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VR-Forces Developer's Guide
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A single point tactical graphic element. Examples of this would be a way point or a vertex. Note that vertex has its own element type DtVertexTacticalGraphicElement.

Static Public Member Functions | |
| static const DtElementEntry::ElementType | theElementType () |
Static Public Member Functions inherited from makVrv::DtTacticalGraphicElement | |
| static const DtElementEntry::ElementType | theElementType () |
Protected Member Functions | |
| virtual DtEnvironmentalKinematicState * | createKinState () override |
Protected Member Functions inherited from makVrv::DtTacticalGraphicElement | |
| virtual void | processElementParameters () |
| void | setKindAndCategory (int kind, int category) |
| virtual void | reportKindAndCategory () |
| virtual void | slot_visibilityChanged (bool vis) |
Protected Member Functions inherited from makVrv::DtElement | |
| void | slot_updateOverlayNameRaw (const char *text) |
| void | slot_updateConnectionObjectID (const std::string &id) |
| void | slot_updateConnectionObjectType (const std::string &type) |
| void | slot_updateDisplayName (const std::string &text) |
| void | slot_updateOverlayName (const std::string &pname) |
| void | slot_updateDamageState (EntityStateListener::DamageState state) |
| virtual void | getDefinitions (std::vector< DtUnicode > &definitions) |
| virtual void | warnVisualizationFailed (const std::string &file, int line, const std::string &function, DtVisualizerSet *visSet, DtSceneObjectAgent *sceneObject, DtModelSetId modelSet, DtException ex) |
| virtual void | reportElementCreated () |
| virtual void | reportDisplayName () |
| virtual void | reportConnectionObjectID () |
| virtual void | reportConnectionObjectType () |
| virtual void | reportOverlayNameChanged () |
| virtual void | reportVisibility () |
| virtual void | reportDamageStateChanged () |
| virtual void | reportDriverType () |
| virtual void | reportElementSubtype () |
| virtual void | reportElementDefinitionName () |
| virtual void | reportDisplayUnitCollectionName () |
| virtual bool | distribute () const |
| virtual void | setDistribute (const bool distribute) |
| makVrv::DtPointTacticalGraphicElement::DtPointTacticalGraphicElement | ( | DtBaseConnection & | conn, |
| DtStateListener & | listener | ||
| ) |
CTOR.
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virtual |
DTOR.
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delete |
not allowed - default constructor
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delete |
not allowed - copy constructor
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delete |
not allowed - equals operator
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overridevirtual |
Returns the element type, in this case tactical graphic point.
Reimplemented from makVrv::DtTacticalGraphicElement.
Reimplemented in makVrv::DtVertexTacticalGraphicElement.
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static |
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overrideprotectedvirtual |
Create a DtEnvironmentalKinematicState object, set leveling to true on the kin state.
Reimplemented from makVrv::DtTacticalGraphicElement.
Reimplemented in makVrv::DtVertexTacticalGraphicElement.