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makVrv::Dt2DManeuverByFireVisualizer Class Reference

Implementation of a 2D (overlay) Support by Fire Position or Attack by Fire Position Tactical Graphic Visualizer.

This class is used by a Connection to realize a Support by Fire Position or Attack by Fire Position tactical graphic by setting the attributes of a Maneuver by Fire Facade according to signals received from the DtTacticalGraphicStateListener.

The user can set 'tacticalManeuverMode' in the entity definition in order to set the tactical graphic to either a Support by Fire Position or an Attack by Fire Position. The default is Support by Fire Position.

This class creates a DtOverlayManeuverByFireModelAgent.

Inheritance diagram for makVrv::Dt2DManeuverByFireVisualizer:
Inheritance graph
[legend]

Public Member Functions

 Dt2DManeuverByFireVisualizer (DtBaseConnection &simulation, DtStateListener &listener, DtSceneObjectAgent *sceneObject, DtModelSetId modelSet)
 
virtual ~Dt2DManeuverByFireVisualizer ()
 
 Dt2DManeuverByFireVisualizer ()=delete
 
 Dt2DManeuverByFireVisualizer (const Dt2DManeuverByFireVisualizer &)=delete
 
Dt2DManeuverByFireVisualizeroperator= (const Dt2DManeuverByFireVisualizer &)=delete
 
virtual const
DtStateVisualizer::TypeInfo
typeInfo () const
 
virtual
DtOverlayManeuverByFireModelAgent * 
findManeuverByFireModel ()
 
virtual void setPickable (bool) override
 
virtual void setStipplePattern (unsigned short p) override
 
virtual void setPixelLineWidth (int) override
 
- Public Member Functions inherited from makVrv::DtManeuverByFireVisualizer
 DtManeuverByFireVisualizer (DtBaseConnection &simulation, DtStateListener &listener, DtSceneObjectAgent *sceneObject, DtModelSetId modelSet)
 
virtual ~DtManeuverByFireVisualizer ()
 
 DtManeuverByFireVisualizer ()=delete
 
 DtManeuverByFireVisualizer (const DtManeuverByFireVisualizer &)=delete
 
DtManeuverByFireVisualizeroperator= (const DtManeuverByFireVisualizer &)=delete
 
virtual void initialize () override
 
virtual void useDefaultColor ()
 
virtual void setPenStyle (vrvTacticalGraphicUtilities::PenStyle)
 
virtual void setIsFriendlyForceColorOverrideEnabled (bool enabled)
 
virtual bool isFriendlyForceColorOverrideEnabled () const
 
virtual void setColor (float r, float g, float b, float a)
 
virtual void getColor (float &r, float &g, float &b, float &a) const
 
virtual void setSelectedColor (float r, float g, float b, float a)
 
virtual void getSelectedColor (float &r, float &g, float &b, float &a) const
 
virtual unsigned short stipplePattern ()
 
virtual int pixelLineWidth ()
 
virtual void setManeuverMode (DtOverlayManeuverByFireModel::ManeuverMode mode)
 
virtual
DtOverlayManeuverByFireModel::ManeuverMode 
maneuverMode ()
 
- Public Member Functions inherited from makVrv::DtStateVisualizer
 DtStateVisualizer (DtBaseConnection &connection, DtStateListener &listener, DtSceneObjectAgent *sceneObjectAgent, DtModelSetId modelSet)
 
virtual ~DtStateVisualizer ()
 
virtual DtModelSetId modelSet ()
 
virtual void setSceneObjectAgent (DtSceneObjectAgent *sceneObject)
 
void setModelDefinition (const std::string &definition)
 
const std::string & modelDefinition () const
 
virtual void implementVisibility (bool visible)
 
void setName (const std::string &)
 
const std::string & name () const
 
virtual bool pickable () const
 
virtual DtUniqueID sceneObjectID () const
 
int visualizerType () const
 
virtual void setVisualizerDefinition (const DtVisualizerDefinition &)
 
DtStateListenerlistener ()
 
const DtStateListenerlistener () const
 
DtBaseConnectionsimulation ()
 
void setDistribute (bool b)
 
bool distribute () const
 
virtual bool setVisualizerIsVisible (bool vis, DtVisualizerShowHideContext::VisualizerShowHideContext context)
 

Static Public Member Functions

static const
DtStateVisualizer::TypeInfo
theTypeInfo ()
 

Protected Member Functions

virtual void createModelAgents () override
 
virtual void destroyModelAgents () override
 
virtual void setModelDefinitionForAgents () override
 
virtual void updateColors () override
 
- Protected Member Functions inherited from makVrv::DtManeuverByFireVisualizer
virtual void setInitialValuesFromVisualizerDefinition () override
 
virtual void connectToListenerSignals () override
 
virtual void slot_setSelected (bool) override
 
void setFriendlyForceColorStyle (vrvTacticalGraphicUtilities::FriendlyForceColorStyle style)
 
- Protected Member Functions inherited from makVrv::DtStateVisualizer
virtual void makeVisible ()
 
virtual bool isVisible () const
 
template<typename T , typename C >
void connectAndUpdate (boost::signalslib::signal< void(T)> &sig, void(C::*fp)(T), T val)
 

