent::read |
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boost::archive::xml_iarchive & |
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Return true if this is an "up" event for the event that this might be (i.e. a button up for a button down, key up for key down or HAT recenter)
Implements makVrv::DtGenericControllerEvent.
| bool makVrv::DtGameControllerKeyboardEvent::isSpecified |
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| virtual bool makVrv::DtGameControllerKeyboardEvent::setFromSDLEvent |
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const SDL_Event & |
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userData = 0 |
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| DtKeyEvent makVrv::DtGameControllerKeyboardEvent::myKeyEvent |
The documentation for this class was generated from the following file: