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makVrv::DtEntityAudializer Class Reference

DtEntityAudializer manages the sound for an entity. The sound will update itself according to the entity's state. It points to a sound model definition, you can configure the filename, decibel,etc.

Inheritance diagram for makVrv::DtEntityAudializer:
Inheritance graph
[legend]

Public Member Functions

 DtEntityAudializer (DtBaseConnection &simulation, DtStateListener &listener, DtSceneObjectAgent *sceneObject, DtModelSetId modelSet)
 
virtual ~DtEntityAudializer ()
 
 DtEntityAudializer ()=delete
 
 DtEntityAudializer (const DtEntityAudializer &)=delete
 
DtEntityAudializeroperator= (const DtEntityAudializer &)=delete
 
virtual void initialize () override
 
virtual void createModelAgents ()
 
virtual void destroyModelAgents ()
 
virtual const
DtStateVisualizer::TypeInfo
typeInfo () const
 
virtual void setModelDefinitionForAgents ()
 
virtual void setPowerPlantOn (bool on)
 
virtual void setDamageState (EntityStateListener::DamageState damageState)
 
virtual bool destroyed () const
 
virtual void setEngineRunning (bool running)
 
virtual void play ()
 
virtual void stop ()
 
virtual void setIs3d (bool is3d)
 
virtual bool is3d ()
 
virtual void setDecibel (float decibel)
 
virtual float decibel ()
 
DtEntityStateListenerentityStateListener ()
 
const DtEntityStateListenerentityStateListener () const
 
- Public Member Functions inherited from makVrv::DtStateVisualizer
 DtStateVisualizer (DtBaseConnection &connection, DtStateListener &listener, DtSceneObjectAgent *sceneObjectAgent, DtModelSetId modelSet)
 
virtual ~DtStateVisualizer ()
 
virtual DtModelSetId modelSet ()
 
virtual void setSceneObjectAgent (DtSceneObjectAgent *sceneObject)
 
void setModelDefinition (const std::string &definition)
 
const std::string & modelDefinition () const
 
virtual void implementVisibility (bool visible)
 
virtual void slot_setSelected (bool b)
 
void setName (const std::string &)
 
const std::string & name () const
 
virtual void setPickable (bool)
 
virtual bool pickable () const
 
virtual DtUniqueID sceneObjectID () const
 
int visualizerType () const
 
virtual void setVisualizerDefinition (const DtVisualizerDefinition &)
 
DtStateListenerlistener ()
 
const DtStateListenerlistener () const
 
DtBaseConnectionsimulation ()
 
void setDistribute (bool b)
 
bool distribute () const
 
virtual bool isVisible () const
 
virtual bool setVisualizerIsVisible (bool vis, DtVisualizerShowHideContext::VisualizerShowHideContext context)
 

Static Public Member Functions

static const
DtStateVisualizer::TypeInfo
theTypeInfo ()
 

Protected Member Functions

virtual void setInitialValuesFromVisualizerDefinition () override
 
virtual void connectToListenerSignals () override
 
- Protected Member Functions inherited from makVrv::DtStateVisualizer
virtual void makeVisible ()
 
template<typename T , typename C >
void connectAndUpdate (boost::signalslib::signal< void(T)> &sig, void(C::*fp)(T), T val)
 

Protected Attributes

DtSoundModelAgent * mySoundModelAgent
 
DtEntitySoundUpdaterAgent * myEntitySoundUpdaterAgent
 
bool myIs3d
 
float myDecibel
 
EntityStateListener::DamageState myDamageState
 
bool myPowerPlantOn
 
DtEntityStateListenermyEntityListener
 
- Protected Attributes inherited from makVrv::DtStateVisualizer
DtBaseConnectionmySimulation
 
DtStateListenermyListener
 
bool myDistributeFlag
 
DtUniqueID mySceneObjectID
 
std::string myName
 
std::string myModelDefinition
 
DtSignalConnectionManager myConnections
 
DtModelSetId myModelSet
 
int myVisualizerType
 
bool myPickable
 
bool myVisible
 
const DtVisualizerDefinitionmyVisualizerDefinition
 
DtSceneObjectAgent * mySceneObjectAgent
 
bool myInitialInitializeDone
 
ShowHideContextVector myVisualizerShowHideContexts
 

Additional Inherited Members

- Public Types inherited from makVrv::DtStateVisualizer
enum  Type {
  AllVisualizerTypes = 0, EntityVisualizerType = 1, EnvironmentalVisualizerType, InteractionVisualizerType,
  AggregateVisualizerType, IntervisibilityVisualizerType, TacticalSmokeVisualizerType, UserType = 10000
}
 
- Protected Types inherited from makVrv::DtStateVisualizer
typedef std::vector
< DtVisualizerShowHideContext::VisualizerShowHideContext
ShowHideContextVector
 

