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DtMultiConnectionInputPort Class Reference

Input ports are data ports owned by data consumers. They receive data from a DtPortConnection, and make that data available to the user of the input port. Users of the port should call newData() to check if new data has arrived on this port, and then call dataReceived() to signal that they have received and processed the data currently on the port.

DtSinleConnectionInputPorts allow only a single active connection at a time. If a connection with a better priority attempts to activate, other connections will be deactivated.

This is an abstract base class. Derived types must provide an acceptType method that specifies which DtPortData types this port is capable if receiving, and accessors for the values within the DtPortData types it is accepting.

Inheritance diagram for DtMultiConnectionInputPort:
Inheritance graph
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Public Member Functions

 DtMultiConnectionInputPort (const DtString &portName)
 
virtual ~DtMultiConnectionInputPort () override
 
virtual void receiveData (DtPortData *data, const DtPortConnection *conn) override
 
virtual bool attemptToActivateConnection (DtPortConnection *conn, int connectionPriority) override
 
virtual bool canActivate (const DtPortConnection *conn, int connectionPriority) const override
 
virtual void deactivateConnection (DtPortConnection *conn) override
 
virtual bool activeConnection () const override
 
virtual bool connectionActive (const DtPortConnection *connection) const override
 
virtual int connectionPriority () const override
 
virtual void updateImgui () override
 
virtual void updateImguiValue () override
 
- Public Member Functions inherited from DtInputPort
 DtInputPort (const DtString &portName)
 
virtual ~DtInputPort ()
 
virtual const DtStringname () const
 
virtual bool acceptType (const DtString &type) const =0
 
virtual void addConnection (DtPortConnection *conn)
 
virtual void removeConnection (DtPortConnection *conn)
 
virtual const DtList * connectionList () const
 
virtual bool newData () const
 
virtual void dataReceived ()
 
virtual bool enabled () const
 
virtual void setEnabled (bool flag)
 

Protected Attributes

DtMultiConnectionInputPortConnectionMap myCurrentConnections
 
- Protected Attributes inherited from DtInputPort
DtString myName
 
bool myNewDataFlag
 
bool myEnabled
 
DtList myConnectionList
 

Private Member Functions

 DtMultiConnectionInputPort ()
 
 DtMultiConnectionInputPort (const DtMultiConnectionInputPort &)
 
DtMultiConnectionInputPortoperator= (const DtMultiConnectionInputPort &)
 

Constructor & Destructor Documentation

DtMultiConnectionInputPort::DtMultiConnectionInputPort ( const DtString portName)

Constructor.

virtual DtMultiConnectionInputPort::~DtMultiConnectionInputPort ( )
overridevirtual

Destructor.

DtMultiConnectionInputPort::DtMultiConnectionInputPort ( )
private

Not implemented.

DtMultiConnectionInputPort::DtMultiConnectionInputPort ( const DtMultiConnectionInputPort )
private

Not implemented.

Member Function Documentation

DtMultiConnectionInputPort& DtMultiConnectionInputPort::operator= ( const DtMultiConnectionInputPort )
private

Not implemented.

virtual void DtMultiConnectionInputPort::receiveData ( DtPortData data,
const DtPortConnection conn 
)
overridevirtual

clones the specified DtPortData into the connection slot corresponding to the connection. conn must be an active connection for the data to be received.

Implements DtInputPort.

virtual bool DtMultiConnectionInputPort::attemptToActivateConnection ( DtPortConnection conn,
int  connectionPriority 
)
overridevirtual

Activated this connection by adding an entry for it in the myCurrentConnections list.

Implements DtInputPort.

virtual bool DtMultiConnectionInputPort::canActivate ( const DtPortConnection conn,
int  connectionPriority 
) const
overridevirtual

Checks if this connection can be the active connection.

Implements DtInputPort.

virtual void DtMultiConnectionInputPort::deactivateConnection ( DtPortConnection conn)
overridevirtual

If conn is the currently active connection, it is deactivated and this port has no active input connection.

Implements DtInputPort.

virtual bool DtMultiConnectionInputPort::activeConnection ( ) const
overridevirtual

Returns true if there is an active connection into this port.

Implements DtInputPort.

virtual bool DtMultiConnectionInputPort::connectionActive ( const DtPortConnection connection) const
overridevirtual

Returns true if the specified connection is currently active.

Implements DtInputPort.

virtual int DtMultiConnectionInputPort::connectionPriority ( ) const
overridevirtual

Always returns -1, since any number of active input conenctions are always allowed.

Implements DtInputPort.

virtual void DtMultiConnectionInputPort::updateImgui ( )
overridevirtual

Reimplemented from DtInputPort.

virtual void DtMultiConnectionInputPort::updateImguiValue ( )
overridevirtual

Override this function in subclasses to render an ImGui representation of the current value of the port.

Implements DtInputPort.

Member Data Documentation

DtMultiConnectionInputPortConnectionMap DtMultiConnectionInputPort::myCurrentConnections
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
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