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DtDamageAdjudicationActuator Class Reference

DtDamageAdjudicationActuator is responsible for adjudicating the damage from appropriate detonations.

End User Description: DtDamageAdjudicationActuator provides a simple damage model.

The damage actuator registers callbacks with the DtDetonationManager, so that it is notified of the appropriate detonations. It holds 2 damage tables. One for direct fire damage( Rifles, tank 120mm) where detonation result is an entity impact or entity proximate impact. And one for collateral damage– there was a detonation near the entity where it might take secondary damage from the detonation. This would be things like artillery fire, or damage from standing next to something else thats been hit. An example would be an entity standing very close to another that's been shot with a HE round. This is also the place people could add ricochet effects. During initialization, the damage actuator will run thru each damage table and registers the appropriate callback for the table with the detonation manager. When registering both the maximum range of the weapon and its munition type are registered. When an appropriate detonation occurs (see the DtDetonationManager for more information on what constitutes an appropriate detonation.), the registered callback is called with the appropriate detonation context (contains all relevant information for the detonation).

The actuator's callback uses this information, which includes the ammunition type, range, surface, and angle of incidence of the impact, to look up the damage results in the appropriate damage table, specified for that ammunition type.

If the entity is destroyed, the damage actuator sets its flaming and smoking indicators, and leaves these on for the duration specified in the component descriptor. It also unregisters for further notice of detonations.

Uses Descriptor Type: DtDamageAdjudicationComponentDescriptor

Inheritance diagram for DtDamageAdjudicationActuator:
Inheritance graph
[legend]

Public Member Functions

 DtDamageAdjudicationActuator (const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 
virtual ~DtDamageAdjudicationActuator ()
 
virtual bool init ()
 
virtual bool createPSR ()
 
virtual bool adjudicateDirectDamage (const DtDetonationContext &detonationContext)
 
virtual bool adjudicateCollateralDamage (const DtDetonationContext &detonationContext)
 
virtual const chartype () const
 
virtual void tick ()
 
- Public Member Functions inherited from DtActuatorComponent
virtual ~DtActuatorComponent ()
 
virtual DtSimRadioradio ()
 
virtual bool tickWhileDestroyed () const
 
- Public Member Functions inherited from DtSimComponent
 DtSimComponent (const DtString &name, DtLocalObject *owner, DtSimulationServices *simServices, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 
virtual ~DtSimComponent ()
 
virtual void setParentSystem (DtComponentSystem *system)
 
DtComponentSystemparentSystem () const
 
virtual bool postAddComponentsInit ()
 
virtual void registerAttributeFunctions ()
 
virtual void preFirstTickInit ()
 
virtual void postTick ()
 
virtual void timedTick ()
 
virtual void setMinTickPeriod (double minTickPeriod)
 
virtual double minTickPeriod () const
 
virtual void setMinTickPeriodVariance (double minTickPeriodVariance)
 
virtual double minTickPeriodVariance () const
 
virtual void setNextTickTime (double nextTickTime)
 
virtual double nextTickTime () const
 
virtual double calculateNextTickTime () const
 
virtual double calculateFirstTickTime () const
 
virtual void setEntity (DtLocalObject *entity)
 
virtual DtSimComponentnextComponent ()
 
virtual DtSimComponentprevComponent ()
 
virtual void setListItem (DtListItem *item)
 
virtual DtListItem * listItem ()
 
virtual void putData (std::string &fp, int indentLevel=0)
 
virtual DtlObjPtr getData (DtlObjPtr args, const DtReaderWriter::SearchPaths &searchPaths, const DtVariableBindingsList &variableBindings)
 
virtual void addInputPort (DtInputPort *port)
 
virtual void removeInputPort (DtInputPort *port)
 
virtual DtInputPortlookupInputPort (const DtString &portName)
 
virtual DtList inputPortList () const
 
virtual void addOutputPort (DtOutputPort *port)
 
virtual void removeOutputPort (DtOutputPort *port)
 
virtual DtOutputPortlookupOutputPort (const DtString &portName)
 
virtual DtList outputPortList () const
 
virtual void addInputPortGroup (DtInputPortGroup *group)
 
virtual void removeInputPortGroup (DtInputPortGroup *group)
 
virtual DtInputPortGrouplookupInputPortGroup (const DtString &groupName)
 
virtual DtList inputPortGroupList () const
 
virtual void addOutputPortGroup (DtOutputPortGroup *group)
 
virtual void removeOutputPortGroup (DtOutputPortGroup *group)
 
virtual DtOutputPortGrouplookupOutputPortGroup (const DtString &groupName)
 