Protected Attributes

DtOverlayManeuverByFireModelAgent * myManeuverByFireModelAgent
 
- Protected Attributes inherited from makVrv::DtManeuverByFireVisualizer
DtTacticalGraphicStateListenermyManeuverByFireListener
 
float myDefaultColor [4]
 
float myColor [4]
 
float mySelectedColor [4]
 
double myDefaultLineWidth
 
int myLineWidth
 
unsigned short myLineStipple
 
DtOverlayManeuverByFireModel::ManeuverMode myManeuverMode
 
vrvTacticalGraphicUtilities::FriendlyForceColorStyle myFriendlyForceColorStyle
 
bool myIsFriendlyForceColorOverrideEnabled
 
- Protected Attributes inherited from makVrv::DtStateVisualizer
DtBaseConnectionmySimulation
 
DtStateListenermyListener
 
bool myDistributeFlag
 
DtUniqueID mySceneObjectID
 
std::string myName
 
std::string myModelDefinition
 
DtSignalConnectionManager myConnections
 
DtModelSetId myModelSet
 
int myVisualizerType
 
bool myPickable
 
bool myVisible
 
const DtVisualizerDefinitionmyVisualizerDefinition
 
DtSceneObjectAgent * mySceneObjectAgent
 
bool myInitialInitializeDone
 
ShowHideContextVector myVisualizerShowHideContexts
 

Additional Inherited Members

- Public Types inherited from makVrv::DtStateVisualizer
enum  Type {
  AllVisualizerTypes = 0, EntityVisualizerType = 1, EnvironmentalVisualizerType, InteractionVisualizerType,
  AggregateVisualizerType, IntervisibilityVisualizerType, TacticalSmokeVisualizerType, UserType = 10000
}
 
- Protected Types inherited from makVrv::DtStateVisualizer
typedef std::vector
< DtVisualizerShowHideContext::VisualizerShowHideContext
ShowHideContextVector
 

Constructor & Destructor Documentation

makVrv::Dt2DManeuverByFireVisualizer::Dt2DManeuverByFireVisualizer ( DtBaseConnection simulation,
DtStateListener listener,
DtSceneObjectAgent *  sceneObject,
DtModelSetId  modelSet 
)

CTOR.

virtual makVrv::Dt2DManeuverByFireVisualizer::~Dt2DManeuverByFireVisualizer ( )
virtual

DTOR.

makVrv::Dt2DManeuverByFireVisualizer::Dt2DManeuverByFireVisualizer ( )
delete

Default Constructor not implemented.

makVrv::Dt2DManeuverByFireVisualizer::Dt2DManeuverByFireVisualizer ( const Dt2DManeuverByFireVisualizer )
delete

Copy Constructor not implemented - Copy not allowed.

Member Function Documentation

Dt2DManeuverByFireVisualizer& makVrv::Dt2DManeuverByFireVisualizer::operator= ( const Dt2DManeuverByFireVisualizer )
delete

Assignment Operator not implemented - Copy not allowed.

virtual const DtStateVisualizer::TypeInfo& makVrv::Dt2DManeuverByFireVisualizer::typeInfo ( ) const
virtual

Get the instance's type info.

Implements makVrv::DtStateVisualizer.

static const DtStateVisualizer::TypeInfo& makVrv::Dt2DManeuverByFireVisualizer::theTypeInfo ( )
static

Get the class's type info.

virtual DtOverlayManeuverByFireModelAgent* makVrv::Dt2DManeuverByFireVisualizer::findManeuverByFireModel ( )
virtual

Attempt to get the model - can return nullptr.

virtual void makVrv::Dt2DManeuverByFireVisualizer::setPickable ( bool  )
overridevirtual

Sets whether or not the maneuver by fire position is pickable.

Reimplemented from makVrv::DtStateVisualizer.

virtual void makVrv::Dt2DManeuverByFireVisualizer::setStipplePattern ( unsigned short  p)
overridevirtual

Sets the stipple pattern.

Reimplemented from makVrv::DtManeuverByFireVisualizer.

virtual void makVrv::Dt2DManeuverByFireVisualizer::setPixelLineWidth ( int  )
overridevirtual

Set the line width of the maneuver by fire position The pixel line width is the width of the line in osg pixel space. This is different than physicalLineWidth which sets the width of the line in database space.

Reimplemented from makVrv::DtManeuverByFireVisualizer.

virtual void makVrv::Dt2DManeuverByFireVisualizer::createModelAgents ( )
overrideprotectedvirtual

Create the model agents associated with the maneuver by fire position.

Implements makVrv::DtStateVisualizer.

virtual void makVrv::Dt2DManeuverByFireVisualizer::destroyModelAgents ( )
overrideprotectedvirtual

Destroy the model agents associated with the maneuver by fire position.

Implements makVrv::DtStateVisualizer.

virtual void makVrv::Dt2DManeuverByFireVisualizer::setModelDefinitionForAgents ( )
overrideprotectedvirtual

Applies myModelDefinition to the maneuver by fire position model agent.

Implements makVrv::DtStateVisualizer.

virtual void makVrv::Dt2DManeuverByFireVisualizer::updateColors ( )
overrideprotectedvirtual

Update the colors on the model.

Implements makVrv::DtManeuverByFireVisualizer.

Member Data Documentation

DtOverlayManeuverByFireModelAgent* makVrv::Dt2DManeuverByFireVisualizer::myManeuverByFireModelAgent
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Tue Sep 24 19:28:17 EDT 2024 from SVN revision 269799
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