23 DtSceneObjectAgent* sceneObject,
DtModelSetId modelSet );
29 virtual void initialize()
override;
32 virtual void setFlashing(
bool flashing) = 0;
35 virtual void setActive(
bool active);
38 virtual void setLayerName(
const std::string& layerName);
42 virtual void setProjected(
bool projected );
46 virtual void connectToListenerSignals()
override;
48 virtual void setVisible(
bool yesNo) = 0;
std::string myLayerName
Definition: DtRemoteGraphicVisualizer.h:53
The base class for remote graphics visualizers.
Definition: DtRemoteGraphicVisualizer.h:18
The DtBaseConnection is an abstract class.
Definition: DtBaseConnection.h:35
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
Contains makVrv:DtStateVisualizer class.
std::vector< std::string > myLayers
Definition: DtRemoteGraphicVisualizer.h:52
bool myRemoteGraphicsEnabled
Definition: DtRemoteGraphicVisualizer.h:54
The DtStateVisualizer is an abstract class. Developers derive from this to create logic that "directs...
Definition: DtStateVisualizer.h:30
bool myProjected
Definition: DtRemoteGraphicVisualizer.h:55
bool myFlashing
Definition: DtRemoteGraphicVisualizer.h:51
DtModelSetId
Definition: DtModelSetEnums.h:19
bool myActive
Definition: DtRemoteGraphicVisualizer.h:50
The DtStateListener is an abstract class. Subclasses implement functionality that will allow data to ...
Definition: DtStateListener.h:26
Contains DLL export macros.