virtual DtList outputPortGroupList () const
 
virtual int priority () const
 
virtual void setPriority (int priority)
 
double dT () const
 
virtual void setDT (double deltaT)
 
virtual void setComponentDescriptor (DtComponentDescriptor *componentDescriptor)
 
virtual const
DtComponentDescriptor
componentDescriptor () const
 
DtVrfProcessStateRepositoryManagerpsrManager ()
 
virtual const DtSymbolStringcomponentFullName () const
 
DtPhysicalWorldphysicalWorld ()
 
const DtPhysicalWorldphysicalWorld () const
 
const DtAttachedTerrainterrainAttachedTo () const
 
DtLocalObjectentity ()
 
const DtLocalObjectentity () const
 
DtSimulationServicessimulationServices ()
 
const DtSimulationServicessimulationServices () const
 
const Coordinate_SystemcoordinateSystem () const
 
virtual bool taskVisualizationsActive () const
 
virtual bool taskVisualizationsEnabled () const
 
virtual void onRestore ()
 
makVrf::DtTaskVisualizationMaptaskVisualizations ()
 
virtual void enable ()
 
virtual void disable ()
 
virtual bool isEnabled ()
 
virtual void setIsEnabled (bool yesNo)
 
virtual DtOutputStream & objectConsoleDebug (const DtString &channel="") const
 
virtual DtOutputStream & objectConsoleVerbose (const DtString &channel="") const
 
virtual DtOutputStream & objectConsoleInfo (const DtString &channel="") const
 
virtual DtOutputStream & objectConsoleWarn (const DtString &channel="") const
 
virtual DtOutputStream & objectConsoleError (const DtString &channel="") const
 
virtual int notifyLevel () const
 
virtual DtSimResourceManagerresourceManager ()
 
virtual const
DtSimResourceManager
resourceManager () const
 
VRF4API_METHOD const
DtSimulationServices
simManager () const
 
- Public Member Functions inherited from DtReaderWriter
 DtReaderWriter ()
 
 DtReaderWriter (const DtString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false)
 
 DtReaderWriter (const DtSymbolString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false)
 
 DtReaderWriter (const DtString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL)
 
 DtReaderWriter (const DtSymbolString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL)
 
 DtReaderWriter (const DtReaderWriter &, DtReaderWriterRegistry *parentRegistry=NULL)
 
const DtReaderWriteroperator= (const DtReaderWriter &orig)
 
bool operator== (const DtReaderWriter &) const
 
bool operator!= (const DtReaderWriter &rhs)
 
virtual ~DtReaderWriter ()
 
virtual void putSelf (std::string &fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename())
 
virtual void postPutSelf ()
 
virtual void prePutSelf ()
 
virtual void getSelf (DtlObjPtr args, const DtReaderWriter::SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &variableBindings=nullVariableReference())
 
virtual void postGetSelf ()
 
virtual void preGetSelf ()
 
virtual void writeSelf (std::string &fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename())
 
virtual DtSymbolString name () const
 
virtual void addAlias (const DtSymbolString &alias)
 
virtual void addAlias (const DtString &alias)
 
virtual bool hasAlias (const DtSymbolString &alias)
 
virtual const aliasContaineraliases () const
 
virtual void setReadonly (bool flag)
 
bool isReadonly () const
 
virtual void reset ()
 
virtual int alignment () const
 
virtual bool variableIsBound () const
 
virtual void unbindVariable ()
 
virtual void setName (const DtString &)
 
virtual const charreaderWriterType () const
 
virtual const charxmlType () const
 
virtual DtString prettyPrint () const
 
std::string debugText () const
 
virtual void bindVariables (DtVariableBindingsList variableBindings)
 
virtual std::list
< DtVariableNameType
unboundVariables () const
 
bool invalid () const
 
virtual bool hasChild (const DtReaderWriter *p) const
 
virtual bool hasVariableReference () const
 
virtual void bindLocalVariables (const DtVariableBindingsList &variableBindings)
 
virtual void recordUpdateTime () const
 
virtual bool wasUpdatedSince (DtTime t) const
 
virtual bool changedSinceLastChecked ()
 
virtual bool peekChangedSinceLastChecked () const
 
virtual void setValueSpecified (bool specified, bool recurse=false)
 
virtual bool valueSpecified () const
 
virtual bool isVariableReference () const
 
virtual void setIsVariableReference (bool value)
 
virtual void clearAllVariableReferenceFlags ()
 
virtual DtSymbolString variableName () const
 
virtual void setVariableName (const DtSymbolString variableName)
 