Constructor & Destructor Documentation

makVrv::DtEntityAudializer::DtEntityAudializer ( DtBaseConnection simulation,
DtStateListener listener,
DtSceneObjectAgent *  sceneObject,
DtModelSetId  modelSet 
)

CTOR.

virtual makVrv::DtEntityAudializer::~DtEntityAudializer ( )
virtual

DTOR.

makVrv::DtEntityAudializer::DtEntityAudializer ( )
delete

not allowed - default constructor

makVrv::DtEntityAudializer::DtEntityAudializer ( const DtEntityAudializer )
delete

not allowed - copy constructor

Member Function Documentation

DtEntityAudializer& makVrv::DtEntityAudializer::operator= ( const DtEntityAudializer )
delete

not allowed - equals operator

virtual void makVrv::DtEntityAudializer::initialize ( )
overridevirtual

called soon after construction to initialize the signals/state from the listener

Reimplemented from makVrv::DtStateVisualizer.

virtual void makVrv::DtEntityAudializer::createModelAgents ( )
virtual

Override to create model agents that will be used to display data from the listener.

Implements makVrv::DtStateVisualizer.

virtual void makVrv::DtEntityAudializer::destroyModelAgents ( )
virtual

Destroys all currently created definitions.

Implements makVrv::DtStateVisualizer.

virtual const DtStateVisualizer::TypeInfo& makVrv::DtEntityAudializer::typeInfo ( ) const
virtual

Get the type info. Typically the implementation of this function should call a static function called theTypeInfo.

Implements makVrv::DtStateVisualizer.

static const DtStateVisualizer::TypeInfo& makVrv::DtEntityAudializer::theTypeInfo ( )
static

This class's type info.

virtual void makVrv::DtEntityAudializer::setModelDefinitionForAgents ( )
virtual

Sets the model definition of the audializer.

Implements makVrv::DtStateVisualizer.

virtual void makVrv::DtEntityAudializer::setPowerPlantOn ( bool  on)
virtual

Gets whether the powerplant of the entity is on. It will only sound when the powerplant is on and the entity is not desctoryed.

virtual void makVrv::DtEntityAudializer::setDamageState ( EntityStateListener::DamageState  damageState)
virtual

Sets the damage state for the entity.

virtual bool makVrv::DtEntityAudializer::destroyed ( ) const
virtual

Gets whether the entity is destroyed. It will stop playing sound if it's destroyed.

virtual void makVrv::DtEntityAudializer::setEngineRunning ( bool  running)
virtual
virtual void makVrv::DtEntityAudializer::play ( )
virtual

Plays the sound.

virtual void makVrv::DtEntityAudializer::stop ( )
virtual

brief Stops the sound.

virtual void makVrv::DtEntityAudializer::setIs3d ( bool  is3d)
virtual

Sets whether the sound should be played in 3d.

virtual bool makVrv::DtEntityAudializer::is3d ( )
virtual

Gets whether the sound should be played in 3d.

virtual void makVrv::DtEntityAudializer::setDecibel ( float  decibel)
virtual

Sets the decibel of the sound.

virtual float makVrv::DtEntityAudializer::decibel ( )
virtual

Gets the decibel of the sound.

DtEntityStateListener& makVrv::DtEntityAudializer::entityStateListener ( )

Get the entity state listener.

const DtEntityStateListener& makVrv::DtEntityAudializer::entityStateListener ( ) const
virtual void makVrv::DtEntityAudializer::setInitialValuesFromVisualizerDefinition ( )
overrideprotectedvirtual

Sets member variables from the visualizer definition if they exist Should not call this directly. Called by DtStateVisualizer::initialize.

Reimplemented from makVrv::DtStateVisualizer.

virtual void makVrv::DtEntityAudializer::connectToListenerSignals ( )
overrideprotectedvirtual

Connect the visualizer to the listeners signals Called by DtStateVisualizer::initialize()

Reimplemented from makVrv::DtStateVisualizer.

Member Data Documentation

DtSoundModelAgent* makVrv::DtEntityAudializer::mySoundModelAgent
protected
DtEntitySoundUpdaterAgent* makVrv::DtEntityAudializer::myEntitySoundUpdaterAgent
protected
bool makVrv::DtEntityAudializer::myIs3d
protected
float makVrv::DtEntityAudializer::myDecibel
protected
EntityStateListener::DamageState makVrv::DtEntityAudializer::myDamageState
protected
bool makVrv::DtEntityAudializer::myPowerPlantOn
protected
DtEntityStateListener* makVrv::DtEntityAudializer::myEntityListener
protected

Same as myListener, but casted for convenience.


The documentation for this class was generated from the following file:

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
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