VR-Forces Developer's Guide
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
List of all members | Public Types | Public Member Functions | Public Attributes | Protected Member Functions | Protected Attributes
makVrv::DtIndirectLimitTextureStrategy Class Reference

The indirect system uses this in conjunction with the system wide limits (for entity/terrain) to clamp hi-res textures. Currently: -terrains use this class with a limit of DtDeInitializer::limitTerrainTextures() -see DtStealthCommandLineProcessor::limitEntityTexturesArg or DtVantageIgCommandLineProcessor::limitEntityTexturesArg -entities use a modified version of this class with a proportional limit of DtDeInitializer::limitEntityTextures() -see DtStealthCommandLineProcessor::limitTerrainTexturesArg or DtVantageIgCommandLineProcessor::limitTerrainTexturesArg.

Inheritance diagram for makVrv::DtIndirectLimitTextureStrategy:
Inheritance graph
[legend]

Public Types

enum  Type { TERRAIN = 1001, NO_STRATEGY = -1001 }
 

Public Member Functions

virtual ~DtIndirectLimitTextureStrategy ()
 
 DtIndirectLimitTextureStrategy ()=delete
 
DtIndirectLimitTextureStrategyoperator= (const DtIndirectLimitTextureStrategy &rhs)=delete
 
 DtIndirectLimitTextureStrategy (const DtIndirectLimitTextureStrategy &rhs)=delete
 
virtual
DtIndirectTextureLimitAdjustedMipMap 
adjustStartMipMapLevel (const DtIndirectImagePrototype *vrvImage) const
 
virtual void excludeTexture (const std::string &textureFileAbsolutePath)
 
virtual bool isExcluded (const std::string &textureFileAbsolutePath) const
 
virtual bool needsMaxTextureResolutionComputation (void) const
 
virtual int type (void) const
 

Public Attributes

friend DtIndirectLimitTextureStrategyCreator
 

Protected Member Functions

 DtIndirectLimitTextureStrategy (DtDe &de, const DtVector2< int > &limitTexturesResolution)
 
virtual
DtIndirectTextureLimitAdjustedMipMap 
adjustStartMipMapLevel (const DtIndirectImagePrototype *vrvImage, const DtVector2< int > &limit) const
 

Protected Attributes

DtDemyDe
 
const DtVector2< intmyLimitTexturesResolution
 
std::unordered_set< std::string > myExcludedTextureFiles
 

Member Enumeration Documentation

Enumerator
TERRAIN 
NO_STRATEGY 

Constructor & Destructor Documentation

virtual makVrv::DtIndirectLimitTextureStrategy::~DtIndirectLimitTextureStrategy ( )
virtual

destructor

makVrv::DtIndirectLimitTextureStrategy::DtIndirectLimitTextureStrategy ( )
delete

not allowed

makVrv::DtIndirectLimitTextureStrategy::DtIndirectLimitTextureStrategy ( const DtIndirectLimitTextureStrategy rhs)
delete

not allowed

makVrv::DtIndirectLimitTextureStrategy::DtIndirectLimitTextureStrategy ( DtDe de,
const DtVector2< int > &  limitTexturesResolution 
)
protected

constructor. only creator can created

Member Function Documentation

DtIndirectLimitTextureStrategy& makVrv::DtIndirectLimitTextureStrategy::operator= ( const DtIndirectLimitTextureStrategy rhs)
delete

not allowed

virtual DtIndirectTextureLimitAdjustedMipMap makVrv::DtIndirectLimitTextureStrategy::adjustStartMipMapLevel ( const DtIndirectImagePrototype vrvImage) const
virtual

vrvImage is the incoming image to limit Returns the mipmap details of where the image should be started to read from, such that the resulting texture is adjusted to this limit, per the limitation strategy In other words, the texture is clamped to myLimitTexturesResolution

Reimplemented in makVrv::DtIndirectEntityLimitTextureStrategy.

virtual void makVrv::DtIndirectLimitTextureStrategy::excludeTexture ( const std::string &  textureFileAbsolutePath)
virtual

specifically exclude a texture from an reduction

virtual bool makVrv::DtIndirectLimitTextureStrategy::isExcluded ( const std::string &  textureFileAbsolutePath) const
virtual

is a texture excluded by this strategy

virtual bool makVrv::DtIndirectLimitTextureStrategy::needsMaxTextureResolutionComputation ( void  ) const
virtual

whether needs max texture computation for each model (used in the aggregator) by default is false. only true for entity strategies

Reimplemented in makVrv::DtIndirectEntityLimitTextureStrategy.

virtual int makVrv::DtIndirectLimitTextureStrategy::type ( void  ) const
virtual

This is 0, 1, 5, -1 (or the model set for entities) or TERRAIN otherwise (terrain) and NO_STRATEGY if no strategy.

Reimplemented in makVrv::DtIndirectEntityLimitTextureStrategy.

virtual DtIndirectTextureLimitAdjustedMipMap makVrv::DtIndirectLimitTextureStrategy::adjustStartMipMapLevel ( const DtIndirectImagePrototype vrvImage,
const DtVector2< int > &  limit 
) const
protectedvirtual

Member Data Documentation

friend makVrv::DtIndirectLimitTextureStrategy::DtIndirectLimitTextureStrategyCreator

only creator can create

DtDe& makVrv::DtIndirectLimitTextureStrategy::myDe
protected
const DtVector2<int> makVrv::DtIndirectLimitTextureStrategy::myLimitTexturesResolution
protected
std::unordered_set<std::string> makVrv::DtIndirectLimitTextureStrategy::myExcludedTextureFiles
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
Copyright © 2005-2024 MAK Technologies. All Rights Reserved (www.mak.com)