virtual const DtReaderWriterdefaultRWValue () const
 
virtual DtReaderWriterdefaultRWValue ()
 
virtual void setDefaultRWValue (DtReaderWriter *)
 
virtual bool checkAndSetDefaultRWValue (DtlObjPtr args, const DtReaderWriter::SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &variableBindings=nullVariableReference())
 
const DtReaderWriterRegistryregistry () const
 
DtReaderWriterRegistryregistry ()
 
virtual DtPropertyInterfaceproperty ()
 
virtual const DtPropertyInterfaceproperty () const
 
virtual DtString toXml () const
 
virtual DtRwVariableBindingsgenerateVariableBindings () const
 
virtual bool toXml (const DtFilename &) const
 
virtual bool fromXml (const DtString &)
 
virtual bool fromXmlFile (const DtFilename &)
 
virtual void putSelf (DtEnvironmentSP, DtEnvValueSP parent) const
 
virtual void putData (DtEnvironmentSP, DtEnvValueSP value) const
 
virtual void putVariableReference (DtEnvironmentSP, DtEnvValueSP value) const
 
virtual void getSelf (const DtEnvironmentSP, const DtEnvValueSP root, const SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &bindings=DtVariableBindingsList())
 
virtual void getData (const DtEnvironmentSP, const DtEnvValueSP, const SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &bindings=DtVariableBindingsList())
 
virtual void unrecognizedItem (const DtEnvironmentSP env, const DtEnvValueSP root, const SearchPaths &searchPaths, const DtVariableBindingsList &varBindings)
 
virtual void getVariableReference (DtEnvironmentSP, DtEnvValueSP value)
 

Static Public Member Functions

static bool processDirectDetonationCallback (const DtDetonationContext &detonationContext, void *usr)
 
static bool processCollateralDetonationCallback (const DtDetonationContext &detonationContext, void *usr)
 
static void setDestroyedCallback (DtSimMessage *msg, void *usrData)
 
static void setRestoredCallback (DtSimMessage *msg, void *usrData)
 
static void setInvulnerableCallback (DtSimMessage *msg, void *usrData)
 
static void setFunctionDamageStatusCallback (DtSimMessage *msg, void *usrData)
 
static DtSimComponentcreator (const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 
- Static Public Member Functions inherited from DtSimComponent
static DtSimComponentFactoryfactory ()
 
static void setFactory (DtSimComponentFactory *factory)
 
static DtSimComponentcreateComponent (const DtString &name, const DtString &type, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentSystem *parentSystem, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 
static void addSimComponentCreatorFcn (const DtString &type, DtSimComponentCreatorFcn fcn)
 
static VRF4API_METHOD
DtSimComponent
MarkThreadSafe (DtSimComponent *comp)
 
- Static Public Member Functions inherited from DtReaderWriter
static void putIndent (std::string &fp, int indentLevel)
 
static const
DtVariableBindingsList
nullVariableReference ()
 
static void setPostGetSelfCallback (DtGetSelfCallbackFcn fcn, void *usrData)
 
static void setPrePutSelfCallback (DtPutSelfCallbackFcn fcn, void *usrData)
 
static void setPutIndent (bool)
 
static bool putIndent ()
 
static const chartheXmlType ()
 
static const DtFilename & appPath ()
 
static void setFactoryCreatorFunction (DtReaderWriterFactoryCreatorFcn fcn)
 
static void createReaderWriterFactory ()
 
static void cleanupFactory ()
 
static DtReaderWriterFactoryfactory ()
 
static void setOutputStream (DtOutputStream *stream)
 
static DtOutputStream & outputStream ()
 
static DtReaderWritercreateFromXmlFile (const DtFilename &, bool createAsProperty=false)
 
static DtReaderWritercreateFromXml (const DtString &, bool createAsProperty=false)
 
static DtReaderWritercreateFromEnvironment (DtEnvironmentSP, bool createAsProperty=false)
 
static DtString getAttribute (DtEnvironmentSP env, const DtString &name, DtEnvValueSP root)
 

