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DtBvhCollisionObject Class Reference
Inheritance diagram for DtBvhCollisionObject:
Inheritance graph
[legend]

Public Member Functions

 DtBvhCollisionObject ()
 
virtual void setCollisionShape (btCollisionShape *shape) override
 
virtual bool buildBvh () override
 
virtual bool enabled () const override
 
virtual bool isBvhBuilt () const override
 
virtual std::shared_ptr
< btCollisionShape > 
bulletCollisionShape () const override
 
virtual unsigned int numberOfTriangles () const override
 
virtual double radius () const override
 
virtual DtSurface triangleSurface (unsigned int triangleIndex) const override
 
virtual DynamicFeatures dynamicFeatures () const override
 
virtual const btTransform & worldTransform () const override
 
- Public Member Functions inherited from DtCollisionObjectInterface
virtual ~DtCollisionObjectInterface ()
 

Protected Attributes

DtBvhTriangleMeshShape::Ptr myShape
 

Additional Inherited Members

- Public Types inherited from DtCollisionObjectInterface
typedef std::vector
< std::shared_ptr
< makVrv::DtDynamicTerrainFeature > > 
DynamicFeatures
 

Constructor & Destructor Documentation

DtBvhCollisionObject::DtBvhCollisionObject ( )

Member Function Documentation

virtual void DtBvhCollisionObject::setCollisionShape ( btCollisionShape *  shape)
overridevirtual
virtual bool DtBvhCollisionObject::buildBvh ( )
overridevirtual

Build the bvh with mutex locked. Call as many times as you like, will only build once.

Returns
True if building bvh was successful.

Implements DtCollisionObjectInterface.

virtual bool DtBvhCollisionObject::enabled ( ) const
overridevirtual

Intersections will ignore this object if this returns false.

Implements DtCollisionObjectInterface.

Reimplemented in ConvertToBulletVisitor::DtSwitchableCollisionObject, and DtEntityTerrainGeometryHandle::CollisionObject.

virtual bool DtBvhCollisionObject::isBvhBuilt ( ) const
overridevirtual
virtual std::shared_ptr<btCollisionShape> DtBvhCollisionObject::bulletCollisionShape ( ) const
overridevirtual

Access the underlying bullet collision shape.

Implements DtCollisionObjectInterface.

virtual unsigned int DtBvhCollisionObject::numberOfTriangles ( ) const
overridevirtual

Return number of triangles in this object (ignores instancing).

Implements DtCollisionObjectInterface.

virtual double DtBvhCollisionObject::radius ( ) const
overridevirtual

Returns the maximum distance of all points from the origin of this object.

Implements DtCollisionObjectInterface.

virtual DtSurface DtBvhCollisionObject::triangleSurface ( unsigned int  triangleIndex) const
overridevirtual

Return the surface of a triangle at a given index.

Implements DtCollisionObjectInterface.

virtual DynamicFeatures DtBvhCollisionObject::dynamicFeatures ( ) const
overridevirtual

Return all the dynamic features which contain this object.

Implements DtCollisionObjectInterface.

Reimplemented in ConvertToBulletVisitor::DtCollisionObject.

virtual const btTransform& DtBvhCollisionObject::worldTransform ( ) const
overridevirtual

Access the world transform of the collision object.

Implements DtCollisionObjectInterface.

Member Data Documentation

DtBvhTriangleMeshShape::Ptr DtBvhCollisionObject::myShape
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
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