13 #include <matrix/vlVector.h>
27 DtSceneObjectAgent* sceneObject,
DtModelSetId modelSet );
33 void setDelayTime(
double d);
36 double delayTime()
const;
39 virtual void createModelAgents()
override;
40 virtual void destroyModelAgents()
override;
43 virtual void setInitialValuesFromVisualizerDefinition()
override;
44 virtual void setModelDefinitionForAgents();
std::string mySchema
Definition: DtInteractionStateVisualizer.h:62
Base class for interaction model visualizers.
Definition: DtInteractionStateVisualizer.h:22
double myLifeTime
Definition: DtInteractionStateVisualizer.h:60
DtSceneObjectAgent * myTemporarySceneObjectAgent
This visualizer requires its own scene object for detonations. This scene object can be passed to the...
Definition: DtInteractionStateVisualizer.h:58
The DtBaseConnection is an abstract class.
Definition: DtBaseConnection.h:35
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
Contains makVrv:DtStateVisualizer class.
std::list< DtModelAgent * > myModels
Definition: DtInteractionStateVisualizer.h:47
The DtStateVisualizer is an abstract class. Developers derive from this to create logic that "directs...
Definition: DtStateVisualizer.h:30
DtModelSetId
Definition: DtModelSetEnums.h:19
The DtStateListener is an abstract class. Subclasses implement functionality that will allow data to ...
Definition: DtStateListener.h:26
double myDelayTime
Definition: DtInteractionStateVisualizer.h:61