Protected Member Functions

virtual void getDirectFireSurfaceAndAngleOfIncidence (DtDetonationContext &detonationContext)
 
virtual void getIndirectFireSurfaceAndAngleOfIncidence (DtDetonationContext &detonationContext)
 
virtual DtSymbolString getSurface (DtBoundingVolumeFace impactSurface)
 
virtual bool getProbabilities (const DtDetonationContext &detonationContext, DtPrbValueList &probabilities, bool isDirectDamage=true) const
 
virtual bool isCatastrophicallyKilled (DtPrbValueList &probabilities, DtSymbolString catastrophicKillString) const
 
virtual bool isFirepowerKilled (DtPrbValueList &probabilities, DtSymbolString firepowerKillString) const
 
virtual bool isMobilityKilled (DtPrbValueList &probabilities, DtSymbolString mobilityKillString) const
 
virtual bool isSensorsKilled (DtPrbValueList &probabilities, DtSymbolString sensorsKillString) const
 
virtual DtSymbolString catastrophicKillString () const
 
virtual DtSymbolString mobilityKillString () const
 
virtual DtSymbolString firepowerKillString () const
 
virtual DtSymbolString sensorsKillString () const
 
virtual bool protectedFromCollateralDamageByEmbarkation () const
 
virtual void determineDestroyedStatus ()
 
virtual void setDestroyed ()
 
virtual void setRestored ()
 
virtual void processSetInvulnerable (DtSimMessage *msg)
 
virtual void processSetFunctionDamageStatus (DtSimMessage *msg)
 
virtual bool registerForDetonations ()
 
virtual bool unregisterForDetonations ()
 
virtual void setMobilityKilled ()
 
virtual void setFirepowerKilled ()
 
virtual void setSensorsKilled ()
 
virtual void setRadio (DtSimRadio *radio)
 
virtual void triggerDestructionExplosions ()
 
virtual void updateDestructionExplosions ()
 
virtual void sendDetonation (const DtRwExplosionEntry &explosionEntry)
 
virtual DtVector positionOnEntity (const DtVector &percentOffset)
 
virtual bool isRegisteredForDetonations () const
 
virtual void setIsRegisteredForDetonations (bool yesOrNo)
 
- Protected Member Functions inherited from DtActuatorComponent
 DtActuatorComponent (const DtString &name, DtLocalObject *owner, DtSimulationServices *simServices, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 
 DtActuatorComponent ()
 
- Protected Member Functions inherited from DtSimComponent
virtual double computeCurrentTime ()
 
bool testInvariant () const
 
virtual bool createPortGroups ()
 
virtual bool createPorts ()
 
DtVrfProcessStateRepositorycreateComponentPsr (const DtString &defaultPsrType, const DtString &defaultPsrName, bool useDescriptorParams=true)
 
virtual void updateTaskVisualizations ()
 
virtual void destroyTaskVisualizations ()
 
virtual void destroyTaskVisualization (const DtString &name)
 
virtual
makVrf::DtPointTaskVisualizationPtr 
pointTaskVisualization (const DtString &name)
 
virtual
makVrf::DtLineTaskVisualizationPtr 
lineTaskVisualization (const DtString &name)
 
virtual
makVrf::DtAreaTaskVisualizationPtr 
areaTaskVisualization (const DtString &name)
 
virtual
makVrf::DtTextTaskVisualizationPtr 
textTaskVisualization (const DtString &name)
 
double calculateNextTaskVisTickTime () const
 
DtVrfObjectStateRepositorylocalStateRepository ()
 
const DtVrfObjectStateRepositorylocalStateRepository () const
 
void addSimObjectPredicateCallback (DtSimObjectReference, DtVrfObjectPredicateCallbackFunction function, const DtVrfObjectPredicate &predicate, DtTime evaluationPeriod=0, void *userData=0)
 
void removeSimObjectPredicateCallback (const DtSimObject *, DtVrfObjectPredicateCallbackFunction function, const DtVrfObjectPredicate &predicate, DtTime evaluationPeriod=0, void *userData=0)
 
void invokeSimObjectPredicateCallbacks ()
 
virtual void clearPredicateCallbacks ()
 
- Protected Member Functions inherited from DtReaderWriter
virtual void bindToRwAsVariable (const DtReaderWriter *rw)
 

Protected Attributes

DtDamageAdjudicationComponentDescriptormyDamageComponentDescriptor
 
DtDamageAdjudicationPSRmyProcessState
 
bool myIsRegisteredForDetonations
 
DtPlatformLocalObjectFacade myPlatformLocalObjectFacade
 
DtHumanLocalObjectFacade myHumanLocalObjectFacade
 
- Protected Attributes inherited from DtActuatorComponent
DtSimRadiomyRadio
 
- Protected Attributes inherited from DtSimComponent
DtLocalObjectmyEntity
 
DtComponentSystemmySystem
 
DtListItem * myListItem
 
DtInputPortMap myInputPortList
 
DtOutputPortMap myOutputPortList
 
DtInputPortGroupMap myInputPortGroupList
 
DtOutputPortGroupMap myOutputPortGroupList
 
int myPriority
 
double myMinTickPeriod
 
double myMinTickPeriodVariance
 
double myNextTickTime
 
double myLastTickSimTime
 
double myDT
 
bool myIsEnabled
 
bool myFirstTick
 
const DtComponentDescriptormyComponentDescriptor
 
std::list
< DtVrfProcessStateRepository * > 
myComponentPsrs
 
bool myTickEveryFrame
 
makVrf::DtTaskVisualizationMap myTaskVisualizations
 
double myNextTaskVisTickTime
 
DtSymbolString myFullComponentName
 
DtSimulationServicesmySimServices
 
DtPredicateCallbackManager myPredicateCallbackManager
 
- Protected Attributes inherited from DtReaderWriter
const DtSymbolString myName
 
DtReaderWriterRegistry myRegistry
 
DtReaderWriterRegistrymyParentRegistry
 
bool myValueSpecified
 
bool myReadOnlyFlag
 
bool myIsVariableReference
 
DtSymbolString myVariableName
 
bool myVariableIsBound
 
DtReaderWritermyDefaultValue
 
aliasContainer myAliases
 
bool myInvalid
 
bool myChangedFlag
 

Private Member Functions

 DtDamageAdjudicationActuator ()
 
 DtDamageAdjudicationActuator (const DtDamageAdjudicationActuator &orig)
 
DtDamageAdjudicationActuatoroperator= (const DtDamageAdjudicationActuator &orig)
 

Additional Inherited Members

- Public Types inherited from DtReaderWriter
typedef std::vector
< DtSymbolString
aliasContainer
 
typedef std::vector
< DtSymbolString >::iterator 
aliasIter
 
typedef std::vector
< DtSymbolString >
::const_iterator 
aliasConstIter
 
typedef std::vector< DtFilename > SearchPaths
 
typedef std::pair
< DtSymbolString, DtString
DtVariableNameType
 
typedef DtReaderWriterFactory *(* DtReaderWriterFactoryCreatorFcn )()
 
- Protected Types inherited from DtSimComponent
typedef std::map< DtString,
DtInputPort * > 
DtInputPortMap
 
typedef std::map< DtString,
DtOutputPort * > 
DtOutputPortMap
 
typedef std::map< DtString,
DtInputPortGroup * > 
DtInputPortGroupMap
 
typedef std::map< DtString,
DtOutputPortGroup * > 
DtOutputPortGroupMap
 
- Static Protected Attributes inherited from DtSimComponent
static DtSimComponentFactorymyFactory
 
- Static Protected Attributes inherited from DtReaderWriter
static DtString theUnspecifiedValue
 
static DtGetSelfCallbackInfo thePostGetSelfCallback
 
static DtPutSelfCallbackInfo thePrePutSelfCallback
 
static const DtVariableBindingsList theEmptyVariableBindingsList
 
static bool theCreatorFcnSet
 
static DtReaderWriterFactorytheFactory
 
static
DtReaderWriterFactoryCreatorFcn 
theFactoryCreatorFcn
 
static bool thePutIndent
 
static DtOutputStream * theOutputStream
 

Constructor & Destructor Documentation

DtDamageAdjudicationActuator::DtDamageAdjudicationActuator ( const DtString name,
DtLocalObject owner,
DtSimulationServices simManager,
DtComponentDescriptor desc = 0,
DtReaderWriterRegistry parentRegistry = 0 
)

Parameters
nameReader writer name of this component.
ownerThe DtLocalObject that owns this component
simManagerThe simulation manager (provides access to terrain, message interface, simulation clock).
descThe component descriptor used to initialize this component.
parentRegistryPointer to the parent reader writer registry (the containing object that reads/writes this object).
virtual DtDamageAdjudicationActuator::~DtDamageAdjudicationActuator ( )
virtual

destructor Unregisters with the detonation manager.

DtDamageAdjudicationActuator::DtDamageAdjudicationActuator ( )
private

Default constructor; not implemented.

DtDamageAdjudicationActuator::DtDamageAdjudicationActuator ( const DtDamageAdjudicationActuator orig)
private

copy constructor; not implemented

Member Function Documentation

virtual bool DtDamageAdjudicationActuator::init ( )
virtual

Registers callbacks with the detonation manager. Provides the detonation manager a pointer to the component's entity ,the entity's global ID, the munition type the entity can be damaged by, and the maximum range within which this munition can cause damage to the entity. Registers 2 callbacks, one registers the entity's interest direct fire–when the entity is the intended target and the other registers for collateral fire– detonations that are within range of the entity that might damage it be it direct or indirect fire.

Relies on the destructor or the setDestroyed callback for unregistration from the detonation manager.

Reimplemented from DtActuatorComponent.

Reimplemented in DtMultipleHitDamageActuator, DtHumanDamageActuator, and DtIndividualLifeFormDamageAdjudicationActuator.

virtual bool DtDamageAdjudicationActuator::createPSR ( )
virtual

Create a process state repository (DtDamageAdjudicationPSR), or a different type if it is specified in the OPD.

Reimplemented in DtMultipleHitDamageActuator, and DtHumanDamageActuator.

static bool DtDamageAdjudicationActuator::processDirectDetonationCallback ( const DtDetonationContext detonationContext,
void *  usr 
)
static

The detonation manager uses this function to notify the actuator of when it needs to process an entity detonation for the entity.

Parameters
detonationContextThe detonation context to process
usrA pointer to the damage actuator that should process the detonation context.
See Also
adjudicateDirectDamage()
static bool DtDamageAdjudicationActuator::processCollateralDetonationCallback ( const DtDetonationContext detonationContext,
void *  usr 
)
static

The detonation manager uses this function to notify the actuator of when it needs to process an ground detonation to determine any collateral damage for the entity.

Parameters
detonationContextThe detonation context to process
usrA pointer to the damage actuator that should process the detonation context.
See Also
adjudicateCollateralDamage()
virtual bool DtDamageAdjudicationActuator::adjudicateDirectDamage ( const DtDetonationContext detonationContext)
virtual

When a detonation context is received, from the detonation manager, it is processed in order to determine the appropriate damage to the entity. Determines if the entity is catastrophically killed, mobility killed, and/or firepower killed. If an entity is catastrophically killed, mobility and firepower killed status are not determined as there is no point. However, an entity that is not catastrophically killed can be both firepower killed and mobility killed, or just one or the other.

See Also
getProbabilities
isCatastrophicallyKilled
isFirepowerKilled
isMobilityKilled
setDestroyed
setMobilityKilled
setFirepowerKilled
Returns
A boolean indicating whether or not the component was able to properly adjudicate the damage done to the associated entity by the detonation.
Note
If this returns false, then the detonation could not be processed for some reason. Determines damage from a direct impact on the entity

Reimplemented in DtMultipleHitDamageActuator, and DtHumanDamageActuator.

virtual bool DtDamageAdjudicationActuator::adjudicateCollateralDamage ( const DtDetonationContext detonationContext)
virtual

Determines collateral damage from an impact near the entity.

Reimplemented in DtMultipleHitDamageActuator, and DtHumanDamageActuator.

virtual const char* DtDamageAdjudicationActuator::type ( ) const
virtual

Returns a string identifies the class type of component. Type values are defined in compTypes.h. DtSimComponent creation functions are registered with the DtSimComponentFactory using the type values as the key. Warning: this function should always return the same pointer and it should be valid forever. This means the data should be static.

Returns
DtDamageAdjudicationActuatorType

Implements DtSimComponent.

Reimplemented in DtMultipleHitDamageActuator, DtHumanDamageActuator, and DtIndividualLifeFormDamageAdjudicationActuator.

virtual void DtDamageAdjudicationActuator::tick ( )
virtual

Determines the destroyed status of the entity, and then checks to see if the flaming and smoking indicators should be turned off.

Note
Determining destroyed status updates the status if appropriate. Also, if the entity is destroyed, it ensures that it unregisters for detonation notifications if it hasn't already done so.
See Also
determineDestroyedStatus
unregisterForDetonations

Reimplemented from DtSimComponent.

Reimplemented in DtHumanDamageActuator, and DtIndividualLifeFormDamageAdjudicationActuator.

static void DtDamageAdjudicationActuator::setDestroyedCallback ( DtSimMessage msg,
void *  usrData 
)
static
static void DtDamageAdjudicationActuator::setRestoredCallback ( DtSimMessage msg,
void *  usrData 
)
static
static void DtDamageAdjudicationActuator::setInvulnerableCallback ( DtSimMessage msg,
void *  usrData 
)
static
static void DtDamageAdjudicationActuator::setFunctionDamageStatusCallback ( DtSimMessage msg,
void *  usrData 
)
static
static DtSimComponent* DtDamageAdjudicationActuator::creator ( const DtString name,
DtLocalObject owner,
DtSimulationServices simManager,
DtComponentDescriptor desc = 0,
DtReaderWriterRegistry parentRegistry = 0 
)
static

Parameters
nameReader writer name of this component.
ownerThe DtLocalObject that owns this component
simManagerThe simulation manager (provides access to terrain, message interface, simulation clock).
descThe component descriptor used to initialize this component.
parentRegistryPointer to the parent reader writer registry (the containing object that reads/writes this object).
Returns
New instance of this class.
virtual void DtDamageAdjudicationActuator::getDirectFireSurfaceAndAngleOfIncidence ( DtDetonationContext detonationContext)
protectedvirtual

Determines the fire surface and the angle of incidence of the detonation from a direct fire weapon and puts them in the specified detonation context.

virtual void DtDamageAdjudicationActuator::getIndirectFireSurfaceAndAngleOfIncidence ( DtDetonationContext detonationContext)
protectedvirtual

Determines the fire surface and the angle of incidence of the detonation and puts them in the specified detonation context.

virtual DtSymbolString DtDamageAdjudicationActuator::getSurface ( DtBoundingVolumeFace  impactSurface)
protectedvirtual
Returns
the appropriate symbol string from the specified impact surface.
virtual bool DtDamageAdjudicationActuator::getProbabilities ( const DtDetonationContext detonationContext,
DtPrbValueList probabilities,
bool  isDirectDamage = true 
) const
protectedvirtual

Gets the list of probabilities from the damage component descriptor's damage tables.

Returns
a boolean signifying whether or not it was able to get the appropriate probability list.
Parameters
detonationContextContains all relevant information for finding the proper probability list.
probabilitiesThe list of probabilities to be filled in correctly if found.

from adjudicateDirectDamage and adjudicateCollateralDamage Passes in boolean to determine which damage table to use for the look up Default is to lookup in the direct damage file. Set to false for collateral damage file.

virtual bool DtDamageAdjudicationActuator::isCatastrophicallyKilled ( DtPrbValueList probabilities,
DtSymbolString  catastrophicKillString 
) const
protectedvirtual

Determines if the entity is catastrophically killed by the detonation with the specified list of probabilities.

Returns
a boolean signifying whether or not it the entity was catastrophically killed.
Parameters
probabilitiesThe probability list used to determine the outcome.
catastrophicKillStringUsed to look up the probability in the probability list.

from adjudicateDirectDamage and adjudicateCollateralDamage

virtual bool DtDamageAdjudicationActuator::isFirepowerKilled ( DtPrbValueList probabilities,
DtSymbolString  firepowerKillString 
) const
protectedvirtual

Determines if the entity is firepower killed by the detonation with the specified list of probabilities.

Returns
a boolean signifying whether or not it the entity was firepower killed.
Parameters
probabilitiesThe probability list used to determine the outcome.
firepowerKillStringUsed to look up the probability in the probability list.
See Also
adjudicateDamage
virtual bool DtDamageAdjudicationActuator::isMobilityKilled ( DtPrbValueList probabilities,
DtSymbolString  mobilityKillString 
) const
protectedvirtual

Determines if the entity is mobility killed by the detonation with the specified list of probabilities.

Returns
a boolean signifying whether or not it the entity was mobility killed.
Parameters
probabilitiesThe probability list used to determine the outcome.
mobilityKillStringUsed to look up the probability in the probability list.
See Also
adjudicateDamage
virtual bool DtDamageAdjudicationActuator::isSensorsKilled ( DtPrbValueList probabilities,
DtSymbolString  sensorsKillString 
) const
protectedvirtual

Determines if the entity has its sensors killed by the detonation with the specified list of probabilities.

Returns
a boolean signifying whether or not it the entity was sensors killed.
Parameters
probabilitiesThe probability list used to determine the outcome.
sensorsKillStringUsed to look up the probability in the probability list.
See Also
adjudicateDamage
virtual DtSymbolString DtDamageAdjudicationActuator::catastrophicKillString ( ) const
protectedvirtual
Returns
The DtSymbolString for "catastrophic-kill"
virtual DtSymbolString DtDamageAdjudicationActuator::mobilityKillString ( ) const
protectedvirtual
Returns
The DtSymbolString for "mobility-kill"
virtual DtSymbolString DtDamageAdjudicationActuator::firepowerKillString ( ) const
protectedvirtual
Returns
The DtSymbolString for "firepower-kill"
virtual DtSymbolString DtDamageAdjudicationActuator::sensorsKillString ( ) const
protectedvirtual
Returns
The DtSymbolString for "sensors-kill"
virtual bool DtDamageAdjudicationActuator::protectedFromCollateralDamageByEmbarkation ( ) const
protectedvirtual

Returns true if this entity is protected from collateral damage because it is embarked.

virtual void DtDamageAdjudicationActuator::determineDestroyedStatus ( )
protectedvirtual

This function determines if anything we are attached to are occupying was destroyed (last tick). If anything we were attached to was destroyed, then we are setDestroyed() as well. If anything we were occupying was destroyed, then 50% of the time, we are determined to be destroyed as well.

See Also
setDestroyed()
virtual bool DtDamageAdjudicationActuator::isRegisteredForDetonations ( ) const
protectedvirtual

Keep track of whether or not we're registered for detonations direct or collateral.

virtual void DtDamageAdjudicationActuator::setIsRegisteredForDetonations ( bool  yesOrNo)
protectedvirtual

Keep track of whether or not we're registered for detonations direct or collateral.

virtual void DtDamageAdjudicationActuator::setDestroyed ( )
protectedvirtual

Calls setDestroyed on the myLocalStateRepository. Also calls setFlaming and setSmoking based on the parameters from the component descriptor. If the terminate-on-destroy parameter is true, the parent entity is queued for removal from the simulation. Also unregisters for detonations.

See Also
unregisterForDetonations.

Reimplemented in DtHumanDamageActuator, and DtIndividualLifeFormDamageAdjudicationActuator.

virtual void DtDamageAdjudicationActuator::setRestored ( )
protectedvirtual

Re-registers the entity to receive detonations since it is now restored.

See Also
registerForDetonations

Reimplemented in DtMultipleHitDamageActuator, and DtHumanDamageActuator.

virtual void DtDamageAdjudicationActuator::processSetInvulnerable ( DtSimMessage msg)
protectedvirtual

Tells the entity to either ignore or process damage caused by detonations.

virtual void DtDamageAdjudicationActuator::processSetFunctionDamageStatus ( DtSimMessage msg)
protectedvirtual

Updates the function (fire power, mobility, and sensors) damage status of the entity.

virtual bool DtDamageAdjudicationActuator::registerForDetonations ( )
protectedvirtual

Registers the entity to receive notification of appropriate detonations and notes that the callbacks have been registered. Registers for both direct and collateral if damage files exist for them.

Note
Only registers if we're not registered yet.
virtual bool DtDamageAdjudicationActuator::unregisterForDetonations ( )
protectedvirtual

Unregisters the entity to receive notification of appropriate detonations, and notes that the callbacks have been unregistered.

Note
Only unregisters if we're registered
virtual void DtDamageAdjudicationActuator::setMobilityKilled ( )
protectedvirtual

Calls setMobilityKilled on the myLocalStateRepository.

virtual void DtDamageAdjudicationActuator::setFirepowerKilled ( )
protectedvirtual

Calls setFirepowerKilled on the myLocalStateRepository.

virtual void DtDamageAdjudicationActuator::setSensorsKilled ( )
protectedvirtual

Calls setSensorsKilled on the myLocalStateRepository.

virtual void DtDamageAdjudicationActuator::setRadio ( DtSimRadio radio)
protectedvirtual

Overrides this so it can register its interest the set destroyed message.

Reimplemented from DtActuatorComponent.

virtual void DtDamageAdjudicationActuator::triggerDestructionExplosions ( )
protectedvirtual

Starts the destruction explosions if they are configured in the descriptor.

virtual void DtDamageAdjudicationActuator::updateDestructionExplosions ( )
protectedvirtual

Called each tick while the entity is destroyed to create any new destruction detonations that should occur since the previous tick.

virtual void DtDamageAdjudicationActuator::sendDetonation ( const DtRwExplosionEntry explosionEntry)
protectedvirtual
virtual DtVector DtDamageAdjudicationActuator::positionOnEntity ( const DtVector percentOffset)
protectedvirtual
Returns
A geocentric position that is offset from the center of the entity based on the percentOffset vector, which represents a percent of the bounding geometry on the entity.
DtDamageAdjudicationActuator& DtDamageAdjudicationActuator::operator= ( const DtDamageAdjudicationActuator orig)
private

assignment operator; not implemented

Member Data Documentation

DtDamageAdjudicationComponentDescriptor* DtDamageAdjudicationActuator::myDamageComponentDescriptor
protected
DtDamageAdjudicationPSR* DtDamageAdjudicationActuator::myProcessState
protected
bool DtDamageAdjudicationActuator::myIsRegisteredForDetonations
protected

Keep track of whether or not we've registered detonation callbacks with detonation manager.

DtPlatformLocalObjectFacade DtDamageAdjudicationActuator::myPlatformLocalObjectFacade
protected

Member to allow for access to platform specific data.

DtHumanLocalObjectFacade DtDamageAdjudicationActuator::myHumanLocalObjectFacade
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Thu Jun 1 17:58:13 EDT 2023 from SVN revision 255404
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